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Searched
refs:PriorityCalculator
(Results
1 - 20
of
20
) sorted by null
/external/chromium_org/cc/resources/
priority_calculator.cc
47
int
PriorityCalculator
::UIPriority(bool draws_to_root_surface) {
53
int
PriorityCalculator
::VisiblePriority(bool draws_to_root_surface) {
59
int
PriorityCalculator
::RenderSurfacePriority() {
64
int
PriorityCalculator
::LingeringPriority(int previous_priority) {
72
int
PriorityCalculator
::PriorityFromDistance(gfx::Rect visible_rect,
82
int
PriorityCalculator
::SmallAnimatedLayerMinPriority() {
87
int
PriorityCalculator
::HighestPriority() {
92
int
PriorityCalculator
::LowestPriority() {
97
int
PriorityCalculator
::AllowNothingCutoff() {
102
int
PriorityCalculator
::AllowVisibleOnlyCutoff()
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priority_calculator.h
15
class CC_EXPORT
PriorityCalculator
{
17
PriorityCalculator
() {}
42
DISALLOW_COPY_AND_ASSIGN(
PriorityCalculator
);
prioritized_resource_manager.cc
19
external_priority_cutoff_(
PriorityCalculator
::AllowEverythingCutoff()),
71
if (
PriorityCalculator
::priority_is_higher(
73
PriorityCalculator
::AllowVisibleOnlyCutoff()))
75
if (
PriorityCalculator
::priority_is_higher(
77
PriorityCalculator
::AllowVisibleAndNearbyCutoff()))
115
if (!
PriorityCalculator
::priority_is_higher(texture->request_priority(),
130
bool is_above_priority_cutoff =
PriorityCalculator
::priority_is_higher(
193
//
PriorityCalculator
::lowestPriority() once we have priorities for all
197
PriorityCalculator
::LingeringPriority((*it)->request_priority()));
210
if (
PriorityCalculator
::priority_is_lower(texture->request_priority()
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...]
prioritized_resource.cc
23
priority_(
PriorityCalculator
::LowestPriority()),
124
priority_at_last_priority_update_(
PriorityCalculator
::LowestPriority()),
172
priority_at_last_priority_update_ =
PriorityCalculator
::LowestPriority();
185
PriorityCalculator
::LowestPriority());
prioritized_resource_manager.h
34
class
PriorityCalculator
;
149
return
PriorityCalculator
::priority_is_higher(a->request_priority(),
169
return
PriorityCalculator
::priority_is_lower(
prioritized_resource_unittest.cc
785
PriorityCalculator
::RenderSurfacePriority());
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...]
resource_update_controller_unittest.cc
118
set_request_priority(
PriorityCalculator
::VisiblePriority(true));
/external/chromium_org/cc/output/
managed_memory_policy.cc
50
return
PriorityCalculator
::AllowNothingCutoff();
52
return
PriorityCalculator
::AllowVisibleOnlyCutoff();
54
return
PriorityCalculator
::AllowVisibleAndNearbyCutoff();
56
return
PriorityCalculator
::AllowEverythingCutoff();
59
return
PriorityCalculator
::AllowNothingCutoff();
/external/chromium_org/cc/layers/
image_layer.h
23
virtual void SetTexturePriorities(const
PriorityCalculator
& priority_calc)
content_layer.h
45
virtual void SetTexturePriorities(const
PriorityCalculator
& priority_calc)
image_layer.cc
36
void ImageLayer::SetTexturePriorities(const
PriorityCalculator
& priority_calc) {
tiled_layer.h
34
virtual void SetTexturePriorities(const
PriorityCalculator
& priority_calc)
content_layer.cc
83
const
PriorityCalculator
& priority_calc) {
tiled_layer.cc
601
int priority =
PriorityCalculator
::LowestPriority();
603
priority =
PriorityCalculator
::PriorityFromDistance(
608
priority =
PriorityCalculator
::max_priority(
609
priority,
PriorityCalculator
::SmallAnimatedLayerMinPriority());
612
if (priority !=
PriorityCalculator
::LowestPriority())
617
void TiledLayer::SetTexturePriorities(const
PriorityCalculator
& priority_calc) {
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...]
layer.h
60
class
PriorityCalculator
;
398
virtual void SetTexturePriorities(const
PriorityCalculator
& priority_calc) {}
tiled_layer_unittest.cc
199
PriorityCalculator
priority_calculator_;
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...]
/external/chromium_org/cc/test/
tiled_layer_test_common.h
113
const
PriorityCalculator
& priority_calculator) OVERRIDE;
tiled_layer_test_common.cc
95
const
PriorityCalculator
& calculator) {
/external/chromium_org/cc/trees/
layer_tree_host.cc
897
PriorityCalculator
::RenderSurfacePriority());
909
PriorityCalculator
calculator;
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...]
layer_tree_host_unittest.cc
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...]
Completed in 627 milliseconds