1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "ash/shelf/shelf_view.h" 6 7 #include <algorithm> 8 9 #include "ash/ash_constants.h" 10 #include "ash/ash_switches.h" 11 #include "ash/drag_drop/drag_image_view.h" 12 #include "ash/metrics/user_metrics_recorder.h" 13 #include "ash/root_window_controller.h" 14 #include "ash/scoped_target_root_window.h" 15 #include "ash/shelf/alternate_app_list_button.h" 16 #include "ash/shelf/app_list_button.h" 17 #include "ash/shelf/overflow_bubble.h" 18 #include "ash/shelf/overflow_bubble_view.h" 19 #include "ash/shelf/overflow_button.h" 20 #include "ash/shelf/shelf_button.h" 21 #include "ash/shelf/shelf_delegate.h" 22 #include "ash/shelf/shelf_icon_observer.h" 23 #include "ash/shelf/shelf_item_delegate.h" 24 #include "ash/shelf/shelf_item_delegate_manager.h" 25 #include "ash/shelf/shelf_layout_manager.h" 26 #include "ash/shelf/shelf_menu_model.h" 27 #include "ash/shelf/shelf_model.h" 28 #include "ash/shelf/shelf_tooltip_manager.h" 29 #include "ash/shelf/shelf_widget.h" 30 #include "ash/shell.h" 31 #include "ash/wm/coordinate_conversion.h" 32 #include "base/auto_reset.h" 33 #include "base/memory/scoped_ptr.h" 34 #include "base/metrics/histogram.h" 35 #include "grit/ash_resources.h" 36 #include "grit/ash_strings.h" 37 #include "ui/aura/client/screen_position_client.h" 38 #include "ui/aura/root_window.h" 39 #include "ui/aura/window.h" 40 #include "ui/base/accessibility/accessible_view_state.h" 41 #include "ui/base/l10n/l10n_util.h" 42 #include "ui/base/models/simple_menu_model.h" 43 #include "ui/base/resource/resource_bundle.h" 44 #include "ui/compositor/layer.h" 45 #include "ui/compositor/layer_animator.h" 46 #include "ui/compositor/scoped_animation_duration_scale_mode.h" 47 #include "ui/gfx/canvas.h" 48 #include "ui/gfx/point.h" 49 #include "ui/views/animation/bounds_animator.h" 50 #include "ui/views/border.h" 51 #include "ui/views/controls/button/image_button.h" 52 #include "ui/views/controls/menu/menu_model_adapter.h" 53 #include "ui/views/controls/menu/menu_runner.h" 54 #include "ui/views/focus/focus_search.h" 55 #include "ui/views/view_model.h" 56 #include "ui/views/view_model_utils.h" 57 #include "ui/views/widget/widget.h" 58 59 using gfx::Animation; 60 using views::View; 61 62 namespace ash { 63 namespace internal { 64 65 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM = 0; 66 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT = 1; 67 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT = 2; 68 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT = 3; 69 70 // Default amount content is inset on the left edge. 71 const int kDefaultLeadingInset = 8; 72 73 // Minimum distance before drag starts. 74 const int kMinimumDragDistance = 8; 75 76 // Size between the buttons. 77 const int kButtonSpacing = 4; 78 const int kAlternateButtonSpacing = 10; 79 80 // Size allocated to for each button. 81 const int kButtonSize = 44; 82 83 // Additional spacing for the left and right side of icons. 84 const int kHorizontalIconSpacing = 2; 85 86 // Inset for items which do not have an icon. 87 const int kHorizontalNoIconInsetSpacing = 88 kHorizontalIconSpacing + kDefaultLeadingInset; 89 90 // The proportion of the launcher space reserved for non-panel icons. Panels 91 // may flow into this space but will be put into the overflow bubble if there 92 // is contention for the space. 93 const float kReservedNonPanelIconProportion = 0.67f; 94 95 // This is the command id of the menu item which contains the name of the menu. 96 const int kCommandIdOfMenuName = 0; 97 98 // The background color of the active item in the list. 99 const SkColor kActiveListItemBackgroundColor = SkColorSetRGB(203 , 219, 241); 100 101 // The background color of the active & hovered item in the list. 102 const SkColor kFocusedActiveListItemBackgroundColor = 103 SkColorSetRGB(193, 211, 236); 104 105 // The text color of the caption item in a list. 106 const SkColor kCaptionItemForegroundColor = SK_ColorBLACK; 107 108 // The maximum allowable length of a menu line of an application menu in pixels. 109 const int kMaximumAppMenuItemLength = 350; 110 111 // The distance of the cursor from the outer rim of the shelf before it 112 // separates. 113 const int kRipOffDistance = 48; 114 115 // The rip off drag and drop proxy image should get scaled by this factor. 116 const float kDragAndDropProxyScale = 1.5f; 117 118 // The opacity represents that this partially disappeared item will get removed. 119 const float kDraggedImageOpacity = 0.5f; 120 121 namespace { 122 123 // The MenuModelAdapter gets slightly changed to adapt the menu appearance to 124 // our requirements. 125 class ShelfMenuModelAdapter : public views::MenuModelAdapter { 126 public: 127 explicit ShelfMenuModelAdapter(ShelfMenuModel* menu_model); 128 129 // views::MenuModelAdapter: 130 virtual const gfx::Font* GetLabelFont(int command_id) const OVERRIDE; 131 virtual bool IsCommandEnabled(int id) const OVERRIDE; 132 virtual void GetHorizontalIconMargins(int id, 133 int icon_size, 134 int* left_margin, 135 int* right_margin) const OVERRIDE; 136 virtual bool GetForegroundColor(int command_id, 137 bool is_hovered, 138 SkColor* override_color) const OVERRIDE; 139 virtual bool GetBackgroundColor(int command_id, 140 bool is_hovered, 141 SkColor* override_color) const OVERRIDE; 142 virtual int GetMaxWidthForMenu(views::MenuItemView* menu) OVERRIDE; 143 virtual bool ShouldReserveSpaceForSubmenuIndicator() const OVERRIDE; 144 145 private: 146 ShelfMenuModel* menu_model_; 147 148 DISALLOW_COPY_AND_ASSIGN(ShelfMenuModelAdapter); 149 }; 150 151 ShelfMenuModelAdapter::ShelfMenuModelAdapter(ShelfMenuModel* menu_model) 152 : MenuModelAdapter(menu_model), 153 menu_model_(menu_model) { 154 } 155 156 const gfx::Font* ShelfMenuModelAdapter::GetLabelFont(int command_id) const { 157 if (command_id != kCommandIdOfMenuName) 158 return MenuModelAdapter::GetLabelFont(command_id); 159 160 ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance(); 161 return &rb.GetFont(ui::ResourceBundle::BoldFont); 162 } 163 164 bool ShelfMenuModelAdapter::IsCommandEnabled(int id) const { 165 return id != kCommandIdOfMenuName; 166 } 167 168 bool ShelfMenuModelAdapter::GetForegroundColor(int command_id, 169 bool is_hovered, 170 SkColor* override_color) const { 171 if (command_id != kCommandIdOfMenuName) 172 return false; 173 174 *override_color = kCaptionItemForegroundColor; 175 return true; 176 } 177 178 bool ShelfMenuModelAdapter::GetBackgroundColor(int command_id, 179 bool is_hovered, 180 SkColor* override_color) const { 181 if (!menu_model_->IsCommandActive(command_id)) 182 return false; 183 184 *override_color = is_hovered ? kFocusedActiveListItemBackgroundColor : 185 kActiveListItemBackgroundColor; 186 return true; 187 } 188 189 void ShelfMenuModelAdapter::GetHorizontalIconMargins(int command_id, 190 int icon_size, 191 int* left_margin, 192 int* right_margin) const { 193 *left_margin = kHorizontalIconSpacing; 194 *right_margin = (command_id != kCommandIdOfMenuName) ? 195 kHorizontalIconSpacing : -(icon_size + kHorizontalNoIconInsetSpacing); 196 } 197 198 int ShelfMenuModelAdapter::GetMaxWidthForMenu(views::MenuItemView* menu) { 199 return kMaximumAppMenuItemLength; 200 } 201 202 bool ShelfMenuModelAdapter::ShouldReserveSpaceForSubmenuIndicator() const { 203 return false; 204 } 205 206 // Custom FocusSearch used to navigate the launcher in the order items are in 207 // the ViewModel. 208 class LauncherFocusSearch : public views::FocusSearch { 209 public: 210 explicit LauncherFocusSearch(views::ViewModel* view_model) 211 : FocusSearch(NULL, true, true), 212 view_model_(view_model) {} 213 virtual ~LauncherFocusSearch() {} 214 215 // views::FocusSearch overrides: 216 virtual View* FindNextFocusableView( 217 View* starting_view, 218 bool reverse, 219 Direction direction, 220 bool check_starting_view, 221 views::FocusTraversable** focus_traversable, 222 View** focus_traversable_view) OVERRIDE { 223 int index = view_model_->GetIndexOfView(starting_view); 224 if (index == -1) 225 return view_model_->view_at(0); 226 227 if (reverse) { 228 --index; 229 if (index < 0) 230 index = view_model_->view_size() - 1; 231 } else { 232 ++index; 233 if (index >= view_model_->view_size()) 234 index = 0; 235 } 236 return view_model_->view_at(index); 237 } 238 239 private: 240 views::ViewModel* view_model_; 241 242 DISALLOW_COPY_AND_ASSIGN(LauncherFocusSearch); 243 }; 244 245 // AnimationDelegate used when inserting a new item. This steadily increases the 246 // opacity of the layer as the animation progress. 