1 #include "SkBitmapScaler.h" 2 #include "SkBitmapFilter.h" 3 #include "SkRect.h" 4 #include "SkTArray.h" 5 #include "SkErrorInternals.h" 6 #include "SkConvolver.h" 7 8 // SkResizeFilter ---------------------------------------------------------------- 9 10 // Encapsulates computation and storage of the filters required for one complete 11 // resize operation. 12 class SkResizeFilter { 13 public: 14 SkResizeFilter(SkBitmapScaler::ResizeMethod method, 15 int srcFullWidth, int srcFullHeight, 16 int destWidth, int destHeight, 17 const SkIRect& destSubset, 18 const SkConvolutionProcs& convolveProcs); 19 ~SkResizeFilter() { 20 SkDELETE( fBitmapFilter ); 21 } 22 23 // Returns the filled filter values. 24 const SkConvolutionFilter1D& xFilter() { return fXFilter; } 25 const SkConvolutionFilter1D& yFilter() { return fYFilter; } 26 27 private: 28 29 SkBitmapFilter* fBitmapFilter; 30 31 // Computes one set of filters either horizontally or vertically. The caller 32 // will specify the "min" and "max" rather than the bottom/top and 33 // right/bottom so that the same code can be re-used in each dimension. 34 // 35 // |srcDependLo| and |srcDependSize| gives the range for the source 36 // depend rectangle (horizontally or vertically at the caller's discretion 37 // -- see above for what this means). 38 // 39 // Likewise, the range of destination values to compute and the scale factor 40 // for the transform is also specified. 41 42 void computeFilters(int srcSize, 43 int destSubsetLo, int destSubsetSize, 44 float scale, 45 SkConvolutionFilter1D* output, 46 const SkConvolutionProcs& convolveProcs); 47 48 SkConvolutionFilter1D fXFilter; 49 SkConvolutionFilter1D fYFilter; 50 }; 51 52 SkResizeFilter::SkResizeFilter(SkBitmapScaler::ResizeMethod method, 53 int srcFullWidth, int srcFullHeight, 54 int destWidth, int destHeight, 55 const SkIRect& destSubset, 56 const SkConvolutionProcs& convolveProcs) { 57 58 // method will only ever refer to an "algorithm method". 59 SkASSERT((SkBitmapScaler::RESIZE_FIRST_ALGORITHM_METHOD <= method) && 60 (method <= SkBitmapScaler::RESIZE_LAST_ALGORITHM_METHOD)); 61 62 switch(method) { 63 case SkBitmapScaler::RESIZE_BOX: 64 fBitmapFilter = SkNEW(SkBoxFilter); 65 break; 66 case SkBitmapScaler::RESIZE_TRIANGLE: 67 fBitmapFilter = SkNEW(SkTriangleFilter); 68 break; 69 case SkBitmapScaler::RESIZE_MITCHELL: 70 fBitmapFilter = SkNEW_ARGS(SkMitchellFilter, (1.f/3.f, 1.f/3.f)); 71 break; 72 case SkBitmapScaler::RESIZE_HAMMING: 73 fBitmapFilter = SkNEW(SkHammingFilter); 74 break; 75 case SkBitmapScaler::RESIZE_LANCZOS3: 76 fBitmapFilter = SkNEW(SkLanczosFilter); 77 break; 78 default: 79 // NOTREACHED: 80 fBitmapFilter = SkNEW_ARGS(SkMitchellFilter, (1.f/3.f, 1.f/3.f)); 81 break; 82 } 83 84 85 float scaleX = static_cast<float>(destWidth) / 86 static_cast<float>(srcFullWidth); 87 float scaleY = static_cast<float>(destHeight) / 88 static_cast<float>(srcFullHeight); 89 90 this->computeFilters(srcFullWidth, destSubset.fLeft, destSubset.width(), 91 scaleX, &fXFilter, convolveProcs); 92 this->computeFilters(srcFullHeight, destSubset.fTop, destSubset.height(), 93 scaleY, &fYFilter, convolveProcs); 94 } 95 96 // TODO(egouriou): Take advantage of periods in the convolution. 97 // Practical resizing filters are periodic outside of the border area. 98 // For Lanczos, a scaling by a (reduced) factor of p/q (q pixels in the 99 // source become p pixels in the destination) will have a period of p. 100 // A nice consequence is a period of 1 when downscaling by an integral 101 // factor. Downscaling from typical display resolutions is also bound 102 // to produce interesting periods as those are chosen to have multiple 103 // small factors. 104 // Small periods reduce computational load and improve cache usage if 105 // the coefficients can be shared. For periods of 1 we can consider 106 // loading the factors only once outside the borders. 107 void SkResizeFilter::computeFilters(int srcSize, 108 int destSubsetLo, int destSubsetSize, 109 float scale, 110 SkConvolutionFilter1D* output, 111 const SkConvolutionProcs& convolveProcs) { 112 int destSubsetHi = destSubsetLo + destSubsetSize; // [lo, hi) 113 114 // When we're doing a magnification, the scale will be larger than one. This 115 // means the destination pixels are much smaller than the source pixels, and 116 // that the range covered by the filter won't necessarily cover any source 117 // pixel boundaries. Therefore, we use these clamped values (max of 1) for 118 // some computations. 