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      1 /*
      2  * Copyright 2012 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef SkGradientShaderPriv_DEFINED
      9 #define SkGradientShaderPriv_DEFINED
     10 
     11 #include "SkGradientShader.h"
     12 #include "SkClampRange.h"
     13 #include "SkColorPriv.h"
     14 #include "SkFlattenableBuffers.h"
     15 #include "SkMallocPixelRef.h"
     16 #include "SkUnitMapper.h"
     17 #include "SkUtils.h"
     18 #include "SkTemplates.h"
     19 #include "SkBitmapCache.h"
     20 #include "SkShader.h"
     21 
     22 static inline void sk_memset32_dither(uint32_t dst[], uint32_t v0, uint32_t v1,
     23                                int count) {
     24     if (count > 0) {
     25         if (v0 == v1) {
     26             sk_memset32(dst, v0, count);
     27         } else {
     28             int pairs = count >> 1;
     29             for (int i = 0; i < pairs; i++) {
     30                 *dst++ = v0;
     31                 *dst++ = v1;
     32             }
     33             if (count & 1) {
     34                 *dst = v0;
     35             }
     36         }
     37     }
     38 }
     39 
     40 //  Clamp
     41 
     42 static inline SkFixed clamp_tileproc(SkFixed x) {
     43     return SkClampMax(x, 0xFFFF);
     44 }
     45 
     46 // Repeat
     47 
     48 static inline SkFixed repeat_tileproc(SkFixed x) {
     49     return x & 0xFFFF;
     50 }
     51 
     52 // Mirror
     53 
     54 // Visual Studio 2010 (MSC_VER=1600) optimizes bit-shift code incorrectly.
     55 // See http://code.google.com/p/skia/issues/detail?id=472
     56 #if defined(_MSC_VER) && (_MSC_VER >= 1600)
     57 #pragma optimize("", off)
     58 #endif
     59 
     60 static inline SkFixed mirror_tileproc(SkFixed x) {
     61     int s = x << 15 >> 31;
     62     return (x ^ s) & 0xFFFF;
     63 }
     64 
     65 #if defined(_MSC_VER) && (_MSC_VER >= 1600)
     66 #pragma optimize("", on)
     67 #endif
     68 
     69 ///////////////////////////////////////////////////////////////////////////////
     70 
     71 typedef SkFixed (*TileProc)(SkFixed);
     72 
     73 ///////////////////////////////////////////////////////////////////////////////
     74 
     75 static const TileProc gTileProcs[] = {
     76     clamp_tileproc,
     77     repeat_tileproc,
     78     mirror_tileproc
     79 };
     80 
     81 ///////////////////////////////////////////////////////////////////////////////
     82 
     83 class SkGradientShaderBase : public SkShader {
     84 public:
     85     struct Descriptor {
     86         Descriptor() {
     87             sk_bzero(this, sizeof(*this));
     88             fTileMode = SkShader::kClamp_TileMode;
     89         }
     90 
     91         const SkColor*      fColors;
     92         const SkScalar*     fPos;
     93         int                 fCount;
     94         SkShader::TileMode  fTileMode;
     95         SkUnitMapper*       fMapper;
     96         uint32_t            fFlags;
     97     };
     98 
     99 public:
    100     SkGradientShaderBase(const Descriptor& desc);
    101     virtual ~SkGradientShaderBase();
    102 
    103     virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK_OVERRIDE;
    104     virtual uint32_t getFlags() SK_OVERRIDE { return fFlags; }
    105     virtual bool isOpaque() const SK_OVERRIDE;
    106 
    107     void getGradientTableBitmap(SkBitmap*) const;
    108 
    109     enum {
    110         /// Seems like enough for visual accuracy. TODO: if pos[] deserves
    111         /// it, use a larger cache.
    112         kCache16Bits    = 8,
    113         kCache16Count = (1 << kCache16Bits),
    114         kCache16Shift   = 16 - kCache16Bits,
    115         kSqrt16Shift    = 8 - kCache16Bits,
    116 
    117         /// Seems like enough for visual accuracy. TODO: if pos[] deserves
    118         /// it, use a larger cache.
    119         kCache32Bits    = 8,
    120         kCache32Count   = (1 << kCache32Bits),
    121         kCache32Shift   = 16 - kCache32Bits,
    122         kSqrt32Shift    = 8 - kCache32Bits,
    123 
    124         /// This value is used to *read* the dither cache; it may be 0
    125         /// if dithering is disabled.
