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      1 /*
      2  * Copyright 2013 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef GrGLProgramDesc_DEFINED
      9 #define GrGLProgramDesc_DEFINED
     10 
     11 #include "GrGLEffect.h"
     12 #include "GrDrawState.h"
     13 #include "GrGLShaderBuilder.h"
     14 
     15 class GrGpuGL;
     16 
     17 #ifdef SK_DEBUG
     18   // Optionally compile the experimental GS code. Set to SK_DEBUG so that debug build bots will
     19   // execute the code.
     20   #define GR_GL_EXPERIMENTAL_GS 1
     21 #else
     22   #define GR_GL_EXPERIMENTAL_GS 0
     23 #endif
     24 
     25 
     26 /** This class describes a program to generate. It also serves as a program cache key. Very little
     27     of this is GL-specific. There is the generation of GrGLEffect::EffectKeys and the dst-read part
     28     of the key set by GrGLShaderBuilder. If the interfaces that set those portions were abstracted
     29     to be API-neutral then so could this class. */
     30 class GrGLProgramDesc {
     31 public:
     32     GrGLProgramDesc() : fInitialized(false) {}
     33     GrGLProgramDesc(const GrGLProgramDesc& desc) { *this = desc; }
     34 
     35     // Returns this as a uint32_t array to be used as a key in the program cache.
     36     const uint32_t* asKey() const {
     37         SkASSERT(fInitialized);
     38         return reinterpret_cast<const uint32_t*>(fKey.get());
     39     }
     40 
     41     // Gets the number of bytes in asKey(). It will be a 4-byte aligned value. When comparing two
     42     // keys the size of either key can be used with memcmp() since the lengths themselves begin the
     43     // keys and thus the memcmp will exit early if the keys are of different lengths.
     44     uint32_t keyLength() const { return *this->atOffset<uint32_t, kLengthOffset>(); }
     45 
     46     // Gets the a checksum of the key. Can be used as a hash value for a fast lookup in a cache.
     47     uint32_t getChecksum() const { return *this->atOffset<uint32_t, kChecksumOffset>(); }
     48 
     49     // For unit testing.
     50     void setRandom(SkRandom*,
     51                    const GrGpuGL* gpu,
     52                    const GrRenderTarget* dummyDstRenderTarget,
     53                    const GrTexture* dummyDstCopyTexture,
     54                    const GrEffectStage* stages[],
     55                    int numColorStages,
     56                    int numCoverageStages,
     57                    int currAttribIndex);
     58 
     59     /**
     60      * Builds a program descriptor from a GrDrawState. Whether the primitive type is points, the
     61      * output of GrDrawState::getBlendOpts, and the caps of the GrGpuGL are also inputs. It also
     62      * outputs the color and coverage stages referenced by the generated descriptor. This may
     63      * not contain all stages from the draw state and coverage stages from the drawState may
     64      * be treated as color stages in the output.
     65      */
     66     static void Build(const GrDrawState&,
     67                       bool isPoints,
     68                       GrDrawState::BlendOptFlags,
     69                       GrBlendCoeff srcCoeff,
     70                       GrBlendCoeff dstCoeff,
     71                       const GrGpuGL* gpu,
     72                       const GrDeviceCoordTexture* dstCopy,
     73                       SkTArray<const GrEffectStage*, true>* outColorStages,
     74                       SkTArray<const GrEffectStage*, true>* outCoverageStages,
     75                       GrGLProgramDesc* outDesc);
     76 
     77     int numColorEffects() const {
     78         SkASSERT(fInitialized);
     79         return this->getHeader().fColorEffectCnt;
     80     }
     81 
     82     int numCoverageEffects() const {
     83         SkASSERT(fInitialized);
     84         return this->getHeader().fCoverageEffectCnt;
     85     }
     86 
     87     int numTotalEffects() const { return this->numColorEffects() + this->numCoverageEffects(); }
     88 
     89     GrGLProgramDesc& operator= (const GrGLProgramDesc& other);
     90 
     91     bool operator== (const GrGLProgramDesc& other) const {
     92         SkASSERT(fInitialized && other.fInitialized);
     93         // The length is masked as a hint to the compiler that the address will be 4 byte aligned.
     94         return 0 == memcmp(this->asKey(), other.asKey(), this->keyLength() & ~0x3);
     95     }
     96 
     97     bool operator!= (const GrGLProgramDesc& other) const {
     98         return !(*this == other);
     99     }
    100 
    101     static bool Less(const GrGLProgramDesc& a, const GrGLProgramDesc& b) {
    102         return memcmp(a.asKey(), b.asKey(), a.keyLength() & ~0x3) < 0;
    103     }
    104 
    105 private:
    106     // Specifies where the initial color comes from before the stages are applied.
    107     enum ColorInput {
    108         kSolidWhite_ColorInput,
    109         kTransBlack_ColorInput,
    110         kAttribute_ColorInput,
    111         kUniform_ColorInput,
    112 
    113         kColorInputCnt
    114     };
    115 
    116     enum CoverageOutput {
    117         // modulate color and coverage, write result as the color output.
    118         kModulate_CoverageOutput,
    119         // Writes color*coverage as the primary color output and also writes coverage as the
    120         // secondary output. Only set if dual source blending is supported.
