/external/chromium_org/third_party/angle/src/compiler/timing/ |
RestrictVertexShaderTiming.cpp | 2 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
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/external/chromium_org/third_party/angle/tests/compiler_tests/ |
compiler_tests.gypi | 1 # Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
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/external/chromium_org/third_party/angle/tests/preprocessor_tests/ |
MockDiagnostics.h | 2 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
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/packages/inputmethods/LatinIME/java/res/xml/ |
keys_pcqwerty4_right3.xml | 41 <!-- U+2039: "?" SINGLE LEFT-POINTING ANGLE QUOTATION MARK 42 U+203A: "?" SINGLE RIGHT-POINTING ANGLE QUOTATION MARK 45 U+00AB: "«" LEFT-POINTING DOUBLE ANGLE QUOTATION MARK 46 U+00BB: "»" RIGHT-POINTING DOUBLE ANGLE QUOTATION MARK -->
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/external/chromium_org/third_party/WebKit/Source/core/css/ |
CSSMatrix.cpp | 150 PassRefPtr<CSSMatrix> CSSMatrix::rotateAxisAngle(double x, double y, double z, double angle) const 158 if (std::isnan(angle)) 159 angle = 0; 162 return CSSMatrix::create(TransformationMatrix(m_matrix).rotate3d(x, y, z, angle)); 165 PassRefPtr<CSSMatrix> CSSMatrix::skewX(double angle) const 167 if (std::isnan(angle)) 168 angle = 0; 169 return CSSMatrix::create(TransformationMatrix(m_matrix).skewX(angle)); 172 PassRefPtr<CSSMatrix> CSSMatrix::skewY(double angle) const 174 if (std::isnan(angle)) [all...] |
/external/chromium_org/third_party/WebKit/Source/core/rendering/svg/ |
SVGTextLayoutEngineBaseline.cpp | 186 float SVGTextLayoutEngineBaseline::calculateGlyphAdvanceAndOrientation(bool isVerticalText, SVGTextMetrics& metrics, float angle, float& xOrientationShift, float& yOrientationShift) const 188 bool orientationIsMultiplyOf180Degrees = glyphOrientationIsMultiplyOf180Degrees(angle); 192 // Spec: If the 'glyph-orientation-horizontal' results in an orientation angle that is not a multiple of 195 // Spec: If if the 'glyph-orientation-vertical' results in an orientation angle that is not a multiple of 203 if (!angle) { 206 } else if (angle == 180) 208 else if (angle == 270) { 214 if (angle && !orientationIsMultiplyOf180Degrees) 221 if (angle == 90) 223 else if (angle == 180) [all...] |
/external/chromium_org/third_party/angle/build/ |
gyp_angle | 3 # Copyright (c) 2010 The ANGLE Project Authors. All rights reserved. 7 # This script is wrapper for ANGLE that adds some support for how GYP 8 # is invoked by ANGLE beyond what can be done in the gclient hooks.
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/external/chromium_org/third_party/skia/include/gpu/gl/ |
GrGLConfig_chrome.h | 15 // ANGLE creates a temp VB for vertex attributes not specified per-vertex. 18 // For RGBA teximage/readpixels ANGLE will sw-convert to/from BGRA. 21 // ANGLE can go faster if the entire fbo is read rather than a subrect
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/ |
WireSphere.java | 110 float angle = 0;
local 112 float x = radius * FastMath.cos(angle);
113 float y = radius * FastMath.sin(angle);
115 angle += rate;
118 angle = 0;
120 float x = radius * FastMath.cos(angle);
121 float y = radius * FastMath.sin(angle);
123 angle += rate;
134 angle = 0;
137 float x = radius * FastMath.cos(angle);
[all...] |
/external/pixman/demos/ |
conical-test.c | 38 double angle; local 43 angle = (0.5 / NUM_GRADIENTS + index / (double)NUM_GRADIENTS) * 720 - 180; 46 &c, pixman_double_to_fixed (angle), stops, NUM_STOPS);