247 class FadeInAnimationDelegate 248 : public views::BoundsAnimator::OwnedAnimationDelegate { 249 public: 250 explicit FadeInAnimationDelegate(views::View* view) : view_(view) {} 251 virtual ~FadeInAnimationDelegate() {} 252 253 // AnimationDelegate overrides: 254 virtual void AnimationProgressed(const Animation* animation) OVERRIDE { 255 view_->layer()->SetOpacity(animation->GetCurrentValue()); 256 view_->layer()->ScheduleDraw(); 257 } 258 virtual void AnimationEnded(const Animation* animation) OVERRIDE { 259 view_->layer()->SetOpacity(1.0f); 260 view_->layer()->ScheduleDraw(); 261 } 262 virtual void AnimationCanceled(const Animation* animation) OVERRIDE { 263 view_->layer()->SetOpacity(1.0f); 264 view_->layer()->ScheduleDraw(); 265 } 266 267 private: 268 views::View* view_; 269 270 DISALLOW_COPY_AND_ASSIGN(FadeInAnimationDelegate); 271 }; 272 273 void ReflectItemStatus(const ash::LauncherItem& item, ShelfButton* button) { 274 switch (item.status) { 275 case STATUS_CLOSED: 276 button->ClearState(ShelfButton::STATE_ACTIVE); 277 button->ClearState(ShelfButton::STATE_RUNNING); 278 button->ClearState(ShelfButton::STATE_ATTENTION); 279 break; 280 case STATUS_RUNNING: 281 button->ClearState(ShelfButton::STATE_ACTIVE); 282 button->AddState(ShelfButton::STATE_RUNNING); 283 button->ClearState(ShelfButton::STATE_ATTENTION); 284 break; 285 case STATUS_ACTIVE: 286 button->AddState(ShelfButton::STATE_ACTIVE); 287 button->ClearState(ShelfButton::STATE_RUNNING); 288 button->ClearState(ShelfButton::STATE_ATTENTION); 289 break; 290 case STATUS_ATTENTION: 291 button->ClearState(ShelfButton::STATE_ACTIVE); 292 button->ClearState(ShelfButton::STATE_RUNNING); 293 button->AddState(ShelfButton::STATE_ATTENTION); 294 break; 295 } 296 } 297 298 } // namespace 299 300 // AnimationDelegate used when deleting an item. This steadily decreased the 301 // opacity of the layer as the animation progress. 302 class ShelfView::FadeOutAnimationDelegate 303 : public views::BoundsAnimator::OwnedAnimationDelegate { 304 public: 305 FadeOutAnimationDelegate(ShelfView* host, views::View* view) 306 : shelf_view_(host), 307 view_(view) {} 308 virtual ~FadeOutAnimationDelegate() {} 309 310 // AnimationDelegate overrides: 311 virtual void AnimationProgressed(const Animation* animation) OVERRIDE { 312 view_->layer()->SetOpacity(1 - animation->GetCurrentValue()); 313 view_->layer()->ScheduleDraw(); 314 } 315 virtual void AnimationEnded(const Animation* animation) OVERRIDE { 316 shelf_view_->OnFadeOutAnimationEnded(); 317 } 318 virtual void AnimationCanceled(const Animation* animation) OVERRIDE { 319 } 320 321 private: 322 ShelfView* shelf_view_; 323 scoped_ptr<views::View> view_; 324 325 DISALLOW_COPY_AND_ASSIGN(FadeOutAnimationDelegate); 326 }; 327 328 // AnimationDelegate used to trigger fading an element in. When an item is 329 // inserted this delegate is attached to the animation that expands the size of 330 // the item. When done it kicks off another animation to fade the item in. 331 class ShelfView::StartFadeAnimationDelegate 332 : public views::BoundsAnimator::OwnedAnimationDelegate { 333 public: 334 StartFadeAnimationDelegate(ShelfView* host, 335 views::View* view) 336 : shelf_view_(host), 337 view_(view) {} 338 virtual ~StartFadeAnimationDelegate() {} 339 340 // AnimationDelegate overrides: 341 virtual void AnimationEnded(const Animation* animation) OVERRIDE { 342 shelf_view_->FadeIn(view_); 343 } 344 virtual void AnimationCanceled(const Animation* animation) OVERRIDE { 345 view_->layer()->SetOpacity(1.0f); 346 } 347 348 private: 349 ShelfView* shelf_view_; 350 views::View* view_; 351 352 DISALLOW_COPY_AND_ASSIGN(StartFadeAnimationDelegate); 353 }; 354 355 ShelfView::ShelfView(ShelfModel* model, 356 ShelfDelegate* delegate, 357 ShelfLayoutManager* manager) 358 : model_(model), 359 delegate_(delegate), 360 view_model_(new views::ViewModel), 361 first_visible_index_(0), 362 last_visible_index_(-1), 363 overflow_button_(NULL), 364 owner_overflow_bubble_(NULL), 365 drag_pointer_(NONE), 366 drag_view_(NULL), 367 drag_offset_(0), 368 start_drag_index_(-1), 369 context_menu_id_(0), 370 leading_inset_(kDefaultLeadingInset), 371 cancelling_drag_model_changed_(false), 372 last_hidden_index_(0), 373 closing_event_time_(base::TimeDelta()), 374 got_deleted_(NULL), 375 drag_and_drop_item_pinned_(false), 376 drag_and_drop_launcher_id_(0), 377 dragged_off_shelf_(false), 378 snap_back_from_rip_off_view_(NULL), 379 item_manager_(Shell::GetInstance()->shelf_item_delegate_manager()), 380 layout_manager_(manager), 381 overflow_mode_(false), 382 main_shelf_(NULL), 383 dragged_off_from_overflow_to_shelf_(false) { 384 DCHECK(model_); 385 bounds_animator_.reset(new views::BoundsAnimator(this)); 386 bounds_animator_->AddObserver(this); 387 set_context_menu_controller(this); 388 focus_search_.reset(new LauncherFocusSearch(view_model_.get())); 389 tooltip_.reset(new ShelfTooltipManager(manager, this)); 390 } 391 392 ShelfView::~ShelfView() { 393 bounds_animator_->RemoveObserver(this); 394 model_->RemoveObserver(this); 395 // If we are inside the MenuRunner, we need to know if we were getting 396 // deleted while it was running. 397 if (got_deleted_) 398 *got_deleted_ = true; 399 } 400 401 void ShelfView::Init() { 402 model_->AddObserver(this); 403 404 const LauncherItems& items(model_->items()); 405 for (LauncherItems::const_iterator i = items.begin(); i != items.end(); ++i) { 406 views::View* child = CreateViewForItem(*i); 407 child->SetPaintToLayer(true); 408 view_model_->Add(child, static_cast<int>(i - items.begin())); 409 AddChildView(child); 410 } 411 ShelfStatusChanged(); 412 overflow_button_ = new OverflowButton(this); 413 overflow_button_->set_context_menu_controller(this); 414 ConfigureChildView(overflow_button_); 415 AddChildView(overflow_button_); 416 UpdateFirstButtonPadding(); 417 418 // We'll layout when our bounds change. 419 } 420 421 void ShelfView::OnShelfAlignmentChanged() { 422 UpdateFirstButtonPadding(); 423 overflow_button_->OnShelfAlignmentChanged(); 424 LayoutToIdealBounds(); 425 for (int i=0; i < view_model_->view_size(); ++i) { 426 // TODO: remove when AppIcon is a Shelf Button. 427 if (TYPE_APP_LIST == model_->items()[i].type && 428 !ash::switches::UseAlternateShelfLayout()) { 429 static_cast<AppListButton*>(view_model_->view_at(i))->SetImageAlignment( 430 layout_manager_->SelectValueForShelfAlignment( 431 views::ImageButton::ALIGN_CENTER, 432 views::ImageButton::ALIGN_LEFT, 433 views::ImageButton::ALIGN_RIGHT, 434 views::ImageButton::ALIGN_CENTER), 435 layout_manager_->SelectValueForShelfAlignment( 436 views::ImageButton::ALIGN_TOP, 437 views::ImageButton::ALIGN_MIDDLE, 438 views::ImageButton::ALIGN_MIDDLE, 439 views::ImageButton::ALIGN_BOTTOM)); 440 } 441 if (i >= first_visible_index_ && i <= last_visible_index_) 442 view_model_->view_at(i)->Layout(); 443 } 444 tooltip_->Close(); 445 if (overflow_bubble_) 446 overflow_bubble_->Hide(); 447 } 448 449 void ShelfView::SchedulePaintForAllButtons() { 450 for (int i = 0; i < view_model_->view_size(); ++i) { 451 if (i >= first_visible_index_ && i <= last_visible_index_) 452 view_model_->view_at(i)->SchedulePaint(); 453 } 454 if (overflow_button_ && overflow_button_->visible()) 455 overflow_button_->SchedulePaint(); 456 } 457 458 gfx::Rect ShelfView::GetIdealBoundsOfItemIcon(LauncherID id) { 459 int index = model_->ItemIndexByID(id); 460 if (index == -1 || (index > last_visible_index_ && 461 index < model_->FirstPanelIndex())) 462 return gfx::Rect(); 463 const gfx::Rect& ideal_bounds(view_model_->ideal_bounds(index)); 464 DCHECK_NE(TYPE_APP_LIST, model_->items()[index].type); 465 ShelfButton* button = static_cast<ShelfButton*>(view_model_->view_at(index)); 466 gfx::Rect icon_bounds = button->GetIconBounds(); 467 return gfx::Rect(GetMirroredXWithWidthInView( 468 ideal_bounds.x() + icon_bounds.x(), icon_bounds.width()), 469 ideal_bounds.y() + icon_bounds.y(), 470 icon_bounds.width(), 471 icon_bounds.height()); 472 } 473 474 void ShelfView::UpdatePanelIconPosition(LauncherID id, 475 const gfx::Point& midpoint) { 476 int current_index = model_->ItemIndexByID(id); 477 int first_panel_index = model_->FirstPanelIndex(); 478 if (current_index < first_panel_index) 479 return; 480 481 gfx::Point midpoint_in_view(GetMirroredXInView(midpoint.x()), 482 midpoint.y()); 483 int target_index = current_index; 484 while (target_index > first_panel_index && 485 layout_manager_->PrimaryAxisValue( 486 view_model_->ideal_bounds(target_index).x(), 487 view_model_->ideal_bounds(target_index).y()) > 488 layout_manager_->PrimaryAxisValue(midpoint_in_view.x(), 489 midpoint_in_view.y())) { 490 --target_index; 491 } 492 while (target_index < view_model_->view_size() - 1 && 493 layout_manager_->PrimaryAxisValue( 494 view_model_->ideal_bounds(target_index).right(), 495 view_model_->ideal_bounds(target_index).bottom()) < 496 layout_manager_->PrimaryAxisValue(midpoint_in_view.x(), 497 midpoint_in_view.y())) { 498 ++target_index; 499 } 500 if (current_index != target_index) 501 model_->Move(current_index, target_index); 502 } 503 504 bool ShelfView::IsShowingMenu() const { 505 return (launcher_menu_runner_.get() && 506 launcher_menu_runner_->IsRunning()); 507 } 508 509 bool ShelfView::IsShowingOverflowBubble() const { 510 return overflow_bubble_.get() && overflow_bubble_->IsShowing(); 511 } 512 513 views::View* ShelfView::GetAppListButtonView() const { 514 for (int i = 0; i < model_->item_count(); ++i) { 515 if (model_->items()[i].type == TYPE_APP_LIST) 516 return view_model_->view_at(i); 517 } 518 519 NOTREACHED() << "Applist button not found"; 520 return NULL; 521 } 522 523 //////////////////////////////////////////////////////////////////////////////// 524 // ShelfView, FocusTraversable implementation: 525 526 views::FocusSearch* ShelfView::GetFocusSearch() { 527 return focus_search_.get(); 528 } 529 530 views::FocusTraversable* ShelfView::GetFocusTraversableParent() { 531 return parent()->GetFocusTraversable(); 532 } 533 534 View* ShelfView::GetFocusTraversableParentView() { 535 return this; 536 } 537 538 void ShelfView::CreateDragIconProxy( 539 const gfx::Point& location_in_screen_coordinates, 540 const gfx::ImageSkia& icon, 541 views::View* replaced_view, 542 const gfx::Vector2d& cursor_offset_from_center, 543 float scale_factor) { 544 drag_replaced_view_ = replaced_view; 545 drag_image_.reset(new ash::internal::DragImageView( 546 drag_replaced_view_->GetWidget()->GetNativeWindow()->GetRootWindow(), 547 ui::DragDropTypes::DRAG_EVENT_SOURCE_MOUSE)); 548 drag_image_->SetImage(icon); 549 gfx::Size size = drag_image_->GetPreferredSize(); 550 size.set_width(size.width() * scale_factor); 551 size.set_height(size.height() * scale_factor); 552 drag_image_offset_ = gfx::Vector2d(size.width() / 2, size.height() / 2) + 553 cursor_offset_from_center; 554 gfx::Rect drag_image_bounds( 555 location_in_screen_coordinates - drag_image_offset_, 556 size); 557 drag_image_->SetBoundsInScreen(drag_image_bounds); 558 drag_image_->SetWidgetVisible(true); 559 } 560 561 void ShelfView::UpdateDragIconProxy( 562 const gfx::Point& location_in_screen_coordinates) { 563 drag_image_->SetScreenPosition( 564 location_in_screen_coordinates - drag_image_offset_); 565 } 566 567 void ShelfView::DestroyDragIconProxy() { 568 drag_image_.reset(); 569 drag_image_offset_ = gfx::Vector2d(0, 0); 570 } 571 572 bool ShelfView::StartDrag(const std::string& app_id, 573 const gfx::Point& location_in_screen_coordinates) { 574 // Bail if an operation is already going on - or the cursor is not inside. 