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      1 #include "precompiled.h"
      2 //
      3 // Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved.
      4 // Use of this source code is governed by a BSD-style license that can be
      5 // found in the LICENSE file.
      6 //
      7 
      8 #include "libGLESv2/Uniform.h"
      9 
     10 #include "libGLESv2/utilities.h"
     11 
     12 namespace gl
     13 {
     14 
     15 Uniform::Uniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize)
     16     : type(type), precision(precision), name(name), arraySize(arraySize)
     17 {
     18     int bytes = gl::UniformInternalSize(type) * elementCount();
     19     data = new unsigned char[bytes];
     20     memset(data, 0, bytes);
     21     dirty = true;
     22 
     23     psRegisterIndex = -1;
     24     vsRegisterIndex = -1;
     25     registerCount = VariableRowCount(type) * elementCount();
     26 }
     27 
     28 Uniform::~Uniform()
     29 {
     30     delete[] data;
     31 }
     32 
     33 bool Uniform::isArray() const
     34 {
     35     return arraySize > 0;
     36 }
     37 
     38 unsigned int Uniform::elementCount() const
     39 {
     40     return arraySize > 0 ? arraySize : 1;
     41 }
     42 
     43 }
     44