1 /* 2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann (at) kde.org> 3 * Copyright (C) 2008 Eric Seidel <eric (at) webkit.org> 4 * Copyright (C) 2008 Dirk Schulze <krit (at) webkit.org> 5 * Copyright (C) Research In Motion Limited 2010. All rights reserved. 6 * 7 * This library is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU Library General Public 9 * License as published by the Free Software Foundation; either 10 * version 2 of the License, or (at your option) any later version. 11 * 12 * This library is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 15 * Library General Public License for more details. 16 * 17 * You should have received a copy of the GNU Library General Public License 18 * along with this library; see the file COPYING.LIB. If not, write to 19 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 20 * Boston, MA 02110-1301, USA. 21 */ 22 23 #include "config.h" 24 25 #include "core/rendering/svg/RenderSVGResourceGradient.h" 26 27 #include "core/rendering/svg/RenderSVGShape.h" 28 #include "core/rendering/svg/SVGRenderSupport.h" 29 #include "platform/graphics/GraphicsContext.h" 30 31 namespace WebCore { 32 33 RenderSVGResourceGradient::RenderSVGResourceGradient(SVGGradientElement* node) 34 : RenderSVGResourceContainer(node) 35 , m_shouldCollectGradientAttributes(true) 36 { 37 } 38 39 void RenderSVGResourceGradient::removeAllClientsFromCache(bool markForInvalidation) 40 { 41 m_gradientMap.clear(); 42 m_shouldCollectGradientAttributes = true; 43 markAllClientsForInvalidation(markForInvalidation ? RepaintInvalidation : ParentOnlyInvalidation); 44 } 45 46 void RenderSVGResourceGradient::removeClientFromCache(RenderObject* client, bool markForInvalidation) 47 { 48 ASSERT(client); 49 m_gradientMap.remove(client); 50 markClientForInvalidation(client, markForInvalidation ? RepaintInvalidation : ParentOnlyInvalidation); 51 } 52 53 bool RenderSVGResourceGradient::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode) 54 { 55 ASSERT(object); 56 ASSERT(style); 57 ASSERT(context); 58 ASSERT(resourceMode != ApplyToDefaultMode); 59 60 clearInvalidationMask(); 61 62 // Be sure to synchronize all SVG properties on the gradientElement _before_ processing any further. 63 // Otherwhise the call to collectGradientAttributes() in createTileImage(), may cause the SVG DOM property 64 // synchronization to kick in, which causes removeAllClientsFromCache() to be called, which in turn deletes our 65 // GradientData object! Leaving out the line below will cause svg/dynamic-updates/SVG*GradientElement-svgdom* to crash. 66 SVGGradientElement* gradientElement = toSVGGradientElement(element()); 67 if (!gradientElement) 68 return false; 69 70 if (m_shouldCollectGradientAttributes) { 71 gradientElement->synchronizeAnimatedSVGAttribute(anyQName()); 72 if (!collectGradientAttributes(gradientElement)) 73 return false; 74 75 m_shouldCollectGradientAttributes = false; 76 } 77 78 // Spec: When the geometry of the applicable element has no width or height and objectBoundingBox is specified, 79 // then the given effect (e.g. a gradient or a filter) will be ignored. 80 FloatRect objectBoundingBox = object->objectBoundingBox(); 81 if (gradientUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX && objectBoundingBox.isEmpty()) 82 return false; 83 84 OwnPtr<GradientData>& gradientData = m_gradientMap.add(object, nullptr).iterator->value; 85 if (!gradientData) 86 gradientData = adoptPtr(new GradientData); 87 88 bool isPaintingText = resourceMode & ApplyToTextMode; 89 90 // Create gradient object 91 if (!gradientData->gradient) { 92 buildGradient(gradientData.get()); 93 94 // We want the text bounding box applied to the gradient space transform now, so the gradient shader can use it. 95 if (gradientUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX && !objectBoundingBox.isEmpty()) { 96 gradientData->userspaceTransform.translate(objectBoundingBox.x(), objectBoundingBox.y()); 97 gradientData->userspaceTransform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height()); 98 } 99 100 AffineTransform gradientTransform; 101 calculateGradientTransform(gradientTransform); 102 103 gradientData->userspaceTransform *= gradientTransform; 104 if (isPaintingText) { 105 // Depending on font scaling factor, we may need to rescale the gradient here since 106 // text painting removes the scale factor from the context. 107 AffineTransform additionalTextTransform; 108 if (shouldTransformOnTextPainting(object, additionalTextTransform)) 109 gradientData->userspaceTransform *= additionalTextTransform; 110 } 111 gradientData->gradient->setGradientSpaceTransform(gradientData->userspaceTransform); 112 } 113 114 if (!gradientData->gradient) 115 return false; 116 117 // Draw gradient 118 context->save(); 119 120 if (isPaintingText) 121 context->setTextDrawingMode(resourceMode & ApplyToFillMode ? TextModeFill : TextModeStroke); 122 123 const SVGRenderStyle* svgStyle = style->svgStyle(); 124 ASSERT(svgStyle); 125 126 if (resourceMode & ApplyToFillMode) { 127 context->setAlpha(svgStyle->fillOpacity()); 128 context->setFillGradient(gradientData->gradient); 129 context->setFillRule(svgStyle->fillRule()); 130 } else if (resourceMode & ApplyToStrokeMode) { 131 if (svgStyle->vectorEffect() == VE_NON_SCALING_STROKE) 132 gradientData->gradient->setGradientSpaceTransform(transformOnNonScalingStroke(object, gradientData->userspaceTransform)); 133 context->setAlpha(svgStyle->strokeOpacity()); 134 context->setStrokeGradient(gradientData->gradient); 135 SVGRenderSupport::applyStrokeStyleToContext(context, style, object); 136 } 137 138 return true; 139 } 140 141 void RenderSVGResourceGradient::postApplyResource(RenderObject*, GraphicsContext*& context, unsigned short resourceMode, const Path* path, const RenderSVGShape* shape) 142 { 143 ASSERT(context); 144 ASSERT(resourceMode != ApplyToDefaultMode); 145 146 if (resourceMode & ApplyToFillMode) { 147 if (path) 148 context->fillPath(*path); 149 else if (shape) 150 shape->fillShape(context); 151 } 152 if (resourceMode & ApplyToStrokeMode) { 153 if (path) 154 context->strokePath(*path); 155 else if (shape) 156 shape->strokeShape(context); 157 } 158 159 context->restore(); 160 } 161 162 void RenderSVGResourceGradient::addStops(GradientData* gradientData, const Vector<Gradient::ColorStop>& stops) const 163 { 164 ASSERT(gradientData->gradient); 165 166 const Vector<Gradient::ColorStop>::const_iterator end = stops.end(); 167 for (Vector<Gradient::ColorStop>::const_iterator it = stops.begin(); it != end; ++it) 168 gradientData->gradient->addColorStop(*it); 169 } 170 171 GradientSpreadMethod RenderSVGResourceGradient::platformSpreadMethodFromSVGType(SVGSpreadMethodType method) const 172 { 173 switch (method) { 174 case SVGSpreadMethodUnknown: 175 case SVGSpreadMethodPad: 176 return SpreadMethodPad; 177 case SVGSpreadMethodReflect: 178 return SpreadMethodReflect; 179 case SVGSpreadMethodRepeat: 180 return SpreadMethodRepeat; 181 } 182 183 ASSERT_NOT_REACHED(); 184 return SpreadMethodPad; 185 } 186 187 } 188