1 #include "DMReplayTask.h" 2 #include "DMWriteTask.h" 3 #include "DMUtil.h" 4 5 #include "SkCommandLineFlags.h" 6 #include "SkPicture.h" 7 8 DEFINE_bool(replay, true, "If true, run picture replay tests."); 9 DEFINE_bool(rtree, true, "If true, run picture replay tests with an rtree."); 10 11 namespace DM { 12 13 ReplayTask::ReplayTask(const Task& parent, 14 skiagm::GM* gm, 15 SkBitmap reference, 16 bool useRTree) 17 : Task(parent) 18 , fName(UnderJoin(parent.name().c_str(), useRTree ? "rtree" : "replay")) 19 , fGM(gm) 20 , fReference(reference) 21 , fUseRTree(useRTree) 22 {} 23 24 void ReplayTask::draw() { 25 SkPicture recorded; 26 const uint32_t flags = fUseRTree ? SkPicture::kOptimizeForClippedPlayback_RecordingFlag : 0; 27 RecordPicture(fGM.get(), &recorded, flags); 28 29 SkBitmap bitmap; 30 SetupBitmap(fReference.config(), fGM.get(), &bitmap); 31 DrawPicture(&recorded, &bitmap); 32 if (!BitmapsEqual(bitmap, fReference)) { 33 this->fail(); 34 this->spawnChild(SkNEW_ARGS(WriteTask, (*this, bitmap))); 35 } 36 } 37 38 bool ReplayTask::shouldSkip() const { 39 if (fGM->getFlags() & skiagm::GM::kSkipPicture_Flag) { 40 return true; 41 } 42 43 if (FLAGS_rtree && fUseRTree) { 44 return false; 45 } 46 if (FLAGS_replay && !fUseRTree) { 47 return false; 48 } 49 return true; 50 } 51 52 } // namespace DM 53