/external/mesa3d/src/mesa/swrast/ |
s_fragprog.c | 49 * Apply texture object's swizzle (X/Y/Z/W/0/1) to incoming 'texel' 82 const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; 91 swrast->TextureSample[unit](ctx, samp, ctx->Texture.Unit[unit]._Current, 115 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 140 swrast->TextureSample[unit](ctx, samp, ctx->Texture.Unit[unit]._Current,
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s_texture.c | 25 * Functions for mapping/unmapping texture images. 121 /* scale = 1.0 since texture coords directly map to texels */ 172 * Map a 2D slice of a texture image into user space. 176 * \param texImage the texture image 177 * \param slice the 3D image slice or array texture slice 295 GLbitfield enabledUnits = ctx->Texture._EnabledUnits; 297 /* loop over enabled texture units */ 300 struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; 315 GLbitfield enabledUnits = ctx->Texture._EnabledUnits; 317 /* loop over enabled texture units * [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
TiledVertexGrid.java | 30 private Texture mTexture; 40 public TiledVertexGrid(Texture texture, int width, int height, int tileWidth, int tileHeight) { 46 mTexture = texture; 64 final Texture texture = mTexture; local 65 final float texelWidth = 1.0f / texture.width; 66 final float texelHeight = 1.0f / texture.height; 67 final int textureTilesAcross = texture.width / tileWidth; 68 final int textureTilesDown = texture.height / tileHeight 159 final Texture texture = mTexture; local [all...] |
/frameworks/native/services/surfaceflinger/RenderEngine/ |
Description.cpp | 62 void Description::setTexture(const Texture& texture) { 63 mTexture = texture;
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GLES20RenderEngine.cpp | 32 #include "Texture.h" 122 void GLES20RenderEngine::setupLayerTexturing(const Texture& texture) { 123 GLuint target = texture.getTextureTarget(); 124 glBindTexture(target, texture.getTextureName()); 126 if (texture.getFiltering()) { 134 mState.setTexture(texture); 139 Texture texture(Texture::TEXTURE_2D, mProtectedTexName) [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
AlbumSlotRenderer.java | 26 import com.android.gallery3d.glrenderer.Texture; 96 private static Texture checkTexture(Texture texture) { 97 return (texture instanceof TiledTexture) 98 && !((TiledTexture) texture).isReady() 100 : texture; 111 Texture content = checkTexture(entry.content);
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/external/chromium_org/gpu/command_buffer/service/ |
texture_definition.cc | 319 Texture* texture, 325 texture->service_id())), 326 min_filter_(texture->min_filter()), 327 mag_filter_(texture->mag_filter()), 328 wrap_s_(texture->wrap_s()), 329 wrap_t_(texture->wrap_t()), 330 usage_(texture->usage()), 331 immutable_(texture->IsImmutable()) { 334 DCHECK(!texture->level_infos_.empty()) [all...] |
texture_manager_unittest.cc | 31 static bool IsNPOT(const Texture* texture) { 32 return texture->npot(); 34 static bool IsTextureComplete(const Texture* texture) { 35 return texture->texture_complete(); 37 static bool IsCubeComplete(const Texture* texture) { 38 return texture->cube_complete(); 109 // Check we can create texture 112 scoped_refptr<TextureRef> texture = manager_->GetTexture(kClient1Id); local 140 Texture* texture = texture_ref->texture(); local 196 TextureRef* texture = manager.GetTexture(kClient1Id); local 430 Texture* texture = texture_ref_->texture(); local 451 Texture* texture = texture_ref_->texture(); local 463 Texture* texture = texture_ref_->texture(); local 591 Texture* texture = texture_ref_->texture(); local 688 Texture* texture = texture_ref_->texture(); local 744 Texture* texture = texture_ref_->texture(); local 803 Texture* texture = texture_ref->texture(); local 824 Texture* texture = texture_ref_->texture(); local 987 Texture* texture = texture_ref_->texture(); local 1015 Texture* texture = texture_ref_->texture(); local 1042 Texture* texture = texture_ref_->texture(); local 1095 Texture* texture = texture_ref->texture(); local 1122 Texture* texture = texture_ref->texture(); local 1141 Texture* texture = texture_ref->texture(); local 1168 Texture* texture = texture_ref->texture(); local 1187 Texture* texture = texture_ref->texture(); local 1217 Texture* texture = texture_ref_->texture(); local 1456 Texture* texture = texture_ref_->texture(); local 1567 Texture* texture = texture_ref_->texture(); local 1900 const Texture* texture = texture_ref->texture(); local 1912 Texture* texture = manager_->Produce(texture_ref); local 1933 Texture* texture = texture_ref_->texture(); local 1977 Texture* texture = texture_ref_->texture(); local 2005 Texture* texture = texture_ref_->texture(); local 2025 Texture* texture = texture_ref_->texture(); local 2044 Texture* texture = texture_ref_->texture(); local [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/ |