575 // This could happen if mouse / touch operations overlap. 576 if (drag_and_drop_launcher_id_ || 577 !GetBoundsInScreen().Contains(location_in_screen_coordinates)) 578 return false; 579 580 // If the AppsGridView (which was dispatching this event) was opened by our 581 // button, ShelfView dragging operations are locked and we have to unlock. 582 CancelDrag(-1); 583 drag_and_drop_item_pinned_ = false; 584 drag_and_drop_app_id_ = app_id; 585 drag_and_drop_launcher_id_ = 586 delegate_->GetLauncherIDForAppID(drag_and_drop_app_id_); 587 // Check if the application is known and pinned - if not, we have to pin it so 588 // that we can re-arrange the launcher order accordingly. Note that items have 589 // to be pinned to give them the same (order) possibilities as a shortcut. 590 // When an item is dragged from overflow to shelf, IsShowingOverflowBubble() 591 // returns true. At this time, we don't need to pin the item. 592 if (!IsShowingOverflowBubble() && 593 (!drag_and_drop_launcher_id_ || 594 !delegate_->IsAppPinned(app_id))) { 595 delegate_->PinAppWithID(app_id); 596 drag_and_drop_launcher_id_ = 597 delegate_->GetLauncherIDForAppID(drag_and_drop_app_id_); 598 if (!drag_and_drop_launcher_id_) 599 return false; 600 drag_and_drop_item_pinned_ = true; 601 } 602 views::View* drag_and_drop_view = view_model_->view_at( 603 model_->ItemIndexByID(drag_and_drop_launcher_id_)); 604 DCHECK(drag_and_drop_view); 605 606 // Since there is already an icon presented by the caller, we hide this item 607 // for now. That has to be done by reducing the size since the visibility will 608 // change once a regrouping animation is performed. 609 pre_drag_and_drop_size_ = drag_and_drop_view->size(); 610 drag_and_drop_view->SetSize(gfx::Size()); 611 612 // First we have to center the mouse cursor over the item. 613 gfx::Point pt = drag_and_drop_view->GetBoundsInScreen().CenterPoint(); 614 views::View::ConvertPointFromScreen(drag_and_drop_view, &pt); 615 gfx::Point point_in_root = location_in_screen_coordinates; 616 ash::wm::ConvertPointFromScreen( 617 ash::wm::GetRootWindowAt(location_in_screen_coordinates), 618 &point_in_root); 619 ui::MouseEvent event(ui::ET_MOUSE_PRESSED, pt, point_in_root, 0); 620 PointerPressedOnButton(drag_and_drop_view, 621 ShelfButtonHost::DRAG_AND_DROP, 622 event); 623 624 // Drag the item where it really belongs. 625 Drag(location_in_screen_coordinates); 626 return true; 627 } 628 629 bool ShelfView::Drag(const gfx::Point& location_in_screen_coordinates) { 630 if (!drag_and_drop_launcher_id_ || 631 !GetBoundsInScreen().Contains(location_in_screen_coordinates)) 632 return false; 633 634 gfx::Point pt = location_in_screen_coordinates; 635 views::View* drag_and_drop_view = view_model_->view_at( 636 model_->ItemIndexByID(drag_and_drop_launcher_id_)); 637 ConvertPointFromScreen(drag_and_drop_view, &pt); 638 gfx::Point point_in_root = location_in_screen_coordinates; 639 ash::wm::ConvertPointFromScreen( 640 ash::wm::GetRootWindowAt(location_in_screen_coordinates), 641 &point_in_root); 642 ui::MouseEvent event(ui::ET_MOUSE_DRAGGED, pt, point_in_root, 0); 643 PointerDraggedOnButton(drag_and_drop_view, 644 ShelfButtonHost::DRAG_AND_DROP, 645 event); 646 return true; 647 } 648 649 void ShelfView::EndDrag(bool cancel) { 650 if (!drag_and_drop_launcher_id_) 651 return; 652 653 views::View* drag_and_drop_view = view_model_->view_at( 654 model_->ItemIndexByID(drag_and_drop_launcher_id_)); 655 PointerReleasedOnButton( 656 drag_and_drop_view, ShelfButtonHost::DRAG_AND_DROP, cancel); 657 658 // Either destroy the temporarily created item - or - make the item visible. 659 if (drag_and_drop_item_pinned_ && cancel) 660 delegate_->UnpinAppWithID(drag_and_drop_app_id_); 661 else if (drag_and_drop_view) { 662 if (cancel) { 663 // When a hosted drag gets canceled, the item can remain in the same slot 664 // and it might have moved within the bounds. In that case the item need 665 // to animate back to its correct location. 666 AnimateToIdealBounds(); 667 } else { 668 drag_and_drop_view->SetSize(pre_drag_and_drop_size_); 669 } 670 } 671 672 drag_and_drop_launcher_id_ = 0; 673 } 674 675 void ShelfView::LayoutToIdealBounds() { 676 if (bounds_animator_->IsAnimating()) { 677 AnimateToIdealBounds(); 678 return; 679 } 680 681 IdealBounds ideal_bounds; 682 CalculateIdealBounds(&ideal_bounds); 683 views::ViewModelUtils::SetViewBoundsToIdealBounds(*view_model_); 684 overflow_button_->SetBoundsRect(ideal_bounds.overflow_bounds); 685 } 686 687 void ShelfView::UpdateAllButtonsVisibilityInOverflowMode() { 688 // The overflow button is not shown in overflow mode. 689 overflow_button_->SetVisible(false); 690 int last_button_index = model_->FirstPanelIndex() - 1; 691 DCHECK_LT(last_visible_index_, view_model_->view_size()); 692 for (int i = 0; i < view_model_->view_size(); ++i) { 693 bool visible = i >= first_visible_index_ && 694 i <= last_visible_index_; 695 if (!ash::switches::UseAlternateShelfLayout()) 696 visible &= i != last_button_index; 697 698 // To track the dragging of |drag_view_| continuously, its visibility 699 // should be always true regardless of its position. 700 if (dragged_off_from_overflow_to_shelf_ && 701 view_model_->view_at(i) == drag_view_) 702 view_model_->view_at(i)->SetVisible(true); 703 else 704 view_model_->view_at(i)->SetVisible(visible); 705 } 706 } 707 708 void ShelfView::CalculateIdealBounds(IdealBounds* bounds) { 709 int available_size = layout_manager_->PrimaryAxisValue(width(), height()); 710 DCHECK(model_->item_count() == view_model_->view_size()); 711 if (!available_size) 712 return; 713 714 int first_panel_index = model_->FirstPanelIndex(); 715 int last_button_index = first_panel_index - 1; 716 717 // Initial x,y values account both leading_inset in primary 718 // coordinate and secondary coordinate based on the dynamic edge of the 719 // launcher (eg top edge on bottom-aligned launcher). 720 int inset = ash::switches::UseAlternateShelfLayout() ? 0 : leading_inset_; 721 int x = layout_manager_->SelectValueForShelfAlignment(inset, 0, 0, inset); 722 int y = layout_manager_->SelectValueForShelfAlignment(0, inset, inset, 0); 723 724 int button_size = GetButtonSize(); 725 int button_spacing = GetButtonSpacing(); 726 727 int w = layout_manager_->PrimaryAxisValue(button_size, width()); 728 int h = layout_manager_->PrimaryAxisValue(height(), button_size); 729 for (int i = 0; i < view_model_->view_size(); ++i) { 730 if (i < first_visible_index_) { 731 view_model_->set_ideal_bounds(i, gfx::Rect(x, y, 0, 0)); 732 continue; 733 } 734 735 view_model_->set_ideal_bounds(i, gfx::Rect(x, y, w, h)); 736 if (i != last_button_index) { 737 x = layout_manager_->PrimaryAxisValue(x + w + button_spacing, x); 738 y = layout_manager_->PrimaryAxisValue(y, y + h + button_spacing); 739 } 740 } 741 742 if (is_overflow_mode()) { 743 UpdateAllButtonsVisibilityInOverflowMode(); 744 return; 745 } 746 747 // To address Fitt's law, we make the first launcher button include the 748 // leading inset (if there is one). 749 if (!ash::switches::UseAlternateShelfLayout()) { 750 if (view_model_->view_size() > 0) { 751 view_model_->set_ideal_bounds(0, gfx::Rect(gfx::Size( 752 layout_manager_->PrimaryAxisValue(inset + w, w), 753 layout_manager_->PrimaryAxisValue(h, inset + h)))); 754 } 755 } 756 757 // Right aligned icons. 758 int end_position = available_size - button_spacing; 759 x = layout_manager_->PrimaryAxisValue(end_position, 0); 760 y = layout_manager_->PrimaryAxisValue(0, end_position); 761 for (int i = view_model_->view_size() - 1; 762 i >= first_panel_index; --i) { 763 x = layout_manager_->PrimaryAxisValue(x - w - button_spacing, x); 764 y = layout_manager_->PrimaryAxisValue(y, y - h - button_spacing); 765 view_model_->set_ideal_bounds(i, gfx::Rect(x, y, w, h)); 766 end_position = layout_manager_->PrimaryAxisValue(x, y); 767 } 768 769 // Icons on the left / top are guaranteed up to kLeftIconProportion of 770 // the available space. 