1 // Copyright 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "cc/layers/layer_iterator.h" 6 7 #include <vector> 8 9 #include "cc/layers/layer.h" 10 #include "cc/layers/layer_impl.h" 11 #include "cc/layers/render_surface.h" 12 #include "cc/layers/render_surface_impl.h" 13 14 namespace cc { 15 16 template <typename LayerType, 17 typename LayerList, 18 typename RenderSurfaceType, 19 typename ActionType> 20 void LayerIteratorActions::FrontToBack::Begin( 21 LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it) { 22 it->target_render_surface_layer_index_ = 0; 23 it->current_layer_index_ = it->target_render_surface_children().size() - 1; 24 GoToHighestInSubtree(it); 25 } 26 27 template <typename LayerType, 28 typename LayerList, 29 typename RenderSurfaceType, 30 typename ActionType> 31 void LayerIteratorActions::FrontToBack::End( 32 LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it) { 33 it->target_render_surface_layer_index_ = 34 LayerIteratorValue::kInvalidTargetRenderSurfaceLayerIndex; 35 it->current_layer_index_ = 0; 36 } 37 38 template <typename LayerType, 39 typename LayerList, 40 typename RenderSurfaceType, 41 typename ActionType> 42 void LayerIteratorActions::FrontToBack::Next( 43 LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it) { 44 // Moves to the previous layer in the current RS layer list. 45 // Then we check if the new current layer has its own RS, 46 // in which case there are things in that RS layer list that are higher, 47 // so we find the highest layer in that subtree. 48 // If we move back past the front of the list, 49 // we jump up to the previous RS layer list, picking up again where we 50 // had previously recursed into the current RS layer list. 51 52 if (!it->current_layer_represents_target_render_surface()) { 53 // Subtracting one here will eventually cause the current layer 54 // to become that layer representing the target render surface. 55 --it->current_layer_index_; 56 GoToHighestInSubtree(it); 57 } else { 58 while (it->current_layer_represents_target_render_surface()) { 59 if (!it->target_render_surface_layer_index_) { 60 // End of the list 61 it->target_render_surface_layer_index_ = 62 LayerIteratorValue::kInvalidTargetRenderSurfaceLayerIndex; 63 it->current_layer_index_ = 0; 64 return; 65 } 66 it->target_render_surface_layer_index_ = it->target_render_surface() 67 ->target_render_surface_layer_index_history_; 68 it->current_layer_index_ = 69 it->target_render_surface()->current_layer_index_history_; 70 } 71 } 72 } 73 74 template <typename LayerType, 75 typename LayerList, 76 typename RenderSurfaceType, 77 typename ActionType> 78 void LayerIteratorActions::FrontToBack::GoToHighestInSubtree( 79 LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it) { 80 if (it->current_layer_represents_target_render_surface()) 81 return; 82 while (it->current_layer_represents_contributing_render_surface()) { 83 // Save where we were in the current target surface, move to the next one, 84 // and save the target surface that we came from there 85 // so we can go back to it. 86 it->target_render_surface()->current_layer_index_history_ = 87 it->current_layer_index_; 88 int previous_target_render_surface_layer = 89 it->target_render_surface_layer_index_; 90 91 for (LayerType* layer = it->current_layer(); 92 it->target_render_surface_layer() != layer; 93 ++it->target_render_surface_layer_index_) { 94 } 95 it->current_layer_index_ = it->target_render_surface_children().size() - 1; 96 97 it->target_render_surface()->target_render_surface_layer_index_history_ = 98 previous_target_render_surface_layer; 99 } 100 } 101 102 // Declare each of the above functions for Layer and LayerImpl classes 103 // so that they are linked. 104 template CC_EXPORT void LayerIteratorActions::FrontToBack::Next( 105 LayerIterator<Layer, RenderSurfaceLayerList, RenderSurface, FrontToBack>* 106 it); 107 template CC_EXPORT void LayerIteratorActions::FrontToBack::End( 108 LayerIterator<Layer, RenderSurfaceLayerList, RenderSurface, FrontToBack>* 109 it); 110 template CC_EXPORT void LayerIteratorActions::FrontToBack::Begin( 111 LayerIterator<Layer, RenderSurfaceLayerList, RenderSurface, FrontToBack>* 112 it); 113 template CC_EXPORT void LayerIteratorActions::FrontToBack::GoToHighestInSubtree( 114 LayerIterator<Layer, RenderSurfaceLayerList, RenderSurface, FrontToBack>* 115 it); 116 117 template CC_EXPORT void LayerIteratorActions::FrontToBack::Next( 118 LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, FrontToBack>* 119 it); 120 template CC_EXPORT void LayerIteratorActions::FrontToBack::End( 121 LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, FrontToBack>* 122 it); 123 template CC_EXPORT void LayerIteratorActions::FrontToBack::Begin( 124 LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, FrontToBack>* 125 it); 126 template CC_EXPORT void LayerIteratorActions::FrontToBack::GoToHighestInSubtree( 127 LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, FrontToBack>* 128 it); 129 130 } // namespace cc 131