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  /external/icu4c/i18n/
rbt_rule.h 167 * "xyz" and moves the cursor to before "a". It would have a cursorOffset
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/util/
CollisionShapeFactory.java 251 * This method moves each child shape of a compound shape by the given vector
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloTerrainCollision.java 209 * We also make sure here that the camera moves with player.
  /external/kernel-headers/original/linux/raid/
md_k.h 280 /* quiesce moves between quiescence states
  /external/llvm/include/llvm/Transforms/Utils/
BasicBlockUtils.h 139 /// thing before SplitPt stays in Old and everything starting with SplitPt moves
  /external/llvm/lib/Transforms/Scalar/
Sink.cpp 10 // This pass moves instructions into successor blocks, when possible, so that
  /external/llvm/test/CodeGen/Thumb2/
2009-09-01-PostRAProlog.ll 22 @moves = internal global [44 x i32] zeroinitializer ; <[44 x i32]*> [#uses=9]
  /external/oprofile/events/mips/1004K/
events.h 179 "35-1 CP2 to/from instructions (moves, control, loads, stores)"},
  /external/oprofile/events/mips/34K/
events.h 165 "35-1 CP2 to/from instructions (moves, control, loads, stores)"},
  /external/replicaisland/tools/
ExtractPoints.js 155 // adding the normal to a point on the edge moves the point closer or
  /external/srec/srec/Recognizer/include/
SR_RecognizerImpl.h 157 /* skip the first few bytes (moves read pointer forward */
  /external/v8/benchmarks/spinning-balls/
splay-tree.js 189 * Perform the splay operation for the given key. Moves the node with
  /external/v8/benchmarks/
splay.js 284 * Perform the splay operation for the given key. Moves the node with
  /external/v8/src/arm/
assembler-arm-inl.h 59 // absolute code pointer inside code object moves with the code object.
  /external/v8/tools/
splaytree.js 215 * Perform the splay operation for the given key. Moves the node with
  /external/valgrind/main/exp-bbv/tests/amd64-linux/
rep_prefix.S 125 moves: label
  /external/valgrind/main/exp-bbv/tests/x86/
rep_prefix.S 91 moves: label
  /frameworks/base/core/java/android/database/
AbstractCursor.java 209 // Check for no-op moves, and skip the rest of the work for them
  /frameworks/base/core/java/android/inputmethodservice/
KeyboardView.java 110 * Called when the user quickly moves the finger from right to left.
115 * Called when the user quickly moves the finger from left to right.
120 * Called when the user quickly moves the finger from up to down.
125 * Called when the user quickly moves the finger from down to up.
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  /frameworks/base/core/java/android/os/
IBinder.java 44 * references can be maintained as the buffer moves across processes. This
  /frameworks/base/docs/html/sdk/installing/
installing-adt.jd 95 back into your project. During import, it moves all of the translated resources into
  /frameworks/base/docs/html/training/articles/
perf-anr.jd 187 <li>For games specifically, do calculations for moves in a worker
  /frameworks/base/docs/html/training/multiple-threads/
communicate-ui.jd 243 * Moves the Bitmap from the task
  /hardware/ti/omap3/omx/ti_omx_config_parser/src/
ti_video_config_parser.cpp 258 /* This function finds a nal from the SC's, moves the bitstream pointer to the beginning of the NAL unit, returns the
  /packages/apps/DeskClock/src/com/android/deskclock/
AlarmTimelineView.java 352 // are present, as the view moves off-screen.

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