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  /external/chromium_org/third_party/angle/src/compiler/timing/
RestrictVertexShaderTiming.cpp 2 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
  /external/chromium_org/third_party/angle/tests/compiler_tests/
compiler_tests.gypi 1 # Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
  /external/chromium_org/third_party/angle/tests/preprocessor_tests/
MockDiagnostics.h 2 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
  /packages/inputmethods/LatinIME/java/res/xml/
keys_pcqwerty4_right3.xml 41 <!-- U+2039: "?" SINGLE LEFT-POINTING ANGLE QUOTATION MARK
42 U+203A: "?" SINGLE RIGHT-POINTING ANGLE QUOTATION MARK
45 U+00AB: "«" LEFT-POINTING DOUBLE ANGLE QUOTATION MARK
46 U+00BB: "»" RIGHT-POINTING DOUBLE ANGLE QUOTATION MARK -->
  /external/chromium_org/third_party/WebKit/Source/core/css/
CSSMatrix.cpp 150 PassRefPtr<CSSMatrix> CSSMatrix::rotateAxisAngle(double x, double y, double z, double angle) const
158 if (std::isnan(angle))
159 angle = 0;
162 return CSSMatrix::create(TransformationMatrix(m_matrix).rotate3d(x, y, z, angle));
165 PassRefPtr<CSSMatrix> CSSMatrix::skewX(double angle) const
167 if (std::isnan(angle))
168 angle = 0;
169 return CSSMatrix::create(TransformationMatrix(m_matrix).skewX(angle));
172 PassRefPtr<CSSMatrix> CSSMatrix::skewY(double angle) const
174 if (std::isnan(angle))
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  /external/chromium_org/third_party/WebKit/Source/core/rendering/svg/
SVGTextLayoutEngineBaseline.cpp 186 float SVGTextLayoutEngineBaseline::calculateGlyphAdvanceAndOrientation(bool isVerticalText, SVGTextMetrics& metrics, float angle, float& xOrientationShift, float& yOrientationShift) const
188 bool orientationIsMultiplyOf180Degrees = glyphOrientationIsMultiplyOf180Degrees(angle);
192 // Spec: If the 'glyph-orientation-horizontal' results in an orientation angle that is not a multiple of
195 // Spec: If if the 'glyph-orientation-vertical' results in an orientation angle that is not a multiple of
203 if (!angle) {
206 } else if (angle == 180)
208 else if (angle == 270) {
214 if (angle && !orientationIsMultiplyOf180Degrees)
221 if (angle == 90)
223 else if (angle == 180)
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  /external/chromium_org/third_party/angle/build/
gyp_angle 3 # Copyright (c) 2010 The ANGLE Project Authors. All rights reserved.
7 # This script is wrapper for ANGLE that adds some support for how GYP
8 # is invoked by ANGLE beyond what can be done in the gclient hooks.
  /external/chromium_org/third_party/skia/include/gpu/gl/
GrGLConfig_chrome.h 15 // ANGLE creates a temp VB for vertex attributes not specified per-vertex.
18 // For RGBA teximage/readpixels ANGLE will sw-convert to/from BGRA.
21 // ANGLE can go faster if the entire fbo is read rather than a subrect
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/
WireSphere.java 110 float angle = 0; local
112 float x = radius * FastMath.cos(angle);
113 float y = radius * FastMath.sin(angle);
115 angle += rate;
118 angle = 0;
120 float x = radius * FastMath.cos(angle);
121 float y = radius * FastMath.sin(angle);
123 angle += rate;
134 angle = 0;
137 float x = radius * FastMath.cos(angle);
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  /external/pixman/demos/
conical-test.c 38 double angle; local
43 angle = (0.5 / NUM_GRADIENTS + index / (double)NUM_GRADIENTS) * 720 - 180;
46 &c, pixman_double_to_fixed (angle), stops, NUM_STOPS);
  /external/skia/include/gpu/gl/
GrGLConfig_chrome.h 15 // ANGLE creates a temp VB for vertex attributes not specified per-vertex.
18 // For RGBA teximage/readpixels ANGLE will sw-convert to/from BGRA.
