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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_HWUI_PATCH_H
     18 #define ANDROID_HWUI_PATCH_H
     19 
     20 #include <sys/types.h>
     21 
     22 #include <GLES2/gl2.h>
     23 
     24 #include <utils/Vector.h>
     25 
     26 #include <androidfw/ResourceTypes.h>
     27 
     28 #include "Rect.h"
     29 #include "UvMapper.h"
     30 #include "Vertex.h"
     31 
     32 namespace android {
     33 namespace uirenderer {
     34 
     35 ///////////////////////////////////////////////////////////////////////////////
     36 // 9-patch structures
     37 ///////////////////////////////////////////////////////////////////////////////
     38 
     39 struct Patch {
     40     Patch();
     41     ~Patch();
     42 
     43     /**
     44      * Returns the size of this patch's mesh in bytes.
     45      */
     46     uint32_t getSize() const;
     47 
     48     TextureVertex* vertices;
     49     uint32_t verticesCount;
     50     uint32_t indexCount;
     51     bool hasEmptyQuads;
     52     Vector<Rect> quads;
     53 
     54     GLintptr offset;
     55     GLintptr textureOffset;
     56 
     57     TextureVertex* createMesh(const float bitmapWidth, const float bitmapHeight,
     58             float width, float height, const Res_png_9patch* patch);
     59     TextureVertex* createMesh(const float bitmapWidth, const float bitmapHeight,
     60             float width, float height, const UvMapper& mapper, const Res_png_9patch* patch);
     61 
     62 private:
     63     void generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex,
     64             float y1, float y2, float v1, float v2, float stretchX, float rescaleX,
     65             float width, float bitmapWidth, uint32_t& quadCount);
     66     void generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
     67             float u1, float v1, float u2, float v2, uint32_t& quadCount);
     68 
     69     uint32_t* mColors;
     70     UvMapper mUvMapper;
     71 }; // struct Patch
     72 
     73 }; // namespace uirenderer
     74 }; // namespace android
     75 
     76 #endif // ANDROID_HWUI_PATCH_H
     77