/frameworks/native/services/surfaceflinger/Effects/ |
Daltonizer.cpp | 18 #include <ui/mat4.h> 43 const mat4& Daltonizer::operator()() { 53 const mat4 rgb2xyz( 0.4124, 0.2126, 0.0193, 0, 59 const mat4 xyz2lms( 0.7328,-0.7036, 0.0030, 0, 65 const mat4 rgb2lms(xyz2lms*rgb2xyz); 68 const mat4 lms2rgb(inverse(rgb2lms)); 97 const mat4 lms2lmsp( 0.0000, 0.0000, 0.0000, 0, 103 const mat4 lms2lmsd( 1.0000, -p0.x / p0.y, 0.0000, 0, 109 const mat4 lms2lmst( 1.0000, 0.0000, -p1.x / p1.z, 0, 121 const mat4 errp( 1.0, 0.7, 0.7, 0 [all...] |
Daltonizer.h | 20 #include <ui/mat4.h> 47 const mat4& operator()(); 55 mat4 mColorTransform;
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/frameworks/native/libs/ui/tests/ |
mat_test.cpp | 24 #include <ui/mat4.h> 33 mat4 m0; 34 EXPECT_EQ(sizeof(mat4), sizeof(float)*16); 38 mat4 m0; 39 mat4 m1(2); 48 mat4 m0; 66 mat4 m1(2); 67 mat4 m2(vec4(2)); 68 mat4 m3(m2); 74 mat4 m4(vec4(1), vec4(2), vec4(3), vec4(4)) [all...] |
/frameworks/native/services/surfaceflinger/RenderEngine/ |
Description.h | 52 mat4 mProjectionMatrix; 55 mat4 mColorMatrix; 67 void setProjectionMatrix(const mat4& mtx); 68 void setColorMatrix(const mat4& mtx);
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Texture.h | 18 #include <ui/mat4.h> 31 mat4 mTextureMatrix; 49 const mat4& getMatrix() const;
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Texture.cpp | 43 mTextureMatrix = mat4(matrix); 63 const mat4& Texture::getMatrix() const {
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Description.cpp | 80 void Description::setProjectionMatrix(const mat4& mtx) { 85 void Description::setColorMatrix(const mat4& mtx) { 86 const mat4 identity;
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GLES20RenderEngine.h | 50 mat4 colorTransform; 78 virtual void beginGroup(const mat4& colorTransform);
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GLES11RenderEngine.h | 63 virtual void beginGroup(const mat4& colorTransform);
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RenderEngine.h | 26 #include <ui/mat4.h> 103 virtual void beginGroup(const mat4& colorTransform) = 0;
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/cts/suite/cts/deviceTests/opengl/assets/vertex/ |
water | 15 uniform mat4 u_MVPMatrix; 16 uniform mat4 u_MVMatrix;
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perspective | 15 uniform mat4 u_MVPMatrix; 16 uniform mat4 u_MVMatrix;
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/external/chromium-trace/trace-viewer/third_party/gl-matrix/spec/gl-matrix/ |
mat4-spec.js | 23 describe("mat4", function() { 50 beforeEach(function() { result = mat4.create(); }); 55 beforeEach(function() { result = mat4.clone(matA); }); 60 beforeEach(function() { result = mat4.copy(out, matA); }); 66 beforeEach(function() { result = mat4.identity(out); }); 73 beforeEach(function() { result = mat4.transpose(out, matA); }); 95 beforeEach(function() { result = mat4.transpose(matA, matA); }); 111 beforeEach(function() { result = mat4.invert(out, matA); }); 133 beforeEach(function() { result = mat4.invert(matA, matA); }); 149 beforeEach(function() { result = mat4.adjoint(out, matA); }) [all...] |
/frameworks/base/libs/hwui/ |
Snapshot.h | 183 mat4 orthoMatrix; 192 mat4* transform; 239 mat4 mTransformRoot;
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SkiaShader.h | 67 virtual void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 97 mat4 localMatrix(*matrix); 104 void computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView); 123 mat4 mUnitMatrix; 124 mat4 mShaderMatrix; 144 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 167 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 191 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 238 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot [all...] |
Program.cpp | 164 void Program::set(const mat4& projectionMatrix, const mat4& modelViewMatrix, 165 const mat4& transformMatrix, bool offset) { 170 mat4 p(projectionMatrix); 183 mat4 t(transformMatrix);
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PathTessellator.h | 108 const mat4 *transform, VertexBuffer& vertexBuffer); 111 const mat4* transform, SkRect& bounds, VertexBuffer& vertexBuffer); 114 const mat4* transform, SkRect& bounds, VertexBuffer& vertexBuffer);
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SkiaShader.cpp | 89 void SkiaShader::setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 98 void SkiaShader::computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView) { 144 void SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView, 157 mat4 textureTransform; 230 void SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelView, 248 mat4 screenSpace; 350 void SkiaSweepGradientShader::setupProgram(Program* program, const mat4& modelView, 368 mat4 screenSpace; 410 void SkiaComposeShader::setupProgram(Program* program, const mat4& modelView [all...] |
Layer.h | 239 inline mat4& getTexTransform() { 243 inline mat4& getTransform() { 355 mat4 texTransform; 360 mat4 transform;
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Program.h | 359 void set(const mat4& projectionMatrix, const mat4& modelViewMatrix, 360 const mat4& transformMatrix, bool offset = false); 433 mat4 mProjection;
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Matrix.cpp | 463 len = data[mat4::kScaleX] * data[mat4::kScaleX] + data[mat4::kSkewX] * data[mat4::kSkewX]; 464 sx = copysignf(sqrtf(len), data[mat4::kScaleX]); 465 len = data[mat4::kScaleY] * data[mat4::kScaleY] + data[mat4::kSkewY] * data[mat4::kSkewY]; 466 sy = copysignf(sqrtf(len), data[mat4::kScaleY]) [all...] |
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/ |
simple_water.vert | 10 uniform mat4 g_WorldViewProjectionMatrix; 11 uniform mat4 g_WorldViewMatrix; 12 uniform mat4 g_ViewMatrix;
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/external/chromium-trace/trace-viewer/third_party/gl-matrix/src/gl-matrix/ |
mat4.js | 25 * @name mat4 27 var mat4 = {}; 30 * Creates a new identity mat4 32 * @returns {mat4} a new 4x4 matrix 34 mat4.create = function() { 56 * Creates a new mat4 initialized with values from an existing matrix 58 * @param {mat4} a matrix to clone 59 * @returns {mat4} a new 4x4 matrix 61 mat4.clone = function(a) { 83 * Copy the values from one mat4 to anothe [all...] |
/external/chromium_org/third_party/mesa/src/src/glsl/builtins/glsl/ |
inverse.glsl | 55 mat4 inverse(mat4 m) 77 mat4 adj;
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/external/mesa3d/src/glsl/builtins/glsl/ |
inverse.glsl | 55 mat4 inverse(mat4 m) 77 mat4 adj;
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