1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef RSD_ALLOCATION_H 18 #define RSD_ALLOCATION_H 19 20 #include <rs_hal.h> 21 #include <rsRuntime.h> 22 #include <rsAllocation.h> 23 24 #include "../cpu_ref/rsd_cpu.h" 25 26 #ifndef RS_SERVER 27 #include <GLES/gl.h> 28 #include <GLES2/gl2.h> 29 #endif 30 31 #if !defined(RS_SERVER) && !defined(RS_COMPATIBILITY_LIB) 32 #include "gui/GLConsumer.h" 33 #endif 34 35 class RsdFrameBufferObj; 36 struct ANativeWindow; 37 struct ANativeWindowBuffer; 38 39 struct DrvAllocation { 40 // Is this a legal structure to be used as a texture source. 41 // Initially this will require 1D or 2D and color data 42 uint32_t textureID; 43 44 // Is this a legal structure to be used as a vertex source. 45 // Initially this will require 1D and x(yzw). Additional per element data 46 // is allowed. 47 uint32_t bufferID; 48 49 // Is this a legal structure to be used as an FBO render target 50 uint32_t renderTargetID; 51 52 #ifndef RS_COMPATIBILITY_LIB 53 GLenum glTarget; 54 GLenum glType; 55 GLenum glFormat; 56 57 ANativeWindow *wndSurface; 58 android::GLConsumer *surfaceTexture; 59 #else 60 int glTarget; 61 int glType; 62 int glFormat; 63 #endif 64 65 bool useUserProvidedPtr; 66 bool uploadDeferred; 67 68 RsdFrameBufferObj * readBackFBO; 69 ANativeWindow *wnd; 70 ANativeWindowBuffer *wndBuffer; 71 }; 72 73 #ifndef RS_COMPATIBILITY_LIB 74 GLenum rsdTypeToGLType(RsDataType t); 75 GLenum rsdKindToGLFormat(RsDataKind k); 76 #endif 77 78 79 uint32_t rsdAllocationGrallocBits(const android::renderscript::Context *rsc, 80 android::renderscript::Allocation *alloc); 81 bool rsdAllocationInit(const android::renderscript::Context *rsc, 82 android::renderscript::Allocation *alloc, 83 bool forceZero); 84 void rsdAllocationDestroy(const android::renderscript::Context *rsc, 85 android::renderscript::Allocation *alloc); 86 87 void rsdAllocationResize(const android::renderscript::Context *rsc, 88 const android::renderscript::Allocation *alloc, 89 const android::renderscript::Type *newType, bool zeroNew); 90 void rsdAllocationSyncAll(const android::renderscript::Context *rsc, 91 const android::renderscript::Allocation *alloc, 92 RsAllocationUsageType src); 93 void rsdAllocationMarkDirty(const android::renderscript::Context *rsc, 94 const android::renderscript::Allocation *alloc); 95 void rsdAllocationSetSurface(const android::renderscript::Context *rsc, 96 android::renderscript::Allocation *alloc, ANativeWindow *nw); 97 void rsdAllocationIoSend(const android::renderscript::Context *rsc, 98 android::renderscript::Allocation *alloc); 99 void rsdAllocationIoReceive(const android::renderscript::Context *rsc, 100 android::renderscript::Allocation *alloc); 101 102 void rsdAllocationData1D(const android::renderscript::Context *rsc, 103 const android::renderscript::Allocation *alloc, 104 uint32_t xoff, uint32_t lod, size_t count, 105 const void *data, size_t sizeBytes); 106 void rsdAllocationData2D(const android::renderscript::Context *rsc, 107 const android::renderscript::Allocation *alloc, 108 uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, 109 uint32_t w, uint32_t h, 110 const void *data, size_t sizeBytes, size_t stride); 111 void rsdAllocationData3D(const android::renderscript::Context *rsc, 112 const android::renderscript::Allocation *alloc, 113 uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod, 114 uint32_t w, uint32_t h, uint32_t d, const void *data, size_t sizeBytes, 115 size_t stride); 116 117 void rsdAllocationRead1D(const android::renderscript::Context *rsc, 118 const android::renderscript::Allocation *alloc, 119 uint32_t xoff, uint32_t lod, size_t count, 120 void *data, size_t sizeBytes); 121 void rsdAllocationRead2D(const android::renderscript::Context *rsc, 122 const android::renderscript::Allocation *alloc, 123 uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, 124 uint32_t w, uint32_t h, 125 void *data, size_t sizeBytes, size_t stride); 126 void rsdAllocationRead3D(const android::renderscript::Context *rsc, 127 const android::renderscript::Allocation *alloc, 128 uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod, 129 uint32_t w, uint32_t h, uint32_t d, void *data, size_t sizeBytes, 130 size_t stride); 131 132 void * rsdAllocationLock1D(const android::renderscript::Context *rsc, 133 const android::renderscript::Allocation *alloc); 134 void rsdAllocationUnlock1D(const android::renderscript::Context *rsc, 135 const android::renderscript::Allocation *alloc); 136 137 138 void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc, 139 const android::renderscript::Allocation *dstAlloc, 140 uint32_t dstXoff, uint32_t dstLod, size_t count, 141 const android::renderscript::Allocation *srcAlloc, 142 uint32_t srcXoff, uint32_t srcLod); 143 void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc, 144 const android::renderscript::Allocation *dstAlloc, 145 uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod, 146 RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h, 147 const android::renderscript::Allocation *srcAlloc, 148 uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod, 149 RsAllocationCubemapFace srcFace); 150 void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc, 151 const android::renderscript::Allocation *dstAlloc, 152 uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff, 153 uint32_t dstLod, 154 uint32_t w, uint32_t h, uint32_t d, 155 const android::renderscript::Allocation *srcAlloc, 156 uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff, 157 uint32_t srcLod); 158 159 void rsdAllocationElementData1D(const android::renderscript::Context *rsc, 160 const android::renderscript::Allocation *alloc, 161 uint32_t x, 162 const void *data, uint32_t elementOff, size_t sizeBytes); 163 void rsdAllocationElementData2D(const android::renderscript::Context *rsc, 164 const android::renderscript::Allocation *alloc, 165 uint32_t x, uint32_t y, 166 const void *data, uint32_t elementOff, size_t sizeBytes); 167 168 void rsdAllocationGenerateMipmaps(const android::renderscript::Context *rsc, 169 const android::renderscript::Allocation *alloc); 170 171 172 173 #endif 174