771 int last_icon_position = layout_manager_->PrimaryAxisValue( 772 view_model_->ideal_bounds(last_button_index).right(), 773 view_model_->ideal_bounds(last_button_index).bottom()) 774 + button_size + inset; 775 if (!ash::switches::UseAlternateShelfLayout()) 776 last_icon_position += button_size; 777 int reserved_icon_space = available_size * kReservedNonPanelIconProportion; 778 if (last_icon_position < reserved_icon_space) 779 end_position = last_icon_position; 780 else 781 end_position = std::max(end_position, reserved_icon_space); 782 783 bounds->overflow_bounds.set_size( 784 gfx::Size(layout_manager_->PrimaryAxisValue(w, width()), 785 layout_manager_->PrimaryAxisValue(height(), h))); 786 787 if (ash::switches::UseAlternateShelfLayout()) { 788 last_visible_index_ = DetermineLastVisibleIndex( 789 end_position - button_size); 790 } else { 791 last_visible_index_ = DetermineLastVisibleIndex( 792 end_position - inset - 2 * button_size); 793 } 794 last_hidden_index_ = DetermineFirstVisiblePanelIndex(end_position) - 1; 795 bool show_overflow = 796 ((ash::switches::UseAlternateShelfLayout() ? 0 : 1) + 797 last_visible_index_ < last_button_index || 798 last_hidden_index_ >= first_panel_index); 799 800 // Create Space for the overflow button 801 if (show_overflow && ash::switches::UseAlternateShelfLayout() && 802 last_visible_index_ > 0 && last_visible_index_ < last_button_index) 803 --last_visible_index_; 804 for (int i = 0; i < view_model_->view_size(); ++i) { 805 bool visible = i <= last_visible_index_ || i > last_hidden_index_; 806 // Always show the app list. 807 if (!ash::switches::UseAlternateShelfLayout()) 808 visible |= (i == last_button_index); 809 // To receive drag event continously from |drag_view_| during the dragging 810 // off from the shelf, don't make |drag_view_| invisible. It will be 811 // eventually invisible and removed from the |view_model_| by 812 // FinalizeRipOffDrag(). 813 if (dragged_off_shelf_ && view_model_->view_at(i) == drag_view_) 814 continue; 815 view_model_->view_at(i)->SetVisible(visible); 816 } 817 818 overflow_button_->SetVisible(show_overflow); 819 if (show_overflow) { 820 DCHECK_NE(0, view_model_->view_size()); 821 if (last_visible_index_ == -1) { 822 x = layout_manager_->SelectValueForShelfAlignment(inset, 0, 0, inset); 823 y = layout_manager_->SelectValueForShelfAlignment(0, inset, inset, 0); 824 } else if (last_visible_index_ == last_button_index 825 && !ash::switches::UseAlternateShelfLayout()) { 826 x = view_model_->ideal_bounds(last_visible_index_).x(); 827 y = view_model_->ideal_bounds(last_visible_index_).y(); 828 } else { 829 x = layout_manager_->PrimaryAxisValue( 830 view_model_->ideal_bounds(last_visible_index_).right(), 831 view_model_->ideal_bounds(last_visible_index_).x()); 832 y = layout_manager_->PrimaryAxisValue( 833 view_model_->ideal_bounds(last_visible_index_).y(), 834 view_model_->ideal_bounds(last_visible_index_).bottom()); 835 } 836 // Set all hidden panel icon positions to be on the overflow button. 837 for (int i = first_panel_index; i <= last_hidden_index_; ++i) 838 view_model_->set_ideal_bounds(i, gfx::Rect(x, y, w, h)); 839 840 // Add more space between last visible item and overflow button. 841 // Without this, two buttons look too close compared with other items. 842 if (ash::switches::UseAlternateShelfLayout()) { 843 x = layout_manager_->PrimaryAxisValue(x + button_spacing, x); 844 y = layout_manager_->PrimaryAxisValue(y, y + button_spacing); 845 } 846 847 bounds->overflow_bounds.set_x(x); 848 bounds->overflow_bounds.set_y(y); 849 if (!ash::switches::UseAlternateShelfLayout()) { 850 // Position app list after overflow button. 851 gfx::Rect app_list_bounds = view_model_->ideal_bounds(last_button_index); 852 853 x = layout_manager_->PrimaryAxisValue(x + w + button_spacing, x); 854 y = layout_manager_->PrimaryAxisValue(y, y + h + button_spacing); 855 app_list_bounds.set_x(x); 856 app_list_bounds.set_y(y); 857 view_model_->set_ideal_bounds(last_button_index, app_list_bounds); 858 } 859 if (overflow_bubble_.get() && overflow_bubble_->IsShowing()) 860 UpdateOverflowRange(overflow_bubble_->shelf_view()); 861 } else { 862 if (overflow_bubble_) 863 overflow_bubble_->Hide(); 864 } 865 } 866 867 int ShelfView::DetermineLastVisibleIndex(int max_value) const { 868 int index = model_->FirstPanelIndex() - 1; 869 while (index >= 0 && 870 layout_manager_->PrimaryAxisValue( 871 view_model_->ideal_bounds(index).right(), 872 view_model_->ideal_bounds(index).bottom()) > max_value) { 873 index--; 874 } 875 return index; 876 } 877 878 int ShelfView::DetermineFirstVisiblePanelIndex(int min_value) const { 879 int index = model_->FirstPanelIndex(); 880 while (index < view_model_->view_size() && 881 layout_manager_->PrimaryAxisValue( 882 view_model_->ideal_bounds(index).right(), 883 view_model_->ideal_bounds(index).bottom()) < min_value) { 884 ++index; 885 } 886 return index; 887 } 888 889 void ShelfView::AddIconObserver(ShelfIconObserver* observer) { 890 observers_.AddObserver(observer); 891 } 892 893 void ShelfView::RemoveIconObserver(ShelfIconObserver* observer) { 894 observers_.RemoveObserver(observer); 895 } 896 897 void ShelfView::AnimateToIdealBounds() { 898 IdealBounds ideal_bounds; 899 CalculateIdealBounds(&ideal_bounds); 900 for (int i = 0; i < view_model_->view_size(); ++i) { 901 View* view = view_model_->view_at(i); 902 bounds_animator_->AnimateViewTo(view, view_model_->ideal_bounds(i)); 903 // Now that the item animation starts, we have to make sure that the 904 // padding of the first gets properly transferred to the new first item. 905 if (i && view->border()) 906 view->set_border(NULL); 907 else if (!i && !view->border()) 908 UpdateFirstButtonPadding(); 909 } 910 overflow_button_->SetBoundsRect(ideal_bounds.overflow_bounds); 911 } 912 913 views::View* ShelfView::CreateViewForItem(const LauncherItem& item) { 914 views::View* view = NULL; 915 switch (item.type) { 916 case TYPE_BROWSER_SHORTCUT: 917 case TYPE_APP_SHORTCUT: 918 case TYPE_WINDOWED_APP: 919 case TYPE_PLATFORM_APP: 920 case TYPE_APP_PANEL: { 921 ShelfButton* button = ShelfButton::Create(this, this, layout_manager_); 922 button->SetImage(item.image); 923 ReflectItemStatus(item, button); 924 view = button; 925 break; 926 } 927 928 case TYPE_APP_LIST: { 929 if (ash::switches::UseAlternateShelfLayout()) { 930 view = new AlternateAppListButton(this, 931 this, 932 layout_manager_->shelf_widget()); 933 } else { 934 // TODO(dave): turn this into a ShelfButton too. 935 AppListButton* button = new AppListButton(this, this); 936 button->SetImageAlignment( 937 layout_manager_->SelectValueForShelfAlignment( 938 views::ImageButton::ALIGN_CENTER, 939 views::ImageButton::ALIGN_LEFT, 940 views::ImageButton::ALIGN_RIGHT, 941 views::ImageButton::ALIGN_CENTER), 942 layout_manager_->SelectValueForShelfAlignment( 943 views::ImageButton::ALIGN_TOP, 944 views::ImageButton::ALIGN_MIDDLE, 945 views::ImageButton::ALIGN_MIDDLE, 946 views::ImageButton::ALIGN_BOTTOM)); 947 view = button; 948 } 949 break; 950 } 951 952 default: 953 break; 954 } 955 view->set_context_menu_controller(this); 956 957 DCHECK(view); 958 ConfigureChildView(view); 959 return view; 960 } 961 962 void ShelfView::FadeIn(views::View* view) { 963 view->SetVisible(true); 964 view->layer()->SetOpacity(0); 965 AnimateToIdealBounds(); 966 bounds_animator_->SetAnimationDelegate( 967 view, new FadeInAnimationDelegate(view), true); 968 } 969 970 void ShelfView::PrepareForDrag(Pointer pointer, const ui::LocatedEvent& event) { 971 DCHECK(!dragging()); 972 DCHECK(drag_view_); 973 drag_pointer_ = pointer; 974 start_drag_index_ = view_model_->GetIndexOfView(drag_view_); 975 976 if (start_drag_index_== -1) { 977 CancelDrag(-1); 978 return; 979 } 980 981 // If the item is no longer draggable, bail out. 982 ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate( 983 model_->items()[start_drag_index_].id); 984 if (!item_delegate->IsDraggable()) { 985 CancelDrag(-1); 986 return; 987 } 988 989 // Move the view to the front so that it appears on top of other views. 990 ReorderChildView(drag_view_, -1); 991 bounds_animator_->StopAnimatingView(drag_view_); 992 } 993 994 void ShelfView::ContinueDrag(const ui::LocatedEvent& event) { 995 // Due to a syncing operation the application might have been removed. 996 // Bail if it is gone. 997 int current_index = view_model_->GetIndexOfView(drag_view_); 998 DCHECK_NE(-1, current_index); 999 1000 ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate( 1001 model_->items()[current_index].id); 1002 if (!item_delegate->IsDraggable()) { 1003 CancelDrag(-1); 1004 return; 1005 } 1006 1007 // If this is not a drag and drop host operation and not the app list item, 1008 // check if the item got ripped off the shelf - if it did we are done. 1009 if (!drag_and_drop_launcher_id_ && ash::switches::UseDragOffShelf() && 1010 RemovableByRipOff(current_index) != NOT_REMOVABLE) { 1011 if (HandleRipOffDrag(event)) 1012 return; 1013 // The rip off handler could have changed the location of the item. 1014 current_index = view_model_->GetIndexOfView(drag_view_); 1015 } 1016 1017 // TODO: I don't think this works correctly with RTL. 1018 gfx::Point drag_point(event.location()); 1019 ConvertPointToTarget(drag_view_, this, &drag_point); 1020 1021 // Constrain the location to the range of valid indices for the type. 1022 std::pair<int, int> indices(GetDragRange(current_index)); 1023 int first_drag_index = indices.first; 1024 int last_drag_index = indices.second; 1025 // If the last index isn't valid, we're overflowing. Constrain to the app list 1026 // (which is the last visible item). 