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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package com.replica.replicaisland;
     18 
     19 public class GenericAnimationComponent extends GameComponent {
     20     private SpriteComponent mSprite;
     21 
     22     public GenericAnimationComponent() {
     23         super();
     24         setPhase(ComponentPhases.ANIMATION.ordinal());
     25         reset();
     26     }
     27 
     28     @Override
     29     public void reset() {
     30         mSprite = null;
     31     }
     32 
     33     @Override
     34     public void update(float timeDelta, BaseObject parent) {
     35         if (mSprite != null) {
     36             GameObject parentObject = (GameObject) parent;
     37             if (parentObject.facingDirection.x != 0.0f && parentObject.getVelocity().x != 0.0f) {
     38                 parentObject.facingDirection.x = Utils.sign(parentObject.getVelocity().x);
     39             }
     40             switch(parentObject.getCurrentAction()) {
     41 
     42                 case IDLE:
     43                     mSprite.playAnimation(Animation.IDLE);
     44                     break;
     45                 case MOVE:
     46                     mSprite.playAnimation(Animation.MOVE);
     47                     break;
     48                 case ATTACK:
     49                     mSprite.playAnimation(Animation.ATTACK);
     50                     break;
     51                 case HIT_REACT:
     52                     mSprite.playAnimation(Animation.HIT_REACT);
     53                     break;
     54                 case DEATH:
     55                     mSprite.playAnimation(Animation.DEATH);
     56                     break;
     57                 case HIDE:
     58                     mSprite.playAnimation(Animation.HIDE);
     59                     break;
     60                 case FROZEN:
     61                     mSprite.playAnimation(Animation.FROZEN);
     62                     break;
     63                 case INVALID:
     64                 default:
     65                     mSprite.playAnimation(-1);
     66                     break;
     67             }
     68         }
     69     }
     70 
     71     public void setSprite(SpriteComponent sprite) {
     72         mSprite = sprite;
     73     }
     74 
     75 
     76     public static final class Animation {
     77         public static final int IDLE = 0;
     78         public static final int MOVE = 1;
     79         public static final int ATTACK = 2;
     80         public static final int HIT_REACT = 3;
     81         public static final int DEATH = 4;
     82         public static final int HIDE = 5;
     83         public static final int FROZEN = 6;
     84     }
     85 }
     86