119 float clampedScale = SkTMin(1.0f, scale); 120 121 // This is how many source pixels from the center we need to count 122 // to support the filtering function. 123 float srcSupport = fBitmapFilter->width() / clampedScale; 124 125 // Speed up the divisions below by turning them into multiplies. 126 float invScale = 1.0f / scale; 127 128 SkTArray<float> filterValues(64); 129 SkTArray<short> fixedFilterValues(64); 130 131 // Loop over all pixels in the output range. We will generate one set of 132 // filter values for each one. Those values will tell us how to blend the 133 // source pixels to compute the destination pixel. 134 for (int destSubsetI = destSubsetLo; destSubsetI < destSubsetHi; 135 destSubsetI++) { 136 // Reset the arrays. We don't declare them inside so they can re-use the 137 // same malloc-ed buffer. 138 filterValues.reset(); 139 fixedFilterValues.reset(); 140 141 // This is the pixel in the source directly under the pixel in the dest. 142 // Note that we base computations on the "center" of the pixels. To see 143 // why, observe that the destination pixel at coordinates (0, 0) in a 5.0x 144 // downscale should "cover" the pixels around the pixel with *its center* 145 // at coordinates (2.5, 2.5) in the source, not those around (0, 0). 146 // Hence we need to scale coordinates (0.5, 0.5), not (0, 0). 147 float srcPixel = (static_cast<float>(destSubsetI) + 0.5f) * invScale; 148 149 // Compute the (inclusive) range of source pixels the filter covers. 150 int srcBegin = SkTMax(0, SkScalarFloorToInt(srcPixel - srcSupport)); 151 int srcEnd = SkTMin(srcSize - 1, SkScalarCeilToInt(srcPixel + srcSupport)); 152 153 // Compute the unnormalized filter value at each location of the source 154 // it covers. 155 float filterSum = 0.0f; // Sub of the filter values for normalizing. 156 for (int curFilterPixel = srcBegin; curFilterPixel <= srcEnd; 157 curFilterPixel++) { 158 // Distance from the center of the filter, this is the filter coordinate 159 // in source space. We also need to consider the center of the pixel 160 // when comparing distance against 'srcPixel'. In the 5x downscale 161 // example used above the distance from the center of the filter to 162 // the pixel with coordinates (2, 2) should be 0, because its center 163 // is at (2.5, 2.5). 164 float srcFilterDist = 165 ((static_cast<float>(curFilterPixel) + 0.5f) - srcPixel); 166 167 // Since the filter really exists in dest space, map it there. 168 float destFilterDist = srcFilterDist * clampedScale; 169 170 // Compute the filter value at that location. 171 float filterValue = fBitmapFilter->evaluate(destFilterDist); 172 filterValues.push_back(filterValue); 173 174 filterSum += filterValue; 175 } 176 SkASSERT(!filterValues.empty()); 177 178 // The filter must be normalized so that we don't affect the brightness of 179 // the image. Convert to normalized fixed point. 180 short fixedSum = 0; 181 for (int i = 0; i < filterValues.count(); i++) { 182 short curFixed = output->FloatToFixed(filterValues[i] / filterSum); 183 fixedSum += curFixed; 184 fixedFilterValues.push_back(curFixed); 185 } 186 187 // The conversion to fixed point will leave some rounding errors, which 188 // we add back in to avoid affecting the brightness of the image. We 189 // arbitrarily add this to the center of the filter array (this won't always 190 // be the center of the filter function since it could get clipped on the 191 // edges, but it doesn't matter enough to worry about that case). 192 short leftovers = output->FloatToFixed(1.0f) - fixedSum; 193 fixedFilterValues[fixedFilterValues.count() / 2] += leftovers; 194 195 // Now it's ready to go. 196 output->AddFilter(srcBegin, &fixedFilterValues[0], 197 static_cast<int>(fixedFilterValues.count())); 198 } 199 200 if (convolveProcs.fApplySIMDPadding) { 201 convolveProcs.fApplySIMDPadding( output ); 202 } 203 } 204 205 static SkBitmapScaler::ResizeMethod ResizeMethodToAlgorithmMethod( 206 SkBitmapScaler::ResizeMethod method) { 207 // Convert any "Quality Method" into an "Algorithm Method" 208 if (method >= SkBitmapScaler::RESIZE_FIRST_ALGORITHM_METHOD && 209 method <= SkBitmapScaler::RESIZE_LAST_ALGORITHM_METHOD) { 210 return method; 211 } 212 // The call to SkBitmapScalerGtv::Resize() above took care of 213 // GPU-acceleration in the cases where it is possible. So now we just 214 // pick the appropriate software method for each resize quality. 