1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_GUI_SURFACE_H 18 #define ANDROID_GUI_SURFACE_H 19 20 #include <gui/IGraphicBufferProducer.h> 21 #include <gui/BufferQueue.h> 22 23 #include <ui/ANativeObjectBase.h> 24 #include <ui/Region.h> 25 26 #include <utils/RefBase.h> 27 #include <utils/threads.h> 28 #include <utils/KeyedVector.h> 29 30 struct ANativeWindow_Buffer; 31 32 namespace android { 33 34 /* 35 * An implementation of ANativeWindow that feeds graphics buffers into a 36 * BufferQueue. 37 * 38 * This is typically used by programs that want to render frames through 39 * some means (maybe OpenGL, a software renderer, or a hardware decoder) 40 * and have the frames they create forwarded to SurfaceFlinger for 41 * compositing. For example, a video decoder could render a frame and call 42 * eglSwapBuffers(), which invokes ANativeWindow callbacks defined by 43 * Surface. Surface then forwards the buffers through Binder IPC 44 * to the BufferQueue's producer interface, providing the new frame to a 45 * consumer such as GLConsumer. 46 */ 47 class Surface 48 : public ANativeObjectBase<ANativeWindow, Surface, RefBase> 49 { 50 public: 51 52 /* 53 * creates a Surface from the given IGraphicBufferProducer (which concrete 54 * implementation is a BufferQueue). 55 * 56 * Surface is mainly state-less while it's disconnected, it can be 57 * viewed as a glorified IGraphicBufferProducer holder. It's therefore 58 * safe to create other Surfaces from the same IGraphicBufferProducer. 59 * 60 * However, once a Surface is connected, it'll prevent other Surfaces 61 * referring to the same IGraphicBufferProducer to become connected and 62 * therefore prevent them to be used as actual producers of buffers. 63 * 64 * the controlledByApp flag indicates that this Surface (producer) is 65 * controlled by the application. This flag is used at connect time. 66 */ 67 Surface(const sp<IGraphicBufferProducer>& bufferProducer, bool controlledByApp = false); 68 69 /* getIGraphicBufferProducer() returns the IGraphicBufferProducer this 70 * Surface was created with. Usually it's an error to use the 71 * IGraphicBufferProducer while the Surface is connected. 72 */ 73 sp<IGraphicBufferProducer> getIGraphicBufferProducer() const; 74 75 /* convenience function to check that the given surface is non NULL as 76 * well as its IGraphicBufferProducer */ 77 static bool isValid(const sp<Surface>& surface) { 78 return surface != NULL && surface->getIGraphicBufferProducer() != NULL; 79 } 80 81 protected: 82 virtual ~Surface(); 83 84 private: 85 // can't be copied 86 Surface& operator = (const Surface& rhs); 87 Surface(const Surface& rhs); 88 89 // ANativeWindow hooks 90 static int hook_cancelBuffer(ANativeWindow* window, 91 ANativeWindowBuffer* buffer, int fenceFd); 92 static int hook_dequeueBuffer(ANativeWindow* window, 93 ANativeWindowBuffer** buffer, int* fenceFd); 94 static int hook_perform(ANativeWindow* window, int operation, ...); 95 static int hook_query(const ANativeWindow* window, int what, int* value); 96 static int hook_queueBuffer(ANativeWindow* window, 97 ANativeWindowBuffer* buffer, int fenceFd); 98 static int hook_setSwapInterval(ANativeWindow* window, int interval); 99 100 static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window, 101 ANativeWindowBuffer* buffer); 102 static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window, 103 ANativeWindowBuffer** buffer); 104 static int hook_lockBuffer_DEPRECATED(ANativeWindow* window, 105 ANativeWindowBuffer* buffer); 106 static int hook_queueBuffer_DEPRECATED(ANativeWindow* window, 107 ANativeWindowBuffer* buffer); 108 109 int dispatchConnect(va_list args); 110 int dispatchDisconnect(va_list args); 111 int dispatchSetBufferCount(va_list args); 112 int dispatchSetBuffersGeometry(va_list args); 113 int dispatchSetBuffersDimensions(va_list args); 114 int dispatchSetBuffersUserDimensions(va_list args); 115 int dispatchSetBuffersFormat(va_list args); 116 int dispatchSetScalingMode(va_list args); 117 int dispatchSetBuffersTransform(va_list args); 118 int dispatchSetBuffersTimestamp(va_list args); 119 int dispatchSetCrop(va_list args); 120 int dispatchSetPostTransformCrop(va_list args); 121 int dispatchSetUsage(va_list args); 122 int dispatchLock(va_list args); 123 int dispatchUnlockAndPost(va_list args); 124 125 protected: 126 virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd); 127 virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd); 128 virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd); 129 virtual int perform(int operation, va_list args); 130 virtual int query(int what, int* value) const; 131 virtual int setSwapInterval(int interval); 132 133 virtual int lockBuffer_DEPRECATED(ANativeWindowBuffer* buffer); 134 135 virtual int connect(int api); 136 virtual int disconnect(int api); 137 virtual int setBufferCount(int bufferCount); 138 virtual int