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      1 /*
      2  * Copyright (C) 2012 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_SURFACEFLINGERCONSUMER_H
     18 #define ANDROID_SURFACEFLINGERCONSUMER_H
     19 
     20 #include <gui/GLConsumer.h>
     21 
     22 namespace android {
     23 // ----------------------------------------------------------------------------
     24 
     25 /*
     26  * This is a thin wrapper around GLConsumer.
     27  */
     28 class SurfaceFlingerConsumer : public GLConsumer {
     29 public:
     30     SurfaceFlingerConsumer(const sp<BufferQueue>& bq, uint32_t tex)
     31         : GLConsumer(bq, tex, GLConsumer::TEXTURE_EXTERNAL, false)
     32     {}
     33 
     34     class BufferRejecter {
     35         friend class SurfaceFlingerConsumer;
     36         virtual bool reject(const sp<GraphicBuffer>& buf,
     37                 const IGraphicBufferConsumer::BufferItem& item) = 0;
     38 
     39     protected:
     40         virtual ~BufferRejecter() { }
     41     };
     42 
     43     virtual status_t acquireBufferLocked(BufferQueue::BufferItem *item, nsecs_t presentWhen);
     44 
     45     // This version of updateTexImage() takes a functor that may be used to
     46     // reject the newly acquired buffer.  Unlike the GLConsumer version,
     47     // this does not guarantee that the buffer has been bound to the GL
     48     // texture.
     49     status_t updateTexImage(BufferRejecter* rejecter);
     50 
     51     // See GLConsumer::bindTextureImageLocked().
     52     status_t bindTextureImage();
     53 
     54     // must be called from SF main thread
     55     bool getTransformToDisplayInverse() const;
     56 
     57 private:
     58     nsecs_t computeExpectedPresent();
     59 
     60     // Indicates this buffer must be transformed by the inverse transform of the screen
     61     // it is displayed onto. This is applied after GLConsumer::mCurrentTransform.
     62     // This must be set/read from SurfaceFlinger's main thread.
     63     bool mTransformToDisplayInverse;
     64 };
     65 
     66 // ----------------------------------------------------------------------------
     67 }; // namespace android
     68 
     69 #endif // ANDROID_SURFACEFLINGERCONSUMER_H
     70