1 /* 2 * Copyright (C) 2012 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_GUI_BUFFERQUEUE_H 18 #define ANDROID_GUI_BUFFERQUEUE_H 19 20 #include <EGL/egl.h> 21 #include <EGL/eglext.h> 22 23 #include <binder/IBinder.h> 24 25 #include <gui/IConsumerListener.h> 26 #include <gui/IGraphicBufferAlloc.h> 27 #include <gui/IGraphicBufferProducer.h> 28 #include <gui/IGraphicBufferConsumer.h> 29 30 #include <ui/Fence.h> 31 #include <ui/GraphicBuffer.h> 32 33 #include <utils/String8.h> 34 #include <utils/Vector.h> 35 #include <utils/threads.h> 36 37 namespace android { 38 // ---------------------------------------------------------------------------- 39 40 class BufferQueue : public BnGraphicBufferProducer, 41 public BnGraphicBufferConsumer, 42 private IBinder::DeathRecipient { 43 public: 44 enum { MIN_UNDEQUEUED_BUFFERS = 2 }; 45 enum { NUM_BUFFER_SLOTS = 32 }; 46 enum { NO_CONNECTED_API = 0 }; 47 enum { INVALID_BUFFER_SLOT = -1 }; 48 enum { STALE_BUFFER_SLOT = 1, NO_BUFFER_AVAILABLE, PRESENT_LATER }; 49 50 // When in async mode we reserve two slots in order to guarantee that the 51 // producer and consumer can run asynchronously. 52 enum { MAX_MAX_ACQUIRED_BUFFERS = NUM_BUFFER_SLOTS - 2 }; 53 54 // for backward source compatibility 55 typedef ::android::ConsumerListener ConsumerListener; 56 57 // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak 58 // reference to the actual consumer object. It forwards all calls to that 59 // consumer object so long as it exists. 60 // 61 // This class exists to avoid having a circular reference between the 62 // BufferQueue object and the consumer object. The reason this can't be a weak 63 // reference in the BufferQueue class is because we're planning to expose the 64 // consumer side of a BufferQueue as a binder interface, which doesn't support 65 // weak references. 66 class ProxyConsumerListener : public BnConsumerListener { 67 public: 68 ProxyConsumerListener(const wp<ConsumerListener>& consumerListener); 69 virtual ~ProxyConsumerListener(); 70 virtual void onFrameAvailable(); 71 virtual void onBuffersReleased(); 72 private: 73 // mConsumerListener is a weak reference to the IConsumerListener. This is 74 // the raison d'etre of ProxyConsumerListener. 75 wp<ConsumerListener> mConsumerListener; 76 }; 77 78 79 // BufferQueue manages a pool of gralloc memory slots to be used by 80 // producers and consumers. allocator is used to allocate all the 81 // needed gralloc buffers. 82 BufferQueue(const sp<IGraphicBufferAlloc>& allocator = NULL); 83 virtual ~BufferQueue(); 84 85 /* 86 * IBinder::DeathRecipient interface 87 */ 88 89 virtual void binderDied(const wp<IBinder>& who); 90 91 /* 92 * IGraphicBufferProducer interface 93 */ 94 95 // Query native window attributes. The "what" values are enumerated in 96 // window.h (e.g. NATIVE_WINDOW_FORMAT). 97 virtual int query(int what, int* value); 98 99 // setBufferCount updates the number of available buffer slots. If this 100 // method succeeds, buffer slots will be both unallocated and owned by 101 // the BufferQueue object (i.e. they are not owned by the producer or 102 // consumer). 103 // 104 // This will fail if the producer has dequeued any buffers, or if 105 // bufferCount is invalid. bufferCount must generally be a value 106 // between the minimum undequeued buffer count and NUM_BUFFER_SLOTS 107 // (inclusive). It may also be set to zero (the default) to indicate 108 // that the producer does not wish to set a value. The minimum value 109 // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS, 110 // ...). 111 // 112 // This may only be called by the producer. The consumer will be told 113 // to discard buffers through the onBuffersReleased callback. 114 virtual status_t setBufferCount(int bufferCount); 115 116 // requestBuffer returns the GraphicBuffer for slot N. 117 // 118 // In normal operation, this is called the first time slot N is returned 119 // by dequeueBuffer. It must be called again if dequeueBuffer returns 120 // flags indicating that previously-returned buffers are no longer valid. 