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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef UI_AURA_WINDOW_H_
      6 #define UI_AURA_WINDOW_H_
      7 
      8 #include <map>
      9 #include <string>
     10 #include <vector>
     11 
     12 #include "base/basictypes.h"
     13 #include "base/compiler_specific.h"
     14 #include "base/memory/scoped_ptr.h"
     15 #include "base/observer_list.h"
     16 #include "base/strings/string16.h"
     17 #include "ui/aura/aura_export.h"
     18 #include "ui/aura/client/window_types.h"
     19 #include "ui/aura/window_layer_type.h"
     20 #include "ui/aura/window_observer.h"
     21 #include "ui/compositor/layer_animator.h"
     22 #include "ui/compositor/layer_delegate.h"
     23 #include "ui/compositor/layer_owner.h"
     24 #include "ui/compositor/layer_type.h"
     25 #include "ui/events/event_constants.h"
     26 #include "ui/events/event_target.h"
     27 #include "ui/events/event_targeter.h"
     28 #include "ui/events/gestures/gesture_types.h"
     29 #include "ui/gfx/insets.h"
     30 #include "ui/gfx/native_widget_types.h"
     31 #include "ui/gfx/rect.h"
     32 
     33 namespace gfx {
     34 class Display;
     35 class Transform;
     36 class Vector2d;
     37 }
     38 
     39 namespace ui {
     40 class EventHandler;
     41 class Layer;
     42 class Texture;
     43 }
     44 
     45 namespace aura {
     46 
     47 class LayoutManager;
     48 class RootWindow;
     49 class WindowDelegate;
     50 class WindowObserver;
     51 
     52 // TODO(beng): remove once RootWindow is renamed.
     53 typedef RootWindow WindowEventDispatcher;
     54 
     55 // Defined in window_property.h (which we do not include)
     56 template<typename T>
     57 struct WindowProperty;
     58 
     59 namespace test {
     60 class WindowTestApi;
     61 }
     62 
     63 // Aura window implementation. Interesting events are sent to the
     64 // WindowDelegate.
     65 // TODO(beng): resolve ownership.
     66 class AURA_EXPORT Window : public ui::LayerDelegate,
     67                            public ui::LayerOwner,
     68                            public ui::EventTarget,
     69                            public ui::GestureConsumer {
     70  public:
     71   // Used when stacking windows.
     72   enum StackDirection {
     73     STACK_ABOVE,
     74     STACK_BELOW
     75   };
     76 
     77   typedef std::vector<Window*> Windows;
     78 
     79   explicit Window(WindowDelegate* delegate);
     80   virtual ~Window();
     81 
     82   // Initializes the window. This creates the window's layer.
     83   void Init(ui::LayerType layer_type);
     84 
     85   // TODO(sky): replace other Init() with this once m32 is more baked.
     86   void InitWithWindowLayerType(WindowLayerType layer_type);
     87 
     88   // Creates a new layer for the window. Erases the layer-owned bounds, so the
     89   // caller may wish to set new bounds and other state on the window/layer.
     90   // Returns the old layer, which can be used for animations. Caller owns the
     91   // memory for the returned layer and must delete it when animation completes.
     92   // Returns NULL and does not recreate layer if window does not own its layer.
     93   ui::Layer* RecreateLayer() WARN_UNUSED_RESULT;
     94 
     95   void set_owned_by_parent(bool owned_by_parent) {
     96     owned_by_parent_ = owned_by_parent;
     97   }
     98   bool owned_by_parent() const { return owned_by_parent_; }
     99 
    100   // A type is used to identify a class of Windows and customize behavior such
    101   // as event handling and parenting.  This field should only be consumed by the
    102   // shell -- Aura itself shouldn't contain type-specific logic.
    103   client::WindowType type() const { return type_; }
    104   void SetType(client::WindowType type);
    105 
    106   int id() const { return id_; }
    107   void set_id(int id) { id_ = id; }
    108 
    109   const std::string& name() const { return name_; }
    110   void SetName(const std::string& name);
    111 
    112   const base::string16 title() const { return title_; }
    113   void set_title(const base::string16& title) { title_ = title; }
    114 
    115   bool transparent() const { return transparent_; }
    116   void SetTransparent(bool transparent);
    117 
    118   WindowDelegate* delegate() { return delegate_; }
    119   const WindowDelegate* delegate() const { return delegate_; }
    120 
    121   const gfx::Rect& bounds() const { return bounds_; }
    122 
    123   Window* parent() { return parent_; }
    124   const Window* parent() const { return parent_; }
    125 
    126   // Returns the root Window that contains this Window. The root Window is
    127   // defined as the Window that has a dispatcher. These functions return NULL if
    128   // the Window is contained in a hierarchy that does not have a dispatcher at
    129   // its root.
