1 /* 2 * (C) Copyright IBM Corp. and others 1998-2013 - All Rights Reserved 3 */ 4 5 #ifndef __LAYOUTENGINE_H 6 #define __LAYOUTENGINE_H 7 8 #include "LETypes.h" 9 10 /** 11 * \file 12 * \brief C++ API: Virtual base class for complex text layout. 13 */ 14 15 U_NAMESPACE_BEGIN 16 17 class LEFontInstance; 18 class LEGlyphFilter; 19 class LEGlyphStorage; 20 21 /** 22 * This is a virtual base class used to do complex text layout. The text must all 23 * be in a single font, script, and language. An instance of a LayoutEngine can be 24 * created by calling the layoutEngineFactory method. Fonts are identified by 25 * instances of the LEFontInstance class. Script and language codes are identified 26 * by integer codes, which are defined in ScriptAndLanuageTags.h. 27 * 28 * Note that this class is not public API. It is declared public so that it can be 29 * exported from the library that it is a part of. 30 * 31 * The input to the layout process is an array of characters in logical order, 32 * and a starting X, Y position for the text. The output is an array of glyph indices, 33 * an array of character indices for the glyphs, and an array of glyph positions. 34 * These arrays are protected members of LayoutEngine which can be retreived by a 35 * public method. The reset method can be called to free these arrays so that the 36 * LayoutEngine can be reused. 37 * 38 * The layout process is done in three steps. There is a protected virtual method 39 * for each step. These methods have a default implementation which only does 40 * character to glyph mapping and default positioning using the glyph's advance 41 * widths. Subclasses can override these methods for more advanced layout. 42 * There is a public method which invokes the steps in the correct order. 43 * 44 * The steps are: 45 * 46 * 1) Glyph processing - character to glyph mapping and any other glyph processing 47 * such as ligature substitution and contextual forms. 48 * 49 * 2) Glyph positioning - position the glyphs based on their advance widths. 50 * 51 * 3) Glyph position adjustments - adjustment of glyph positions for kerning, 52 * accent placement, etc. 53 * 54 * NOTE: in all methods below, output parameters are references to pointers so 55 * the method can allocate and free the storage as needed. All storage allocated 56 * in this way is owned by the object which created it, and will be freed when it 57 * is no longer needed, or when the object's destructor is invoked. 58 * 59 * @see LEFontInstance 60 * @see ScriptAndLanguageTags.h 61 * 62 * @stable ICU 2.8 63 */ 64 class U_LAYOUT_API LayoutEngine : public UObject { 65 public: 66 #ifndef U_HIDE_INTERNAL_API 67 /** @internal Flag to request kerning. Use LE_Kerning_FEATURE_FLAG instead. */ 68 static const le_int32 kTypoFlagKern; 69 /** @internal Flag to request ligatures. Use LE_Ligatures_FEATURE_FLAG instead. */ 70 static const le_int32 kTypoFlagLiga; 71 #endif /* U_HIDE_INTERNAL_API */ 72 73 protected: 74 /** 75 * The object which holds the glyph storage 76 * 77 * @internal 78 */ 79 LEGlyphStorage *fGlyphStorage; 80 81 /** 82 * The font instance for the text font. 83 * 84 * @see LEFontInstance 85 * 86 * @internal 87 */ 88 const LEFontInstance *fFontInstance; 89 90 /** 91 * The script code for the text 92 * 93 * @see ScriptAndLanguageTags.h for script codes. 94 * 95 * @internal 96 */ 97 le_int32 fScriptCode; 98 99 /** 100 * The langauge code for the text 101 * 102 * @see ScriptAndLanguageTags.h for language codes. 103 * 104 * @internal 105 */ 106 le_int32 fLanguageCode; 107 108 /** 109 * The typographic control flags 110 * 111 * @internal 112 */ 113 le_int32 fTypoFlags; 114 115 /** 116 * <code>TRUE</code> if <code>mapCharsToGlyphs</code> should replace ZWJ / ZWNJ with a glyph 117 * with no contours. 118 * 119 * @internal 120 */ 121 le_bool fFilterZeroWidth; 122 123 #ifndef U_HIDE_INTERNAL_API 124 /** 125 * This constructs an instance for a given font, script and language. Subclass constructors 126 * must call this constructor. 127 * 128 * @param fontInstance - the font for the text 129 * @param scriptCode - the script for the text 130 * @param languageCode - the language for the text 131 * @param typoFlags - the typographic control flags for the text (a bitfield). Use kTypoFlagKern 132 * if kerning is desired, kTypoFlagLiga if ligature formation is desired. Others are reserved. 