121 virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf); 122 123 // dequeueBuffer gets the next buffer slot index for the producer to use. 124 // If a buffer slot is available then that slot index is written to the 125 // location pointed to by the buf argument and a status of OK is returned. 126 // If no slot is available then a status of -EBUSY is returned and buf is 127 // unmodified. 128 // 129 // The fence parameter will be updated to hold the fence associated with 130 // the buffer. The contents of the buffer must not be overwritten until the 131 // fence signals. If the fence is Fence::NO_FENCE, the buffer may be 132 // written immediately. 133 // 134 // The width and height parameters must be no greater than the minimum of 135 // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). 136 // An error due to invalid dimensions might not be reported until 137 // updateTexImage() is called. If width and height are both zero, the 138 // default values specified by setDefaultBufferSize() are used instead. 139 // 140 // The pixel formats are enumerated in graphics.h, e.g. 141 // HAL_PIXEL_FORMAT_RGBA_8888. If the format is 0, the default format 142 // will be used. 143 // 144 // The usage argument specifies gralloc buffer usage flags. The values 145 // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER. These 146 // will be merged with the usage flags specified by setConsumerUsageBits. 147 // 148 // The return value may be a negative error value or a non-negative 149 // collection of flags. If the flags are set, the return values are 150 // valid, but additional actions must be performed. 151 // 152 // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the 153 // producer must discard cached GraphicBuffer references for the slot 154 // returned in buf. 155 // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer 156 // must discard cached GraphicBuffer references for all slots. 157 // 158 // In both cases, the producer will need to call requestBuffer to get a 159 // GraphicBuffer handle for the returned slot. 160 virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async, 161 uint32_t width, uint32_t height, uint32_t format, uint32_t usage); 162 163 // queueBuffer returns a filled buffer to the BufferQueue. 164 // 165 // Additional data is provided in the QueueBufferInput struct. Notably, 166 // a timestamp must be provided for the buffer. The timestamp is in 167 // nanoseconds, and must be monotonically increasing. Its other semantics 168 // (zero point, etc) are producer-specific and should be documented by the 169 // producer. 170 // 171 // The caller may provide a fence that signals when all rendering 172 // operations have completed. Alternatively, NO_FENCE may be used, 173 // indicating that the buffer is ready immediately. 174 // 175 // Some values are returned in the output struct: the current settings 176 // for default width and height, the current transform hint, and the 177 // number of queued buffers. 178 virtual status_t queueBuffer(int buf, 179 const QueueBufferInput& input, QueueBufferOutput* output); 180 181 // cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't 182 // queue it for use by the consumer. 183 // 184 // The buffer will not be overwritten until the fence signals. The fence 185 // will usually be the one obtained from dequeueBuffer. 186 virtual void cancelBuffer(int buf, const sp<Fence>& fence); 187 188 // connect attempts to connect a producer API to the BufferQueue. This 189 // must be called before any other IGraphicBufferProducer methods are 190 // called except for getAllocator. A consumer must already be connected. 191 // 192 // This method will fail if connect was previously called on the 193 // BufferQueue and no corresponding disconnect call was made (i.e. if 194 // it's still connected to a producer). 195 // 196 // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU). 197 virtual status_t connect(const sp<IBinder>& token, 198 int api, bool producerControlledByApp, QueueBufferOutput* output); 199 200 // disconnect attempts to disconnect a producer API from the BufferQueue. 201 // Calling this method will cause any subsequent calls to other 202 // IGraphicBufferProducer methods to fail except for getAllocator and connect. 