1027 if (first_drag_index < model_->FirstPanelIndex() && 1028 last_drag_index > last_visible_index_) 1029 last_drag_index = last_visible_index_; 1030 int x = 0, y = 0; 1031 if (layout_manager_->IsHorizontalAlignment()) { 1032 x = std::max(view_model_->ideal_bounds(indices.first).x(), 1033 drag_point.x() - drag_offset_); 1034 x = std::min(view_model_->ideal_bounds(last_drag_index).right() - 1035 view_model_->ideal_bounds(current_index).width(), 1036 x); 1037 if (drag_view_->x() == x) 1038 return; 1039 drag_view_->SetX(x); 1040 } else { 1041 y = std::max(view_model_->ideal_bounds(indices.first).y(), 1042 drag_point.y() - drag_offset_); 1043 y = std::min(view_model_->ideal_bounds(last_drag_index).bottom() - 1044 view_model_->ideal_bounds(current_index).height(), 1045 y); 1046 if (drag_view_->y() == y) 1047 return; 1048 drag_view_->SetY(y); 1049 } 1050 1051 int target_index = 1052 views::ViewModelUtils::DetermineMoveIndex( 1053 *view_model_, drag_view_, 1054 layout_manager_->IsHorizontalAlignment() ? 1055 views::ViewModelUtils::HORIZONTAL : 1056 views::ViewModelUtils::VERTICAL, 1057 x, y); 1058 target_index = 1059 std::min(indices.second, std::max(target_index, indices.first)); 1060 if (target_index == current_index) 1061 return; 1062 1063 // Change the model, the LauncherItemMoved() callback will handle the 1064 // |view_model_| update. 1065 model_->Move(current_index, target_index); 1066 bounds_animator_->StopAnimatingView(drag_view_); 1067 } 1068 1069 bool ShelfView::HandleRipOffDrag(const ui::LocatedEvent& event) { 1070 int current_index = view_model_->GetIndexOfView(drag_view_); 1071 DCHECK_NE(-1, current_index); 1072 std::string dragged_app_id = 1073 delegate_->GetAppIDForLauncherID(model_->items()[current_index].id); 1074 1075 gfx::Point screen_location = event.root_location(); 1076 ash::wm::ConvertPointToScreen(GetWidget()->GetNativeWindow()->GetRootWindow(), 1077 &screen_location); 1078 1079 // To avoid ugly forwards and backwards flipping we use different constants 1080 // for ripping off / re-inserting the items. 1081 if (dragged_off_shelf_) { 1082 // If the shelf/overflow bubble bounds contains |screen_location| we insert 1083 // the item back into the shelf. 1084 if (GetBoundsForDragInsertInScreen().Contains(screen_location)) { 1085 if (dragged_off_from_overflow_to_shelf_) { 1086 // During the dragging an item from Shelf to Overflow, it can enter here 1087 // directly because both are located very closly. 1088 main_shelf_->EndDrag(true); 1089 // Stops the animation of |drag_view_| and sets its bounds explicitly 1090 // becase ContinueDrag() stops its animation. Without this, unexpected 1091 // bounds will be set. 1092 bounds_animator_->StopAnimatingView(drag_view_); 1093 int drag_view_index = view_model_->GetIndexOfView(drag_view_); 1094 drag_view_->SetBoundsRect(view_model_->ideal_bounds(drag_view_index)); 1095 dragged_off_from_overflow_to_shelf_ = false; 1096 } 1097 // Destroy our proxy view item. 1098 DestroyDragIconProxy(); 1099 // Re-insert the item and return simply false since the caller will handle 1100 // the move as in any normal case. 1101 dragged_off_shelf_ = false; 1102 drag_view_->layer()->SetOpacity(1.0f); 1103 // The size of Overflow bubble should be updated immediately when an item 1104 // is re-inserted. 1105 if (is_overflow_mode()) 1106 PreferredSizeChanged(); 1107 return false; 1108 } else if (is_overflow_mode() && 1109 main_shelf_->GetBoundsForDragInsertInScreen().Contains( 1110 screen_location)) { 1111 if (!dragged_off_from_overflow_to_shelf_) { 1112 dragged_off_from_overflow_to_shelf_ = true; 1113 drag_image_->SetOpacity(1.0f); 1114 main_shelf_->StartDrag(dragged_app_id, screen_location); 1115 } else { 1116 main_shelf_->Drag(screen_location); 1117 } 1118 } else if (dragged_off_from_overflow_to_shelf_) { 1119 // Makes the |drag_image_| partially disappear again. 1120 dragged_off_from_overflow_to_shelf_ = false; 1121 drag_image_->SetOpacity(kDraggedImageOpacity); 1122 main_shelf_->EndDrag(true); 1123 bounds_animator_->StopAnimatingView(drag_view_); 1124 int drag_view_index = view_model_->GetIndexOfView(drag_view_); 1125 drag_view_->SetBoundsRect(view_model_->ideal_bounds(drag_view_index)); 1126 } 1127 // Move our proxy view item. 1128 UpdateDragIconProxy(screen_location); 1129 return true; 1130 } 1131 // Check if we are too far away from the shelf to enter the ripped off state. 1132 // Determine the distance to the shelf. 1133 int delta = CalculateShelfDistance(screen_location); 1134 if (delta > kRipOffDistance) { 1135 // Create a proxy view item which can be moved anywhere. 1136 ShelfButton* button = static_cast<ShelfButton*>(drag_view_); 1137 CreateDragIconProxy(event.root_location(), 1138 button->GetImage(), 1139 drag_view_, 1140 gfx::Vector2d(0, 0), 1141 kDragAndDropProxyScale); 1142 drag_view_->layer()->SetOpacity(0.0f); 1143 dragged_off_shelf_ = true; 1144 if (RemovableByRipOff(current_index) == REMOVABLE) { 1145 // Move the item to the front of the first panel item and hide it. 1146 // LauncherItemMoved() callback will handle the |view_model_| update and 1147 // call AnimateToIdealBounds(). 1148 if (current_index != model_->FirstPanelIndex() - 1) { 1149 model_->Move(current_index, model_->FirstPanelIndex() - 1); 1150 StartFadeInLastVisibleItem(); 1151 } else if (is_overflow_mode()) { 1152 // Overflow bubble should be shrunk when an item is ripped off. 1153 PreferredSizeChanged(); 1154 } 1155 // Make the item partially disappear to show that it will get removed if 1156 // dropped. 1157 drag_image_->SetOpacity(kDraggedImageOpacity); 1158 } 1159 return true; 1160 } 1161 return false; 1162 } 1163 1164 void ShelfView::FinalizeRipOffDrag(bool cancel) { 1165 if (!dragged_off_shelf_) 1166 return; 1167 // Make sure we do not come in here again. 1168 dragged_off_shelf_ = false; 1169 1170 // Coming here we should always have a |drag_view_|. 1171 DCHECK(drag_view_); 1172 int current_index = view_model_->GetIndexOfView(drag_view_); 1173 // If the view isn't part of the model anymore (|current_index| == -1), a sync 1174 // operation must have removed it. In that case we shouldn't change the model 1175 // and only delete the proxy image. 1176 if (current_index == -1) { 1177 DestroyDragIconProxy(); 1178 return; 1179 } 1180 1181 // Set to true when the animation should snap back to where it was before. 1182 bool snap_back = false; 1183 // Items which cannot be dragged off will be handled as a cancel. 1184 if (!cancel) { 1185 if (dragged_off_from_overflow_to_shelf_) { 1186 dragged_off_from_overflow_to_shelf_ = false; 1187 main_shelf_->EndDrag(false); 1188 drag_view_->layer()->SetOpacity(1.0f); 1189 } else if (RemovableByRipOff(current_index) != REMOVABLE) { 1190 // Make sure we do not try to remove un-removable items like items which 1191 // were not pinned or have to be always there. 1192 cancel = true; 1193 snap_back = true; 1194 } else { 1195 // Make sure the item stays invisible upon removal. 1196 drag_view_->SetVisible(false); 1197 std::string app_id = 1198 delegate_->GetAppIDForLauncherID(model_->items()[current_index].id); 1199 delegate_->UnpinAppWithID(app_id); 1200 } 1201 } 1202 if (cancel || snap_back) { 1203 if (dragged_off_from_overflow_to_shelf_) { 1204 dragged_off_from_overflow_to_shelf_ = false; 1205 // Main shelf handles revert of dragged item. 1206 main_shelf_->EndDrag(true); 1207 drag_view_->layer()->SetOpacity(1.0f); 1208 } else if (!cancelling_drag_model_changed_) { 1209 // Only do something if the change did not come through a model change. 1210 gfx::Rect drag_bounds = drag_image_->GetBoundsInScreen(); 1211 gfx::Point relative_to = GetBoundsInScreen().origin(); 1212 gfx::Rect target( 1213 gfx::PointAtOffsetFromOrigin(drag_bounds.origin()- relative_to), 1214 drag_bounds.size()); 1215 drag_view_->SetBoundsRect(target); 1216 // Hide the status from the active item since we snap it back now. Upon 1217 // animation end the flag gets cleared if |snap_back_from_rip_off_view_| 1218 // is set. 1219 snap_back_from_rip_off_view_ = drag_view_; 1220 ShelfButton* button = static_cast<ShelfButton*>(drag_view_); 1221 button->AddState(ShelfButton::STATE_HIDDEN); 1222 // When a canceling drag model is happening, the view model is diverged 1223 // from the menu model and movements / animations should not be done. 1224 model_->Move(current_index, start_drag_index_); 1225 AnimateToIdealBounds(); 1226 } 1227 drag_view_->layer()->SetOpacity(1.0f); 1228 } 1229 DestroyDragIconProxy(); 1230 } 1231 1232 ShelfView::RemovableState ShelfView::RemovableByRipOff(int index) { 1233 DCHECK(index >= 0 && index < model_->item_count()); 1234 LauncherItemType type = model_->items()[index].type; 1235 if (type == TYPE_APP_LIST || !delegate_->CanPin()) 1236 return NOT_REMOVABLE; 1237 std::string app_id = 1238 delegate_->GetAppIDForLauncherID(model_->items()[index].id); 1239 // Note: Only pinned app shortcuts can be removed! 1240 return (type == TYPE_APP_SHORTCUT && delegate_->IsAppPinned(app_id)) ? 