133 * @param success - set to an error code if the operation fails 134 * 135 * @see LEFontInstance 136 * @see ScriptAndLanguageTags.h 137 * 138 * @internal 139 */ 140 LayoutEngine(const LEFontInstance *fontInstance, 141 le_int32 scriptCode, 142 le_int32 languageCode, 143 le_int32 typoFlags, 144 LEErrorCode &success); 145 #endif /* U_HIDE_INTERNAL_API */ 146 147 // Do not enclose the protected default constructor with #ifndef U_HIDE_INTERNAL_API 148 // or else the compiler will create a public default constructor. 149 /** 150 * This overrides the default no argument constructor to make it 151 * difficult for clients to call it. Clients are expected to call 152 * layoutEngineFactory. 153 * 154 * @internal 155 */ 156 LayoutEngine(); 157 158 /** 159 * This method does any required pre-processing to the input characters. It 160 * may generate output characters that differ from the input charcters due to 161 * insertions, deletions, or reorderings. In such cases, it will also generate an 162 * output character index array reflecting these changes. 163 * 164 * Subclasses must override this method. 165 * 166 * Input parameters: 167 * @param chars - the input character context 168 * @param offset - the index of the first character to process 169 * @param count - the number of characters to process 170 * @param max - the number of characters in the input context 171 * @param rightToLeft - TRUE if the characters are in a right to left directional run 172 * @param outChars - the output character array, if different from the input 173 * @param glyphStorage - the object that holds the per-glyph storage. The character index array may be set. 174 * @param success - set to an error code if the operation fails 175 * 176 * @return the output character count (input character count if no change) 177 * 178 * @internal 179 */ 180 virtual le_int32 characterProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, 181 LEUnicode *&outChars, LEGlyphStorage &glyphStorage, LEErrorCode &success); 182 183 /** 184 * This method does the glyph processing. It converts an array of characters 185 * into an array of glyph indices and character indices. The characters to be 186 * processed are passed in a surrounding context. The context is specified as 187 * a starting address and a maximum character count. An offset and a count are 188 * used to specify the characters to be processed. 189 * 190 * The default implementation of this method only does character to glyph mapping. 191 * Subclasses needing more elaborate glyph processing must override this method. 192 * 193 * Input parameters: 194 * @param chars - the character context 195 * @param offset - the offset of the first character to process 196 * @param count - the number of characters to process 197 * @param max - the number of characters in the context. 198 * @param rightToLeft - TRUE if the text is in a right to left directional run 199 * @param glyphStorage - the object which holds the per-glyph storage. The glyph and char indices arrays 200 * will be set. 201 * 202 * Output parameters: 203 * @param success - set to an error code if the operation fails 204 * 205 * @return the number of glyphs in the glyph index array 206 * 207 * @internal 208 */ 209 virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphStorage &glyphStorage, LEErrorCode &success); 210 211 /** 212 * This method does basic glyph positioning. The default implementation positions 213 * the glyphs based on their advance widths. This is sufficient for most uses. It 214 * is not expected that many subclasses will override this method. 215 * 216 * Input parameters: 217 * @param glyphStorage - the object which holds the per-glyph storage. The glyph position array will be set. 218 * @param x - the starting X position 219 * @param y - the starting Y position 220 * @param success - set to an error code if the operation fails 221 * 222 * @internal 223 */ 224 virtual void positionGlyphs(LEGlyphStorage &glyphStorage, float x, float y, LEErrorCode &success); 225 226 /** 227 * This method does positioning adjustments like accent positioning and 228 * kerning. The default implementation does nothing. Subclasses needing 229 * position adjustments must override this method. 