    130   virtual Window* GetRootWindow();
    131   virtual const Window* GetRootWindow() const;
    132 
    133   WindowEventDispatcher* GetDispatcher();
    134   const WindowEventDispatcher* GetDispatcher() const;
    135   void set_dispatcher(WindowEventDispatcher* dispatcher) {
    136     dispatcher_ = dispatcher;
    137   }
    138   bool HasDispatcher() const { return !!dispatcher_; }
    139 
    140   // The Window does not own this object.
    141   void set_user_data(void* user_data) { user_data_ = user_data; }
    142   void* user_data() const { return user_data_; }
    143 
    144   // Changes the visibility of the window.
    145   void Show();
    146   void Hide();
    147   // Returns true if this window and all its ancestors are visible.
    148   bool IsVisible() const;
    149   // Returns the visibility requested by this window. IsVisible() takes into
    150   // account the visibility of the layer and ancestors, where as this tracks
    151   // whether Show() without a Hide() has been invoked.
    152   bool TargetVisibility() const { return visible_; }
    153 
    154   // Returns the window's bounds in root window's coordinates.
    155   gfx::Rect GetBoundsInRootWindow() const;
    156 
    157   // Returns the window's bounds in screen coordinates.
    158   // How the root window's coordinates is mapped to screen's coordinates
    159   // is platform dependent and defined in the implementation of the
    160   // |aura::client::ScreenPositionClient| interface.
    161   gfx::Rect GetBoundsInScreen() const;
    162 
    163   virtual void SetTransform(const gfx::Transform& transform);
    164 
    165   // Assigns a LayoutManager to size and place child windows.
    166   // The Window takes ownership of the LayoutManager.
    167   void SetLayoutManager(LayoutManager* layout_manager);
    168   LayoutManager* layout_manager() { return layout_manager_.get(); }
    169 
    170   void set_event_targeter(scoped_ptr<ui::EventTargeter> targeter) {
    171     targeter_ = targeter.Pass();
    172   }
    173 
    174   // Changes the bounds of the window. If present, the window's parent's
    175   // LayoutManager may adjust the bounds.
    176   void SetBounds(const gfx::Rect& new_bounds);
    177 
    178   // Changes the bounds of the window in the screen coordintates.
    179   // If present, the window's parent's LayoutManager may adjust the bounds.
    180   void SetBoundsInScreen(const gfx::Rect& new_bounds_in_screen_coords,
    181                          const gfx::Display& dst_display);
    182 
    183   // Returns the target bounds of the window. If the window's layer is
    184   // not animating, it simply returns the current bounds.
    185   gfx::Rect GetTargetBounds() const;
    186 
    187   // Marks the a portion of window as needing to be painted.
    188   void SchedulePaintInRect(const gfx::Rect& rect);
    189 
    190   // Stacks the specified child of this Window at the front of the z-order.
    191   void StackChildAtTop(Window* child);
    192 
    193   // Stacks |child| above |target|.  Does nothing if |child| is already above
    194   // |target|.  Does not stack on top of windows with NULL layer delegates,
    195   // see WindowTest.StackingMadrigal for details.
    196   void StackChildAbove(Window* child, Window* target);
    197 
    198   // Stacks the specified child of this window at the bottom of the z-order.
    199   void StackChildAtBottom(Window* child);
    200 
    201   // Stacks |child| below |target|. Does nothing if |child| is already below
    202   // |target|.
    203   void StackChildBelow(Window* child, Window* target);
    204 
    205   // Tree operations.
    206   void AddChild(Window* child);
    207   void RemoveChild(Window* child);
    208 
    209   const Windows& children() const { return children_; }
    210 
    211   // Returns true if this Window contains |other| somewhere in its children.
    212   bool Contains(const Window* other) const;
    213 
    214   // Adds or removes |child| as a transient child of this window. Transient
    215   // children get the following behavior:
    216   // . The transient parent destroys any transient children when it is
    217   //   destroyed. This means a transient child is destroyed if either its parent
    218   //   or transient parent is destroyed.
    219   // . If a transient child and its transient parent share the same parent, then
    220   //   transient children are always ordered above the transient parent.