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/external/skia/include/gpu/gl/ |
GrGLConfig_chrome.h | 15 // ANGLE creates a temp VB for vertex attributes not specified per-vertex. 18 // For RGBA teximage/readpixels ANGLE will sw-convert to/from BGRA. 21 // ANGLE can go faster if the entire fbo is read rather than a subrect
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/external/chromium_org/third_party/mesa/src/src/glsl/builtins/profiles/ |
110.glsl | 3 * 8.1 - Angle and Trigonometry Functions 15 float sin(float angle); 16 vec2 sin(vec2 angle); 17 vec3 sin(vec3 angle); 18 vec4 sin(vec4 angle); 20 float cos(float angle); 21 vec2 cos(vec2 angle); 22 vec3 cos(vec3 angle); 23 vec4 cos(vec4 angle); 25 float tan(float angle); [all...] |
120.glsl | 3 * 8.1 - Angle and Trigonometry Functions 15 float sin(float angle); 16 vec2 sin(vec2 angle); 17 vec3 sin(vec3 angle); 18 vec4 sin(vec4 angle); 20 float cos(float angle); 21 vec2 cos(vec2 angle); 22 vec3 cos(vec3 angle); 23 vec4 cos(vec4 angle); 25 float tan(float angle); [all...] |
/external/mesa3d/src/glsl/builtins/profiles/ |
110.glsl | 3 * 8.1 - Angle and Trigonometry Functions 15 float sin(float angle); 16 vec2 sin(vec2 angle); 17 vec3 sin(vec3 angle); 18 vec4 sin(vec4 angle); 20 float cos(float angle); 21 vec2 cos(vec2 angle); 22 vec3 cos(vec3 angle); 23 vec4 cos(vec4 angle); 25 float tan(float angle); [all...] |
120.glsl | 3 * 8.1 - Angle and Trigonometry Functions 15 float sin(float angle); 16 vec2 sin(vec2 angle); 17 vec3 sin(vec3 angle); 18 vec4 sin(vec4 angle); 20 float cos(float angle); 21 vec2 cos(vec2 angle); 22 vec3 cos(vec3 angle); 23 vec4 cos(vec4 angle); 25 float tan(float angle); [all...] |
/external/chromium_org/third_party/skia/src/pathops/ |
SkOpSegment.h | 58 bool done(const SkOpAngle* angle) const { 59 return done(SkMin32(angle->start(), angle->end())); 103 int oppSign(const SkOpAngle* angle) const { 104 SkASSERT(angle->segment() == this); 105 return oppSign(angle->start(), angle->end()); 120 int oppSum(const SkOpAngle* angle) const { 121 int lesser = SkMin32(angle->start(), angle->end()) [all...] |
/external/skia/src/pathops/ |
SkOpSegment.h | 58 bool done(const SkOpAngle* angle) const { 59 return done(SkMin32(angle->start(), angle->end())); 103 int oppSign(const SkOpAngle* angle) const { 104 SkASSERT(angle->segment() == this); 105 return oppSign(angle->start(), angle->end()); 120 int oppSum(const SkOpAngle* angle) const { 121 int lesser = SkMin32(angle->start(), angle->end()) [all...] |
/external/eigen/Eigen/src/Geometry/ |
AngleAxis.h | 19 * \brief Represents a 3D rotation as a rotation angle around an arbitrary 3D axis 73 /** Constructs and initialize the angle-axis rotation from an \a angle in radian 76 * \warning If the \a axis vector is not normalized, then the angle-axis object 79 inline AngleAxis(Scalar angle, const MatrixBase<Derived>& axis) : m_axis(axis), m_angle(angle) {} 80 /** Constructs and initialize the angle-axis rotation from a quaternion \a q. */ 82 /** Constructs and initialize the angle-axis rotation from a 3x3 rotation matrix. */ 86 Scalar angle() const { return m_angle; } function in class:Eigen::AngleAxis 87 Scalar& angle() { return m_angle; function in class:Eigen::AngleAxis [all...] |
/external/chromium_org/third_party/WebKit/Source/platform/audio/ |
Cone.cpp | 57 // Angle between the source orientation vector and the source-listener vector 59 double angle = 180.0 * acos(dotProduct) / piDouble; local 60 double absAngle = fabs(angle); 62 // Divide by 2.0 here since API is entire angle (not half-angle)
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/frameworks/base/packages/InputDevices/res/values-sl/ |