203 // Successfully calling connect after this will allow the other methods to 204 // succeed again. 205 // 206 // This method will fail if the the BufferQueue is not currently 207 // connected to the specified producer API. 208 virtual status_t disconnect(int api); 209 210 /* 211 * IGraphicBufferConsumer interface 212 */ 213 214 // acquireBuffer attempts to acquire ownership of the next pending buffer in 215 // the BufferQueue. If no buffer is pending then it returns -EINVAL. If a 216 // buffer is successfully acquired, the information about the buffer is 217 // returned in BufferItem. If the buffer returned had previously been 218 // acquired then the BufferItem::mGraphicBuffer field of buffer is set to 219 // NULL and it is assumed that the consumer still holds a reference to the 220 // buffer. 221 // 222 // If presentWhen is nonzero, it indicates the time when the buffer will 223 // be displayed on screen. If the buffer's timestamp is farther in the 224 // future, the buffer won't be acquired, and PRESENT_LATER will be 225 // returned. The presentation time is in nanoseconds, and the time base 226 // is CLOCK_MONOTONIC. 227 virtual status_t acquireBuffer(BufferItem *buffer, nsecs_t presentWhen); 228 229 // releaseBuffer releases a buffer slot from the consumer back to the 230 // BufferQueue. This may be done while the buffer's contents are still 231 // being accessed. The fence will signal when the buffer is no longer 232 // in use. frameNumber is used to indentify the exact buffer returned. 233 // 234 // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free 235 // any references to the just-released buffer that it might have, as if it 236 // had received a onBuffersReleased() call with a mask set for the released 237 // buffer. 238 // 239 // Note that the dependencies on EGL will be removed once we switch to using 240 // the Android HW Sync HAL. 241 virtual status_t releaseBuffer(int buf, uint64_t frameNumber, 242 EGLDisplay display, EGLSyncKHR fence, 243 const sp<Fence>& releaseFence); 244 245 // consumerConnect connects a consumer to the BufferQueue. Only one 246 // consumer may be connected, and when that consumer disconnects the 247 // BufferQueue is placed into the "abandoned" state, causing most 248 // interactions with the BufferQueue by the producer to fail. 249 // controlledByApp indicates whether the consumer is controlled by 250 // the application. 251 // 252 // consumer may not be NULL. 253 virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp); 254 255 // consumerDisconnect disconnects a consumer from the BufferQueue. All 256 // buffers will be freed and the BufferQueue is placed in the "abandoned" 257 // state, causing most interactions with the BufferQueue by the producer to 258 // fail. 259 virtual status_t consumerDisconnect(); 260 261 // getReleasedBuffers sets the value pointed to by slotMask to a bit mask 262 // indicating which buffer slots have been released by the BufferQueue 263 // but have not yet been released by the consumer. 264 // 265 // This should be called from the onBuffersReleased() callback. 266 virtual status_t getReleasedBuffers(uint32_t* slotMask); 267 268 // setDefaultBufferSize is used to set the size of buffers returned by 269 // dequeueBuffer when a width and height of zero is requested. Default 270 // is 1x1. 271 virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h); 272 273 // setDefaultMaxBufferCount sets the default value for the maximum buffer 274 // count (the initial default is 2). If the producer has requested a 275 // buffer count using setBufferCount, the default buffer count will only 276 // take effect if the producer sets the count back to zero. 277 // 278 // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive. 279 virtual status_t setDefaultMaxBufferCount(int bufferCount); 280 281 // disableAsyncBuffer disables the extra buffer used in async mode 282 // (when both producer and consumer have set their "isControlledByApp" 283 // flag) and has dequeueBuffer() return WOULD_BLOCK instead. 284 // 285 // This can only be called before consumerConnect(). 