1 /* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "gm.h" 9 #include "SkCanvas.h" 10 #include "SkShader.h" 11 #include "SkStippleMaskFilter.h" 12 13 namespace skiagm { 14 15 /** 16 * Stress test the samplers by rendering a textured glyph with a mask and 17 * an AA clip 18 */ 19 class SamplerStressGM : public GM { 20 public: 21 SamplerStressGM() 22 : fTextureCreated(false) 23 , fShader(NULL) 24 , fMaskFilter(NULL) { 25 } 26 27 virtual ~SamplerStressGM() { 28 } 29 30 protected: 31 virtual SkString onShortName() { 32 return SkString("samplerstress"); 33 } 34 35 virtual SkISize onISize() { 36 return make_isize(640, 480); 37 } 38 39 /** 40 * Create a red & green stripes on black texture 41 */ 42 void createTexture() { 43 if (fTextureCreated) { 44 return; 45 } 46 47 static const int xSize = 16; 48 static const int ySize = 16; 49 50 fTexture.setConfig(SkBitmap::kARGB_8888_Config, 51 xSize, 52 ySize, 53 xSize*sizeof(SkColor)); 54 55 fTexture.allocPixels(); 56 fTexture.lockPixels(); 57 SkPMColor* addr = fTexture.getAddr32(0, 0); 58 59 for (int y = 0; y < ySize; ++y) { 60 for (int x = 0; x < xSize; ++x) { 61 addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorBLACK); 62 63 if ((y % 5) == 0) { 64 addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorRED); 65 } 66 if ((x % 7) == 0) { 67 addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorGREEN); 68 } 69 } 70 } 71 72 fTexture.unlockPixels(); 73 74 fTextureCreated = true; 75 } 76 77 void createShader() { 78 if (NULL != fShader.get()) { 79 return; 80 } 81 82 createTexture(); 83 84 fShader.reset(SkShader::CreateBitmapShader(fTexture, 85 SkShader::kRepeat_TileMode, 86 SkShader::kRepeat_TileMode)); 87 } 88 89 void createMaskFilter() { 90 if (NULL != fMaskFilter.get()) { 91 return; 92 } 93 94 fMaskFilter.reset(SkNEW(SkStippleMaskFilter)); 95 } 96 97 virtual void onDraw(SkCanvas* canvas) { 98 99 createShader(); 100 createMaskFilter(); 101 102 canvas->save(); 103 104 // draw a letter "M" with a green & red striped texture and a 105 // stipple mask with a round rect soft clip 106 SkPaint paint; 107 paint.setAntiAlias(true); 108 paint.setTextSize(72); 109 paint.setShader(fShader.get()); 110 paint.setMaskFilter(fMaskFilter.get()); 111 112 SkRect temp; 113 temp.set(SkIntToScalar(115), 114 SkIntToScalar(75), 115 SkIntToScalar(144), 116 SkIntToScalar(110)); 117 118 SkPath path; 119 path.addRoundRect(temp, SkIntToScalar(5), SkIntToScalar(5)); 120 121 canvas->clipPath(path, SkRegion::kReplace_Op, true); // AA is on 122 123 canvas->drawText("M", 1, 124 SkIntToScalar(100), SkIntToScalar(100), 125 paint); 126 127 canvas->restore(); 128 129 // Now draw stroked versions of the "M" and the round rect so we can 130 // see what is going on 131 SkPaint paint2; 132 paint2.setColor(SK_ColorBLACK); 133 paint2.setAntiAlias(true); 134 paint2.setTextSize(72); 135 paint2.setStyle(SkPaint::kStroke_Style); 136 paint2.setStrokeWidth(1); 137 canvas->drawText("M", 1, 138 SkIntToScalar(100), SkIntToScalar(100), 139 paint2); 140 141 paint2.setColor(SK_ColorGRAY); 142 143 canvas->drawPath(path, paint2); 144 } 145 146 private: 147 SkBitmap fTexture; 148 bool fTextureCreated; 149 SkAutoTUnref<SkShader> fShader; 150 SkAutoTUnref<SkMaskFilter> fMaskFilter; 151 152 typedef GM INHERITED; 153 }; 154 155 ////////////////////////////////////////////////////////////////////////////// 156 157 static GM* MyFactory(void*) { return new SamplerStressGM; } 158 static GMRegistry reg(MyFactory); 159 160 } 161