1 /* 2 * Copyright 2013 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "gm.h" 9 #include "SkPerlinNoiseShader.h" 10 11 namespace skiagm { 12 13 class PerlinNoiseGM : public GM { 14 public: 15 PerlinNoiseGM() { 16 this->setBGColor(0xFF000000); 17 fSize = SkISize::Make(80, 80); 18 } 19 20 protected: 21 virtual SkString onShortName() { 22 return SkString("perlinnoise"); 23 } 24 25 virtual SkISize onISize() { 26 return make_isize(200, 500); 27 } 28 29 void drawClippedRect(SkCanvas* canvas, int x, int y, const SkPaint& paint) { 30 canvas->save(); 31 canvas->clipRect(SkRect::MakeXYWH(SkIntToScalar(x), SkIntToScalar(y), 32 SkIntToScalar(fSize.width()), SkIntToScalar(fSize.height()))); 33 SkRect r = SkRect::MakeXYWH(SkIntToScalar(x), SkIntToScalar(y), 34 SkIntToScalar(fSize.width()), 35 SkIntToScalar(fSize.height())); 36 canvas->drawRect(r, paint); 37 canvas->restore(); 38 } 39 40 void test(SkCanvas* canvas, int x, int y, SkPerlinNoiseShader::Type type, 41 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, 42 bool stitchTiles) { 43 SkShader* shader = (type == SkPerlinNoiseShader::kFractalNoise_Type) ? 44 SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, 45 seed, stitchTiles ? &fSize : NULL) : 46 SkPerlinNoiseShader::CreateTubulence(baseFrequencyX, baseFrequencyY, numOctaves, 47 seed, stitchTiles ? &fSize : NULL); 48 SkPaint paint; 49 paint.setShader(shader)->unref(); 50 drawClippedRect(canvas, x, y, paint); 51 } 52 53 virtual void onDraw(SkCanvas* canvas) { 54 canvas->clear(0x00000000); 55 test(canvas, 0, 0, SkPerlinNoiseShader::kFractalNoise_Type, 56 0.1f, 0.1f, 0, 0, false); 57 test(canvas, 100, 0, SkPerlinNoiseShader::kTurbulence_Type, 58 0.1f, 0.1f, 0, 0, false); 59 60 test(canvas, 0, 100, SkPerlinNoiseShader::kFractalNoise_Type, 61 0.1f, 0.1f, 2, 0, false); 62 test(canvas, 100, 100, SkPerlinNoiseShader::kFractalNoise_Type, 63 0.2f, 0.4f, 5, 0, true); 64 65 test(canvas, 0, 200, SkPerlinNoiseShader::kTurbulence_Type, 66 0.1f, 0.1f, 2, 0, true); 67 test(canvas, 100, 200, SkPerlinNoiseShader::kTurbulence_Type, 68 0.2f, 0.4f, 5, 0, false); 69 70 test(canvas, 0, 300, SkPerlinNoiseShader::kFractalNoise_Type, 71 0.1f, 0.1f, 3, 1, false); 72 test(canvas, 100, 300, SkPerlinNoiseShader::kFractalNoise_Type, 73 0.1f, 0.1f, 3, 4, false); 74 75 canvas->scale(0.75f, 1.0f); 76 77 test(canvas, 0, 400, SkPerlinNoiseShader::kFractalNoise_Type, 78 0.1f, 0.1f, 2, 0, false); 79 test(canvas, 100, 400, SkPerlinNoiseShader::kFractalNoise_Type, 80 0.2f, 0.4f, 5, 0, true); 81 } 82 83 private: 84 typedef GM INHERITED; 85 SkISize fSize; 86 }; 87 88 ////////////////////////////////////////////////////////////////////////////// 89 90 static GM* MyFactory(void*) { return new PerlinNoiseGM; } 91 static GMRegistry reg(MyFactory); 92 93 } 94