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    Searched full:basefrequencyy (Results 1 - 11 of 11) sorted by null

  /external/skia/bench/
PerlinNoiseBench.cpp 42 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
45 SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
47 SkPerlinNoiseShader::CreateTubulence(baseFrequencyX, baseFrequencyY, numOctaves,
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/
FETurbulence.cpp 53 FETurbulence::FETurbulence(Filter* filter, TurbulenceType type, float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, bool stitchTiles)
57 , m_baseFrequencyY(baseFrequencyY)
64 PassRefPtr<FETurbulence> FETurbulence::create(Filter* filter, TurbulenceType type, float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, bool stitchTiles)
66 return adoptRef(new FETurbulence(filter, type, baseFrequencyX, baseFrequencyY, numOctaves, seed, stitchTiles));
82 float FETurbulence::baseFrequencyY() const
87 bool FETurbulence::setBaseFrequencyY(float baseFrequencyY)
89 if (m_baseFrequencyY == baseFrequencyY)
91 m_baseFrequencyY = baseFrequencyY;
268 unsigned char FETurbulence::calculateTurbulenceValueForPoint(int channel, PaintingData& paintingData, StitchData& stitchData, const FloatPoint& point, float baseFrequencyX, float baseFrequencyY)
286 if (baseFrequencyY) {
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FETurbulence.h 46 float baseFrequencyY() const;
113 float baseFrequencyY;
  /external/skia/gm/
perlinnoise.cpp 41 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
44 SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
46 SkPerlinNoiseShader::CreateTubulence(baseFrequencyX, baseFrequencyY, numOctaves,
  /external/chromium_org/third_party/skia/include/effects/
SkPerlinNoiseShader.h 58 static SkShader* CreateFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
61 static SkShader* CreateTubulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
81 SkScalar baseFrequencyY, int numOctaves, SkScalar seed,
  /external/skia/include/effects/
SkPerlinNoiseShader.h 58 static SkShader* CreateFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
61 static SkShader* CreateTubulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
81 SkScalar baseFrequencyY, int numOctaves, SkScalar seed,
  /external/chromium_org/third_party/WebKit/Source/core/svg/
SVGFETurbulenceElement.h 114 DECLARE_ANIMATED_NUMBER(BaseFrequencyY, baseFrequencyY)
SVGFETurbulenceElement.idl 40 readonly attribute SVGAnimatedNumber baseFrequencyY;
SVGFETurbulenceElement.cpp 33 DEFINE_ANIMATED_NUMBER_MULTIPLE_WRAPPERS(SVGFETurbulenceElement, SVGNames::baseFrequencyAttr, baseFrequencyYIdentifier(), BaseFrequencyY, baseFrequencyY)
41 REGISTER_LOCAL_ANIMATED_PROPERTY(baseFrequencyY)
  /external/chromium_org/third_party/skia/src/effects/
SkPerlinNoiseShader.cpp 264 SkShader* SkPerlinNoiseShader::CreateFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
267 return SkNEW_ARGS(SkPerlinNoiseShader, (kFractalNoise_Type, baseFrequencyX, baseFrequencyY,
271 SkShader* SkPerlinNoiseShader::CreateTubulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
274 return SkNEW_ARGS(SkPerlinNoiseShader, (kTurbulence_Type, baseFrequencyX, baseFrequencyY,
280 SkScalar baseFrequencyY,
286 , fBaseFrequencyY(baseFrequencyY)
741 SkScalar baseFrequencyY = random->nextRangeScalar(0.01f,
745 SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, seed,
747 SkPerlinNoiseShader::CreateTubulence(baseFrequencyX, baseFrequencyY, numOctaves, seed,
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  /external/skia/src/effects/
SkPerlinNoiseShader.cpp 264 SkShader* SkPerlinNoiseShader::CreateFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
267 return SkNEW_ARGS(SkPerlinNoiseShader, (kFractalNoise_Type, baseFrequencyX, baseFrequencyY,
271 SkShader* SkPerlinNoiseShader::CreateTubulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
274 return SkNEW_ARGS(SkPerlinNoiseShader, (kTurbulence_Type, baseFrequencyX, baseFrequencyY,
280 SkScalar baseFrequencyY,
286 , fBaseFrequencyY(baseFrequencyY)
741 SkScalar baseFrequencyY = random->nextRangeScalar(0.01f,
745 SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, seed,
747 SkPerlinNoiseShader::CreateTubulence(baseFrequencyX, baseFrequencyY, numOctaves, seed,
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