1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33 package jme3test.collision; 34 35 import com.jme3.app.SimpleApplication; 36 import com.jme3.bounding.BoundingVolume; 37 import com.jme3.collision.CollisionResults; 38 import com.jme3.input.KeyInput; 39 import com.jme3.input.controls.AnalogListener; 40 import com.jme3.input.controls.KeyTrigger; 41 import com.jme3.light.DirectionalLight; 42 import com.jme3.material.Material; 43 import com.jme3.math.ColorRGBA; 44 import com.jme3.math.Vector3f; 45 import com.jme3.scene.Geometry; 46 import com.jme3.scene.Mesh; 47 import com.jme3.scene.Spatial; 48 import com.jme3.scene.shape.Box; 49 50 public class TestTriangleCollision extends SimpleApplication { 51 52 Geometry geom1; 53 54 Spatial golem; 55 56 public static void main(String[] args) { 57 TestTriangleCollision app = new TestTriangleCollision(); 58 app.start(); 59 } 60 61 @Override 62 public void simpleInitApp() { 63 // Create two boxes 64 Mesh mesh1 = new Box(0.5f, 0.5f, 0.5f); 65 geom1 = new Geometry("Box", mesh1); 66 geom1.move(2, 2, -.5f); 67 Material m1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 68 m1.setColor("Color", ColorRGBA.Blue); 69 geom1.setMaterial(m1); 70 rootNode.attachChild(geom1); 71 72 // load a character from jme3test-test-data 73 golem = assetManager.loadModel("Models/Oto/Oto.mesh.xml"); 74 golem.scale(0.5f); 75 golem.setLocalTranslation(-1.0f, -1.5f, -0.6f); 76 77 // We must add a light to make the model visible 78 DirectionalLight sun = new DirectionalLight(); 79 sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f).normalizeLocal()); 80 golem.addLight(sun); 81 rootNode.attachChild(golem); 82 83 // Create input 84 inputManager.addMapping("MoveRight", new KeyTrigger(KeyInput.KEY_L)); 85 inputManager.addMapping("MoveLeft", new KeyTrigger(KeyInput.KEY_J)); 86 inputManager.addMapping("MoveUp", new KeyTrigger(KeyInput.KEY_I)); 87 inputManager.addMapping("MoveDown", new KeyTrigger(KeyInput.KEY_K)); 88 89 inputManager.addListener(analogListener, new String[]{ 90 "MoveRight", "MoveLeft", "MoveUp", "MoveDown" 91 }); 92 } 93 private AnalogListener analogListener = new AnalogListener() { 94 95 public void onAnalog(String name, float value, float tpf) { 96 if (name.equals("MoveRight")) { 97 geom1.move(2 * tpf, 0, 0); 98 } 99 100 if (name.equals("MoveLeft")) { 101 geom1.move(-2 * tpf, 0, 0); 102 } 103 104 if (name.equals("MoveUp")) { 105 geom1.move(0, 2 * tpf, 0); 106 } 107 108 if (name.equals("MoveDown")) { 109 geom1.move(0, -2 * tpf, 0); 110 } 111 } 112 }; 113 114 @Override 115 public void simpleUpdate(float tpf) { 116 CollisionResults results = new CollisionResults(); 117 BoundingVolume bv = geom1.getWorldBound(); 118 golem.collideWith(bv, results); 119 120 if (results.size() > 0) { 121 geom1.getMaterial().setColor("Color", ColorRGBA.Red); 122 }else{ 123 geom1.getMaterial().setColor("Color", ColorRGBA.Blue); 124 } 125 } 126 } 127