/external/chromium_org/third_party/skia/src/opts/ |
SkBitmapProcState_opts_SSSE3.h | 12 int count, uint32_t* colors); 15 int count, uint32_t* colors); 18 int count, uint32_t* colors); 21 int count, uint32_t* colors);
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SkBitmapProcState_opts_SSE2.h | 14 int count, uint32_t* colors); 17 int count, uint32_t* colors); 30 int count, uint16_t* colors);
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/external/skia/src/opts/ |
SkBitmapProcState_opts_SSSE3.h | 12 int count, uint32_t* colors); 15 int count, uint32_t* colors); 18 int count, uint32_t* colors); 21 int count, uint32_t* colors);
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SkBitmapProcState_opts_SSE2.h | 14 int count, uint32_t* colors); 17 int count, uint32_t* colors); 30 int count, uint16_t* colors);
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/external/qemu/distrib/sdl-1.2.15/docs/man3/ |
SDL_Palette.3 | 9 SDL_Color *colors; 16 Number of colors used in this palette 22 Each pixel in an 8-bit surface is an index into the \fBcolors\fR field of the \fBSDL_Palette\fR structure store in \fI\fBSDL_PixelFormat\fR\fR\&. A \fBSDL_Palette\fR should never need to be created manually\&. It is automatically created when SDL allocates a \fBSDL_PixelFormat\fR for a surface\&. The colors values of a \fI\fBSDL_Surface\fR\fRs palette can be set with the \fI\fBSDL_SetColors\fP\fR\&.
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SDL_SetPalette.3 | 3 SDL_SetPalette \- Sets the colors in the palette of an 8-bit surface\&. 8 \fBint \fBSDL_SetPalette\fP\fR(\fBSDL_Surface *surface, int flags, SDL_Color *colors, int firstcolor, int ncolors\fR); 13 Palettized (8-bit) screen surfaces with the \fBSDL_HWPALETTE\fP flag have two palettes, a logical palette that is used for mapping blits to/from the surface and a physical palette (that determines how the hardware will map the colors to the display)\&. \fISDL_BlitSurface\fR always uses the logical palette when blitting surfaces (if it has to convert between surface pixel formats)\&. Because of this, it is often useful to modify only one or the other palette to achieve various special color effects (e\&.g\&., screen fading, color flashes, screen dimming)\&. 17 When \fBsurface\fR is the surface associated with the current display, the display colormap will be updated with the requested colors\&. If \fBSDL_HWPALETTE\fP was set in \fISDL_SetVideoMode\fR flags, \fBSDL_SetPalette\fP will always return \fB1\fR, and the palette is guaranteed to be set the way you desire, even if the window colormap has to be warped or run under emulation\&. 19 The color components of a \fI\fBSDL_Color\fR\fR structure are 8-bits in size, giving you a total of 256^3=16777216 colors\&. 22 If \fBsurface\fR is not a palettized surface, this function does nothing, returning \fB0\fR\&. If all of the colors were set as passed to \fBSDL_SetPalette\fP, it will return \fB1\fR\&. If not all the color entries were set exactly as given, it will return \fB0\fR, and you should look at the surface palette to determine the actual color palette\&. 28 SDL_Color colors[256]; 33 /* Fill colors with color information */ 35 colors[i]\&.r=i; 36 colors[i]\&.g=i [all...] |