1241 REMOVABLE : DRAGGABLE; 1242 } 1243 1244 bool ShelfView::SameDragType(LauncherItemType typea, 1245 LauncherItemType typeb) const { 1246 switch (typea) { 1247 case TYPE_APP_SHORTCUT: 1248 case TYPE_BROWSER_SHORTCUT: 1249 return (typeb == TYPE_APP_SHORTCUT || typeb == TYPE_BROWSER_SHORTCUT); 1250 case TYPE_APP_LIST: 1251 case TYPE_PLATFORM_APP: 1252 case TYPE_WINDOWED_APP: 1253 case TYPE_APP_PANEL: 1254 return typeb == typea; 1255 case TYPE_UNDEFINED: 1256 NOTREACHED() << "LauncherItemType must be set."; 1257 return false; 1258 } 1259 NOTREACHED(); 1260 return false; 1261 } 1262 1263 std::pair<int, int> ShelfView::GetDragRange(int index) { 1264 int min_index = -1; 1265 int max_index = -1; 1266 LauncherItemType type = model_->items()[index].type; 1267 for (int i = 0; i < model_->item_count(); ++i) { 1268 if (SameDragType(model_->items()[i].type, type)) { 1269 if (min_index == -1) 1270 min_index = i; 1271 max_index = i; 1272 } 1273 } 1274 return std::pair<int, int>(min_index, max_index); 1275 } 1276 1277 void ShelfView::ConfigureChildView(views::View* view) { 1278 view->SetPaintToLayer(true); 1279 view->layer()->SetFillsBoundsOpaquely(false); 1280 } 1281 1282 void ShelfView::ToggleOverflowBubble() { 1283 if (IsShowingOverflowBubble()) { 1284 overflow_bubble_->Hide(); 1285 return; 1286 } 1287 1288 if (!overflow_bubble_) 1289 overflow_bubble_.reset(new OverflowBubble()); 1290 1291 ShelfView* overflow_view = 1292 new ShelfView(model_, delegate_, layout_manager_); 1293 overflow_view->overflow_mode_ = true; 1294 overflow_view->Init(); 1295 overflow_view->set_owner_overflow_bubble(overflow_bubble_.get()); 1296 overflow_view->OnShelfAlignmentChanged(); 1297 overflow_view->main_shelf_ = this; 1298 UpdateOverflowRange(overflow_view); 1299 1300 overflow_bubble_->Show(overflow_button_, overflow_view); 1301 1302 Shell::GetInstance()->UpdateShelfVisibility(); 1303 } 1304 1305 void ShelfView::UpdateFirstButtonPadding() { 1306 if (ash::switches::UseAlternateShelfLayout()) 1307 return; 1308 1309 // Creates an empty border for first launcher button to make included leading 1310 // inset act as the button's padding. This is only needed on button creation 1311 // and when shelf alignment changes. 1312 if (view_model_->view_size() > 0) { 1313 view_model_->view_at(0)->set_border(views::Border::CreateEmptyBorder( 1314 layout_manager_->PrimaryAxisValue(0, leading_inset_), 1315 layout_manager_->PrimaryAxisValue(leading_inset_, 0), 1316 0, 1317 0)); 1318 } 1319 } 1320 1321 void ShelfView::OnFadeOutAnimationEnded() { 1322 AnimateToIdealBounds(); 1323 StartFadeInLastVisibleItem(); 1324 } 1325 1326 void ShelfView::StartFadeInLastVisibleItem() { 1327 // If overflow button is visible and there is a valid new last item, fading 1328 // the new last item in after sliding animation is finished. 1329 if (overflow_button_->visible() && last_visible_index_ >= 0) { 1330 views::View* last_visible_view = view_model_->view_at(last_visible_index_); 1331 last_visible_view->layer()->SetOpacity(0); 1332 bounds_animator_->SetAnimationDelegate( 1333 last_visible_view, 1334 new ShelfView::StartFadeAnimationDelegate(this, last_visible_view), 1335 true); 1336 } 1337 } 1338 1339 void ShelfView::UpdateOverflowRange(ShelfView* overflow_view) { 1340 const int first_overflow_index = last_visible_index_ + 1; 1341 const int last_overflow_index = last_hidden_index_; 1342 DCHECK_LE(first_overflow_index, last_overflow_index); 1343 DCHECK_LT(last_overflow_index, view_model_->view_size()); 1344 1345 overflow_view->first_visible_index_ = first_overflow_index; 1346 overflow_view->last_visible_index_ = last_overflow_index; 1347 } 1348 1349 int ShelfView::GetButtonSize() const { 1350 return ash::switches::UseAlternateShelfLayout() ? 1351 kButtonSize : kLauncherPreferredSize; 1352 } 1353 1354 int ShelfView::GetButtonSpacing() const { 1355 return ash::switches::UseAlternateShelfLayout() ? 1356 kAlternateButtonSpacing : kButtonSpacing; 1357 } 1358 1359 bool ShelfView::ShouldHideTooltip(const gfx::Point& cursor_location) { 1360 gfx::Rect active_bounds; 1361 1362 for (int i = 0; i < child_count(); ++i) { 1363 views::View* child = child_at(i); 1364 if (child == overflow_button_) 1365 continue; 1366 if (!ShouldShowTooltipForView(child)) 1367 continue; 1368 1369 gfx::Rect child_bounds = child->GetMirroredBounds(); 1370 active_bounds.Union(child_bounds); 1371 } 1372 1373 return !active_bounds.Contains(cursor_location); 1374 } 1375 1376 gfx::Rect ShelfView::GetVisibleItemsBoundsInScreen() { 1377 gfx::Size preferred_size = GetPreferredSize(); 1378 gfx::Point origin(GetMirroredXWithWidthInView(0, preferred_size.width()), 0); 1379 ConvertPointToScreen(this, &origin); 1380 return gfx::Rect(origin, preferred_size); 1381 } 1382 1383 gfx::Rect ShelfView::GetBoundsForDragInsertInScreen() { 1384 gfx::Size preferred_size; 1385 if (is_overflow_mode()) { 1386 DCHECK(owner_overflow_bubble_); 1387 gfx::Rect bubble_bounds = 1388 owner_overflow_bubble_->bubble_view()->GetBubbleBounds(); 1389 preferred_size = bubble_bounds.size(); 1390 } else { 1391 const int preferred_shelf_size = layout_manager_->GetPreferredShelfSize(); 1392 1393 const int last_button_index = view_model_->view_size() - 1; 1394 gfx::Rect last_button_bounds = 1395 view_model_->view_at(last_button_index)->bounds(); 1396 if (overflow_button_->visible() && 1397 model_->GetItemIndexForType(TYPE_APP_PANEL) == -1) { 1398 // When overflow button is visible and shelf has no panel items, 1399 // last_button_bounds should be overflow button's bounds. 1400 last_button_bounds = overflow_button_->bounds(); 1401 } 1402 1403 if (layout_manager_->IsHorizontalAlignment()) { 1404 preferred_size = gfx::Size(last_button_bounds.right() + leading_inset_, 1405 preferred_shelf_size); 1406 } else { 1407 preferred_size = gfx::Size(preferred_shelf_size, 1408 last_button_bounds.bottom() + leading_inset_); 1409 } 1410 } 1411 gfx::Point origin(GetMirroredXWithWidthInView(0, preferred_size.width()), 0); 1412 1413 // In overflow mode, we should use OverflowBubbleView as a source for 1414 // converting |origin| to screen coordinates. When a scroll operation is 1415 // occurred in OverflowBubble, the bounds of ShelfView in OverflowBubble can 1416 // be changed. 1417 if (is_overflow_mode()) 1418 ConvertPointToScreen(owner_overflow_bubble_->bubble_view(), &origin); 1419 else 1420 ConvertPointToScreen(this, &origin); 1421 1422 return gfx::Rect(origin, preferred_size); 1423 } 1424 1425 int ShelfView::CancelDrag(int modified_index) { 1426 FinalizeRipOffDrag(true); 1427 if (!drag_view_) 1428 return modified_index; 1429 bool was_dragging = dragging(); 1430 int drag_view_index = view_model_->GetIndexOfView(drag_view_); 1431 drag_pointer_ = NONE; 1432 drag_view_ = NULL; 1433 if (drag_view_index == modified_index) { 1434 // The view that was being dragged is being modified. Don't do anything. 1435 return modified_index; 1436 } 1437 if (!was_dragging) 1438 return modified_index; 1439 1440 // Restore previous position, tracking the position of the modified view. 1441 bool at_end = modified_index == view_model_->view_size(); 1442 views::View* modified_view = 1443 (modified_index >= 0 && !at_end) ? 1444 view_model_->view_at(modified_index) : NULL; 1445 model_->Move(drag_view_index, start_drag_index_); 1446 1447 // If the modified view will be at the end of the list, return the new end of 1448 // the list. 1449 if (at_end) 1450 return view_model_->view_size(); 1451 return modified_view ? view_model_->GetIndexOfView(modified_view) : -1; 1452 } 1453 1454 gfx::Size ShelfView::GetPreferredSize() { 1455 IdealBounds ideal_bounds; 1456 CalculateIdealBounds(&ideal_bounds); 1457 1458 const int preferred_size = layout_manager_->GetPreferredShelfSize(); 1459 1460 int last_button_index = is_overflow_mode() ? 1461 last_visible_index_ : view_model_->view_size() - 1; 1462 1463 // When an item is dragged off from the overflow bubble, it is moved to last 1464 // position and and changed to invisible. Overflow bubble size should be 1465 // shrunk to fit only for visible items. 1466 // If |dragged_off_from_overflow_to_shelf_| is set, there will be no invisible 1467 // items in the shelf. 1468 if (is_overflow_mode() && 1469 dragged_off_shelf_ && 1470 !dragged_off_from_overflow_to_shelf_ && 1471 RemovableByRipOff(view_model_->GetIndexOfView(drag_view_)) == REMOVABLE) 1472 last_button_index--; 1473 1474 const gfx::Rect last_button_bounds = 1475 last_button_index >= first_visible_index_ ? 1476 view_model_->ideal_bounds(last_button_index) : 1477 gfx::Rect(gfx::Size(preferred_size, preferred_size)); 1478 1479 if (layout_manager_->IsHorizontalAlignment()) { 1480 return gfx::Size(last_button_bounds.right() + leading_inset_, 1481 preferred_size); 1482 } 1483 1484 return gfx::Size(preferred_size, 1485 last_button_bounds.bottom() + leading_inset_); 1486 } 1487 1488 void ShelfView::OnBoundsChanged(const gfx::Rect& previous_bounds) { 1489 LayoutToIdealBounds(); 1490 FOR_EACH_OBSERVER(ShelfIconObserver, observers_, 1491 OnShelfIconPositionsChanged()); 1492 1493 if (IsShowingOverflowBubble()) 1494 overflow_bubble_->Hide(); 1495 } 1496 1497 views::FocusTraversable* ShelfView::GetPaneFocusTraversable() { 1498 return this; 1499 } 1500 1501 void ShelfView::GetAccessibleState(ui::AccessibleViewState* state) { 1502 state->role = ui::AccessibilityTypes::ROLE_TOOLBAR; 1503 state->name = l10n_util::GetStringUTF16(IDS_ASH_SHELF_ACCESSIBLE_NAME); 1504 } 1505 1506 void ShelfView::OnGestureEvent(ui::GestureEvent* event) { 1507 if (gesture_handler_.ProcessGestureEvent(*event)) 1508 event->StopPropagation(); 1509 } 1510 1511 void ShelfView::ShelfItemAdded(int model_index) { 1512 { 1513 base::AutoReset<bool> cancelling_drag( 1514 &cancelling_drag_model_changed_, true); 1515 model_index = CancelDrag(model_index); 1516 } 1517 views::View* view = CreateViewForItem(model_->items()[model_index]); 1518 AddChildView(view); 1519 // Hide the view, it'll be made visible when the animation is done. Using 1520 // opacity 0 here to avoid messing with CalculateIdealBounds which touches 1521 // the view's visibility. 