/external/chromium_org/third_party/skia/src/gpu/gl/ |
GrGLVertexEffect.h | 38 virtual void emitCode(GrGLShaderBuilder* builder,
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GrGLShaderBuilder.cpp | 8 #include "gl/GrGLShaderBuilder.h" 92 GrGLShaderBuilder::GrGLShaderBuilder(GrGpuGL* gpu, 150 fColorUniform = this->addUniform(GrGLShaderBuilder::kFragment_Visibility, 161 fCoverageUniform = this->addUniform(GrGLShaderBuilder::kFragment_Visibility, 178 bool GrGLShaderBuilder::enableFeature(GLSLFeature feature) { 195 bool GrGLShaderBuilder::enablePrivateFeature(GLSLPrivateFeature feature) { 226 void GrGLShaderBuilder::addFSFeature(uint32_t featureBit, const char* extensionName) { 233 void GrGLShaderBuilder::nameVariable(SkString* out, char prefix, const char* name) { 248 const char* GrGLShaderBuilder::dstColor() [all...] |
GrGLShaderBuilder.h | 30 class GrGLShaderBuilder { 44 GrGLShaderBuilder(GrGpuGL*, GrGLUniformManager&, const GrGLProgramDesc&); 45 virtual ~GrGLShaderBuilder() {} 212 * Helper for begining and ending a block in the fragment code. TODO: Make GrGLShaderBuilder 218 FSBlock(GrGLShaderBuilder* builder) : fBuilder(builder) { 227 GrGLShaderBuilder* fBuilder; 310 * Features that should only be enabled by GrGLShaderBuilder itself. 368 class GrGLFullShaderBuilder : public GrGLShaderBuilder { 451 typedef GrGLShaderBuilder INHERITED; 456 class GrGLFragmentOnlyShaderBuilder : public GrGLShaderBuilder { [all...] |
GrGLEffect.h | 13 #include "GrGLShaderBuilder.h" 79 virtual void emitCode(GrGLShaderBuilder* builder,
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GrGLProgramDesc.h | 13 #include "GrGLShaderBuilder.h" 28 of the key set by GrGLShaderBuilder. If the interfaces that set those portions were abstracted 147 GrGLShaderBuilder::DstReadKey fDstReadKey; // set by GrGLShaderBuilder if there 150 GrGLShaderBuilder::FragPosKey fFragPosKey; // set by GrGLShaderBuilder if there are 219 // GrGLProgram and GrGLShaderBuilder read the private fields to generate code. TODO: Move all 220 // code generation to GrGLShaderBuilder (and maybe add getters rather than friending). 222 friend class GrGLShaderBuilder;
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GrGLProgram.h | 15 #include "GrGLShaderBuilder.h" 26 class GrGLShaderBuilder; 164 bool genProgram(GrGLShaderBuilder* builder,
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/external/skia/src/gpu/gl/ |
GrGLVertexEffect.h | 38 virtual void emitCode(GrGLShaderBuilder* builder,
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GrGLShaderBuilder.cpp | 8 #include "gl/GrGLShaderBuilder.h" 92 GrGLShaderBuilder::GrGLShaderBuilder(GrGpuGL* gpu, 150 fColorUniform = this->addUniform(GrGLShaderBuilder::kFragment_Visibility, 161 fCoverageUniform = this->addUniform(GrGLShaderBuilder::kFragment_Visibility, 178 bool GrGLShaderBuilder::enableFeature(GLSLFeature feature) { 195 bool GrGLShaderBuilder::enablePrivateFeature(GLSLPrivateFeature feature) { 226 void GrGLShaderBuilder::addFSFeature(uint32_t featureBit, const char* extensionName) { 233 void GrGLShaderBuilder::nameVariable(SkString* out, char prefix, const char* name) { 248 const char* GrGLShaderBuilder::dstColor() [all...] |
GrGLShaderBuilder.h | 30 class GrGLShaderBuilder { 44 GrGLShaderBuilder(GrGpuGL*, GrGLUniformManager&, const GrGLProgramDesc&); 45 virtual ~GrGLShaderBuilder() {} 212 * Helper for begining and ending a block in the fragment code. TODO: Make GrGLShaderBuilder 218 FSBlock(GrGLShaderBuilder* builder) : fBuilder(builder) { 227 GrGLShaderBuilder* fBuilder; 310 * Features that should only be enabled by GrGLShaderBuilder itself. 368 class GrGLFullShaderBuilder : public GrGLShaderBuilder { 451 typedef GrGLShaderBuilder INHERITED; 456 class GrGLFragmentOnlyShaderBuilder : public GrGLShaderBuilder { [all...] |
GrGLEffect.h | 13 #include "GrGLShaderBuilder.h" 79 virtual void emitCode(GrGLShaderBuilder* builder,
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GrGLProgramDesc.h | 13 #include "GrGLShaderBuilder.h" 28 of the key set by GrGLShaderBuilder. If the interfaces that set those portions were abstracted 147 GrGLShaderBuilder::DstReadKey fDstReadKey; // set by GrGLShaderBuilder if there 150 GrGLShaderBuilder::FragPosKey fFragPosKey; // set by GrGLShaderBuilder if there are 219 // GrGLProgram and GrGLShaderBuilder read the private fields to generate code. TODO: Move all 220 // code generation to GrGLShaderBuilder (and maybe add getters rather than friending). 222 friend class GrGLShaderBuilder;