230 * 231 * Note that this method has both characters and glyphs as input so that 232 * it can use the character codes to determine glyph types if that information 233 * isn't directly available. (e.g. Some Arabic OpenType fonts don't have a GDEF 234 * table) 235 * 236 * @param chars - the input character context 237 * @param offset - the offset of the first character to process 238 * @param count - the number of characters to process 239 * @param reverse - <code>TRUE</code> if the glyphs in the glyph array have been reordered 240 * @param glyphStorage - the object which holds the per-glyph storage. The glyph positions will be 241 * adjusted as needed. 242 * @param success - output parameter set to an error code if the operation fails 243 * 244 * @internal 245 */ 246 virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success); 247 248 /** 249 * This method gets a table from the font associated with 250 * the text. The default implementation gets the table from 251 * the font instance. Subclasses which need to get the tables 252 * some other way must override this method. 253 * 254 * @param tableTag - the four byte table tag. 255 * 256 * @return the address of the table. 257 * 258 * @internal 259 */ 260 virtual const void *getFontTable(LETag tableTag) const; 261 262 /** 263 * This method does character to glyph mapping. The default implementation 264 * uses the font instance to do the mapping. It will allocate the glyph and 265 * character index arrays if they're not already allocated. If it allocates the 266 * character index array, it will fill it it. 267 * 268 * This method supports right to left 269 * text with the ability to store the glyphs in reverse order, and by supporting 270 * character mirroring, which will replace a character which has a left and right 271 * form, such as parens, with the opposite form before mapping it to a glyph index. 272 * 273 * Input parameters: 274 * @param chars - the input character context 275 * @param offset - the offset of the first character to be mapped 276 * @param count - the number of characters to be mapped 277 * @param reverse - if <code>TRUE</code>, the output will be in reverse order 278 * @param mirror - if <code>TRUE</code>, do character mirroring 279 * @param glyphStorage - the object which holds the per-glyph storage. The glyph and char 280 * indices arrays will be filled in. 281 * @param success - set to an error code if the operation fails 282 * 283 * @see LEFontInstance 284 * 285 * @internal 286 */ 287 virtual void mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, le_bool mirror, LEGlyphStorage &glyphStorage, LEErrorCode &success); 288 289 #ifndef U_HIDE_INTERNAL_API 290 /** 291 * This is a convenience method that forces the advance width of mark 292 * glyphs to be zero, which is required for proper selection and highlighting. 293 * 294 * @param glyphStorage - the object containing the per-glyph storage. The positions array will be modified. 295 * @param markFilter - used to identify mark glyphs 296 * @param success - output parameter set to an error code if the operation fails 297 * 298 * @see LEGlyphFilter 299 * 300 * @internal 301 */ 302 static void adjustMarkGlyphs(LEGlyphStorage &glyphStorage, LEGlyphFilter *markFilter, LEErrorCode &success); 303 304 305 /** 306 * This is a convenience method that forces the advance width of mark 307 * glyphs to be zero, which is required for proper selection and highlighting. 308 * This method uses the input characters to identify marks. This is required in 309 * cases where the font does not contain enough information to identify them based 310 * on the glyph IDs. 311 * 312 * @param chars - the array of input characters 313 * @param charCount - the number of input characers 314 * @param glyphStorage - the object containing the per-glyph storage. The positions array will be modified. 315 * @param reverse - <code>TRUE</code> if the glyph array has been reordered 316 * @param markFilter - used to identify mark glyphs 317 * @param success - output parameter set to an error code if the operation fails 318 * 319 * @see LEGlyphFilter 320 * 321 * @internal 322 */ 323 static void adjustMarkGlyphs(const LEUnicode chars[], le_int32 charCount, le_bool reverse, LEGlyphStorage &glyphStorage, LEGlyphFilter *markFilter, LEErrorCode &success); 324 #endif /* U_HIDE_INTERNAL_API */ 325 326 public: 327 /** 328 * The destructor. It will free any storage allocated for the 329 * glyph, character index and position arrays by calling the reset 330 * method. It is declared virtual so that it will be invoked by the 331 * subclass destructors. 