SDL_SetColors.3 | 8 \fBint \fBSDL_SetColors\fP\fR(\fBSDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors\fR); 13 When \fBsurface\fR is the surface associated with the current display, the display colormap will be updated with the requested colors\&. If \fBSDL_HWPALETTE\fP was set in \fISDL_SetVideoMode\fR flags, \fBSDL_SetColors\fP will always return \fB1\fR, and the palette is guaranteed to be set the way you desire, even if the window colormap has to be warped or run under emulation\&. 15 The color components of a \fI\fBSDL_Color\fR\fR structure are 8-bits in size, giving you a total of 256^3 =16777216 colors\&. 17 Palettized (8-bit) screen surfaces with the \fBSDL_HWPALETTE\fP flag have two palettes, a logical palette that is used for mapping blits to/from the surface and a physical palette (that determines how the hardware will map the colors to the display)\&. \fBSDL_SetColors\fP modifies both palettes (if present), and is equivalent to calling \fISDL_SetPalette\fR with the \fBflags\fR set to \fB(SDL_LOGPAL | SDL_PHYSPAL)\fP\&. 20 If \fBsurface\fR is not a palettized surface, this function does nothing, returning \fB0\fR\&. If all of the colors were set as passed to \fBSDL_SetColors\fP, it will return \fB1\fR\&. If not all the color entries were set exactly as given, it will return \fB0\fR, and you should look at the surface palette to determine the actual color palette\&. 26 SDL_Color colors[256]; 31 /* Fill colors with color information */ 33 colors[i]\&.r=i; 34 colors[i]\&.g=i; 35 colors[i]\&.b=i [all...] |
/external/skia/gm/ |
composeshader.cpp | 25 SkColor colors[2]; local 29 colors[0] = SK_ColorRED; 30 colors[1] = SK_ColorBLUE; 31 SkShader* shaderA = SkGradientShader::CreateLinear(pts, colors, NULL, 2, 36 colors[0] = SK_ColorBLACK; 37 colors[1] = SkColorSetARGB(0x80, 0, 0, 0); 38 SkShader* shaderB = SkGradientShader::CreateLinear(pts, colors, NULL, 2,
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verylargebitmap.cpp | 13 static void make_bm(SkBitmap* bm, int width, int height, SkColor colors[2]) { 19 SkShader* shader = SkGradientShader::CreateRadial(center, radius, colors, NULL, 2, 28 static void show_bm(SkCanvas* canvas, int width, int height, SkColor colors[2]) { 30 make_bm(&bm, width, height, colors); 78 SkColor colors[2]; variable 81 colors[0] = SK_ColorRED; 82 colors[1] = SK_ColorGREEN; 83 show_bm(canvas, small, small, colors); 86 colors[0] = SK_ColorBLUE; 87 colors[1] = SK_ColorMAGENTA [all...] |
shallowgradient.cpp | 13 static SkShader* shader_linear(const SkColor colors[], int count, const SkSize& size) { 15 return SkGradientShader::CreateLinear(pts, colors, NULL, count, 19 static SkShader* shader_radial(const SkColor colors[], int count, const SkSize& size) { 21 return SkGradientShader::CreateRadial(center, size.width()/2, colors, NULL, count, 25 static SkShader* shader_conical(const SkColor colors[], int count, const SkSize& size) { 29 colors, NULL, count, 33 static SkShader* shader_sweep(const SkColor colors[], int count, const SkSize& size) { 35 colors, NULL, count); 54 const SkColor colors[] = { 0xFF555555, 0xFF444444 }; variable 55 const int colorCount = SK_ARRAY_COUNT(colors); [all...] |
/packages/apps/Calendar/src/com/android/calendar/selectcalendars/ |
CalendarColorCache.java | 21 import android.provider.CalendarContract.Colors; 29 * of the accounts which contain optional calendar colors, and thus should allow for the 30 * user to choose calendar colors. 43 private static String[] PROJECTION = new String[] {Colors.ACCOUNT_NAME, Colors.ACCOUNT_TYPE }; 46 * Interface which provides callback after provider query of calendar colors. 51 * Callback after the set of accounts with additional calendar colors are loaded. 77 mService.startQuery(0, null, Colors.CONTENT_URI, PROJECTION, 78 Colors.COLOR_TYPE + "=" + Colors.TYPE_CALENDAR, null, null) [all...] |
/packages/apps/Settings/src/com/android/settings/applications/ |