setBuffersDimensions(int w, int h); 139 virtual int setBuffersUserDimensions(int w, int h); 140 virtual int setBuffersFormat(int format); 141 virtual int setScalingMode(int mode); 142 virtual int setBuffersTransform(int transform); 143 virtual int setBuffersTimestamp(int64_t timestamp); 144 virtual int setCrop(Rect const* rect); 145 virtual int setUsage(uint32_t reqUsage); 146 147 public: 148 virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds); 149 virtual int unlockAndPost(); 150 151 protected: 152 enum { NUM_BUFFER_SLOTS = BufferQueue::NUM_BUFFER_SLOTS }; 153 enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 }; 154 155 private: 156 void freeAllBuffers(); 157 int getSlotFromBufferLocked(android_native_buffer_t* buffer) const; 158 159 struct BufferSlot { 160 sp<GraphicBuffer> buffer; 161 Region dirtyRegion; 162 }; 163 164 // mSurfaceTexture is the interface to the surface texture server. All 165 // operations on the surface texture client ultimately translate into 166 // interactions with the server using this interface. 167 // TODO: rename to mBufferProducer 168 sp<IGraphicBufferProducer> mGraphicBufferProducer; 169 170 // mSlots stores the buffers that have been allocated for each buffer slot. 171 // It is initialized to null pointers, and gets filled in with the result of 172 // IGraphicBufferProducer::requestBuffer when the client dequeues a buffer from a 173 // slot that has not yet been used. The buffer allocated to a slot will also 174 // be replaced if the requested buffer usage or geometry differs from that 175 // of the buffer allocated to a slot. 176 BufferSlot mSlots[NUM_BUFFER_SLOTS]; 177 178 // mReqWidth is the buffer width that will be requested at the next dequeue 179 // operation. It is initialized to 1. 180 uint32_t mReqWidth; 181 182 // mReqHeight is the buffer height that will be requested at the next 183 // dequeue operation. It is initialized to 1. 184 uint32_t mReqHeight; 185 186 // mReqFormat is the buffer pixel format that will be requested at the next 187 // deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888. 188 uint32_t mReqFormat; 189 190 // mReqUsage is the set of buffer usage flags that will be requested 191 // at the next deuque operation. It is initialized to 0. 192 uint32_t mReqUsage; 193 194 // mTimestamp is the timestamp that will be used for the next buffer queue 195 // operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that 196 // a timestamp is auto-generated when queueBuffer is called. 197 int64_t mTimestamp; 198 199 // mCrop is the crop rectangle that will be used for the next buffer 200 // that gets queued. It is set by calling setCrop. 201 Rect mCrop; 202 203 // mScalingMode is the scaling mode that will be used for the next 204 // buffers that get queued. It is set by calling setScalingMode. 205 int mScalingMode; 206 207 // mTransform is the transform identifier that will be used for the next 208 // buffer that gets queued. It is set by calling setTransform. 209 uint32_t mTransform; 210 211 // mDefaultWidth is default width of the buffers, regardless of the 212 // native_window_set_buffers_dimensions call. 213 uint32_t mDefaultWidth; 214 215 // mDefaultHeight is default height of the buffers, regardless of the 216 // native_window_set_buffers_dimensions call. 217 uint32_t mDefaultHeight; 218 219 // mUserWidth, if non-zero, is an application-specified override 220 // of mDefaultWidth. This is lower priority than the width set by 221 // native_window_set_buffers_dimensions. 222 uint32_t mUserWidth; 223 224 // mUserHeight, if non-zero, is an application-specified override 225 // of mDefaultHeight. This is lower priority than the height set 226 // by native_window_set_buffers_dimensions. 227 uint32_t mUserHeight; 228 229 // mTransformHint is the transform probably applied to buffers of this 230 // window. this is only a hint, actual transform may differ. 231 uint32_t mTransformHint; 232 233 // mProducerControlledByApp whether this buffer producer is controlled 234 // by the application 235 bool mProducerControlledByApp; 236 237 // mSwapIntervalZero set if we should drop buffers at queue() time to 238 // achieve an asynchronous swap interval 239 bool mSwapIntervalZero; 240 241 // mConsumerRunningBehind whether the consumer is running more than 242 // one buffer behind the producer. 243 mutable bool mConsumerRunningBehind; 244 245 // mMutex is the mutex used to prevent concurrent access to the member 246 // variables of Surface objects. It must be locked whenever the 247 // member variables are accessed. 248 mutable Mutex mMutex; 249 250 // must be used from the lock/unlock thread 251 sp<GraphicBuffer> mLockedBuffer; 252 sp<GraphicBuffer> mPostedBuffer; 253 bool mConnectedToCpu; 254 255 // must be accessed from lock/unlock thread only 256 Region mDirtyRegion; 257 }; 258 259 }; // namespace android 260 261 #endif // ANDROID_GUI_SURFACE_H 262