    221   // Transient windows are typically used for popups and menus.
    222   void AddTransientChild(Window* child);
    223   void RemoveTransientChild(Window* child);
    224 
    225   const Windows& transient_children() const { return transient_children_; }
    226 
    227   Window* transient_parent() { return transient_parent_; }
    228   const Window* transient_parent() const { return transient_parent_; }
    229 
    230   // Retrieves the first-level child with the specified id, or NULL if no first-
    231   // level child is found matching |id|.
    232   Window* GetChildById(int id);
    233   const Window* GetChildById(int id) const;
    234 
    235   // Converts |point| from |source|'s coordinates to |target|'s. If |source| is
    236   // NULL, the function returns without modifying |point|. |target| cannot be
    237   // NULL.
    238   static void ConvertPointToTarget(const Window* source,
    239                                    const Window* target,
    240                                    gfx::Point* point);
    241 
    242   // Moves the cursor to the specified location relative to the window.
    243   virtual void MoveCursorTo(const gfx::Point& point_in_window);
    244 
    245   // Returns the cursor for the specified point, in window coordinates.
    246   gfx::NativeCursor GetCursor(const gfx::Point& point) const;
    247 
    248   // Sets an 'event filter' for the window. An 'event filter' for a Window is
    249   // a pre-target event handler, where the window owns the handler. A window
    250   // can have only one such event filter. Setting a new filter removes and
    251   // destroys any previously installed filter.
    252   void SetEventFilter(ui::EventHandler* event_filter);
    253 
    254   // Add/remove observer.
    255   void AddObserver(WindowObserver* observer);
    256   void RemoveObserver(WindowObserver* observer);
    257   bool HasObserver(WindowObserver* observer);
    258 
    259   void set_ignore_events(bool ignore_events) { ignore_events_ = ignore_events; }
    260   bool ignore_events() const { return ignore_events_; }
    261 
    262   // Sets the window to grab hits for mouse and touch to an area extending
    263   // -|mouse_insets| and -|touch_insets| pixels outside its bounds. This can be
    264   // used to create an invisible non-client area, for example if your windows
    265   // have no visible frames but still need to have resize edges.
    266   void SetHitTestBoundsOverrideOuter(const gfx::Insets& mouse_insets,
    267                                      const gfx::Insets& touch_insets) {
    268     hit_test_bounds_override_outer_mouse_ = mouse_insets;
    269     hit_test_bounds_override_outer_touch_ = touch_insets;
    270   }
    271 
    272   gfx::Insets hit_test_bounds_override_outer_touch() const {
    273     return hit_test_bounds_override_outer_touch_;
    274   }
    275 
    276   gfx::Insets hit_test_bounds_override_outer_mouse() const {
    277     return hit_test_bounds_override_outer_mouse_;
    278   }
    279 
    280   // Sets the window to grab hits for an area extending |insets| pixels inside
    281   // its bounds (even if that inner region overlaps a child window). This can be
    282   // used to create an invisible non-client area that overlaps the client area.
    283   void set_hit_test_bounds_override_inner(const gfx::Insets& insets) {
    284     hit_test_bounds_override_inner_ = insets;
    285   }
    286   gfx::Insets hit_test_bounds_override_inner() const {
    287     return hit_test_bounds_override_inner_;
    288   }
    289 
    290   // Returns true if the |point_in_root| in root window's coordinate falls
    291   // within this window's bounds. Returns false if the window is detached
    292   // from root window.
    293   bool ContainsPointInRoot(const gfx::Point& point_in_root) const;
    294 
    295   // Returns true if relative-to-this-Window's-origin |local_point| falls
    296   // within this Window's bounds.
    297   bool ContainsPoint(const gfx::Point& local_point) const;
    298 
    299   // Returns true if the mouse pointer at relative-to-this-Window's-origin
    300   // |local_point| can trigger an event for this Window.
    301   // TODO(beng): A Window can supply a hit-test mask to cause some portions of
    302   // itself to not trigger events, causing the events to fall through to the
    303   // Window behind.
    304   bool HitTest(const gfx::Point& local_point);
    305 
    306   // Returns the Window that most closely encloses |local_point| for the
    307   // purposes of event targeting.
    308   Window* GetEventHandlerForPoint(const gfx::Point& local_point);
    309 
    310   // Returns the topmost Window with a delegate containing |local_point|.