1522 view->layer()->SetOpacity(0); 1523 view_model_->Add(view, model_index); 1524 1525 // Give the button its ideal bounds. That way if we end up animating the 1526 // button before this animation completes it doesn't appear at some random 1527 // spot (because it was in the middle of animating from 0,0 0x0 to its 1528 // target). 1529 IdealBounds ideal_bounds; 1530 CalculateIdealBounds(&ideal_bounds); 1531 view->SetBoundsRect(view_model_->ideal_bounds(model_index)); 1532 1533 // The first animation moves all the views to their target position. |view| 1534 // is hidden, so it visually appears as though we are providing space for 1535 // it. When done we'll fade the view in. 1536 AnimateToIdealBounds(); 1537 if (model_index <= last_visible_index_ || 1538 model_index >= model_->FirstPanelIndex()) { 1539 bounds_animator_->SetAnimationDelegate( 1540 view, new StartFadeAnimationDelegate(this, view), true); 1541 } else { 1542 // Undo the hiding if animation does not run. 1543 view->layer()->SetOpacity(1.0f); 1544 } 1545 } 1546 1547 void ShelfView::ShelfItemRemoved(int model_index, LauncherID id) { 1548 if (id == context_menu_id_) 1549 launcher_menu_runner_.reset(); 1550 { 1551 base::AutoReset<bool> cancelling_drag( 1552 &cancelling_drag_model_changed_, true); 1553 model_index = CancelDrag(model_index); 1554 } 1555 views::View* view = view_model_->view_at(model_index); 1556 view_model_->Remove(model_index); 1557 1558 // When the overflow bubble is visible, the overflow range needs to be set 1559 // before CalculateIdealBounds() gets called. Otherwise CalculateIdealBounds() 1560 // could trigger a LauncherItemChanged() by hiding the overflow bubble and 1561 // since the overflow bubble is not yet synced with the ShelfModel this 1562 // could cause a crash. 1563 if (overflow_bubble_ && overflow_bubble_->IsShowing()) { 1564 last_hidden_index_ = std::min(last_hidden_index_, 1565 view_model_->view_size() - 1); 1566 UpdateOverflowRange(overflow_bubble_->shelf_view()); 1567 } 1568 1569 if (view->visible()) { 1570 // The first animation fades out the view. When done we'll animate the rest 1571 // of the views to their target location. 1572 bounds_animator_->AnimateViewTo(view, view->bounds()); 1573 bounds_animator_->SetAnimationDelegate( 1574 view, new FadeOutAnimationDelegate(this, view), true); 1575 } else { 1576 // We don't need to show a fade out animation for invisible |view|. When an 1577 // item is ripped out from the shelf, its |view| is already invisible. 1578 AnimateToIdealBounds(); 1579 } 1580 1581 // Close the tooltip because it isn't needed any longer and its anchor view 1582 // will be deleted soon. 1583 if (tooltip_->GetCurrentAnchorView() == view) 1584 tooltip_->Close(); 1585 } 1586 1587 void ShelfView::ShelfItemChanged(int model_index, 1588 const LauncherItem& old_item) { 1589 const LauncherItem& item(model_->items()[model_index]); 1590 if (old_item.type != item.type) { 1591 // Type changed, swap the views. 1592 model_index = CancelDrag(model_index); 1593 scoped_ptr<views::View> old_view(view_model_->view_at(model_index)); 1594 bounds_animator_->StopAnimatingView(old_view.get()); 1595 // Removing and re-inserting a view in our view model will strip the ideal 1596 // bounds from the item. To avoid recalculation of everything the bounds 1597 // get remembered and restored after the insertion to the previous value. 1598 gfx::Rect old_ideal_bounds = view_model_->ideal_bounds(model_index); 1599 view_model_->Remove(model_index); 1600 views::View* new_view = CreateViewForItem(item); 1601 AddChildView(new_view); 1602 view_model_->Add(new_view, model_index); 1603 view_model_->set_ideal_bounds(model_index, old_ideal_bounds); 1604 new_view->SetBoundsRect(old_view->bounds()); 1605 return; 1606 } 1607 1608 views::View* view = view_model_->view_at(model_index); 1609 switch (item.type) { 1610 case TYPE_BROWSER_SHORTCUT: 1611 // Fallthrough for the new Shelf since it needs to show the activation 1612 // change as well. 1613 case TYPE_APP_SHORTCUT: 1614 case TYPE_WINDOWED_APP: 1615 case TYPE_PLATFORM_APP: 1616 case TYPE_APP_PANEL: { 1617 ShelfButton* button = static_cast<ShelfButton*>(view); 1618 ReflectItemStatus(item, button); 1619 // The browser shortcut is currently not a "real" item and as such the 1620 // the image is bogous as well. We therefore keep the image as is for it. 1621 if (item.type != TYPE_BROWSER_SHORTCUT) 1622 button->SetImage(item.image); 1623 button->SchedulePaint(); 1624 break; 1625 } 1626 1627 default: 1628 break; 1629 } 1630 } 1631 1632 void ShelfView::ShelfItemMoved(int start_index, int target_index) { 1633 view_model_->Move(start_index, target_index); 1634 // When cancelling a drag due to a launcher item being added, the currently 1635 // dragged item is moved back to its initial position. AnimateToIdealBounds 1636 // will be called again when the new item is added to the |view_model_| but 1637 // at this time the |view_model_| is inconsistent with the |model_|. 1638 if (!cancelling_drag_model_changed_) 1639 AnimateToIdealBounds(); 1640 } 1641 1642 void ShelfView::ShelfStatusChanged() { 1643 if (ash::switches::UseAlternateShelfLayout()) 1644 return; 1645 AppListButton* app_list_button = 1646 static_cast<AppListButton*>(GetAppListButtonView()); 1647 if (model_->status() == ShelfModel::STATUS_LOADING) 1648 app_list_button->StartLoadingAnimation(); 1649 else 1650 app_list_button->StopLoadingAnimation(); 1651 } 1652 1653 void ShelfView::PointerPressedOnButton(views::View* view, 1654 Pointer pointer, 1655 const ui::LocatedEvent& event) { 1656 if (drag_view_) 1657 return; 1658 1659 int index = view_model_->GetIndexOfView(view); 1660 if (index == -1) 1661 return; 1662 1663 ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate( 1664 model_->items()[index].id); 1665 if (view_model_->view_size() <= 1 || !item_delegate->IsDraggable()) 1666 return; // View is being deleted or not draggable, ignore request. 1667 1668 drag_view_ = view; 1669 drag_offset_ = layout_manager_->PrimaryAxisValue(event.x(), event.y()); 1670 UMA_HISTOGRAM_ENUMERATION("Ash.ShelfAlignmentUsage", 1671 layout_manager_->SelectValueForShelfAlignment( 1672 SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM, 1673 SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT, 1674 SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT, 1675 -1), 1676 SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT); 1677 } 1678 1679 void ShelfView::PointerDraggedOnButton(views::View* view, 1680 Pointer pointer, 1681 const ui::LocatedEvent& event) { 1682 // To prepare all drag types (moving an item in the shelf and dragging off), 1683 // we should check the x-axis and y-axis offset. 1684 if (!dragging() && drag_view_ && 1685 ((abs(event.x() - drag_offset_) >= kMinimumDragDistance) || 1686 (abs(event.y() - drag_offset_) >= kMinimumDragDistance))) { 1687 PrepareForDrag(pointer, event); 1688 } 1689 if (drag_pointer_ == pointer) 1690 ContinueDrag(event); 1691 } 1692 1693 void ShelfView::PointerReleasedOnButton(views::View* view, 1694 Pointer pointer, 1695 bool canceled) { 1696 if (canceled) { 1697 CancelDrag(-1); 1698 } else if (drag_pointer_ == pointer) { 1699 FinalizeRipOffDrag(false); 1700 drag_pointer_ = NONE; 1701 AnimateToIdealBounds(); 1702 } 1703 // If the drag pointer is NONE, no drag operation is going on and the 1704 // drag_view can be released. 1705 if (drag_pointer_ == NONE) 1706 drag_view_ = NULL; 1707 } 1708 1709 void ShelfView::MouseMovedOverButton(views::View* view) { 1710 if (!ShouldShowTooltipForView(view)) 1711 return; 1712 1713 if (!tooltip_->IsVisible()) 1714 tooltip_->ResetTimer(); 1715 } 1716 1717 void ShelfView::MouseEnteredButton(views::View* view) { 1718 if (!ShouldShowTooltipForView(view)) 1719 return; 1720 1721 if (tooltip_->IsVisible()) { 1722 tooltip_->ShowImmediately(view, GetAccessibleName(view)); 1723 } else { 1724 tooltip_->ShowDelayed(view, GetAccessibleName(view)); 1725 } 1726 } 1727 1728 void ShelfView::MouseExitedButton(views::View* view) { 1729 if (!tooltip_->IsVisible()) 1730 tooltip_->StopTimer(); 1731 } 1732 1733 base::string16 ShelfView::GetAccessibleName(const views::View* view) { 1734 int view_index = view_model_->GetIndexOfView(view); 1735 // May be -1 while in the process of animating closed. 1736 if (view_index == -1) 1737 return base::string16(); 1738 1739 ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate( 1740 model_->items()[view_index].id); 1741 return item_delegate->GetTitle(); 1742 } 1743 1744 void ShelfView::ButtonPressed(views::Button* sender, const ui::Event& event) { 1745 // Do not handle mouse release during drag. 1746 if (dragging()) 1747 return; 1748 1749 if (sender == overflow_button_) { 1750 ToggleOverflowBubble(); 1751 return; 1752 } 1753 1754 int view_index = view_model_->GetIndexOfView(sender); 1755 // May be -1 while in the process of animating closed. 1756 if (view_index == -1) 1757 return; 1758 1759 // If the previous menu was closed by the same event as this one, we ignore 1760 // the call. 1761 if (!IsUsableEvent(event)) 1762 return; 1763 1764 { 1765 ScopedTargetRootWindow scoped_target( 1766 sender->GetWidget()->GetNativeView()->GetRootWindow()); 1767 // Slow down activation animations if shift key is pressed. 