strings.xml | 6 <string name="keyboard_layout_english_uk_label" msgid="6664258463319999632">"angle?ka (Zdru?eno kraljestvo)"</string> 7 <string name="keyboard_layout_english_us_label" msgid="8994890249649106291">"angle?ka (ZDA)"</string> 8 <string name="keyboard_layout_english_us_intl" msgid="3705168594034233583">"angle?ka (ZDA), mednarodni slog"</string> 9 <string name="keyboard_layout_english_us_colemak_label" msgid="4194969610343455380">"angle?ka (ZDA), slog Colemak"</string> 10 <string name="keyboard_layout_english_us_dvorak_label" msgid="793528923171145202">"angle?ka (ZDA), slog Dvorak"</string>
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/external/eigen/Eigen/src/Eigen2Support/Geometry/ |
AngleAxis.h | 18 * \brief Represents a 3D rotation as a rotation angle around an arbitrary 3D axis 70 /** Constructs and initialize the angle-axis rotation from an \a angle in radian 73 inline AngleAxis(Scalar angle, const MatrixBase<Derived>& axis) : m_axis(axis), m_angle(angle) {} 74 /** Constructs and initialize the angle-axis rotation from a quaternion \a q. */ 76 /** Constructs and initialize the angle-axis rotation from a 3x3 rotation matrix. */ 80 Scalar angle() const { return m_angle; } function in class:Eigen::AngleAxis 81 Scalar& angle() { return m_angle; } function in class:Eigen::AngleAxis 110 /** \returns the inverse rotation, i.e., an angle-axis with opposite rotation angle * [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/model/anim/ |
TestOgreComplexAnim.java | 52 private float angle = 0; field in class:TestOgreComplexAnim 121 angle += tpf * rate; 122 if (angle > FastMath.HALF_PI / 2f){ 123 angle = FastMath.HALF_PI / 2f; 125 }else if (angle < -FastMath.HALF_PI / 2f){ 126 angle = -FastMath.HALF_PI / 2f; 131 q.fromAngles(0, angle, 0); 137 b2.setUserTransforms(Vector3f.ZERO, Quaternion.IDENTITY, new Vector3f(1+angle,1+ angle, 1+angle)); [all...] |
/frameworks/base/docs/html/training/graphics/opengl/ |
touch.jd | 17 <li><a href="#angle">Expose the Rotation Angle</a></li> 50 an angle of rotation for a shape.</p> 88 <p>Notice that after calculating the rotation angle, this method calls {@link 104 <h2 id="angle">Expose the Rotation Angle</h2> 106 <p>The example code above requires that you expose the rotation angle through your renderer by 120 <p>To apply the rotation generated by touch input, comment out the code that generates an angle and 121 add {@code mAngle}, which contains the touch input generated angle:</p> 128 // float angle = 0.090f * ((int) time) [all...] |
/packages/inputmethods/LatinIME/java/src/com/android/inputmethod/keyboard/internal/ |
RoundedLine.java | 53 // Angle of the line p1-p2 57 // Variation of angle at trail cap. 59 // The start angle of trail cap arc at P1. 61 // The end angle of trail cap arc at P2. 79 // Start angle of the trail arcs. 80 final float angle = (float)(aa * RADIAN_TO_DEGREE); local 82 // Sweep angle of the trail arc at P1. 84 // Sweep angle of the trail arc at P2. 93 mPath.arcTo(mArc1, angle, a1); 96 mPath.arcTo(mArc2, angle, a2) [all...] |
/external/chromium_org/third_party/WebKit/Source/platform/transforms/ |
AffineTransform.cpp | 136 // angle is in degree. Switch to radian 212 AffineTransform& AffineTransform::skewX(double angle) 214 return shear(tan(deg2rad(angle)), 0); 217 AffineTransform& AffineTransform::skewY(double angle) 219 return shear(0, tan(deg2rad(angle))); 317 srA.angle += srA.angle < 0 ? piDouble : -piDouble; 321 srA.angle = fmod(srA.angle, 2 * piDouble); 322 srB.angle = fmod(srB.angle, 2 * piDouble) 372 double angle = atan2(m.b(), m.a()); local [all...] |