    126         kDitherStride32 = kCache32Count,
    127         kDitherStride16 = kCache16Count,
    128     };
    129 
    130 
    131 protected:
    132     SkGradientShaderBase(SkFlattenableReadBuffer& );
    133     virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE;
    134     SK_DEVELOPER_TO_STRING()
    135 
    136     SkUnitMapper* fMapper;
    137     SkMatrix    fPtsToUnit;     // set by subclass
    138     SkMatrix    fDstToIndex;
    139     SkMatrix::MapXYProc fDstToIndexProc;
    140     TileMode    fTileMode;
    141     TileProc    fTileProc;
    142     int         fColorCount;
    143     uint8_t     fDstToIndexClass;
    144     uint8_t     fFlags;
    145     uint8_t     fGradFlags;
    146 
    147     struct Rec {
    148         SkFixed     fPos;   // 0...1
    149         uint32_t    fScale; // (1 << 24) / range
    150     };
    151     Rec*        fRecs;
    152 
    153     const uint16_t*     getCache16() const;
    154     const SkPMColor*    getCache32() const;
    155 
    156     void commonAsAGradient(GradientInfo*) const;
    157 
    158 private:
    159     enum {
    160         kColorStorageCount = 4, // more than this many colors, and we'll use sk_malloc for the space
    161 
    162         kStorageSize = kColorStorageCount * (sizeof(SkColor) + sizeof(Rec))
    163     };
    164     SkColor     fStorage[(kStorageSize + 3) >> 2];
    165     SkColor*    fOrigColors; // original colors, before modulation by paint in setContext
    166     bool        fColorsAreOpaque;
    167 
    168     mutable uint16_t*   fCache16;   // working ptr. If this is NULL, we need to recompute the cache values
    169     mutable SkPMColor*  fCache32;   // working ptr. If this is NULL, we need to recompute the cache values
    170 
    171     mutable uint16_t*   fCache16Storage;    // storage for fCache16, allocated on demand
    172     mutable SkMallocPixelRef* fCache32PixelRef;
    173     mutable unsigned    fCacheAlpha;        // the alpha value we used when we computed the cache. larger than 8bits so we can store uninitialized value
    174 
    175     static void Build16bitCache(uint16_t[], SkColor c0, SkColor c1, int count);
    176     static void Build32bitCache(SkPMColor[], SkColor c0, SkColor c1, int count,
    177                                 U8CPU alpha, uint32_t gradFlags);
    178     void setCacheAlpha(U8CPU alpha) const;
    179     void initCommon();
    180 
    181     typedef SkShader INHERITED;
    182 };
    183 
    184 static inline int init_dither_toggle(int x, int y) {
    185     x &= 1;
    186     y = (y & 1) << 1;
    187     return (x | y) * SkGradientShaderBase::kDitherStride32;
    188 }
    189 
    190 static inline int next_dither_toggle(int toggle) {
    191     return toggle ^ SkGradientShaderBase::kDitherStride32;
    192 }
    193 
    194 static inline int init_dither_toggle16(int x, int y) {
    195     return ((x ^ y) & 1) * SkGradientShaderBase::kDitherStride16;
    196 }
    197 
    198 static inline int next_dither_toggle16(int toggle) {
    199     return toggle ^ SkGradientShaderBase::kDitherStride16;
    200 }
    201 
    202 ///////////////////////////////////////////////////////////////////////////////
    203 
    204 #if SK_SUPPORT_GPU
    205 
    206 #include "gl/GrGLEffect.h"
    207 #include "gl/GrGLEffectMatrix.h"
    208 
    209 class GrEffectStage;
    210 class GrBackendEffectFactory;
    211 
    212 /*
    213  * The interpretation of the texture matrix depends on the sample mode. The
    214  * texture matrix is applied both when the texture coordinates are explicit
    215  * and  when vertex positions are used as texture  coordinates. In the latter
    216  * case the texture matrix is applied to the pre-view-matrix position
    217  * values.
    218  *
    219  * Normal SampleMode
    220  *  The post-matrix texture coordinates are in normalize space with (0,0) at
    221  *  the top-left and (1,1) at the bottom right.
    222  * RadialGradient
    223  *  The matrix specifies the radial gradient parameters.
    224  *  (0,0) in the post-matrix space is center of the radial gradient.
    225  * Radial2Gradient
    226  *   Matrix transforms to space where first circle is centered at the
    227  *   origin. The second circle will be centered (x, 0) where x may be
    228  *   0 and is provided by setRadial2Params. The post-matrix space is
    229  *   normalized such that 1 is the second radius - first radius.
    230  * SweepGradient
    231  *  The angle from the origin of texture coordinates in post-matrix space
    232  *  determines the gradient value.