1768 scoped_ptr<ui::ScopedAnimationDurationScaleMode> slowing_animations; 1769 if (event.IsShiftDown()) { 1770 slowing_animations.reset(new ui::ScopedAnimationDurationScaleMode( 1771 ui::ScopedAnimationDurationScaleMode::SLOW_DURATION)); 1772 } 1773 1774 // Collect usage statistics before we decide what to do with the click. 1775 switch (model_->items()[view_index].type) { 1776 case TYPE_APP_SHORTCUT: 1777 case TYPE_WINDOWED_APP: 1778 case TYPE_PLATFORM_APP: 1779 case TYPE_BROWSER_SHORTCUT: 1780 Shell::GetInstance()->metrics()->RecordUserMetricsAction( 1781 UMA_LAUNCHER_CLICK_ON_APP); 1782 break; 1783 1784 case TYPE_APP_LIST: 1785 Shell::GetInstance()->metrics()->RecordUserMetricsAction( 1786 UMA_LAUNCHER_CLICK_ON_APPLIST_BUTTON); 1787 break; 1788 1789 case TYPE_APP_PANEL: 1790 break; 1791 1792 case TYPE_UNDEFINED: 1793 NOTREACHED() << "LauncherItemType must be set."; 1794 break; 1795 } 1796 1797 ShelfItemDelegate* item_delegate = 1798 item_manager_->GetShelfItemDelegate(model_->items()[view_index].id); 1799 if (!item_delegate->ItemSelected(event)) 1800 ShowListMenuForView(model_->items()[view_index], sender, event); 1801 } 1802 } 1803 1804 bool ShelfView::ShowListMenuForView(const LauncherItem& item, 1805 views::View* source, 1806 const ui::Event& event) { 1807 scoped_ptr<ShelfMenuModel> menu_model; 1808 ShelfItemDelegate* item_delegate = 1809 item_manager_->GetShelfItemDelegate(item.id); 1810 menu_model.reset(item_delegate->CreateApplicationMenu(event.flags())); 1811 1812 // Make sure we have a menu and it has at least two items in addition to the 1813 // application title and the 3 spacing separators. 1814 if (!menu_model.get() || menu_model->GetItemCount() <= 5) 1815 return false; 1816 1817 ShowMenu(scoped_ptr<views::MenuModelAdapter>( 1818 new ShelfMenuModelAdapter(menu_model.get())), 1819 source, 1820 gfx::Point(), 1821 false, 1822 ui::GetMenuSourceTypeForEvent(event)); 1823 return true; 1824 } 1825 1826 void ShelfView::ShowContextMenuForView(views::View* source, 1827 const gfx::Point& point, 1828 ui::MenuSourceType source_type) { 1829 int view_index = view_model_->GetIndexOfView(source); 1830 // TODO(simon.hong81): Create LauncherContextMenu for applist in its 1831 // ShelfItemDelegate. 1832 if (view_index != -1 && model_->items()[view_index].type == TYPE_APP_LIST) { 1833 view_index = -1; 1834 } 1835 1836 if (view_index == -1) { 1837 Shell::GetInstance()->ShowContextMenu(point, source_type); 1838 return; 1839 } 1840 scoped_ptr<ui::MenuModel> menu_model; 1841 ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate( 1842 model_->items()[view_index].id); 1843 menu_model.reset(item_delegate->CreateContextMenu( 1844 source->GetWidget()->GetNativeView()->GetRootWindow())); 1845 if (!menu_model) 1846 return; 1847 1848 base::AutoReset<LauncherID> reseter( 1849 &context_menu_id_, 1850 view_index == -1 ? 0 : model_->items()[view_index].id); 1851 1852 ShowMenu(scoped_ptr<views::MenuModelAdapter>( 1853 new views::MenuModelAdapter(menu_model.get())), 1854 source, 1855 point, 1856 true, 1857 source_type); 1858 } 1859 1860 void ShelfView::ShowMenu(scoped_ptr<views::MenuModelAdapter> menu_model_adapter, 1861 views::View* source, 1862 const gfx::Point& click_point, 1863 bool context_menu, 1864 ui::MenuSourceType source_type) { 1865 closing_event_time_ = base::TimeDelta(); 1866 launcher_menu_runner_.reset( 1867 new views::MenuRunner(menu_model_adapter->CreateMenu())); 1868 1869 ScopedTargetRootWindow scoped_target( 1870 source->GetWidget()->GetNativeView()->GetRootWindow()); 1871 1872 // Determine the menu alignment dependent on the shelf. 1873 views::MenuItemView::AnchorPosition menu_alignment = 1874 views::MenuItemView::TOPLEFT; 1875 gfx::Rect anchor_point = gfx::Rect(click_point, gfx::Size()); 1876 1877 ShelfWidget* shelf = RootWindowController::ForLauncher( 1878 GetWidget()->GetNativeView())->shelf(); 1879 if (!context_menu) { 1880 // Application lists use a bubble. 1881 ash::ShelfAlignment align = shelf->GetAlignment(); 1882 anchor_point = source->GetBoundsInScreen(); 1883 1884 // It is possible to invoke the menu while it is sliding into view. To cover 1885 // that case, the screen coordinates are offsetted by the animation delta. 1886 gfx::Vector2d offset = 1887 source->GetWidget()->GetNativeWindow()->bounds().origin() - 1888 source->GetWidget()->GetNativeWindow()->GetTargetBounds().origin(); 1889 anchor_point.set_x(anchor_point.x() - offset.x()); 1890 anchor_point.set_y(anchor_point.y() - offset.y()); 1891 1892 // Shelf items can have an asymmetrical border for spacing reasons. 1893 // Adjust anchor location for this. 1894 if (source->border()) 1895 anchor_point.Inset(source->border()->GetInsets()); 1896 1897 switch (align) { 1898 case ash::SHELF_ALIGNMENT_BOTTOM: 1899 menu_alignment = views::MenuItemView::BUBBLE_ABOVE; 1900 break; 1901 case ash::SHELF_ALIGNMENT_LEFT: 1902 menu_alignment = views::MenuItemView::BUBBLE_RIGHT; 1903 break; 1904 case ash::SHELF_ALIGNMENT_RIGHT: 1905 menu_alignment = views::MenuItemView::BUBBLE_LEFT; 1906 break; 1907 case ash::SHELF_ALIGNMENT_TOP: 1908 menu_alignment = views::MenuItemView::BUBBLE_BELOW; 1909 break; 1910 } 1911 } 1912 // If this gets deleted while we are in the menu, the launcher will be gone 1913 // as well. 1914 bool got_deleted = false; 1915 got_deleted_ = &got_deleted; 1916 1917 shelf->ForceUndimming(true); 1918 // NOTE: if you convert to HAS_MNEMONICS be sure and update menu building 1919 // code. 1920 if (launcher_menu_runner_->RunMenuAt( 1921 source->GetWidget(), 1922 NULL, 1923 anchor_point, 1924 menu_alignment, 1925 source_type, 1926 context_menu ? views::MenuRunner::CONTEXT_MENU : 0) == 1927 views::MenuRunner::MENU_DELETED) { 1928 if (!got_deleted) { 1929 got_deleted_ = NULL; 1930 shelf->ForceUndimming(false); 1931 } 1932 return; 1933 } 1934 got_deleted_ = NULL; 1935 shelf->ForceUndimming(false); 1936 1937 // If it is a context menu and we are showing overflow bubble 1938 // we want to hide overflow bubble. 1939 if (owner_overflow_bubble_) 1940 owner_overflow_bubble_->HideBubbleAndRefreshButton(); 1941 1942 // Unpinning an item will reset the |launcher_menu_runner_| before coming 1943 // here. 1944 if (launcher_menu_runner_) 1945 closing_event_time_ = launcher_menu_runner_->closing_event_time(); 1946 Shell::GetInstance()->UpdateShelfVisibility(); 1947 } 1948 1949 void ShelfView::OnBoundsAnimatorProgressed(views::BoundsAnimator* animator) { 1950 FOR_EACH_OBSERVER(ShelfIconObserver, observers_, 1951 OnShelfIconPositionsChanged()); 1952 PreferredSizeChanged(); 1953 } 1954 1955 void ShelfView::OnBoundsAnimatorDone(views::BoundsAnimator* animator) { 1956 if (snap_back_from_rip_off_view_ && animator == bounds_animator_) { 1957 if (!animator->IsAnimating(snap_back_from_rip_off_view_)) { 1958 // Coming here the animation of the ShelfButton is finished and the 1959 // previously hidden status can be shown again. Since the button itself 1960 // might have gone away or changed locations we check that the button 1961 // is still in the shelf and show its status again. 1962 for (int index = 0; index < view_model_->view_size(); index++) { 1963 views::View* view = view_model_->view_at(index); 1964 if (view == snap_back_from_rip_off_view_) { 1965 ShelfButton* button = static_cast<ShelfButton*>(view); 1966 button->ClearState(ShelfButton::STATE_HIDDEN); 1967 break; 1968 } 1969 } 1970 snap_back_from_rip_off_view_ = NULL; 1971 } 1972 } 1973 } 1974 1975 bool ShelfView::IsUsableEvent(const ui::Event& event) { 1976 if (closing_event_time_ == base::TimeDelta()) 1977 return true; 1978 1979 base::TimeDelta delta = 1980 base::TimeDelta(event.time_stamp() - closing_event_time_); 1981 closing_event_time_ = base::TimeDelta(); 1982 // TODO(skuhne): This time seems excessive, but it appears that the reposting 1983 // takes that long. Need to come up with a better way of doing this. 1984 return (delta.InMilliseconds() < 0 || delta.InMilliseconds() > 130); 1985 } 1986 1987 const LauncherItem* ShelfView::LauncherItemForView( 1988 const views::View* view) const { 1989 int view_index = view_model_->GetIndexOfView(view); 1990 if (view_index == -1) 1991 return NULL; 1992 return &(model_->items()[view_index]); 1993 } 1994 1995 bool ShelfView::ShouldShowTooltipForView(const views::View* view) const { 1996 if (view == GetAppListButtonView() && 1997 Shell::GetInstance()->GetAppListWindow()) 1998 return false; 1999 const LauncherItem* item = LauncherItemForView(view); 2000 if (!item) 2001 return true; 2002 ShelfItemDelegate* item_delegate = 2003 item_manager_->GetShelfItemDelegate(item->id); 2004 return item_delegate->ShouldShowTooltip(); 2005 } 2006 2007 int ShelfView::CalculateShelfDistance(const gfx::Point& coordinate) const { 2008 ShelfWidget* shelf = RootWindowController::ForLauncher( 2009 GetWidget()->GetNativeView())->shelf(); 2010 ash::ShelfAlignment align = shelf->GetAlignment(); 2011 const gfx::Rect bounds = GetBoundsInScreen(); 2012 int distance = 0; 2013 switch (align) { 2014 case ash::SHELF_ALIGNMENT_BOTTOM: 2015 distance = bounds.y() - coordinate.y(); 2016 break; 2017 case ash::SHELF_ALIGNMENT_LEFT: 2018 distance = coordinate.x() - bounds.right(); 2019 break; 2020 case ash::SHELF_ALIGNMENT_RIGHT: 2021 distance = bounds.x() - coordinate.x(); 2022 break; 2023 case ash::SHELF_ALIGNMENT_TOP: 2024 distance = coordinate.y() - bounds.bottom(); 2025 break; 2026 } 2027 return distance > 0 ? distance : 0; 2028 } 2029 2030 } // namespace internal 2031 } // namespace ash 2032