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/external/icu4c/i18n/ |
rbt_rule.h | 167 * "xyz" and moves the cursor to before "a". It would have a cursorOffset
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/util/ |
CollisionShapeFactory.java | 251 * This method moves each child shape of a compound shape by the given vector
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/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
HelloTerrainCollision.java | 209 * We also make sure here that the camera moves with player.
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/external/kernel-headers/original/linux/raid/ |
md_k.h | 280 /* quiesce moves between quiescence states
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/external/llvm/include/llvm/Transforms/Utils/ |
BasicBlockUtils.h | 139 /// thing before SplitPt stays in Old and everything starting with SplitPt moves
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/external/llvm/lib/Transforms/Scalar/ |
Sink.cpp | 10 // This pass moves instructions into successor blocks, when possible, so that
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/external/llvm/test/CodeGen/Thumb2/ |
2009-09-01-PostRAProlog.ll | 22 @moves = internal global [44 x i32] zeroinitializer ; <[44 x i32]*> [#uses=9]
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/external/oprofile/events/mips/1004K/ |
events.h | 179 "35-1 CP2 to/from instructions (moves, control, loads, stores)"},
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/external/oprofile/events/mips/34K/ |
events.h | 165 "35-1 CP2 to/from instructions (moves, control, loads, stores)"},
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/external/replicaisland/tools/ |
ExtractPoints.js | 155 // adding the normal to a point on the edge moves the point closer or
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/external/srec/srec/Recognizer/include/ |
SR_RecognizerImpl.h | 157 /* skip the first few bytes (moves read pointer forward */
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/external/v8/benchmarks/spinning-balls/ |
splay-tree.js | 189 * Perform the splay operation for the given key. Moves the node with
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/external/v8/benchmarks/ |
splay.js | 284 * Perform the splay operation for the given key. Moves the node with
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/external/v8/src/arm/ |
assembler-arm-inl.h | 59 // absolute code pointer inside code object moves with the code object.
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/external/v8/tools/ |
splaytree.js | 215 * Perform the splay operation for the given key. Moves the node with
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/external/valgrind/main/exp-bbv/tests/amd64-linux/ |
rep_prefix.S | 125 moves: label
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/external/valgrind/main/exp-bbv/tests/x86/ |
rep_prefix.S | 91 moves: label
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/frameworks/base/core/java/android/database/ |
AbstractCursor.java | 209 // Check for no-op moves, and skip the rest of the work for them
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/frameworks/base/core/java/android/inputmethodservice/ |
KeyboardView.java | 110 * Called when the user quickly moves the finger from right to left. 115 * Called when the user quickly moves the finger from left to right. 120 * Called when the user quickly moves the finger from up to down. 125 * Called when the user quickly moves the finger from down to up. [all...] |
/frameworks/base/core/java/android/os/ |
IBinder.java | 44 * references can be maintained as the buffer moves across processes. This
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/frameworks/base/docs/html/sdk/installing/ |
installing-adt.jd | 95 back into your project. During import, it moves all of the translated resources into
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/frameworks/base/docs/html/training/articles/ |
perf-anr.jd | 187 <li>For games specifically, do calculations for moves in a worker
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/frameworks/base/docs/html/training/multiple-threads/ |
communicate-ui.jd | 243 * Moves the Bitmap from the task
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/hardware/ti/omap3/omx/ti_omx_config_parser/src/ |
ti_video_config_parser.cpp | 258 /* This function finds a nal from the SC's, moves the bitstream pointer to the beginning of the NAL unit, returns the
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/packages/apps/DeskClock/src/com/android/deskclock/ |
AlarmTimelineView.java | 352 // are present, as the view moves off-screen.
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