    311   Window* GetTopWindowContainingPoint(const gfx::Point& local_point);
    312 
    313   // Returns this window's toplevel window (the highest-up-the-tree anscestor
    314   // that has a delegate set).  The toplevel window may be |this|.
    315   Window* GetToplevelWindow();
    316 
    317   // Claims or relinquishes the claim to focus.
    318   void Focus();
    319   void Blur();
    320 
    321   // Returns true if the Window is currently the focused window.
    322   bool HasFocus() const;
    323 
    324   // Returns true if the Window can be focused.
    325   virtual bool CanFocus() const;
    326 
    327   // Returns true if the Window can receive events.
    328   virtual bool CanReceiveEvents() const;
    329 
    330   // Does a capture on the window. This does nothing if the window isn't showing
    331   // (VISIBILITY_SHOWN) or isn't contained in a valid window hierarchy.
    332   void SetCapture();
    333 
    334   // Releases a capture.
    335   void ReleaseCapture();
    336 
    337   // Returns true if this window has capture.
    338   bool HasCapture();
    339 
    340   // Suppresses painting window content by disgarding damaged rect and ignoring
    341   // new paint requests. This is a one way operation and there is no way to
    342   // reenable painting.
    343   void SuppressPaint();
    344 
    345   // Sets the |value| of the given window |property|. Setting to the default
    346   // value (e.g., NULL) removes the property. The caller is responsible for the
    347   // lifetime of any object set as a property on the Window.
    348   template<typename T>
    349   void SetProperty(const WindowProperty<T>* property, T value);
    350 
    351   // Returns the value of the given window |property|.  Returns the
    352   // property-specific default value if the property was not previously set.
    353   template<typename T>
    354   T GetProperty(const WindowProperty<T>* property) const;
    355 
    356   // Sets the |property| to its default value. Useful for avoiding a cast when
    357   // setting to NULL.
    358   template<typename T>
    359   void ClearProperty(const WindowProperty<T>* property);
    360 
    361   // NativeWidget::[GS]etNativeWindowProperty use strings as keys, and this is
    362   // difficult to change while retaining compatibility with other platforms.
    363   // TODO(benrg): Find a better solution.
    364   void SetNativeWindowProperty(const char* key, void* value);
    365   void* GetNativeWindowProperty(const char* key) const;
    366 
    367   // Type of a function to delete a property that this window owns.
    368   typedef void (*PropertyDeallocator)(int64 value);
    369 
    370   // Overridden from ui::LayerDelegate:
    371   virtual void OnDeviceScaleFactorChanged(float device_scale_factor) OVERRIDE;
    372 
    373 #if !defined(NDEBUG)
    374   // These methods are useful when debugging.
    375   std::string GetDebugInfo() const;
    376   void PrintWindowHierarchy(int depth) const;
    377 #endif
    378 
    379  protected:
    380   // Deletes (or removes if not owned by parent) all child windows. Intended for
    381   // use from the destructor.
    382   void RemoveOrDestroyChildren();
    383 
    384  private:
    385   friend class test::WindowTestApi;
    386   friend class LayoutManager;
    387   friend class RootWindow;
    388   friend class WindowTargeter;
    389 
    390   // Called by the public {Set,Get,Clear}Property functions.
    391   int64 SetPropertyInternal(const void* key,
    392                             const char* name,
    393                             PropertyDeallocator deallocator,
    394                             int64 value,
    395                             int64 default_value);
    396   int64 GetPropertyInternal(const void* key, int64 default_value) const;
    397 
    398   // Changes the bounds of the window without condition.
    399   void SetBoundsInternal(const gfx::Rect& new_bounds);
    400 
    401   // Updates the visible state of the layer, but does not make visible-state
    402   // specific changes. Called from Show()/Hide().
    403   void SetVisible(bool visible);
    404 
    405   // Schedules a paint for the Window's entire bounds.
    406   void SchedulePaint();
    407 
    408   // Asks the delegate to paint the window and invokes PaintLayerlessChildren()
    409   // to paint any children with no layers.
    410   void Paint(gfx::Canvas* canvas);
    411 
    412   // Paints any layerless children to |canvas|.
    413   void PaintLayerlessChildren(gfx::Canvas* canvas);
    414 
    415   // Gets a Window (either this one or a subwindow) containing |local_point|.
    416   // If |return_tightest| is true, returns the tightest-containing (i.e.
    417   // furthest down the hierarchy) Window containing the point; otherwise,
    418   // returns the loosest.  If |for_event_handling| is true, then hit-test masks
    419   // are honored; otherwise, only bounds checks are performed.