215 switch (method) { 216 // Users of RESIZE_GOOD are willing to trade a lot of quality to 217 // get speed, allowing the use of linear resampling to get hardware 218 // acceleration (SRB). Hence any of our "good" software filters 219 // will be acceptable, so we use a triangle. 220 case SkBitmapScaler::RESIZE_GOOD: 221 return SkBitmapScaler::RESIZE_TRIANGLE; 222 // Users of RESIZE_BETTER are willing to trade some quality in order 223 // to improve performance, but are guaranteed not to devolve to a linear 224 // resampling. In visual tests we see that Hamming-1 is not as good as 225 // Lanczos-2, however it is about 40% faster and Lanczos-2 itself is 226 // about 30% faster than Lanczos-3. The use of Hamming-1 has been deemed 227 // an acceptable trade-off between quality and speed. 228 case SkBitmapScaler::RESIZE_BETTER: 229 return SkBitmapScaler::RESIZE_HAMMING; 230 default: 231 return SkBitmapScaler::RESIZE_MITCHELL; 232 } 233 } 234 235 // static 236 bool SkBitmapScaler::Resize(SkBitmap* resultPtr, 237 const SkBitmap& source, 238 ResizeMethod method, 239 int destWidth, int destHeight, 240 const SkIRect& destSubset, 241 const SkConvolutionProcs& convolveProcs, 242 SkBitmap::Allocator* allocator) { 243 // Ensure that the ResizeMethod enumeration is sound. 244 SkASSERT(((RESIZE_FIRST_QUALITY_METHOD <= method) && 245 (method <= RESIZE_LAST_QUALITY_METHOD)) || 246 ((RESIZE_FIRST_ALGORITHM_METHOD <= method) && 247 (method <= RESIZE_LAST_ALGORITHM_METHOD))); 248 249 SkIRect dest = { 0, 0, destWidth, destHeight }; 250 if (!dest.contains(destSubset)) { 251 SkErrorInternals::SetError( kInvalidArgument_SkError, 252 "Sorry, you passed me a bitmap resize " 253 " method I have never heard of: %d", 254 method ); 255 } 256 257 // If the size of source or destination is 0, i.e. 0x0, 0xN or Nx0, just 258 // return empty. 259 if (source.width() < 1 || source.height() < 1 || 260 destWidth < 1 || destHeight < 1) { 261 // todo: seems like we could handle negative dstWidth/Height, since that 262 // is just a negative scale (flip) 263 return false; 264 } 265 266 method = ResizeMethodToAlgorithmMethod(method); 267 268 // Check that we deal with an "algorithm methods" from this point onward. 269 SkASSERT((SkBitmapScaler::RESIZE_FIRST_ALGORITHM_METHOD <= method) && 270 (method <= SkBitmapScaler::RESIZE_LAST_ALGORITHM_METHOD)); 271 272 SkAutoLockPixels locker(source); 273 if (!source.readyToDraw() || 274 source.config() != SkBitmap::kARGB_8888_Config) { 275 return false; 276 } 277 278 SkResizeFilter filter(method, source.width(), source.height(), 279 destWidth, destHeight, destSubset, convolveProcs); 280 281 // Get a source bitmap encompassing this touched area. We construct the 282 // offsets and row strides such that it looks like a new bitmap, while 283 // referring to the old data. 284 const unsigned char* sourceSubset = 285 reinterpret_cast<const unsigned char*>(source.getPixels()); 286 287 // Convolve into the result. 288 SkBitmap result; 289 result.setConfig(SkBitmap::kARGB_8888_Config, 290 destSubset.width(), destSubset.height(), 0, 291 source.alphaType()); 292 result.allocPixels(allocator, NULL); 293 if (!result.readyToDraw()) { 294 return false; 295 } 296 297 BGRAConvolve2D(sourceSubset, static_cast<int>(source.rowBytes()), 298 !source.isOpaque(), filter.xFilter(), filter.yFilter(), 299 static_cast<int>(result.rowBytes()), 300 static_cast<unsigned char*>(result.getPixels()), 301 convolveProcs, true); 302 303 *resultPtr = result; 304 resultPtr->lockPixels(); 305 SkASSERT(NULL != resultPtr->getPixels()); 306 return true; 307 } 308 309 // static 310 bool SkBitmapScaler::Resize(SkBitmap* resultPtr, 311 const SkBitmap& source, 312 ResizeMethod method, 313 int destWidth, int destHeight, 314 const SkConvolutionProcs& convolveProcs, 315 SkBitmap::Allocator* allocator) { 316 SkIRect destSubset = { 0, 0, destWidth, destHeight }; 317 return Resize(resultPtr, source, method, destWidth, destHeight, destSubset, 318 convolveProcs, allocator); 319 } 320