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  /external/chromium_org/third_party/skia/src/core/
SkTileGrid.h 29 // Number of tiles for which data is allocated on the stack in
32 // require 512 tiles of size 256 x 256 pixels.
96 * \param tileIndices per-tile data indices, indices are incremented for tiles that contain
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_surface.c 98 /* set src tiles to linear layout */
116 /* set dst tiles to linear layout */
135 * Set the usage mode to WRITE_ALL for the tiles which are
  /external/skia/src/core/
SkTileGrid.h 29 // Number of tiles for which data is allocated on the stack in
32 // require 512 tiles of size 256 x 256 pixels.
96 * \param tileIndices per-tile data indices, indices are incremented for tiles that contain
  /external/chromium_org/chrome/browser/resources/local_ntp/
local_ntp.css 65 /* #fakebox width (here and below) should be 2px less than #mv-tiles
127 #mv-tiles {
141 #mv-tiles {
150 #mv-tiles {
181 /* Class applied to tiles to trigger the blacklist animation. */
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/
sp_tile_cache.c 123 /* set flags to indicate all the tiles are cleared */
322 * Actually clear the tiles which were flagged as being in a clear state.
427 * Flush the tile cache: write all dirty tiles back to the transfer.
428 * any tiles "flagged" as cleared will be "really" cleared.
457 debug_printf("flushed tiles in use: %d\n", inuse);
610 * fetching tiles above.
624 /* set flags to indicate all the tiles are cleared */
sp_tex_tile_cache.c 108 * Invalidate all cached tiles for the cached texture.
185 * Flush the tile cache: write all dirty tiles back to the transfer.
186 * any tiles "flagged" as cleared will be "really" cleared.
225 * Tiles are read-only and indexed with more params.
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_tile_cache.c 123 /* set flags to indicate all the tiles are cleared */
322 * Actually clear the tiles which were flagged as being in a clear state.
427 * Flush the tile cache: write all dirty tiles back to the transfer.
428 * any tiles "flagged" as cleared will be "really" cleared.
457 debug_printf("flushed tiles in use: %d\n", inuse);
610 * fetching tiles above.
624 /* set flags to indicate all the tiles are cleared */
sp_tex_tile_cache.c 108 * Invalidate all cached tiles for the cached texture.
185 * Flush the tile cache: write all dirty tiles back to the transfer.
186 * any tiles "flagged" as cleared will be "really" cleared.
225 * Tiles are read-only and indexed with more params.
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/
TerrainGrid.java 58 * TerrainGrid itself is an actual TerrainQuad. Its four children are the visible four tiles.
64 * It uses an LRU (Least Recently Used) cache of 16 terrain tiles (full TerrainQuadTrees). The
66 * and will attach the now visible tiles.
68 * The 'quadIndex' variable is a 4x4 array that represents the tiles. The center
70 * offset vector. The vector contains whole numbers and represents how many tiles in offset
74 * As the camera moves, it tests what cameraCell it is in. Each camera cell covers four quad tiles
86 * an empty (non-loaded) area, it will trigger the system to load in the next tiles.
92 * The loading of new tiles triggers events for any TerrainGridListeners. The events are:
128 * the new TerrainQuad tiles to be children of this TerrainGrid parent.
131 * The terrain tiles get added to the quad tree back on the OGL thread using th
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  /external/chromium_org/chrome/browser/resources/ntp4/
most_visited_page.js 272 // The fewest tiles we will show in a row.
274 // The most tiles we will show in a row.
282 // The padding between tiles, as a fraction of the tile width.
325 * Create blank (filler) tiles.
335 * Update the tiles after a change to |data_|.
381 // The first time data is set, create the tiles.
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_blorp.h 114 * Since W tiles are 64 pixels wide by 64 pixels high, whereas Y tiles of
117 * height will be halved. Also, since W and Y tiles store their data in a
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_blorp.h 114 * Since W tiles are 64 pixels wide by 64 pixels high, whereas Y tiles of
117 * height will be halved. Also, since W and Y tiles store their data in a
  /packages/apps/UnifiedEmail/src/com/android/mail/ui/
AttachmentTileGrid.java 70 // Adding tiles to grid and filling in attachment information
119 // but that the tiles can (and likely will) grow larger.
131 // If we have a remainder, some tiles will have
  /cts/suite/cts/deviceTests/opengl/jni/primitive/
GLPrimitive.cpp 45 // Offscreen renders 100 tiles per frame so reduce the number of frames to render.
  /external/chromium-trace/trace-viewer/src/cc/
layer_tree_host_impl.js 41 'tiles']);
  /external/chromium_org/cc/layers/
image_layer.cc 37 // Update the tile data before creating all the layer's tiles.
  /external/chromium_org/cc/resources/
managed_tile_state.h 19 // Tile manager classifying tiles into a few basic bins:
  /external/chromium_org/chrome/browser/history/
most_visited_tiles_experiment.h 28 // Helper method to shuffle MostVisited tiles for A/B testing purposes.
  /external/chromium_org/third_party/WebKit/public/platform/
WebContentLayer.h 53 // for these tiles.
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/heightmap/
ImageBasedHeightMapGrid.java 16 * Loads Terrain grid tiles with image heightmaps.
  /external/skia/dm/
DMTileGridTask.cpp 29 SkISize::Make(0,0), // Overlap between adjacent tiles.
  /external/skia/tests/
TileGridTest.cpp 113 // Out of bounds queries, snap to border tiles
239 // The content of any one of the four tiles of the tilegrid would be a valid
241 // recorded in all four tiles.
266 // BBoxes that overlap tiles
  /external/skia/tools/
CopyTilesRenderer.cpp 52 // Now extract the picture into tiles
  /frameworks/base/packages/WallpaperCropper/src/com/android/photos/views/
TiledImageRenderer.java 37 * Handles laying out, decoding, and drawing of tiles in GL
126 * Interface for providing tiles to a {@link TiledImageRenderer}
141 * if higher res tiles are not yet available
251 // Prepare the tiles we want to use for display.
256 // 3. Recycle unused tiles.
257 // 4. Activate the tiles we want.
282 // Activate the tiles of the smallest two levels.
306 // Recycle unused tiles: if the level of the active tile is outside the
714 // texture can be re-used for different tiles regardless of the actual
  /packages/apps/ContactsCommon/res/values/
colors.xml 40 <!-- Color of the semi-transparent shadow box on contact tiles -->

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