286 virtual status_t disableAsyncBuffer(); 287 288 // setMaxAcquiredBufferCount sets the maximum number of buffers that can 289 // be acquired by the consumer at one time (default 1). This call will 290 // fail if a producer is connected to the BufferQueue. 291 virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers); 292 293 // setConsumerName sets the name used in logging 294 virtual void setConsumerName(const String8& name); 295 296 // setDefaultBufferFormat allows the BufferQueue to create 297 // GraphicBuffers of a defaultFormat if no format is specified 298 // in dequeueBuffer. Formats are enumerated in graphics.h; the 299 // initial default is HAL_PIXEL_FORMAT_RGBA_8888. 300 virtual status_t setDefaultBufferFormat(uint32_t defaultFormat); 301 302 // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer. 303 // These are merged with the bits passed to dequeueBuffer. The values are 304 // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0. 305 virtual status_t setConsumerUsageBits(uint32_t usage); 306 307 // setTransformHint bakes in rotation to buffers so overlays can be used. 308 // The values are enumerated in window.h, e.g. 309 // NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform). 310 virtual status_t setTransformHint(uint32_t hint); 311 312 // dump our state in a String 313 virtual void dump(String8& result, const char* prefix) const; 314 315 316 private: 317 // freeBufferLocked frees the GraphicBuffer and sync resources for the 318 // given slot. 319 void freeBufferLocked(int index); 320 321 // freeAllBuffersLocked frees the GraphicBuffer and sync resources for 322 // all slots. 323 void freeAllBuffersLocked(); 324 325 // setDefaultMaxBufferCountLocked sets the maximum number of buffer slots 326 // that will be used if the producer does not override the buffer slot 327 // count. The count must be between 2 and NUM_BUFFER_SLOTS, inclusive. 328 // The initial default is 2. 329 status_t setDefaultMaxBufferCountLocked(int count); 330 331 // getMinUndequeuedBufferCount returns the minimum number of buffers 332 // that must remain in a state other than DEQUEUED. 333 // The async parameter tells whether we're in asynchronous mode. 334 int getMinUndequeuedBufferCount(bool async) const; 335 336 // getMinBufferCountLocked returns the minimum number of buffers allowed 337 // given the current BufferQueue state. 338 // The async parameter tells whether we're in asynchronous mode. 339 int getMinMaxBufferCountLocked(bool async) const; 340 341 // getMaxBufferCountLocked returns the maximum number of buffers that can 342 // be allocated at once. This value depends upon the following member 343 // variables: 344 // 345 // mDequeueBufferCannotBlock 346 // mMaxAcquiredBufferCount 347 // mDefaultMaxBufferCount 348 // mOverrideMaxBufferCount 349 // async parameter 350 // 351 // Any time one of these member variables is changed while a producer is 352 // connected, mDequeueCondition must be broadcast. 353 int getMaxBufferCountLocked(bool async) const; 354 355 // stillTracking returns true iff the buffer item is still being tracked 356 // in one of the slots. 357 bool stillTracking(const BufferItem *item) const; 358 359 struct BufferSlot { 360 361 BufferSlot() 362 : mEglDisplay(EGL_NO_DISPLAY), 363 mBufferState(BufferSlot::FREE), 364 mRequestBufferCalled(false), 365 mFrameNumber(0), 366 mEglFence(EGL_NO_SYNC_KHR), 367 mAcquireCalled(false), 368 mNeedsCleanupOnRelease(false) { 369 } 370 371 // mGraphicBuffer points to the buffer allocated for this slot or is NULL 372 // if no buffer has been allocated. 373 sp<GraphicBuffer> mGraphicBuffer; 374 375 // mEglDisplay is the EGLDisplay used to create EGLSyncKHR objects. 376 EGLDisplay mEglDisplay; 377 378 // BufferState represents the different states in which a buffer slot 379 // can be. All slots are initially FREE. 380 enum BufferState { 381 // FREE indicates that the buffer is available to be dequeued 382 // by the producer. The buffer may be in use by the consumer for 383 // a finite time, so the buffer must not be modified until the 384 // associated fence is signaled. 385 // 386 // The slot is "owned" by BufferQueue. It transitions to DEQUEUED 387 // when dequeueBuffer is called. 