    121         kSecondaryCoverage_CoverageOutput,
    122         // Writes color*coverage as the primary color output and also writes coverage * (1 - colorA)
    123         // as the secondary output. Only set if dual source blending is supported.
    124         kSecondaryCoverageISA_CoverageOutput,
    125         // Writes color*coverage as the primary color output and also writes coverage *
    126         // (1 - colorRGB) as the secondary output. Only set if dual source blending is supported.
    127         kSecondaryCoverageISC_CoverageOutput,
    128         // Combines the coverage, dst, and color as coverage * color + (1 - coverage) * dst. This
    129         // can only be set if fDstReadKey is non-zero.
    130         kCombineWithDst_CoverageOutput,
    131 
    132         kCoverageOutputCnt
    133     };
    134 
    135     static bool CoverageOutputUsesSecondaryOutput(CoverageOutput co) {
    136         switch (co) {
    137             case kSecondaryCoverage_CoverageOutput: //  fallthru
    138             case kSecondaryCoverageISA_CoverageOutput:
    139             case kSecondaryCoverageISC_CoverageOutput:
    140                 return true;
    141             default:
    142                 return false;
    143         }
    144     }
    145 
    146     struct KeyHeader {
    147         GrGLShaderBuilder::DstReadKey fDstReadKey;      // set by GrGLShaderBuilder if there
    148                                                         // are effects that must read the dst.
    149                                                         // Otherwise, 0.
    150         GrGLShaderBuilder::FragPosKey fFragPosKey;      // set by GrGLShaderBuilder if there are
    151                                                         // effects that read the fragment position.
    152                                                         // Otherwise, 0.
    153 
    154         // should the FS discard if the coverage is zero (to avoid stencil manipulation)
    155         SkBool8                     fDiscardIfZeroCoverage;
    156 
    157         ColorInput                  fColorInput : 8;
    158         ColorInput                  fCoverageInput : 8;
    159         CoverageOutput              fCoverageOutput : 8;
    160 
    161         SkBool8                     fHasVertexCode;
    162         SkBool8                     fEmitsPointSize;
    163 
    164         // To enable experimental geometry shader code (not for use in
    165         // production)
    166 #if GR_GL_EXPERIMENTAL_GS
    167         SkBool8                     fExperimentalGS;
    168 #endif
    169 
    170         int8_t                      fPositionAttributeIndex;
    171         int8_t                      fLocalCoordAttributeIndex;
    172         int8_t                      fColorAttributeIndex;
    173         int8_t                      fCoverageAttributeIndex;
    174 
    175         int8_t                      fColorEffectCnt;
    176         int8_t                      fCoverageEffectCnt;
    177     };
    178 
    179     // The key is 1 uint32_t for the length, followed another for the checksum, the header, and then
    180     // the effect keys. Everything is fixed length except the effect key array.
    181     enum {
    182         kLengthOffset = 0,
    183         kChecksumOffset = kLengthOffset + sizeof(uint32_t),
    184         kHeaderOffset = kChecksumOffset + sizeof(uint32_t),
    185         kHeaderSize = SkAlign4(sizeof(KeyHeader)),
    186         kEffectKeyOffset = kHeaderOffset + kHeaderSize,
    187     };
    188 
    189     template<typename T, size_t OFFSET> T* atOffset() {
    190         return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.get()) + OFFSET);
    191     }
    192 
    193     template<typename T, size_t OFFSET> const T* atOffset() const {
    194         return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.get()) + OFFSET);
    195     }
    196 
    197     typedef GrGLEffect::EffectKey EffectKey;
    198 
    199     uint32_t* checksum() { return this->atOffset<uint32_t, kChecksumOffset>(); }
    200     KeyHeader* header() { return this->atOffset<KeyHeader, kHeaderOffset>(); }
    201     EffectKey* effectKeys() { return this->atOffset<EffectKey, kEffectKeyOffset>(); }
    202 
    203     const KeyHeader& getHeader() const { return *this->atOffset<KeyHeader, kHeaderOffset>(); }
    204     const EffectKey* getEffectKeys() const { return this->atOffset<EffectKey, kEffectKeyOffset>(); }
    205 
    206     static size_t KeyLength(int effectCnt) {
    207         GR_STATIC_ASSERT(!(sizeof(EffectKey) & 0x3));
    208         return kEffectKeyOffset + effectCnt * sizeof(EffectKey);
    209     }
    210 
    211     enum {
    212         kMaxPreallocEffects = 16,
    213         kPreAllocSize = kEffectKeyOffset +  kMaxPreallocEffects * sizeof(EffectKey),
    214     };
    215 
    216     SkAutoSMalloc<kPreAllocSize> fKey;
    217     bool fInitialized;
    218 
    219     // GrGLProgram and GrGLShaderBuilder read the private fields to generate code. TODO: Move all
    220     // code generation to GrGLShaderBuilder (and maybe add getters rather than friending).
    221     friend class GrGLProgram;
    222     friend class GrGLShaderBuilder;
    223     friend class GrGLFullShaderBuilder;
    224     friend class GrGLFragmentOnlyShaderBuilder;
    225 };
    226 
    227 #endif
    228