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      1 // Copyright 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "cc/base/math_util.h"
      6 
      7 #include <cmath>
      8 
      9 #include "cc/test/geometry_test_utils.h"
     10 #include "testing/gmock/include/gmock/gmock.h"
     11 #include "testing/gtest/include/gtest/gtest.h"
     12 #include "ui/gfx/rect.h"
     13 #include "ui/gfx/rect_f.h"
     14 #include "ui/gfx/transform.h"
     15 
     16 namespace cc {
     17 namespace {
     18 
     19 TEST(MathUtilTest, ProjectionOfPerpendicularPlane) {
     20   // In this case, the m33() element of the transform becomes zero, which could
     21   // cause a divide-by-zero when projecting points/quads.
     22 
     23   gfx::Transform transform;
     24   transform.MakeIdentity();
     25   transform.matrix().set(2, 2, 0);
     26 
     27   gfx::RectF rect = gfx::RectF(0, 0, 1, 1);
     28   gfx::RectF projected_rect = MathUtil::ProjectClippedRect(transform, rect);
     29 
     30   EXPECT_EQ(0, projected_rect.x());
     31   EXPECT_EQ(0, projected_rect.y());
     32   EXPECT_TRUE(projected_rect.IsEmpty());
     33 }
     34 
     35 TEST(MathUtilTest, EnclosingClippedRectUsesCorrectInitialBounds) {
     36   HomogeneousCoordinate h1(-100, -100, 0, 1);
     37   HomogeneousCoordinate h2(-10, -10, 0, 1);
     38   HomogeneousCoordinate h3(10, 10, 0, -1);
     39   HomogeneousCoordinate h4(100, 100, 0, -1);
     40 
     41   // The bounds of the enclosing clipped rect should be -100 to -10 for both x
     42   // and y. However, if there is a bug where the initial xmin/xmax/ymin/ymax are
     43   // initialized to numeric_limits<float>::min() (which is zero, not -flt_max)
     44   // then the enclosing clipped rect will be computed incorrectly.
     45   gfx::RectF result = MathUtil::ComputeEnclosingClippedRect(h1, h2, h3, h4);
     46 
     47   // Due to floating point math in ComputeClippedPointForEdge this result
     48   // is fairly imprecise.  0.15f was empirically determined.
     49   EXPECT_RECT_NEAR(
     50       gfx::RectF(gfx::PointF(-100, -100), gfx::SizeF(90, 90)), result, 0.15f);
     51 }
     52 
     53 TEST(MathUtilTest, EnclosingRectOfVerticesUsesCorrectInitialBounds) {
     54   gfx::PointF vertices[3];
     55   int num_vertices = 3;
     56 
     57   vertices[0] = gfx::PointF(-10, -100);
     58   vertices[1] = gfx::PointF(-100, -10);
     59   vertices[2] = gfx::PointF(-30, -30);
     60 
     61   // The bounds of the enclosing rect should be -100 to -10 for both x and y.
     62   // However, if there is a bug where the initial xmin/xmax/ymin/ymax are
     63   // initialized to numeric_limits<float>::min() (which is zero, not -flt_max)
     64   // then the enclosing clipped rect will be computed incorrectly.
     65   gfx::RectF result =
     66       MathUtil::ComputeEnclosingRectOfVertices(vertices, num_vertices);
     67 
     68   EXPECT_FLOAT_RECT_EQ(gfx::RectF(gfx::PointF(-100, -100), gfx::SizeF(90, 90)),
     69                        result);
     70 }
     71 
     72 TEST(MathUtilTest, SmallestAngleBetweenVectors) {
     73   gfx::Vector2dF x(1, 0);
     74   gfx::Vector2dF y(0, 1);
     75   gfx::Vector2dF test_vector(0.5, 0.5);
     76 
     77   // Orthogonal vectors are at an angle of 90 degress.
     78   EXPECT_EQ(90, MathUtil::SmallestAngleBetweenVectors(x, y));
     79 
     80   // A vector makes a zero angle with itself.
     81   EXPECT_EQ(0, MathUtil::SmallestAngleBetweenVectors(x, x));
     82   EXPECT_EQ(0, MathUtil::SmallestAngleBetweenVectors(y, y));
     83   EXPECT_EQ(0, MathUtil::SmallestAngleBetweenVectors(test_vector, test_vector));
     84 
     85   // Parallel but reversed vectors are at 180 degrees.
     86   EXPECT_FLOAT_EQ(180, MathUtil::SmallestAngleBetweenVectors(x, -x));
     87   EXPECT_FLOAT_EQ(180, MathUtil::SmallestAngleBetweenVectors(y, -y));
     88   EXPECT_FLOAT_EQ(
     89       180, MathUtil::SmallestAngleBetweenVectors(test_vector, -test_vector));
     90 
     91   // The test vector is at a known angle.
     92   EXPECT_FLOAT_EQ(
     93       45, std::floor(MathUtil::SmallestAngleBetweenVectors(test_vector, x)));
     94   EXPECT_FLOAT_EQ(
     95       45, std::floor(MathUtil::SmallestAngleBetweenVectors(test_vector, y)));
     96 }
     97 
     98 TEST(MathUtilTest, VectorProjection) {
     99   gfx::Vector2dF x(1, 0);
    100   gfx::Vector2dF y(0, 1);
    101   gfx::Vector2dF test_vector(0.3f, 0.7f);
    102 
    103   // Orthogonal vectors project to a zero vector.
    104   EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 0), MathUtil::ProjectVector(x, y));
    105   EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 0), MathUtil::ProjectVector(y, x));
    106 
    107   // Projecting a vector onto the orthonormal basis gives the corresponding
    108   // component of the vector.
    109   EXPECT_VECTOR_EQ(gfx::Vector2dF(test_vector.x(), 0),
    110                    MathUtil::ProjectVector(test_vector, x));
    111   EXPECT_VECTOR_EQ(gfx::Vector2dF(0, test_vector.y()),
    112                    MathUtil::ProjectVector(test_vector, y));
    113 
    114   // Finally check than an arbitrary vector projected to another one gives a
    115   // vector parallel to the second vector.
    116   gfx::Vector2dF target_vector(0.5, 0.2f);
    117   gfx::Vector2dF projected_vector =
    118       MathUtil::ProjectVector(test_vector, target_vector);
    119   EXPECT_EQ(projected_vector.x() / target_vector.x(),
    120             projected_vector.y() / target_vector.y());
    121 }
    122 
    123 }  // namespace
    124 }  // namespace cc
    125