LinearColorPreference.java | 57 LinearColorBar colors = (LinearColorBar)view.findViewById( local 59 colors.setShowIndicator(false); 60 colors.setColors(0xffaa5030, 0xffaaaa30, 0xff30aa50); 61 colors.setRatios(mRedRatio, mYellowRatio, mGreenRatio); 62 colors.setColoredRegions(mColoredRegions); 63 colors.setOnRegionTappedListener(mOnRegionTappedListener);
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/external/chromium_org/third_party/skia/include/effects/ |
SkGradientShader.h | 23 /** By default gradients will interpolate their colors in unpremul space 25 * gradients will premultiply their colors first, and then interpolate 38 @param colors The array[count] of colors, to be distributed between the two points 40 each corresponding color in the colors array. If this is NULL, 41 the the colors are distributed evenly between the start and end point. 44 @param count Must be >=2. The number of colors (and pos if not NULL) entries. 46 @param mapper May be NULL. Callback to modify the spread of the colors. 49 const SkColor colors[], const SkScalar pos[], int count, 61 @param colors The array[count] of colors, to be distributed between the center and edge of the circl [all...] |
/external/skia/include/effects/ |
SkGradientShader.h | 23 /** By default gradients will interpolate their colors in unpremul space 25 * gradients will premultiply their colors first, and then interpolate 38 @param colors The array[count] of colors, to be distributed between the two points 40 each corresponding color in the colors array. If this is NULL, 41 the the colors are distributed evenly between the start and end point. 44 @param count Must be >=2. The number of colors (and pos if not NULL) entries. 46 @param mapper May be NULL. Callback to modify the spread of the colors. 49 const SkColor colors[], const SkScalar pos[], int count, 61 @param colors The array[count] of colors, to be distributed between the center and edge of the circl [all...] |
/frameworks/base/graphics/java/android/graphics/ |
SweepGradient.java | 42 * @param colors The colors to be distributed between around the center. 43 * There must be at least 2 colors in the array. 45 * each corresponding color in the colors array, beginning 48 * If positions is NULL, then the colors are automatically 52 int colors[], float positions[]) { 53 if (colors.length < 2) { 54 throw new IllegalArgumentException("needs >= 2 number of colors"); 56 if (positions != null && colors.length != positions.length) { 63 mColors = colors; [all...] |
/external/chromium_org/chrome/android/java/res/values/ |
colors.xml | 10 <!-- LocationBar colors --> 23 <!-- Tab Count Colors --> 31 <!-- Find in Page colors --> 40 <!-- Colors were copied from browser/views/infobars/infobars.cc --> 45 <!-- Tab Switcher Colors --> 54 <!-- First Run Experience Colors --> 61 <!-- First Run colors for tablet --> 66 <!-- App Launch Colors --> 69 <!-- Data Reduction Colors --> 72 <!-- Button Colors -- [all...] |
/external/chromium_org/third_party/skia/include/core/ |
SkColorTable.h | 19 SkColorTable holds an array SkPMColors (premultiplied 32-bit colors) used by 26 /** Makes a deep copy of colors. 29 SkColorTable(const SkPMColor colors[], int count, 39 /** Returns the number of colors in the table. 52 * Return the array of colors for reading. This must be balanced by a call 66 RGB16 colors that mirror the 32bit colors. However, this function
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/external/skia/include/core/ |
SkColorTable.h | 19 SkColorTable holds an array SkPMColors (premultiplied 32-bit colors) used by 26 /** Makes a deep copy of colors. 29 SkColorTable(const SkPMColor colors[], int count, 39 /** Returns the number of colors in the table. 52 * Return the array of colors for reading. This must be balanced by a call 66 RGB16 colors that mirror the 32bit colors. However, this function
