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  /development/tools/mkstubs/tests/data/
TestTemplateClass.java 47 public void draw(List<? extends Rect> shape) {
  /external/icu4c/layout/
ArabicShaping.cpp 116 FeatureMask shape = featureMask & SHAPE_MASK; local
118 shape >>= shapeOffset;
120 glyphStorage.setAuxData(outIndex, ((featureMask & ~SHAPE_MASK) | shape), success);
123 void ArabicShaping::shape(const LEUnicode *chars, le_int32 offset, le_int32 charCount, le_int32 charMax, function in class:ArabicShaping
138 // shaper.shape(errout, 2) (isolate to initial, or final to medial)
139 // shaper.shape(out, 1) (isolate to final)
ArabicShaping.h 42 MASK_NOSHAPE = 8 // if this bit set, don't shape this char, i.e. tatweel
59 static void shape(const LEUnicode *chars, le_int32 offset, le_int32 charCount, le_int32 charMax,
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
Quad.java 33 package com.jme3.scene.shape;
  /external/jmonkeyengine/engine/src/test/jme3test/app/
TestBareBonesApp.java 38 import com.jme3.scene.shape.Box;
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloJME3.java 40 import com.jme3.scene.shape.Box;
54 Box b = new Box(Vector3f.ZERO, 1, 1, 1); // create cube shape at the origin
55 Geometry geom = new Geometry("Box", b); // create cube geometry from the shape
HelloLoop.java 40 import com.jme3.scene.shape.Box;
  /external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
TestCollector.java 37 import com.jme3.scene.shape.Quad;
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestLightRadius.java 43 import com.jme3.scene.shape.Sphere;
44 import com.jme3.scene.shape.Torus;
TestLightNode.java 45 import com.jme3.scene.shape.Sphere;
46 import com.jme3.scene.shape.Torus;
  /external/jmonkeyengine/engine/src/test/jme3test/material/
TestSimpleBumps.java 43 import com.jme3.scene.shape.Quad;
44 import com.jme3.scene.shape.Sphere;
  /external/skia/gm/
nested.cpp 43 static void AddShape(SkPath* path, const SkRect& rect, Shapes shape, SkPath::Direction dir) {
44 switch (shape) {
  /external/chromium_org/third_party/WebKit/Source/core/html/
HTMLAreaElement.cpp 132 // If element omits the shape attribute, select shape based on number of coordinates.
133 Shape shape = m_shape; local
134 if (shape == Unknown) {
136 shape = Circle;
138 shape = Rect;
140 shape = Poly;
145 switch (shape) {
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
RigidBodyControl.java 25 import com.jme3.scene.shape.Box;
26 import com.jme3.scene.shape.Sphere;
47 * @param mass When not 0, a HullCollisionShape is generated, otherwise a MeshCollisionShape is used. For geometries with box or sphere meshes the proper box or sphere collision shape is used.
54 * Creates a new PhysicsNode with the supplied collision shape and mass 1
55 * @param shape
57 public RigidBodyControl(CollisionShape shape) {
58 super(shape);
61 public RigidBodyControl(CollisionShape shape, float mass) {
62 super(shape, mass);
  /pdk/apps/CameraITS/pymodules/its/
image.py 232 h = img.shape[0]
233 w = img.shape[1]
249 hfull = img.shape[0]
250 wfull = img.shape[1]
267 chans = img.shape[2]
282 chans = img.shape[2]
306 (h, w, chans) = img.shape
  /external/chromium_org/third_party/WebKit/Source/core/rendering/svg/
RenderSVGResourcePattern.cpp 181 void RenderSVGResourcePattern::postApplyResource(RenderObject*, GraphicsContext*& context, unsigned short resourceMode, const Path* path, const RenderSVGShape* shape)
189 else if (shape)
190 shape->fillShape(context);
195 else if (shape)
196 shape->strokeShape(context);
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
PhysicsTestHelper.java 23 import com.jme3.scene.shape.Box;
24 import com.jme3.scene.shape.Sphere;
25 import com.jme3.scene.shape.Sphere.TextureMode;
71 //immovable sphere with mesh collision shape
114 //immovable Box with mesh collision shape
160 * @param shape
164 public static Node createPhysicsTestNode(AssetManager manager, CollisionShape shape, float mass) {
166 RigidBodyControl control = new RigidBodyControl(shape, mass);
TestCcd.java 51 import com.jme3.scene.shape.Box;
52 import com.jme3.scene.shape.Sphere;
53 import com.jme3.scene.shape.Sphere.TextureMode;
TestCollisionShapeFactory.java 45 import com.jme3.scene.shape.Box;
46 import com.jme3.scene.shape.Cylinder;
47 import com.jme3.scene.shape.Torus;
TestCollisionGroups.java 44 import com.jme3.scene.shape.Box;
45 import com.jme3.scene.shape.Sphere;
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/
HeightfieldCollisionShape.java 94 HeightfieldTerrainShape shape = new HeightfieldTerrainShape(heightStickWidth, heightStickLength, heightfieldData, heightScale, minHeight, maxHeight, upAxis, flipQuadEdges); local
95 shape.setLocalScaling(new javax.vecmath.Vector3f(scale.x, scale.y, scale.z));
96 cShape = shape;
  /cts/tests/tests/graphics/src/android/graphics/cts/
PathDashPathEffectTest.java 42 PathDashPathEffect effect = new PathDashPathEffect(shape(), ADVANCE, 0,
80 private static Path shape() { method in class:PathDashPathEffectTest
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsRigidBody.java 73 * Creates a new PhysicsRigidBody with the supplied collision shape
75 * @param shape
77 public PhysicsRigidBody(CollisionShape shape) {
78 collisionShape = shape;
82 public PhysicsRigidBody(CollisionShape shape, float mass) {
83 collisionShape = shape;
94 throw new IllegalStateException("Dynamic rigidbody can not have mesh collision shape!");
319 throw new IllegalStateException("Dynamic rigidbody can not have mesh collision shape!");
571 throw new IllegalStateException("Dynamic rigidbody can not have mesh collision shape!");
675 Spatial shape = super.getDebugShape() local
    [all...]
PhysicsVehicle.java 77 public PhysicsVehicle(CollisionShape shape) {
78 super(shape);
81 public PhysicsVehicle(CollisionShape shape, float mass) {
82 super(shape, mass);
506 Spatial shape = super.getDebugShape(); local
508 if (shape instanceof Node) {
509 node = (Node) shape;
512 node.attachChild(shape);
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsVehicle.java 77 public PhysicsVehicle(CollisionShape shape) {
78 super(shape);
81 public PhysicsVehicle(CollisionShape shape, float mass) {
82 super(shape, mass);
489 Spatial shape = super.getDebugShape(); local
491 if (shape instanceof Node) {
492 node = (Node) shape;
495 node.attachChild(shape);

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