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    Searched refs:PriorityCalculator (Results 1 - 20 of 20) sorted by null

  /external/chromium_org/cc/resources/
priority_calculator.cc 47 int PriorityCalculator::UIPriority(bool draws_to_root_surface) {
53 int PriorityCalculator::VisiblePriority(bool draws_to_root_surface) {
59 int PriorityCalculator::RenderSurfacePriority() {
64 int PriorityCalculator::LingeringPriority(int previous_priority) {
72 int PriorityCalculator::PriorityFromDistance(gfx::Rect visible_rect,
82 int PriorityCalculator::SmallAnimatedLayerMinPriority() {
87 int PriorityCalculator::HighestPriority() {
92 int PriorityCalculator::LowestPriority() {
97 int PriorityCalculator::AllowNothingCutoff() {
102 int PriorityCalculator::AllowVisibleOnlyCutoff()
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priority_calculator.h 15 class CC_EXPORT PriorityCalculator {
17 PriorityCalculator() {}
42 DISALLOW_COPY_AND_ASSIGN(PriorityCalculator);
prioritized_resource_manager.cc 19 external_priority_cutoff_(PriorityCalculator::AllowEverythingCutoff()),
71 if (PriorityCalculator::priority_is_higher(
73 PriorityCalculator::AllowVisibleOnlyCutoff()))
75 if (PriorityCalculator::priority_is_higher(
77 PriorityCalculator::AllowVisibleAndNearbyCutoff()))
115 if (!PriorityCalculator::priority_is_higher(texture->request_priority(),
130 bool is_above_priority_cutoff = PriorityCalculator::priority_is_higher(
193 // PriorityCalculator::lowestPriority() once we have priorities for all
197 PriorityCalculator::LingeringPriority((*it)->request_priority()));
210 if (PriorityCalculator::priority_is_lower(texture->request_priority()
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prioritized_resource.cc 23 priority_(PriorityCalculator::LowestPriority()),
124 priority_at_last_priority_update_(PriorityCalculator::LowestPriority()),
172 priority_at_last_priority_update_ = PriorityCalculator::LowestPriority();
185 PriorityCalculator::LowestPriority());
prioritized_resource_manager.h 34 class PriorityCalculator;
149 return PriorityCalculator::priority_is_higher(a->request_priority(),
169 return PriorityCalculator::priority_is_lower(
prioritized_resource_unittest.cc 785 PriorityCalculator::RenderSurfacePriority());
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resource_update_controller_unittest.cc 118 set_request_priority(PriorityCalculator::VisiblePriority(true));
  /external/chromium_org/cc/output/
managed_memory_policy.cc 50 return PriorityCalculator::AllowNothingCutoff();
52 return PriorityCalculator::AllowVisibleOnlyCutoff();
54 return PriorityCalculator::AllowVisibleAndNearbyCutoff();
56 return PriorityCalculator::AllowEverythingCutoff();
59 return PriorityCalculator::AllowNothingCutoff();
  /external/chromium_org/cc/layers/
image_layer.h 23 virtual void SetTexturePriorities(const PriorityCalculator& priority_calc)
content_layer.h 45 virtual void SetTexturePriorities(const PriorityCalculator& priority_calc)
image_layer.cc 36 void ImageLayer::SetTexturePriorities(const PriorityCalculator& priority_calc) {
tiled_layer.h 34 virtual void SetTexturePriorities(const PriorityCalculator& priority_calc)
content_layer.cc 83 const PriorityCalculator& priority_calc) {
tiled_layer.cc 601 int priority = PriorityCalculator::LowestPriority();
603 priority = PriorityCalculator::PriorityFromDistance(
608 priority = PriorityCalculator::max_priority(
609 priority, PriorityCalculator::SmallAnimatedLayerMinPriority());
612 if (priority != PriorityCalculator::LowestPriority())
617 void TiledLayer::SetTexturePriorities(const PriorityCalculator& priority_calc) {
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layer.h 60 class PriorityCalculator;
398 virtual void SetTexturePriorities(const PriorityCalculator& priority_calc) {}
tiled_layer_unittest.cc 199 PriorityCalculator priority_calculator_;
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  /external/chromium_org/cc/test/
tiled_layer_test_common.h 113 const PriorityCalculator& priority_calculator) OVERRIDE;
tiled_layer_test_common.cc 95 const PriorityCalculator& calculator) {
  /external/chromium_org/cc/trees/
layer_tree_host.cc 897 PriorityCalculator::RenderSurfacePriority());
909 PriorityCalculator calculator;
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layer_tree_host_unittest.cc     [all...]

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