388 FREE = 0, 389 390 // DEQUEUED indicates that the buffer has been dequeued by the 391 // producer, but has not yet been queued or canceled. The 392 // producer may modify the buffer's contents as soon as the 393 // associated ready fence is signaled. 394 // 395 // The slot is "owned" by the producer. It can transition to 396 // QUEUED (via queueBuffer) or back to FREE (via cancelBuffer). 397 DEQUEUED = 1, 398 399 // QUEUED indicates that the buffer has been filled by the 400 // producer and queued for use by the consumer. The buffer 401 // contents may continue to be modified for a finite time, so 402 // the contents must not be accessed until the associated fence 403 // is signaled. 404 // 405 // The slot is "owned" by BufferQueue. It can transition to 406 // ACQUIRED (via acquireBuffer) or to FREE (if another buffer is 407 // queued in asynchronous mode). 408 QUEUED = 2, 409 410 // ACQUIRED indicates that the buffer has been acquired by the 411 // consumer. As with QUEUED, the contents must not be accessed 412 // by the consumer until the fence is signaled. 413 // 414 // The slot is "owned" by the consumer. It transitions to FREE 415 // when releaseBuffer is called. 416 ACQUIRED = 3 417 }; 418 419 // mBufferState is the current state of this buffer slot. 420 BufferState mBufferState; 421 422 // mRequestBufferCalled is used for validating that the producer did 423 // call requestBuffer() when told to do so. Technically this is not 424 // needed but useful for debugging and catching producer bugs. 425 bool mRequestBufferCalled; 426 427 // mFrameNumber is the number of the queued frame for this slot. This 428 // is used to dequeue buffers in LRU order (useful because buffers 429 // may be released before their release fence is signaled). 430 uint64_t mFrameNumber; 431 432 // mEglFence is the EGL sync object that must signal before the buffer 433 // associated with this buffer slot may be dequeued. It is initialized 434 // to EGL_NO_SYNC_KHR when the buffer is created and may be set to a 435 // new sync object in releaseBuffer. (This is deprecated in favor of 436 // mFence, below.) 437 EGLSyncKHR mEglFence; 438 439 // mFence is a fence which will signal when work initiated by the 440 // previous owner of the buffer is finished. When the buffer is FREE, 441 // the fence indicates when the consumer has finished reading 442 // from the buffer, or when the producer has finished writing if it 443 // called cancelBuffer after queueing some writes. When the buffer is 444 // QUEUED, it indicates when the producer has finished filling the 445 // buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been 446 // passed to the consumer or producer along with ownership of the 447 // buffer, and mFence is set to NO_FENCE. 448 sp<Fence> mFence; 449 450 // Indicates whether this buffer has been seen by a consumer yet 451 bool mAcquireCalled; 452 453 // Indicates whether this buffer needs to be cleaned up by the 454 // consumer. This is set when a buffer in ACQUIRED state is freed. 455 // It causes releaseBuffer to return STALE_BUFFER_SLOT. 456 bool mNeedsCleanupOnRelease; 457 }; 458 459 // mSlots is the array of buffer slots that must be mirrored on the 460 // producer side. This allows buffer ownership to be transferred between 461 // the producer and consumer without sending a GraphicBuffer over binder. 462 // The entire array is initialized to NULL at construction time, and 463 // buffers are allocated for a slot when requestBuffer is called with 464 // that slot's index. 465 BufferSlot mSlots[NUM_BUFFER_SLOTS]; 466 467 // mDefaultWidth holds the default width of allocated buffers. It is used 468 // in dequeueBuffer() if a width and height of zero is specified. 469 uint32_t mDefaultWidth; 470 471 // mDefaultHeight holds the default height of allocated buffers. It is used 472 // in dequeueBuffer() if a width and height of zero is specified. 473 uint32_t mDefaultHeight; 474 475 // mMaxAcquiredBufferCount is the number of buffers that the consumer may 476 // acquire at one time. It defaults to 1 and can be changed by the 477 // consumer via the setMaxAcquiredBufferCount method, but this may only be 478 // done when no producer is connected to the BufferQueue. 