/development/tools/mkstubs/tests/data/ |
TestTemplateClass.java | 47 public void draw(List<? extends Rect> shape) {
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/external/icu4c/layout/ |
ArabicShaping.cpp | 116 FeatureMask shape = featureMask & SHAPE_MASK; local 118 shape >>= shapeOffset; 120 glyphStorage.setAuxData(outIndex, ((featureMask & ~SHAPE_MASK) | shape), success); 123 void ArabicShaping::shape(const LEUnicode *chars, le_int32 offset, le_int32 charCount, le_int32 charMax, function in class:ArabicShaping 138 // shaper.shape(errout, 2) (isolate to initial, or final to medial) 139 // shaper.shape(out, 1) (isolate to final)
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ArabicShaping.h | 42 MASK_NOSHAPE = 8 // if this bit set, don't shape this char, i.e. tatweel 59 static void shape(const LEUnicode *chars, le_int32 offset, le_int32 charCount, le_int32 charMax,
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/ |
Quad.java | 33 package com.jme3.scene.shape;
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/external/jmonkeyengine/engine/src/test/jme3test/app/ |
TestBareBonesApp.java | 38 import com.jme3.scene.shape.Box;
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/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
HelloJME3.java | 40 import com.jme3.scene.shape.Box; 54 Box b = new Box(Vector3f.ZERO, 1, 1, 1); // create cube shape at the origin 55 Geometry geom = new Geometry("Box", b); // create cube geometry from the shape
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HelloLoop.java | 40 import com.jme3.scene.shape.Box;
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/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/ |
TestCollector.java | 37 import com.jme3.scene.shape.Quad;
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/external/jmonkeyengine/engine/src/test/jme3test/light/ |
TestLightRadius.java | 43 import com.jme3.scene.shape.Sphere; 44 import com.jme3.scene.shape.Torus;
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TestLightNode.java | 45 import com.jme3.scene.shape.Sphere; 46 import com.jme3.scene.shape.Torus;
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/external/jmonkeyengine/engine/src/test/jme3test/material/ |
TestSimpleBumps.java | 43 import com.jme3.scene.shape.Quad; 44 import com.jme3.scene.shape.Sphere;
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/external/skia/gm/ |
nested.cpp | 43 static void AddShape(SkPath* path, const SkRect& rect, Shapes shape, SkPath::Direction dir) { 44 switch (shape) {
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/external/chromium_org/third_party/WebKit/Source/core/html/ |
HTMLAreaElement.cpp | 132 // If element omits the shape attribute, select shape based on number of coordinates. 133 Shape shape = m_shape; local 134 if (shape == Unknown) { 136 shape = Circle; 138 shape = Rect; 140 shape = Poly; 145 switch (shape) {
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ |
RigidBodyControl.java | 25 import com.jme3.scene.shape.Box; 26 import com.jme3.scene.shape.Sphere; 47 * @param mass When not 0, a HullCollisionShape is generated, otherwise a MeshCollisionShape is used. For geometries with box or sphere meshes the proper box or sphere collision shape is used. 54 * Creates a new PhysicsNode with the supplied collision shape and mass 1 55 * @param shape 57 public RigidBodyControl(CollisionShape shape) { 58 super(shape); 61 public RigidBodyControl(CollisionShape shape, float mass) { 62 super(shape, mass);
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/pdk/apps/CameraITS/pymodules/its/ |
image.py | 232 h = img.shape[0] 233 w = img.shape[1] 249 hfull = img.shape[0] 250 wfull = img.shape[1] 267 chans = img.shape[2] 282 chans = img.shape[2] 306 (h, w, chans) = img.shape
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/external/chromium_org/third_party/WebKit/Source/core/rendering/svg/ |
RenderSVGResourcePattern.cpp | 181 void RenderSVGResourcePattern::postApplyResource(RenderObject*, GraphicsContext*& context, unsigned short resourceMode, const Path* path, const RenderSVGShape* shape) 189 else if (shape) 190 shape->fillShape(context); 195 else if (shape) 196 shape->strokeShape(context);
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
PhysicsTestHelper.java | 23 import com.jme3.scene.shape.Box; 24 import com.jme3.scene.shape.Sphere; 25 import com.jme3.scene.shape.Sphere.TextureMode; 71 //immovable sphere with mesh collision shape 114 //immovable Box with mesh collision shape 160 * @param shape 164 public static Node createPhysicsTestNode(AssetManager manager, CollisionShape shape, float mass) { 166 RigidBodyControl control = new RigidBodyControl(shape, mass);
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TestCcd.java | 51 import com.jme3.scene.shape.Box;
52 import com.jme3.scene.shape.Sphere;
53 import com.jme3.scene.shape.Sphere.TextureMode;
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TestCollisionShapeFactory.java | 45 import com.jme3.scene.shape.Box; 46 import com.jme3.scene.shape.Cylinder; 47 import com.jme3.scene.shape.Torus;
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TestCollisionGroups.java | 44 import com.jme3.scene.shape.Box; 45 import com.jme3.scene.shape.Sphere;
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/ |
HeightfieldCollisionShape.java | 94 HeightfieldTerrainShape shape = new HeightfieldTerrainShape(heightStickWidth, heightStickLength, heightfieldData, heightScale, minHeight, maxHeight, upAxis, flipQuadEdges); local 95 shape.setLocalScaling(new javax.vecmath.Vector3f(scale.x, scale.y, scale.z)); 96 cShape = shape;
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/cts/tests/tests/graphics/src/android/graphics/cts/ |
PathDashPathEffectTest.java | 42 PathDashPathEffect effect = new PathDashPathEffect(shape(), ADVANCE, 0, 80 private static Path shape() { method in class:PathDashPathEffectTest
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/ |
PhysicsRigidBody.java | 73 * Creates a new PhysicsRigidBody with the supplied collision shape 75 * @param shape 77 public PhysicsRigidBody(CollisionShape shape) { 78 collisionShape = shape; 82 public PhysicsRigidBody(CollisionShape shape, float mass) { 83 collisionShape = shape; 94 throw new IllegalStateException("Dynamic rigidbody can not have mesh collision shape!"); 319 throw new IllegalStateException("Dynamic rigidbody can not have mesh collision shape!"); 571 throw new IllegalStateException("Dynamic rigidbody can not have mesh collision shape!"); 675 Spatial shape = super.getDebugShape() local [all...] |
PhysicsVehicle.java | 77 public PhysicsVehicle(CollisionShape shape) { 78 super(shape); 81 public PhysicsVehicle(CollisionShape shape, float mass) { 82 super(shape, mass); 506 Spatial shape = super.getDebugShape(); local 508 if (shape instanceof Node) { 509 node = (Node) shape; 512 node.attachChild(shape);
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/ |
PhysicsVehicle.java | 77 public PhysicsVehicle(CollisionShape shape) { 78 super(shape); 81 public PhysicsVehicle(CollisionShape shape, float mass) { 82 super(shape, mass); 489 Spatial shape = super.getDebugShape(); local 491 if (shape instanceof Node) { 492 node = (Node) shape; 495 node.attachChild(shape);
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