nouveau_state.c | 237 context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit); 238 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit); 244 context_dirty_i(ctx, TEX_GEN, ctx->Texture.CurrentUnit); 383 context_dirty_i(ctx, TEX_GEN, ctx->Texture.CurrentUnit); 387 context_dirty_i(ctx, TEX_GEN, ctx->Texture.CurrentUnit); 398 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit); 401 context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit); 420 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit); 427 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit); 500 if (ctx->Texture.Unit[i].Sampler [all...] |
nv10_state_frag.c | 79 /* Initialize a combiner_state struct from the texture unit 83 ctx->Texture.Unit[i]._CurrentCombine; \ 168 /* Fake several unsupported texture formats. */ 172 struct gl_texture_object *t = rc->ctx->Texture.Unit[i]._Current; 307 if (ctx->Texture.Unit[i]._ReallyEnabled) { 323 ctx->Texture.Unit[i].EnvColor); 356 if (ctx->Texture._EnabledUnits) { 365 *n = log2i(ctx->Texture._EnabledUnits) + 1;
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nouveau_state.c | 237 context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit); 238 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit); 244 context_dirty_i(ctx, TEX_GEN, ctx->Texture.CurrentUnit); 383 context_dirty_i(ctx, TEX_GEN, ctx->Texture.CurrentUnit); 387 context_dirty_i(ctx, TEX_GEN, ctx->Texture.CurrentUnit); 398 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit); 401 context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit); 420 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit); 427 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit); 500 if (ctx->Texture.Unit[i].Sampler [all...] |
nv10_state_frag.c | 79 /* Initialize a combiner_state struct from the texture unit 83 ctx->Texture.Unit[i]._CurrentCombine; \ 168 /* Fake several unsupported texture formats. */ 172 struct gl_texture_object *t = rc->ctx->Texture.Unit[i]._Current; 307 if (ctx->Texture.Unit[i]._ReallyEnabled) { 323 ctx->Texture.Unit[i].EnvColor); 356 if (ctx->Texture._EnabledUnits) { 365 *n = log2i(ctx->Texture._EnabledUnits) + 1;
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/external/jmonkeyengine/engine/src/blender/com/jme3/asset/ |
BlenderKey.java | 51 import com.jme3.texture.Texture;
135 * This method sets the width of generated texture (in pixels). By default the value is 140 px.
137 * the width of generated texture
144 * This method returns the width of generated texture (in pixels). By default the value is 140 px.
145 * @return the width of generated texture
152 * This method sets the height of generated texture (in pixels). By default the value is 20 px.
154 * the height of generated texture
161 * This method returns the height of generated texture (in pixels). By default the value is 20 px.
162 * @return the height of generated texture
[all...] |
/external/jmonkeyengine/engine/src/test/jme3test/batching/ |
TestBatchNodeTower.java | 64 import com.jme3.texture.Texture; 65 import com.jme3.texture.Texture.WrapMode; 211 Texture tex = assetManager.loadTexture(key); 217 Texture tex2 = assetManager.loadTexture(key2); 223 Texture tex3 = assetManager.loadTexture(key3);
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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
st_cb_fbo.c | 131 /* Free the old surface and texture 134 pipe_resource_reference( &strb->texture, NULL ); 181 /* Setup new texture template. 204 strb->texture = screen->resource_create(screen, &templ); 206 if (!strb->texture) 209 u_surface_default_template(&surf_tmpl, strb->texture, templ.bind); 211 strb->texture, 214 assert(strb->surface->texture); 235 pipe_resource_reference(&strb->texture, NULL); 396 if (!st_finalize_texture(ctx, pipe, att->Texture)) [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
TestWalkingChar.java | 74 import com.jme3.texture.Texture; 75 import com.jme3.texture.Texture.WrapMode; 225 mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png")); 248 Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png"); 249 Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); 253 Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg"); 257 Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg"); 261 Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg") [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/terrain/ |
