1 /* 2 * Copyright (C) 2012 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 //#define LOG_NDEBUG 0 19 20 #include "SurfaceFlingerConsumer.h" 21 22 #include <private/gui/SyncFeatures.h> 23 24 #include <utils/Trace.h> 25 #include <utils/Errors.h> 26 27 namespace android { 28 29 // --------------------------------------------------------------------------- 30 31 status_t SurfaceFlingerConsumer::updateTexImage(BufferRejecter* rejecter) 32 { 33 ATRACE_CALL(); 34 ALOGV("updateTexImage"); 35 Mutex::Autolock lock(mMutex); 36 37 if (mAbandoned) { 38 ALOGE("updateTexImage: GLConsumer is abandoned!"); 39 return NO_INIT; 40 } 41 42 // Make sure the EGL state is the same as in previous calls. 43 status_t err = checkAndUpdateEglStateLocked(); 44 if (err != NO_ERROR) { 45 return err; 46 } 47 48 BufferQueue::BufferItem item; 49 50 // Acquire the next buffer. 51 // In asynchronous mode the list is guaranteed to be one buffer 52 // deep, while in synchronous mode we use the oldest buffer. 53 err = acquireBufferLocked(&item, computeExpectedPresent()); 54 if (err != NO_ERROR) { 55 if (err == BufferQueue::NO_BUFFER_AVAILABLE) { 56 err = NO_ERROR; 57 } else if (err == BufferQueue::PRESENT_LATER) { 58 // return the error, without logging 59 } else { 60 ALOGE("updateTexImage: acquire failed: %s (%d)", 61 strerror(-err), err); 62 } 63 return err; 64 } 65 66 67 // We call the rejecter here, in case the caller has a reason to 68 // not accept this buffer. This is used by SurfaceFlinger to 69 // reject buffers which have the wrong size 70 int buf = item.mBuf; 71 if (rejecter && rejecter->reject(mSlots[buf].mGraphicBuffer, item)) { 72 releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, EGL_NO_SYNC_KHR); 73 return NO_ERROR; 74 } 75 76 // Release the previous buffer. 77 err = updateAndReleaseLocked(item); 78 if (err != NO_ERROR) { 79 return err; 80 } 81 82 if (!SyncFeatures::getInstance().useNativeFenceSync()) { 83 // Bind the new buffer to the GL texture. 84 // 85 // Older devices require the "implicit" synchronization provided 86 // by glEGLImageTargetTexture2DOES, which this method calls. Newer 87 // devices will either call this in Layer::onDraw, or (if it's not 88 // a GL-composited layer) not at all. 89 err = bindTextureImageLocked(); 90 } 91 92 return err; 93 } 94 95 status_t SurfaceFlingerConsumer::bindTextureImage() 96 { 97 Mutex::Autolock lock(mMutex); 98 99 return bindTextureImageLocked(); 100 } 101 102 status_t SurfaceFlingerConsumer::acquireBufferLocked( 103 BufferQueue::BufferItem *item, nsecs_t presentWhen) { 104 status_t result = GLConsumer::acquireBufferLocked(item, presentWhen); 105 if (result == NO_ERROR) { 106 mTransformToDisplayInverse = item->mTransformToDisplayInverse; 107 } 108 return result; 109 } 110 111 bool SurfaceFlingerConsumer::getTransformToDisplayInverse() const { 112 return mTransformToDisplayInverse; 113 } 114 115 // We need to determine the time when a buffer acquired now will be 116 // displayed. This can be calculated: 117 // time when previous buffer's actual-present fence was signaled 118 // + current display refresh rate * HWC latency 119 // + a little extra padding 120 // 121 // Buffer producers are expected to set their desired presentation time 122 // based on choreographer time stamps, which (coming from vsync events) 123 // will be slightly later then the actual-present timing. If we get a 124 // desired-present time that is unintentionally a hair after the next 125 // vsync, we'll hold the frame when we really want to display it. We 126 // want to use an expected-presentation time that is slightly late to 127 // avoid this sort of edge case. 128 nsecs_t SurfaceFlingerConsumer::computeExpectedPresent() 129 { 130 // Don't yet have an easy way to get actual buffer flip time for 131 // the specific display, so use the current time. This is typically 132 // 1.3ms past the vsync event time. 133 const nsecs_t prevVsync = systemTime(CLOCK_MONOTONIC); 134 135 // Given a SurfaceFlinger reference, and information about what display 136 // we're destined for, we could query the HWC for the refresh rate. This 137 // could change over time, e.g. we could switch to 24fps for a movie. 138 // For now, assume 60fps. 139 //const nsecs_t vsyncPeriod = 140 // getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY); 141 const nsecs_t vsyncPeriod = 16700000; 142 143 // The HWC doesn't currently have a way to report additional latency. 144 // Assume that whatever we submit now will appear on the next flip, 145 // i.e. 1 frame of latency w.r.t. the previous flip. 146 const uint32_t hwcLatency = 1; 147 148 // A little extra padding to compensate for slack between actual vsync 149 // time and vsync event receipt. Currently not needed since we're 150 // using "now" instead of a vsync time. 151 const nsecs_t extraPadding = 0; 152 153 // Total it up. 154 return prevVsync + hwcLatency * vsyncPeriod + extraPadding; 155 } 156 157 // --------------------------------------------------------------------------- 158 }; // namespace android 159 160