21 // ANGLE can go faster if the entire fbo is read rather than a subrect
  /external/chromium_org/third_party/mesa/src/src/glsl/builtins/profiles/
110.glsl 3 * 8.1 - Angle and Trigonometry Functions
15 float sin(float angle);
16 vec2 sin(vec2 angle);
17 vec3 sin(vec3 angle);
18 vec4 sin(vec4 angle);
20 float cos(float angle);
21 vec2 cos(vec2 angle);
22 vec3 cos(vec3 angle);
23 vec4 cos(vec4 angle);
25 float tan(float angle);
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120.glsl 3 * 8.1 - Angle and Trigonometry Functions
15 float sin(float angle);
16 vec2 sin(vec2 angle);
17 vec3 sin(vec3 angle);
18 vec4 sin(vec4 angle);
20 float cos(float angle);
21 vec2 cos(vec2 angle);
22 vec3 cos(vec3 angle);
23 vec4 cos(vec4 angle);
25 float tan(float angle);
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  /external/mesa3d/src/glsl/builtins/profiles/
110.glsl 3 * 8.1 - Angle and Trigonometry Functions
15 float sin(float angle);
16 vec2 sin(vec2 angle);
17 vec3 sin(vec3 angle);
18 vec4 sin(vec4 angle);
20 float cos(float angle);
21 vec2 cos(vec2 angle);
22 vec3 cos(vec3 angle);
23 vec4 cos(vec4 angle);
25 float tan(float angle);
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120.glsl 3 * 8.1 - Angle and Trigonometry Functions
15 float sin(float angle);
16 vec2 sin(vec2 angle);
17 vec3 sin(vec3 angle);
18 vec4 sin(vec4 angle);
20 float cos(float angle);
21 vec2 cos(vec2 angle);
22 vec3 cos(vec3 angle);
23 vec4 cos(vec4 angle);
25 float tan(float angle);
    [all...]
  /external/chromium_org/third_party/skia/src/pathops/
SkOpSegment.h 58 bool done(const SkOpAngle* angle) const {
59 return done(SkMin32(angle->start(), angle->end()));
103 int oppSign(const SkOpAngle* angle) const {
104 SkASSERT(angle->segment() == this);
105 return oppSign(angle->start(), angle->end());
120 int oppSum(const SkOpAngle* angle) const {
121 int lesser = SkMin32(angle->start(), angle->end())
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  /external/skia/src/pathops/
SkOpSegment.h 58 bool done(const SkOpAngle* angle) const {
59 return done(SkMin32(angle->start(), angle->end()));
103 int oppSign(const SkOpAngle* angle) const {
104 SkASSERT(angle->segment() == this);
105 return oppSign(angle->start(), angle->end());
120 int oppSum(const SkOpAngle* angle) const {
121 int lesser = SkMin32(angle->start(), angle->end())
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  /external/eigen/Eigen/src/Geometry/
AngleAxis.h 19 * \brief Represents a 3D rotation as a rotation angle around an arbitrary 3D axis
73 /** Constructs and initialize the angle-axis rotation from an \a angle in radian
76 * \warning If the \a axis vector is not normalized, then the angle-axis object
79 inline AngleAxis(Scalar angle, const MatrixBase<Derived>& axis) : m_axis(axis), m_angle(angle) {}
80 /** Constructs and initialize the angle-axis rotation from a quaternion \a q. */
82 /** Constructs and initialize the angle-axis rotation from a 3x3 rotation matrix. */
86 Scalar angle() const { return m_angle; } function in class:Eigen::AngleAxis
87 Scalar& angle() { return m_angle; function in class:Eigen::AngleAxis
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  /external/chromium_org/third_party/WebKit/Source/platform/audio/
Cone.cpp 57 // Angle between the source orientation vector and the source-listener vector
59 double angle = 180.0 * acos(dotProduct) / piDouble; local
60 double absAngle = fabs(angle);
62 // Divide by 2.0 here since API is entire angle (not half-angle)
  /frameworks/base/packages/InputDevices/res/values-sl/
strings.xml 6 <string name="keyboard_layout_english_uk_label" msgid="6664258463319999632">"angle?ka (Zdru?eno kraljestvo)"</string>