    420   Window* GetWindowForPoint(const gfx::Point& local_point,
    421                             bool return_tightest,
    422                             bool for_event_handling);
    423 
    424   // Implementation of RemoveChild(). If |child| is being removed as the result
    425   // of an add, |new_parent| is the new parent |child| is going to be parented
    426   // to.
    427   void RemoveChildImpl(Window* child, Window* new_parent);
    428 
    429   // If this Window has a layer the layer's parent is set to NULL, otherwise
    430   // UnparentLayers() is invoked on all the children. |offset| is the offset
    431   // relative to the nearest ancestor with a layer.
    432   void UnparentLayers(bool has_layerless_ancestor,
    433                       const gfx::Vector2d& offset);
    434 
    435   // If this Window has a layer it is added to |parent| and the origin set to
    436   // |offset|. Otherwise this recurses through the children invoking
    437   // ReparentLayers(). The net effect is both setting the parent of layers to
    438   // |parent| as well as updating bounds of windows with a layerless ancestor.
    439   void ReparentLayers(ui::Layer* parent, const gfx::Vector2d& offset);
    440 
    441   // Offsets the first encountered Windows with layers by |offset|. This
    442   // recurses through all layerless Windows, stopping at windows with layers.
    443   void OffsetLayerBounds(const gfx::Vector2d& offset);
    444 
    445   // Called when this window's parent has changed.
    446   void OnParentChanged();
    447 
    448   // Returns true when |ancestor| is a transient ancestor of |this|.
    449   bool HasTransientAncestor(const Window* ancestor) const;
    450 
    451   // Adjusts |target| so that we don't attempt to stack on top of a window with
    452   // a NULL delegate. See implementation for details.
    453   void SkipNullDelegatesForStacking(StackDirection direction,
    454                                     Window** target) const;
    455 
    456   // Determines the real location for stacking |child| and invokes
    457   // StackChildRelativeToImpl().
    458   void StackChildRelativeTo(Window* child,
    459                             Window* target,
    460                             StackDirection direction);
    461 
    462   // Implementation of StackChildRelativeTo().
    463   void StackChildRelativeToImpl(Window* child,
    464                                 Window* target,
    465                                 StackDirection direction);
    466 
    467   // Invoked from StackChildRelativeToImpl() to stack the layers appropriately
    468   // when stacking |child| relative to |target|.
    469   void StackChildLayerRelativeTo(Window* child,
    470                                  Window* target,
    471                                  StackDirection direction);
    472 
    473   // Called when this window's stacking order among its siblings is changed.
    474   void OnStackingChanged();
    475 
    476   // Notifies observers registered with this Window (and its subtree) when the
    477   // Window has been added or is about to be removed from a RootWindow.
    478   void NotifyRemovingFromRootWindow();
    479   void NotifyAddedToRootWindow();
    480 
    481   // Methods implementing hierarchy change notifications. See WindowObserver for
    482   // more details.
    483   void NotifyWindowHierarchyChange(
    484       const WindowObserver::HierarchyChangeParams& params);
    485   // Notifies this window and its child hierarchy.
    486   void NotifyWindowHierarchyChangeDown(
    487       const WindowObserver::HierarchyChangeParams& params);
    488   // Notifies this window and its parent hierarchy.
    489   void NotifyWindowHierarchyChangeUp(
    490       const WindowObserver::HierarchyChangeParams& params);
    491   // Notifies this window's observers.
    492   void NotifyWindowHierarchyChangeAtReceiver(
    493       const WindowObserver::HierarchyChangeParams& params);
    494 
    495   // Methods implementing visibility change notifications. See WindowObserver
    496   // for more details.
    497   void NotifyWindowVisibilityChanged(aura::Window* target, bool visible);
    498   // Notifies this window's observers. Returns false if |this| was deleted
    499   // during the call (by an observer), otherwise true.
    500   bool NotifyWindowVisibilityChangedAtReceiver(aura::Window* target,
    501                                                bool visible);
    502   // Notifies this window and its child hierarchy. Returns false if
    503   // |this| was deleted during the call (by an observer), otherwise
    504   // true.
    505   bool NotifyWindowVisibilityChangedDown(aura::Window* target, bool visible);
    506   // Notifies this window and its parent hierarchy.
