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  /frameworks/support/v4/eclair-mr1/android/support/v4/view/
ViewCompatEclairMr1.java 23 public static boolean isOpaque(View view) {
24 return view.isOpaque();
  /frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
Texture.java 21 // The isOpaque() function gives a hint about whether the texture is opaque,
43 public boolean isOpaque();
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
Texture.java 21 // The isOpaque() function gives a hint about whether the texture is opaque,
43 public boolean isOpaque();
ColorTexture.java 45 public boolean isOpaque() {
46 return Utils.isOpaque(mColor);
ExtTexture.java 52 public boolean isOpaque() {
  /packages/apps/Launcher3/WallpaperPicker/src/com/android/gallery3d/glrenderer/
Texture.java 21 // The isOpaque() function gives a hint about whether the texture is opaque,
43 public boolean isOpaque();
  /frameworks/base/core/java/android/view/
GLES20TextureLayer.java 33 GLES20TextureLayer(boolean isOpaque) {
35 mLayer = GLES20Canvas.nCreateTextureLayer(isOpaque, layerInfo);
90 void update(int width, int height, boolean isOpaque) {
91 super.update(width, height, isOpaque);
92 GLES20Canvas.nUpdateTextureLayer(mLayer, width, height, isOpaque, mSurface);
96 void setOpaque(boolean isOpaque) {
HardwareLayer.java 57 * @param isOpaque Whether the layer should be opaque or not
59 HardwareLayer(int width, int height, boolean isOpaque) {
62 mOpaque = isOpaque;
114 boolean isOpaque() {
121 * @param isOpaque True if the layer is opaque, false otherwise
123 abstract void setOpaque(boolean isOpaque);
197 * @param isOpaque Whether this layer is opaque
199 void update(int width, int height, boolean isOpaque) {
202 mOpaque = isOpaque;
GLES20RenderLayer.java 34 GLES20RenderLayer(int width, int height, boolean isOpaque) {
35 super(width, height, isOpaque);
38 mLayer = GLES20Canvas.nCreateLayer(width, height, isOpaque, layerInfo);
43 mCanvas = new GLES20Canvas(mLayer, !isOpaque);
80 void setOpaque(boolean isOpaque) {
81 mOpaque = isOpaque;
82 GLES20Canvas.nSetOpaqueLayer(mLayer, isOpaque);
  /external/chromium_org/third_party/skia/src/core/
SkPaintPriv.cpp 17 // TODO: SkXfermode should have a virtual isOpaque method, which would
21 return bmpReplacesShader ? bmpReplacesShader->isOpaque() : true;
38 if (!bmpReplacesShader->isOpaque()) {
41 } else if (paint->getShader() && !paint->getShader()->isOpaque()) {
SkBlitMask.h 65 static BlitLCD16RowProc BlitLCD16RowFactory(bool isOpaque);
71 static BlitLCD16RowProc PlatformBlitRowProcs16(bool isOpaque);
SkDevice.cpp 47 bool isOpaque) {
49 isOpaque, kGeneral_Usage);
54 bool isOpaque) {
56 isOpaque, kSaveLayer_Usage);
  /external/skia/src/core/
SkPaintPriv.cpp 17 // TODO: SkXfermode should have a virtual isOpaque method, which would
21 return bmpReplacesShader ? bmpReplacesShader->isOpaque() : true;
38 if (!bmpReplacesShader->isOpaque()) {
41 } else if (paint->getShader() && !paint->getShader()->isOpaque()) {
SkBlitMask.h 65 static BlitLCD16RowProc BlitLCD16RowFactory(bool isOpaque);
71 static BlitLCD16RowProc PlatformBlitRowProcs16(bool isOpaque);
SkDevice.cpp 47 bool isOpaque) {
49 isOpaque, kGeneral_Usage);
54 bool isOpaque) {
56 isOpaque, kSaveLayer_Usage);
  /external/skia/tests/
ShaderOpacityTest.cpp 22 REPORTER_ASSERT(reporter, !shader->isOpaque());
32 REPORTER_ASSERT(reporter, !shader->isOpaque());
40 REPORTER_ASSERT(reporter, shader->isOpaque());
48 REPORTER_ASSERT(reporter, !shader->isOpaque());
69 REPORTER_ASSERT(reporter, grad->isOpaque());
77 REPORTER_ASSERT(reporter, !grad->isOpaque());
85 REPORTER_ASSERT(reporter, !grad->isOpaque());
93 REPORTER_ASSERT(reporter, !grad->isOpaque());
100 REPORTER_ASSERT(reporter, !colorShader1.isOpaque());
102 REPORTER_ASSERT(reporter, colorShader2.isOpaque());
    [all...]
  /external/chromium_org/third_party/skia/src/opts/
SkBlitMask_opts_arm.cpp 31 SkBlitMask::BlitLCD16RowProc SkBlitMask::PlatformBlitRowProcs16(bool isOpaque) {
32 if (isOpaque) {
SkBlitMask_opts_none.cpp 10 SkBlitMask::BlitLCD16RowProc SkBlitMask::PlatformBlitRowProcs16(bool isOpaque) {
  /external/skia/src/opts/
SkBlitMask_opts_arm.cpp 31 SkBlitMask::BlitLCD16RowProc SkBlitMask::PlatformBlitRowProcs16(bool isOpaque) {
32 if (isOpaque) {
SkBlitMask_opts_none.cpp 10 SkBlitMask::BlitLCD16RowProc SkBlitMask::PlatformBlitRowProcs16(bool isOpaque) {
  /frameworks/native/services/surfaceflinger/
LayerDim.h 38 virtual bool isOpaque() const { return false; }
  /frameworks/base/libs/hwui/
LayerRenderer.h 55 ANDROID_API static Layer* createTextureLayer(bool isOpaque);
56 ANDROID_API static Layer* createLayer(uint32_t width, uint32_t height, bool isOpaque = false);
59 bool isOpaque, GLenum renderTarget, float* transform);
  /external/chromium_org/skia/ext/
bitmap_platform_device_skia.h 51 int height, bool isOpaque,
  /external/chromium_org/third_party/skia/include/images/
SkMovie.h 42 int isOpaque();
  /external/skia/include/images/
SkMovie.h 42 int isOpaque();

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