479 // 480 // This value is used to derive the value returned for the 481 // MIN_UNDEQUEUED_BUFFERS query by the producer. 482 int mMaxAcquiredBufferCount; 483 484 // mDefaultMaxBufferCount is the default limit on the number of buffers 485 // that will be allocated at one time. This default limit is set by the 486 // consumer. The limit (as opposed to the default limit) may be 487 // overridden by the producer. 488 int mDefaultMaxBufferCount; 489 490 // mOverrideMaxBufferCount is the limit on the number of buffers that will 491 // be allocated at one time. This value is set by the image producer by 492 // calling setBufferCount. The default is zero, which means the producer 493 // doesn't care about the number of buffers in the pool. In that case 494 // mDefaultMaxBufferCount is used as the limit. 495 int mOverrideMaxBufferCount; 496 497 // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to 498 // allocate new GraphicBuffer objects. 499 sp<IGraphicBufferAlloc> mGraphicBufferAlloc; 500 501 // mConsumerListener is used to notify the connected consumer of 502 // asynchronous events that it may wish to react to. It is initially set 503 // to NULL and is written by consumerConnect and consumerDisconnect. 504 sp<IConsumerListener> mConsumerListener; 505 506 // mConsumerControlledByApp whether the connected consumer is controlled by the 507 // application. 508 bool mConsumerControlledByApp; 509 510 // mDequeueBufferCannotBlock whether dequeueBuffer() isn't allowed to block. 511 // this flag is set during connect() when both consumer and producer are controlled 512 // by the application. 513 bool mDequeueBufferCannotBlock; 514 515 // mUseAsyncBuffer whether an extra buffer is used in async mode to prevent 516 // dequeueBuffer() from ever blocking. 517 bool mUseAsyncBuffer; 518 519 // mConnectedApi indicates the producer API that is currently connected 520 // to this BufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets 521 // updated by the connect and disconnect methods. 522 int mConnectedApi; 523 524 // mDequeueCondition condition used for dequeueBuffer in synchronous mode 525 mutable Condition mDequeueCondition; 526 527 // mQueue is a FIFO of queued buffers used in synchronous mode 528 typedef Vector<BufferItem> Fifo; 529 Fifo mQueue; 530 531 // mAbandoned indicates that the BufferQueue will no longer be used to 532 // consume image buffers pushed to it using the IGraphicBufferProducer 533 // interface. It is initialized to false, and set to true in the 534 // consumerDisconnect method. A BufferQueue that has been abandoned will 535 // return the NO_INIT error from all IGraphicBufferProducer methods 536 // capable of returning an error. 537 bool mAbandoned; 538 539 // mConsumerName is a string used to identify the BufferQueue in log 540 // messages. It is set by the setConsumerName method. 541 String8 mConsumerName; 542 543 // mMutex is the mutex used to prevent concurrent access to the member 544 // variables of BufferQueue objects. It must be locked whenever the 545 // member variables are accessed. 546 mutable Mutex mMutex; 547 548 // mFrameCounter is the free running counter, incremented on every 549 // successful queueBuffer call, and buffer allocation. 550 uint64_t mFrameCounter; 551 552 // mBufferHasBeenQueued is true once a buffer has been queued. It is 553 // reset when something causes all buffers to be freed (e.g. changing the 554 // buffer count). 555 bool mBufferHasBeenQueued; 556 557 // mDefaultBufferFormat can be set so it will override 558 // the buffer format when it isn't specified in dequeueBuffer 559 uint32_t mDefaultBufferFormat; 560 561 // mConsumerUsageBits contains flags the consumer wants for GraphicBuffers 562 uint32_t mConsumerUsageBits; 563 564 // mTransformHint is used to optimize for screen rotations 565 uint32_t mTransformHint; 566 567 // mConnectedProducerToken is used to set a binder death notification on the producer 568 sp<IBinder> mConnectedProducerToken; 569 }; 570 571 // ---------------------------------------------------------------------------- 572 }; // namespace android 573 574 #endif // ANDROID_GUI_BUFFERQUEUE_H 575