    507   void NotifyWindowVisibilityChangedUp(aura::Window* target, bool visible);
    508 
    509   // Invoked when the bounds of the window changes. This may be invoked directly
    510   // by us, or from the closure returned by PrepareForLayerBoundsChange() after
    511   // the bounds of the layer has changed. |old_bounds| is the previous bounds,
    512   // and |contained_mouse| is true if the mouse was previously within the
    513   // window's bounds.
    514   void OnWindowBoundsChanged(const gfx::Rect& old_bounds, bool contained_mouse);
    515 
    516   // Overridden from ui::LayerDelegate:
    517   virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE;
    518   virtual base::Closure PrepareForLayerBoundsChange() OVERRIDE;
    519 
    520   // Overridden from ui::EventTarget:
    521   virtual bool CanAcceptEvent(const ui::Event& event) OVERRIDE;
    522   virtual EventTarget* GetParentTarget() OVERRIDE;
    523   virtual scoped_ptr<ui::EventTargetIterator> GetChildIterator() const OVERRIDE;
    524   virtual ui::EventTargeter* GetEventTargeter() OVERRIDE;
    525   virtual void ConvertEventToTarget(ui::EventTarget* target,
    526                                     ui::LocatedEvent* event) OVERRIDE;
    527 
    528   // Updates the layer name with a name based on the window's name and id.
    529   void UpdateLayerName(const std::string& name);
    530 
    531   // Returns true if the mouse is currently within our bounds.
    532   bool ContainsMouse();
    533 
    534   // Returns the first ancestor (starting at |this|) with a layer. |offset| is
    535   // set to the offset from |this| to the first ancestor with a layer. |offset|
    536   // may be NULL.
    537   Window* GetAncestorWithLayer(gfx::Vector2d* offset) {
    538     return const_cast<Window*>(
    539         const_cast<const Window*>(this)->GetAncestorWithLayer(offset));
    540   }
    541   const Window* GetAncestorWithLayer(gfx::Vector2d* offset) const;
    542 
    543   // Bounds of this window relative to the parent. This is cached as the bounds
    544   // of the Layer and Window are not necessarily the same. In particular bounds
    545   // of the Layer are relative to the first ancestor with a Layer, where as this
    546   // is relative to the parent Window.
    547   gfx::Rect bounds_;
    548 
    549   WindowEventDispatcher* dispatcher_;
    550 
    551   client::WindowType type_;
    552 
    553   // True if the Window is owned by its parent - i.e. it will be deleted by its
    554   // parent during its parents destruction. True is the default.
    555   bool owned_by_parent_;
    556 
    557   WindowDelegate* delegate_;
    558 
    559   // The Window's parent.
    560   Window* parent_;
    561 
    562   // Child windows. Topmost is last.
    563   Windows children_;
    564 
    565   // Transient windows.
    566   Windows transient_children_;
    567 
    568   Window* transient_parent_;
    569 
    570   // The visibility state of the window as set by Show()/Hide(). This may differ
    571   // from the visibility of the underlying layer, which may remain visible after
    572   // the window is hidden (e.g. to animate its disappearance).
    573   bool visible_;
    574 
    575   int id_;
    576   std::string name_;
    577 
    578   base::string16 title_;
    579 
    580   // Whether layer is initialized as non-opaque.
    581   bool transparent_;
    582 
    583   scoped_ptr<ui::EventHandler> event_filter_;
    584   scoped_ptr<LayoutManager> layout_manager_;
    585   scoped_ptr<ui::EventTargeter> targeter_;
    586 
    587   void* user_data_;
    588 
    589   // Makes the window pass all events through to any windows behind it.
    590   bool ignore_events_;
    591 
    592   // See set_hit_test_outer_override().
    593   gfx::Insets hit_test_bounds_override_outer_mouse_;
    594   gfx::Insets hit_test_bounds_override_outer_touch_;
    595   gfx::Insets hit_test_bounds_override_inner_;
    596 
    597   ObserverList<WindowObserver, true> observers_;
    598 
    599   // Value struct to keep the name and deallocator for this property.
    600   // Key cannot be used for this purpose because it can be char* or
    601   // WindowProperty<>.
    602   struct Value {
    603     const char* name;
    604     int64 value;
    605     PropertyDeallocator deallocator;
    606   };
    607 
    608   std::map<const void*, Value> prop_map_;
    609 
    610   DISALLOW_COPY_AND_ASSIGN(Window);
    611 };
    612 
    613 }  // namespace aura
    614 
    615 #endif  // UI_AURA_WINDOW_H_
    616