    233  */
    234 
    235  class GrTextureStripAtlas;
    236 
    237 // Base class for Gr gradient effects
    238 class GrGradientEffect : public GrEffect {
    239 public:
    240 
    241     GrGradientEffect(GrContext* ctx,
    242                      const SkGradientShaderBase& shader,
    243                      const SkMatrix& matrix,
    244                      SkShader::TileMode tileMode);
    245 
    246     virtual ~GrGradientEffect();
    247 
    248     bool useAtlas() const { return SkToBool(-1 != fRow); }
    249     SkScalar getYCoord() const { return fYCoord; };
    250     const SkMatrix& getMatrix() const { return fMatrix;}
    251 
    252     virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
    253 
    254 protected:
    255 
    256     /** Populates a pair of arrays with colors and stop info to construct a random gradient.
    257         The function decides whether stop values should be used or not. The return value indicates
    258         the number of colors, which will be capped by kMaxRandomGradientColors. colors should be
    259         sized to be at least kMaxRandomGradientColors. stops is a pointer to an array of at least
    260         size kMaxRandomGradientColors. It may be updated to NULL, indicating that NULL should be
    261         passed to the gradient factory rather than the array.
    262     */
    263     static const int kMaxRandomGradientColors = 4;
    264     static int RandomGradientParams(SkMWCRandom* r,
    265                                     SkColor colors[kMaxRandomGradientColors],
    266                                     SkScalar** stops,
    267                                     SkShader::TileMode* tm);
    268 
    269     virtual bool onIsEqual(const GrEffect& effect) const SK_OVERRIDE;
    270 
    271 private:
    272 
    273     GrTextureAccess fTextureAccess;
    274     SkScalar fYCoord;
    275     GrTextureStripAtlas* fAtlas;
    276     int fRow;
    277     SkMatrix fMatrix;
    278     bool fIsOpaque;
    279 
    280     typedef GrEffect INHERITED;
    281 
    282 };
    283 
    284 ///////////////////////////////////////////////////////////////////////////////
    285 
    286 // Base class for GL gradient effects
    287 class GrGLGradientEffect : public GrGLEffect {
    288 public:
    289     GrGLGradientEffect(const GrBackendEffectFactory& factory);
    290     virtual ~GrGLGradientEffect();
    291 
    292     virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
    293 
    294 protected:
    295     /**
    296      * Subclasses must reserve the lower kMatrixKeyBitCnt of their key for use by
    297      * GrGLGradientEffect.
    298      */
    299     enum {
    300         kMatrixKeyBitCnt = GrGLEffectMatrix::kKeyBits,
    301         kMatrixKeyMask = (1 << kMatrixKeyBitCnt) - 1,
    302     };
    303 
    304     /**
    305      * Subclasses must call this. It will return a value restricted to the lower kMatrixKeyBitCnt
    306      * bits.
    307      */
    308     static EffectKey GenMatrixKey(const GrDrawEffect&);
    309 
    310     /**
    311      * Inserts code to implement the GrGradientEffect's matrix. This should be called before a
    312      * subclass emits its own code. The name of the 2D coords is output via fsCoordName and already
    313      * incorporates any perspective division. The caller can also optionally retrieve the name of
    314      * the varying inserted in the VS and its type, which may be either vec2f or vec3f depending
    315      * upon whether the matrix has perspective or not. It is not necessary to mask the key before
    316      * calling.
    317      */
    318     void setupMatrix(GrGLShaderBuilder* builder,
    319                      EffectKey key,
    320                      const char** fsCoordName,
    321                      const char** vsVaryingName = NULL,
    322                      GrSLType* vsVaryingType = NULL);
    323 
    324     // Emits the uniform used as the y-coord to texture samples in derived classes. Subclasses
    325     // should call this method from their emitCode().
    326     void emitYCoordUniform(GrGLShaderBuilder* builder);
    327 
    328     // emit code that gets a fragment's color from an expression for t; for now this always uses the
    329     // texture, but for simpler cases we'll be able to lerp. Subclasses should call this method from
    330     // their emitCode().
    331     void emitColorLookup(GrGLShaderBuilder* builder,
    332                          const char* gradientTValue,
    333                          const char* outputColor,
    334                          const char* inputColor,
    335                          const GrGLShaderBuilder::TextureSampler&);
    336 
    337 private:
    338     static const GrEffect::CoordsType kCoordsType = GrEffect::kLocal_CoordsType;
    339 
    340     SkScalar fCachedYCoord;
    341     GrGLUniformManager::UniformHandle fFSYUni;
    342     GrGLEffectMatrix fEffectMatrix;
    343 
    344     typedef GrGLEffect INHERITED;
    345 };
    346 
    347 #endif
    348 
    349 #endif
    350