TerrainTestModifyHeight.java | 69 import com.jme3.texture.Texture; 70 import com.jme3.texture.Texture.WrapMode; 277 // First, we load up our textures and the heightmap texture for the terrain 279 // TERRAIN TEXTURE material 288 // GRASS texture 289 Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); 294 // DIRT texture 295 Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg") [all...] |
TerrainGridAlphaMapTest.java | 32 import com.jme3.texture.Texture; 33 import com.jme3.texture.Texture.WrapMode; 89 // TERRAIN TEXTURE material 95 // GRASS texture 96 Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); 101 // DIRT texture 102 Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg"); 107 // ROCK texture [all...] |
TerrainTestCollision.java | 64 import com.jme3.texture.Texture; 65 import com.jme3.texture.Texture.WrapMode; 113 Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png"); 114 Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); 118 Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg"); 122 Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
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/external/mesa3d/src/mesa/state_tracker/ |
st_cb_fbo.c | 131 /* Free the old surface and texture 134 pipe_resource_reference( &strb->texture, NULL ); 181 /* Setup new texture template. 204 strb->texture = screen->resource_create(screen, &templ); 206 if (!strb->texture) 209 u_surface_default_template(&surf_tmpl, strb->texture, templ.bind); 211 strb->texture, 214 assert(strb->surface->texture); 235 pipe_resource_reference(&strb->texture, NULL); 396 if (!st_finalize_texture(ctx, pipe, att->Texture)) [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/program/ |
prog_statevars.c | 205 /* state[1] is the texture unit */ 210 COPY_4V(value, ctx->Texture.Unit[unit].GenS.EyePlane); 213 COPY_4V(value, ctx->Texture.Unit[unit].GenT.EyePlane); 216 COPY_4V(value, ctx->Texture.Unit[unit].GenR.EyePlane); 219 COPY_4V(value, ctx->Texture.Unit[unit].GenQ.EyePlane); 222 COPY_4V(value, ctx->Texture.Unit[unit].GenS.ObjectPlane); 225 COPY_4V(value, ctx->Texture.Unit[unit].GenT.ObjectPlane); 228 COPY_4V(value, ctx->Texture.Unit[unit].GenR.ObjectPlane); 231 COPY_4V(value, ctx->Texture.Unit[unit].GenQ.ObjectPlane); 240 /* state[1] is the texture unit * [all...] |
/external/mesa3d/src/mesa/program/ |
prog_statevars.c | 205 /* state[1] is the texture unit */ 210 COPY_4V(value, ctx->Texture.Unit[unit].GenS.EyePlane); 213 COPY_4V(value, ctx->Texture.Unit[unit].GenT.EyePlane); 216 COPY_4V(value, ctx->Texture.Unit[unit].GenR.EyePlane); 219 COPY_4V(value, ctx->Texture.Unit[unit].GenQ.EyePlane); 222 COPY_4V(value, ctx->Texture.Unit[unit].GenS.ObjectPlane); 225 COPY_4V(value, ctx->Texture.Unit[unit].GenT.ObjectPlane); 228 COPY_4V(value, ctx->Texture.Unit[unit].GenR.ObjectPlane); 231 COPY_4V(value, ctx->Texture.Unit[unit].GenQ.ObjectPlane); 240 /* state[1] is the texture unit * [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/ |
Context.h | 49 class Texture; 152 unsigned int activeSampler; // Active texture unit selector - GL_TEXTURE0 161 BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS]; 286 void deleteTexture(GLuint texture); 303 void bindTexture2D(GLuint texture); 304 void bindTextureCubeMap(GLuint texture); 326 Texture *getTexture(GLuint handle); 336 Texture *getSamplerTexture(unsigned int sampler, TextureType type); 413 void detachTexture(GLuint texture); 417 Texture *getIncompleteTexture(TextureType type) [all...] |
Texture.h | 7 // Texture.h: Defines the abstract gl::Texture class and its concrete derived 8 // classes Texture2D and TextureCubeMap. Implements GL texture objects and 54 class Texture : public RefCountObject 57 Texture(rx::Renderer *renderer, GLuint id); 59 virtual ~Texture(); 99 static const GLuint INCOMPLETE_TEXTURE_ID = static_cast<GLuint>(-1); // Every texture takes an id at creation time. The value is arbitrary because it is never registered with the resource manager. 127 DISALLOW_COPY_AND_ASSIGN(Texture); 132 class Texture2D : public Texture 193 // back to this texture, there would be a circular reference if we used a bindin [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
matrix.c | 165 * glPopAttrib() when the active texture unit is >= MaxTextureCoordUnits 169 * texture matrices beyond MaxTextureCoordUnits. 172 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { 175 ctx->Texture.CurrentUnit); 179 ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->TextureMatrixStack)); 180 ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit]; 255 ctx->Texture.CurrentUnit); 295 ctx->Texture.CurrentUnit);
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