7 <string name="keyboard_layout_english_us_label" msgid="8994890249649106291">"angle?ka (ZDA)"</string>
8 <string name="keyboard_layout_english_us_intl" msgid="3705168594034233583">"angle?ka (ZDA), mednarodni slog"</string>
9 <string name="keyboard_layout_english_us_colemak_label" msgid="4194969610343455380">"angle?ka (ZDA), slog Colemak"</string>
10 <string name="keyboard_layout_english_us_dvorak_label" msgid="793528923171145202">"angle?ka (ZDA), slog Dvorak"</string>
  /external/eigen/Eigen/src/Eigen2Support/Geometry/
AngleAxis.h 18 * \brief Represents a 3D rotation as a rotation angle around an arbitrary 3D axis
70 /** Constructs and initialize the angle-axis rotation from an \a angle in radian
73 inline AngleAxis(Scalar angle, const MatrixBase<Derived>& axis) : m_axis(axis), m_angle(angle) {}
74 /** Constructs and initialize the angle-axis rotation from a quaternion \a q. */
76 /** Constructs and initialize the angle-axis rotation from a 3x3 rotation matrix. */
80 Scalar angle() const { return m_angle; } function in class:Eigen::AngleAxis
81 Scalar& angle() { return m_angle; } function in class:Eigen::AngleAxis
110 /** \returns the inverse rotation, i.e., an angle-axis with opposite rotation angle *
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  /external/jmonkeyengine/engine/src/test/jme3test/model/anim/
TestOgreComplexAnim.java 52 private float angle = 0; field in class:TestOgreComplexAnim
121 angle += tpf * rate;
122 if (angle > FastMath.HALF_PI / 2f){
123 angle = FastMath.HALF_PI / 2f;
125 }else if (angle < -FastMath.HALF_PI / 2f){
126 angle = -FastMath.HALF_PI / 2f;
131 q.fromAngles(0, angle, 0);
137 b2.setUserTransforms(Vector3f.ZERO, Quaternion.IDENTITY, new Vector3f(1+angle,1+ angle, 1+angle));
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  /frameworks/base/docs/html/training/graphics/opengl/
touch.jd 17 <li><a href="#angle">Expose the Rotation Angle</a></li>
50 an angle of rotation for a shape.</p>
88 <p>Notice that after calculating the rotation angle, this method calls {@link
104 <h2 id="angle">Expose the Rotation Angle</h2>
106 <p>The example code above requires that you expose the rotation angle through your renderer by
120 <p>To apply the rotation generated by touch input, comment out the code that generates an angle and
121 add {@code mAngle}, which contains the touch input generated angle:</p>
128 // float angle = 0.090f * ((int) time)
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  /packages/inputmethods/LatinIME/java/src/com/android/inputmethod/keyboard/internal/
RoundedLine.java 53 // Angle of the line p1-p2
57 // Variation of angle at trail cap.
59 // The start angle of trail cap arc at P1.
61 // The end angle of trail cap arc at P2.
79 // Start angle of the trail arcs.
80 final float angle = (float)(aa * RADIAN_TO_DEGREE); local
82 // Sweep angle of the trail arc at P1.
84 // Sweep angle of the trail arc at P2.
93 mPath.arcTo(mArc1, angle, a1);
96 mPath.arcTo(mArc2, angle, a2)
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  /external/chromium_org/third_party/WebKit/Source/platform/transforms/
AffineTransform.cpp 136 // angle is in degree. Switch to radian
212 AffineTransform& AffineTransform::skewX(double angle)
214 return shear(tan(deg2rad(angle)), 0);
217 AffineTransform& AffineTransform::skewY(double angle)
219 return shear(0, tan(deg2rad(angle)));
317 srA.angle += srA.angle < 0 ? piDouble : -piDouble;
321 srA.angle = fmod(srA.angle, 2 * piDouble);
322 srB.angle = fmod(srB.angle, 2 * piDouble)
372 double angle = atan2(m.b(), m.a()); local
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