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GrGLProgram.h | 15 #include "GrGLShaderBuilder.h" 26 class GrGLShaderBuilder; 164 bool genProgram(GrGLShaderBuilder* builder,
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/external/chromium_org/third_party/skia/src/gpu/effects/ |
GrBicubicEffect.cpp | 17 virtual void emitCode(GrGLShaderBuilder*, 40 void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder, 50 fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 52 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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GrTextureDomain.h | 14 class GrGLShaderBuilder; 83 void sampleTexture(GrGLShaderBuilder* builder,
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GrConvolutionEffect.cpp | 21 virtual void emitCode(GrGLShaderBuilder*, 57 void GrGLConvolutionEffect::emitCode(GrGLShaderBuilder* builder, 65 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 68 fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 71 fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
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GrSimpleTextureEffect.cpp | 21 virtual void emitCode(GrGLShaderBuilder* builder,
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/external/skia/src/gpu/effects/ |
GrBicubicEffect.cpp | 17 virtual void emitCode(GrGLShaderBuilder*, 40 void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder, 50 fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 52 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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GrTextureDomain.h | 14 class GrGLShaderBuilder; 83 void sampleTexture(GrGLShaderBuilder* builder,
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GrConvolutionEffect.cpp | 21 virtual void emitCode(GrGLShaderBuilder*, 57 void GrGLConvolutionEffect::emitCode(GrGLShaderBuilder* builder, 65 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 68 fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 71 fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
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/external/chromium_org/third_party/skia/src/effects/ |
SkLightingImageFilter.cpp | 420 void emitLightColorUniform(GrGLShaderBuilder*); 430 virtual void emitSurfaceToLight(GrGLShaderBuilder*, const char* z) = 0; 431 virtual void emitLightColor(GrGLShaderBuilder*, const char *surfaceToLight); 458 virtual void emitSurfaceToLight(GrGLShaderBuilder*, const char* z) SK_OVERRIDE; 472 virtual void emitSurfaceToLight(GrGLShaderBuilder*, const char* z) SK_OVERRIDE; 486 virtual void emitSurfaceToLight(GrGLShaderBuilder*, const char* z) SK_OVERRIDE; 487 virtual void emitLightColor(GrGLShaderBuilder*, const char *surfaceToLight) SK_OVERRIDE; [all...] |
SkMagnifierImageFilter.cpp | 97 virtual void emitCode(GrGLShaderBuilder*, 119 void GrGLMagnifierEffect::emitCode(GrGLShaderBuilder* builder, 128 GrGLShaderBuilder::kFragment_Visibility | 129 GrGLShaderBuilder::kVertex_Visibility, 132 GrGLShaderBuilder::kFragment_Visibility | 133 GrGLShaderBuilder::kVertex_Visibility, 136 GrGLShaderBuilder::kFragment_Visibility | 137 GrGLShaderBuilder::kVertex_Visibility,
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SkLumaColorFilter.cpp | 93 virtual void emitCode(GrGLShaderBuilder* builder,
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/external/skia/src/effects/ |
SkLightingImageFilter.cpp | 420 void emitLightColorUniform(GrGLShaderBuilder*); 430 virtual void emitSurfaceToLight(GrGLShaderBuilder*, const char* z) = 0; 431 virtual void emitLightColor(GrGLShaderBuilder*, const char *surfaceToLight); 458 virtual void emitSurfaceToLight(GrGLShaderBuilder*, const char* z) SK_OVERRIDE; 472 virtual void emitSurfaceToLight(GrGLShaderBuilder*, const char* z) SK_OVERRIDE; 486 virtual void emitSurfaceToLight(GrGLShaderBuilder*, const char* z) SK_OVERRIDE; 487 virtual void emitLightColor(GrGLShaderBuilder*, const char *surfaceToLight) SK_OVERRIDE; [all...] |
SkMagnifierImageFilter.cpp | 97 virtual void emitCode(GrGLShaderBuilder*, 119 void GrGLMagnifierEffect::emitCode(GrGLShaderBuilder* builder, 128 GrGLShaderBuilder::kFragment_Visibility | 129 GrGLShaderBuilder::kVertex_Visibility, 132 GrGLShaderBuilder::kFragment_Visibility | 133 GrGLShaderBuilder::kVertex_Visibility, 136 GrGLShaderBuilder::kFragment_Visibility | 137 GrGLShaderBuilder::kVertex_Visibility,
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SkLumaColorFilter.cpp | 93 virtual void emitCode(GrGLShaderBuilder* builder,
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