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  /external/skia/src/animator/
SkDrawShader.cpp 32 if (fPaint->shader != (SkDrawShader*) -1)
34 fPaint->shader = this;
39 void SkDrawShader::addPostlude(SkShader* shader) {
41 shader->setLocalMatrix(matrix->getMatrix());
59 if (fPaint->shader != (SkDrawShader*) -1)
61 fPaint->shader = this;
70 // note: bitmap shader now supports independent tile modes for X and Y
76 SkShader* shader = SkShader::CreateBitmapShader(image->fBitmap,
79 SkAutoTDelete<SkShader> autoDel(shader);
80 addPostlude(shader);
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  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
draw_gs.c 164 draw_geometry_fetch_outputs(struct draw_geometry_shader *shader,
168 struct tgsi_exec_machine *machine = shader->machine;
179 shader->primitive_lengths[prim_idx + shader->emitted_primitives] =
181 shader->emitted_vertices += num_verts_per_prim;
184 shader->info.num_outputs;
186 debug_printf("%d) Output vert:\n", idx / shader->info.num_outputs);
188 for (slot = 0; slot < shader->info.num_outputs; slot++) {
202 output = (float (*)[4])((char *)output + shader->vertex_size);
206 shader->emitted_primitives += num_primitives
    [all...]
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_gs.c 164 draw_geometry_fetch_outputs(struct draw_geometry_shader *shader,
168 struct tgsi_exec_machine *machine = shader->machine;
179 shader->primitive_lengths[prim_idx + shader->emitted_primitives] =
181 shader->emitted_vertices += num_verts_per_prim;
184 shader->info.num_outputs;
186 debug_printf("%d) Output vert:\n", idx / shader->info.num_outputs);
188 for (slot = 0; slot < shader->info.num_outputs; slot++) {
202 output = (float (*)[4])((char *)output + shader->vertex_size);
206 shader->emitted_primitives += num_primitives
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  /external/chromium_org/third_party/angle/samples/gles2_book/Hello_Triangle/
Hello_Triangle.c 14 // a minimal vertex/fragment shader. The purpose of this
28 // Create a shader object, load the shader source, and
29 // compile the shader.
33 GLuint shader; local
36 // Create the shader object
37 shader = glCreateShader ( type );
39 if ( shader == 0 )
42 // Load the shader source
43 glShaderSource ( shader, 1, &shaderSrc, NULL )
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  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
ShaderCache.h 7 // ShaderCache: Defines rx::ShaderCache, a cache of Direct3D shader objects
46 ShaderObject *shader; local
47 HRESULT result = createShader(function, &shader);
60 shader->AddRef();
61 mMap[key] = shader;
63 return shader;
81 HRESULT createShader(const DWORD *function, IDirect3DVertexShader9 **shader)
83 return mDevice->CreateVertexShader(function, shader);
86 HRESULT createShader(const DWORD *function, IDirect3DPixelShader9 **shader)
88 return mDevice->CreatePixelShader(function, shader);
    [all...]
  /external/skia/gm/
bitmapshader.cpp 59 SkShader* shader = SkShader::CreateBitmapShader(fBitmap, local
63 paint.setShader(shader);
64 // release the shader ref as the paint now holds a reference
65 shader->unref();
67 // draw the shader with a bitmap mask
73 // draw the shader with standard geometry
79 shader = SkShader::CreateBitmapShader(fMask,
82 paint.setShader(shader);
84 shader->unref();
86 // draw the mask using the shader and a colo
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/
sp_state_sampler.c 70 * Bind a range [start, start+num-1] of samplers for a shader stage.
74 unsigned shader,
82 assert(shader < PIPE_SHADER_TYPES);
83 assert(start + num <= Elements(softpipe->samplers[shader]));
86 if (start + num <= softpipe->num_samplers[shader] &&
87 !memcmp(softpipe->samplers[shader] + start, samplers,
96 softpipe->samplers[shader][start + i] = samplers[i];
101 unsigned j = MAX2(softpipe->num_samplers[shader], start + num);
102 while (j > 0 && softpipe->samplers[shader][j - 1] == NULL)
104 softpipe->num_samplers[shader] = j
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  /external/mesa3d/src/gallium/drivers/softpipe/
sp_state_sampler.c 70 * Bind a range [start, start+num-1] of samplers for a shader stage.
74 unsigned shader,
82 assert(shader < PIPE_SHADER_TYPES);
83 assert(start + num <= Elements(softpipe->samplers[shader]));
86 if (start + num <= softpipe->num_samplers[shader] &&
87 !memcmp(softpipe->samplers[shader] + start, samplers,
96 softpipe->samplers[shader][start + i] = samplers[i];
101 unsigned j = MAX2(softpipe->num_samplers[shader], start + num);
102 while (j > 0 && softpipe->samplers[shader][j - 1] == NULL)
104 softpipe->num_samplers[shader] = j
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  /cts/tests/tests/opengl/src/android/opengl/cts/
AttachShaderTest.java 43 * shader count : 2
48 mActivity = getShaderActivity(Constants.SHADER, 1);
56 * Test: Attach an invalid vertex shader to the program handle
58 * shader count : 1
65 mActivity = getShaderActivity(Constants.SHADER, 2);
73 * shader count : 1
80 mActivity = getShaderActivity(Constants.SHADER, 3);
87 * Test: No shader is attached to a program, glGetAttachedShaders returns
89 * shader count : 0
96 mActivity = getShaderActivity(Constants.SHADER, 4)
    [all...]