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/cts/tests/tests/graphics/src/android/graphics/cts/ |
SweepGradientTest.java | 53 final int[] colors = new int[] { Color.GREEN, Color.RED }; local 55 Shader shader = new SweepGradient(CENTER, CENTER, colors[0], colors[1]); 58 checkColors(colors, positions, TOLERANCE); 62 final int[] colors = new int[] { Color.GREEN, Color.RED, Color.BLUE }; local 64 Shader shader = new SweepGradient(CENTER, CENTER, colors, positions); 68 checkColors(colors, positions, TOLERANCE); 72 final int[] colors = new int[] { Color.GREEN, Color.RED, Color.BLUE, Color.GREEN }; local 75 Shader shader = new SweepGradient(CENTER, CENTER, colors, positions); 79 checkColors(colors, positions, TOLERANCE) [all...] |
/external/skia/tests/ |
ShaderOpacityTest.cpp | 58 SkColor colors[2]; local 64 colors[0] = SkColorSetARGB(0xFF, 0, 0, 0); 65 colors[1] = SkColorSetARGB(0xFF, 0, 0, 0); 66 SkShader* grad = SkGradientShader::CreateLinear(pts, colors, pos, count, 73 colors[0] = SkColorSetARGB(0, 0, 0, 0); 74 colors[1] = SkColorSetARGB(0, 0, 0, 0); 75 grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode); 81 colors[0] = SkColorSetARGB(0xFF, 0, 0, 0); 82 colors[1] = SkColorSetARGB(0x40, 0, 0, 0); 83 grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode) [all...] |
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GradientStopsActivity.java | 45 int[] colors = new int[] { 0xffff0000, 0xff0000ff }; local 48 colors, positions, Shader.TileMode.CLAMP); 55 colors = new int[] { 0xffff0000, 0xff0000ff, 0xff00ff00 }; 58 colors, positions, Shader.TileMode.CLAMP); 65 colors = new int[] { 0xffff0000, 0xff0000ff, 0xff00ff00 }; 68 colors, positions, Shader.TileMode.CLAMP); 75 colors = new int[] { 0xff000000, 0xffffffff }; 77 colors, null, Shader.TileMode.CLAMP); 85 colors, null, Shader.TileMode.REPEAT); 93 colors, null, Shader.TileMode.MIRROR) [all...] |
/external/chromium_org/third_party/skia/src/core/ |
SkBitmapProcState_sample.h | 30 int count, DSTTYPE* SK_RESTRICT colors); 33 int count, DSTTYPE* SK_RESTRICT colors); 36 int count, DSTTYPE* SK_RESTRICT colors); 39 int count, DSTTYPE* SK_RESTRICT colors); 43 int count, DSTTYPE* SK_RESTRICT colors) { 44 SkASSERT(count > 0 && colors != NULL); 62 *colors++ = RETURNDST(src); 68 *colors++ = RETURNDST(src); 75 *colors++ = RETURNDST(src); 85 int count, DSTTYPE* SK_RESTRICT colors) { [all...] |
/external/skia/src/core/ |
SkBitmapProcState_sample.h | 30 int count, DSTTYPE* SK_RESTRICT colors); 33 int count, DSTTYPE* SK_RESTRICT colors); 36 int count, DSTTYPE* SK_RESTRICT colors); 39 int count, DSTTYPE* SK_RESTRICT colors); 43 int count, DSTTYPE* SK_RESTRICT colors) { 44 SkASSERT(count > 0 && colors != NULL); 62 *colors++ = RETURNDST(src); 68 *colors++ = RETURNDST(src); 75 *colors++ = RETURNDST(src); 85 int count, DSTTYPE* SK_RESTRICT colors) { [all...] |
/external/qemu/distrib/sdl-1.2.15/test/ |
testwin.c | 28 SDL_Color *colors, *cmap; local 42 /* Set the display colors -- on a hicolor display this is a no-op */ 45 colors = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color)); 47 memcpy(colors, picture->format->palette->colors, 54 colors = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color)); 62 colors[i].r = r<<5; 63 colors[i].g = g<<5; 64 colors[i].b = b<<6; 69 NOTICE("testwin: setting colors\n") [all...] |
/external/chromium/chrome/browser/ui/cocoa/wrench_menu/ |
wrench_menu_button_cell.h | 11 // the same colors as NSSmallSquareBezelStyle but as a smooth gradient, rather 12 // than two blocks of colors. This also uses the blue menu highlight color for
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