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Searched
full:tiles
(Results
101 - 125
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339
) sorted by null
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/external/chromium_org/third_party/skia/src/core/
SkTileGrid.h
29
// Number of
tiles
for which data is allocated on the stack in
32
// require 512
tiles
of size 256 x 256 pixels.
96
* \param tileIndices per-tile data indices, indices are incremented for
tiles
that contain
/external/mesa3d/src/gallium/drivers/llvmpipe/
lp_surface.c
98
/* set src
tiles
to linear layout */
116
/* set dst
tiles
to linear layout */
135
* Set the usage mode to WRITE_ALL for the
tiles
which are
/external/skia/src/core/
SkTileGrid.h
29
// Number of
tiles
for which data is allocated on the stack in
32
// require 512
tiles
of size 256 x 256 pixels.
96
* \param tileIndices per-tile data indices, indices are incremented for
tiles
that contain
/external/chromium_org/chrome/browser/resources/local_ntp/
local_ntp.css
65
/* #fakebox width (here and below) should be 2px less than #mv-
tiles
127
#mv-
tiles
{
141
#mv-
tiles
{
150
#mv-
tiles
{
181
/* Class applied to
tiles
to trigger the blacklist animation. */
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/
sp_tile_cache.c
123
/* set flags to indicate all the
tiles
are cleared */
322
* Actually clear the
tiles
which were flagged as being in a clear state.
427
* Flush the tile cache: write all dirty
tiles
back to the transfer.
428
* any
tiles
"flagged" as cleared will be "really" cleared.
457
debug_printf("flushed
tiles
in use: %d\n", inuse);
610
* fetching
tiles
above.
624
/* set flags to indicate all the
tiles
are cleared */
sp_tex_tile_cache.c
108
* Invalidate all cached
tiles
for the cached texture.
185
* Flush the tile cache: write all dirty
tiles
back to the transfer.
186
* any
tiles
"flagged" as cleared will be "really" cleared.
225
*
Tiles
are read-only and indexed with more params.
/external/mesa3d/src/gallium/drivers/softpipe/
sp_tile_cache.c
123
/* set flags to indicate all the
tiles
are cleared */
322
* Actually clear the
tiles
which were flagged as being in a clear state.
427
* Flush the tile cache: write all dirty
tiles
back to the transfer.
428
* any
tiles
"flagged" as cleared will be "really" cleared.
457
debug_printf("flushed
tiles
in use: %d\n", inuse);
610
* fetching
tiles
above.
624
/* set flags to indicate all the
tiles
are cleared */
sp_tex_tile_cache.c
108
* Invalidate all cached
tiles
for the cached texture.
185
* Flush the tile cache: write all dirty
tiles
back to the transfer.
186
* any
tiles
"flagged" as cleared will be "really" cleared.
225
*
Tiles
are read-only and indexed with more params.
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/
TerrainGrid.java
58
* TerrainGrid itself is an actual TerrainQuad. Its four children are the visible four
tiles
.
64
* It uses an LRU (Least Recently Used) cache of 16 terrain
tiles
(full TerrainQuadTrees). The
66
* and will attach the now visible
tiles
.
68
* The 'quadIndex' variable is a 4x4 array that represents the
tiles
. The center
70
* offset vector. The vector contains whole numbers and represents how many
tiles
in offset
74
* As the camera moves, it tests what cameraCell it is in. Each camera cell covers four quad
tiles
86
* an empty (non-loaded) area, it will trigger the system to load in the next
tiles
.
92
* The loading of new
tiles
triggers events for any TerrainGridListeners. The events are:
128
* the new TerrainQuad
tiles
to be children of this TerrainGrid parent.
131
* The terrain
tiles
get added to the quad tree back on the OGL thread using th
[
all
...]
/external/chromium_org/chrome/browser/resources/ntp4/
most_visited_page.js
272
// The fewest
tiles
we will show in a row.
274
// The most
tiles
we will show in a row.
282
// The padding between
tiles
, as a fraction of the tile width.
325
* Create blank (filler)
tiles
.
335
* Update the
tiles
after a change to |data_|.
381
// The first time data is set, create the
tiles
.
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_blorp.h
114
* Since W
tiles
are 64 pixels wide by 64 pixels high, whereas Y
tiles
of
117
* height will be halved. Also, since W and Y
tiles
store their data in a
/external/mesa3d/src/mesa/drivers/dri/i965/
brw_blorp.h
114
* Since W
tiles
are 64 pixels wide by 64 pixels high, whereas Y
tiles
of
117
* height will be halved. Also, since W and Y
tiles
store their data in a
/packages/apps/UnifiedEmail/src/com/android/mail/ui/
AttachmentTileGrid.java
70
// Adding
tiles
to grid and filling in attachment information
119
// but that the
tiles
can (and likely will) grow larger.
131
// If we have a remainder, some
tiles
will have
/cts/suite/cts/deviceTests/opengl/jni/primitive/
GLPrimitive.cpp
45
// Offscreen renders 100
tiles
per frame so reduce the number of frames to render.
/external/chromium-trace/trace-viewer/src/cc/
layer_tree_host_impl.js
41
'
tiles
']);
/external/chromium_org/cc/layers/
image_layer.cc
37
// Update the tile data before creating all the layer's
tiles
.
/external/chromium_org/cc/resources/
managed_tile_state.h
19
// Tile manager classifying
tiles
into a few basic bins:
/external/chromium_org/chrome/browser/history/
most_visited_tiles_experiment.h
28
// Helper method to shuffle MostVisited
tiles
for A/B testing purposes.
/external/chromium_org/third_party/WebKit/public/platform/
WebContentLayer.h
53
// for these
tiles
.
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/heightmap/
ImageBasedHeightMapGrid.java
16
* Loads Terrain grid
tiles
with image heightmaps.
/external/skia/dm/
DMTileGridTask.cpp
29
SkISize::Make(0,0), // Overlap between adjacent
tiles
.
/external/skia/tests/
TileGridTest.cpp
113
// Out of bounds queries, snap to border
tiles
239
// The content of any one of the four
tiles
of the tilegrid would be a valid
241
// recorded in all four
tiles
.
266
// BBoxes that overlap
tiles
/external/skia/tools/
CopyTilesRenderer.cpp
52
// Now extract the picture into
tiles
/frameworks/base/packages/WallpaperCropper/src/com/android/photos/views/
TiledImageRenderer.java
37
* Handles laying out, decoding, and drawing of
tiles
in GL
126
* Interface for providing
tiles
to a {@link TiledImageRenderer}
141
* if higher res
tiles
are not yet available
251
// Prepare the
tiles
we want to use for display.
256
// 3. Recycle unused
tiles
.
257
// 4. Activate the
tiles
we want.
282
// Activate the
tiles
of the smallest two levels.
306
// Recycle unused
tiles
: if the level of the active tile is outside the
714
// texture can be re-used for different
tiles
regardless of the actual
/packages/apps/ContactsCommon/res/values/
colors.xml
40
<!-- Color of the semi-transparent shadow box on contact
tiles
-->
Completed in 785 milliseconds
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