NativeAttachShaderTest.java 44 * shader count : 2
49 mActivity = getShaderActivity(Constants.SHADER, 1);
57 * Test: Attach an invalid vertex shader to the program handle
59 * shader count : 1
65 mActivity = getShaderActivity(Constants.SHADER, 2);
73 * shader count : 1
79 mActivity = getShaderActivity(Constants.SHADER, 3);
85 * Test: No shader is attached to a program, glGetAttachedShaders returns
87 * shader count : 0
93 mActivity = getShaderActivity(Constants.SHADER, 4)
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  /frameworks/base/graphics/java/android/graphics/
ComposeShader.java 19 /** A subclass of shader that returns the composition of two other shaders, combined by
22 public class ComposeShader extends Shader {
39 private final Shader mShaderA;
41 private final Shader mShaderB;
43 /** Create a new compose shader, given shaders A, B, and a combining mode.
44 When the mode is applied, it will be given the result from shader A as its
45 "dst", and the result from shader B as its "src".
46 @param shaderA The colors from this shader are seen as the "dst" by the mode
47 @param shaderB The colors from this shader are seen as the "src" by the mode
51 public ComposeShader(Shader shaderA, Shader shaderB, Xfermode mode)
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  /frameworks/base/libs/hwui/
ProgramCache.cpp 417 // program for A8, unmodulated, texture w/o shader (black text/path textures) is equivalent
451 String8 shader(gVS_Header_Attributes);
453 shader.append(gVS_Header_Attributes_TexCoords);
456 shader.append(gVS_Header_Attributes_AAVertexShapeParameters);
459 shader.append(gVS_Header_Attributes_Colors);
462 shader.append(gVS_Header_Uniforms);
464 shader.append(gVS_Header_Uniforms_TextureTransform);
467 shader.append(gVS_Header_Uniforms_HasGradient);
470 shader.append(gVS_Header_Uniforms_HasBitmap);
474 shader.append(gVS_Header_Varyings_HasTexture)
528 String8 shader; local
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  /external/chromium_org/mojo/apps/js/bindings/gl/
context.cc 42 gin::Handle<Shader> Context::CreateShader(const gin::Arguments& args,
44 gin::Handle<Shader> result;
52 void Context::ShaderSource(gin::Handle<Shader> shader,
55 glShaderSource(shader->value(), 1, &source_chars, NULL);
59 gin::Handle<Shader> shader) {
60 glCompileShader(shader->value());
62 glGetShaderiv(shader->value(), GL_COMPILE_STATUS, &compiled);
64 // Or should |shader| do it when it is destroyed
    [all...]
context.h 24 typedef Opaque Shader;
35 static gin::Handle<Shader> CreateShader(const gin::Arguments& arguments,
37 static void ShaderSource(gin::Handle<Shader> shader,
40 gin::Handle<Shader> shader);
  /external/chromium_org/third_party/skia/src/gpu/gl/debug/
GrProgramObj.cpp 12 void GrProgramObj::AttachShader(GrShaderObj *shader) {
13 shader->ref();
14 fShaders.push_back(shader);
  /external/skia/src/gpu/gl/debug/
GrProgramObj.cpp 12 void GrProgramObj::AttachShader(GrShaderObj *shader) {
13 shader->ref();
14 fShaders.push_back(shader);
  /external/chromium_org/third_party/mesa/src/src/glsl/
main.cpp 141 compile_shader(struct gl_context *ctx, struct gl_shader *shader)
144 new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
146 const char *source = shader->Source;
164 shader->ir = new(shader) exec_list;
166 _mesa_ast_to_hir(shader->ir, state);
170 validate_ir_tree(shader->ir);
171 _mesa_print_ir(shader->ir, state)
240 struct gl_shader *shader = rzalloc(whole_program, gl_shader); local
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  /external/mesa3d/src/glsl/
main.cpp 141 compile_shader(struct gl_context *ctx, struct gl_shader *shader)
144 new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
146 const char *source = shader->Source;
164 shader->ir = new(shader) exec_list;
166 _mesa_ast_to_hir(shader->ir, state);
170 validate_ir_tree(shader->ir);
171 _mesa_print_ir(shader->ir, state)
240 struct gl_shader *shader = rzalloc(whole_program, gl_shader); local
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  /external/skia/tests/
ShaderOpacityTest.cpp 19 SkShader* shader = SkShader::CreateBitmapShader(bmp, local
21 REPORTER_ASSERT(reporter, shader);
22 REPORTER_ASSERT(reporter, !shader->isOpaque());
23 shader->unref();
29 shader = SkShader::CreateBitmapShader(bmp,
31 REPORTER_ASSERT(reporter, shader);
32 REPORTER_ASSERT(reporter, !shader->isOpaque());
33 shader->unref();
37 shader = SkShader::CreateBitmapShader(bmp,
39 REPORTER_ASSERT(reporter, shader);
    [all...]
  /cts/tests/tests/opengl/libopengltest/
common.cpp 24 GLuint shader = glCreateShader(shaderType); local
25 glShaderSource(shader, 1, &pSource, NULL);
26 glCompileShader(shader);
27 return shader;
  /external/chromium_org/third_party/mesa/src/src/gallium/docs/source/cso/
shader.rst 3 Shader
  /external/mesa3d/src/gallium/docs/source/cso/
shader.rst 3 Shader
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
fragment_params.rs 26 SgFragmentShader *shader = (SgFragmentShader *)rsGetElementAt(*v_out, 0);
28 processAllParams(shader->shaderConst, shader->shaderConstParams, camera);
29 processTextureParams(shader);
  /external/chromium_org/third_party/mesa/src/doxygen/
doxy.bat 9 doxygen shader.doxy
19 doxygen shader.doxy
  /external/mesa3d/doxygen/
doxy.bat 9 doxygen shader.doxy
19 doxygen shader.doxy

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