332 * 333 * @stable ICU 2.8 334 */ 335 virtual ~LayoutEngine(); 336 337 /** 338 * This method will invoke the layout steps in their correct order by calling 339 * the computeGlyphs, positionGlyphs and adjustGlyphPosition methods. It will 340 * compute the glyph, character index and position arrays. 341 * 342 * @param chars - the input character context 343 * @param offset - the offset of the first character to process 344 * @param count - the number of characters to process 345 * @param max - the number of characters in the input context 346 * @param rightToLeft - TRUE if the characers are in a right to left directional run 347 * @param x - the initial X position 348 * @param y - the initial Y position 349 * @param success - output parameter set to an error code if the operation fails 350 * 351 * @return the number of glyphs in the glyph array 352 * 353 * Note: The glyph, character index and position array can be accessed 354 * using the getter methods below. 355 * 356 * Note: If you call this method more than once, you must call the reset() 357 * method first to free the glyph, character index and position arrays 358 * allocated by the previous call. 359 * 360 * @stable ICU 2.8 361 */ 362 virtual le_int32 layoutChars(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, float x, float y, LEErrorCode &success); 363 364 /** 365 * This method returns the number of glyphs in the glyph array. Note 366 * that the number of glyphs will be greater than or equal to the number 367 * of characters used to create the LayoutEngine. 368 * 369 * @return the number of glyphs in the glyph array 370 * 371 * @stable ICU 2.8 372 */ 373 le_int32 getGlyphCount() const; 374 375 /** 376 * This method copies the glyph array into a caller supplied array. 377 * The caller must ensure that the array is large enough to hold all 378 * the glyphs. 379 * 380 * @param glyphs - the destiniation glyph array 381 * @param success - set to an error code if the operation fails 382 * 383 * @stable ICU 2.8 384 */ 385 void getGlyphs(LEGlyphID glyphs[], LEErrorCode &success) const; 386 387 /** 388 * This method copies the glyph array into a caller supplied array, 389 * ORing in extra bits. (This functionality is needed by the JDK, 390 * which uses 32 bits pre glyph idex, with the high 16 bits encoding 391 * the composite font slot number) 392 * 393 * @param glyphs - the destination (32 bit) glyph array 394 * @param extraBits - this value will be ORed with each glyph index 395 * @param success - set to an error code if the operation fails 396 * 397 * @stable ICU 2.8 398 */ 399 virtual void getGlyphs(le_uint32 glyphs[], le_uint32 extraBits, LEErrorCode &success) const; 400 401 /** 402 * This method copies the character index array into a caller supplied array. 403 * The caller must ensure that the array is large enough to hold a 404 * character index for each glyph. 405 * 406 * @param charIndices - the destiniation character index array 407 * @param success - set to an error code if the operation fails 408 * 409 * @stable ICU 2.8 410 */ 411 void getCharIndices(le_int32 charIndices[], LEErrorCode &success) const; 412 413 /** 414 * This method copies the character index array into a caller supplied array. 415 * The caller must ensure that the array is large enough to hold a 416 * character index for each glyph. 417 * 418 * @param charIndices - the destiniation character index array 419 * @param indexBase - an offset which will be added to each index 420 * @param success - set to an error code if the operation fails 421 * 422 * @stable ICU 2.8 423 */ 424 void getCharIndices(le_int32 charIndices[], le_int32 indexBase, LEErrorCode &success) const; 425 426 /** 427 * This method copies the position array into a caller supplied array. 428 * The caller must ensure that the array is large enough to hold an 429 * X and Y position for each glyph, plus an extra X and Y for the 430 * advance of the last glyph. 431 * 432 * @param positions - the destiniation position array 433 * @param success - set to an error code if the operation fails 434 * 435 * @stable ICU 2.8 436 */ 437 void getGlyphPositions(float positions[], LEErrorCode &success) const; 438 439 /** 440 * This method returns the X and Y position of the glyph at 441 * the given index. 442 * 443 * Input parameters: 444 * @param glyphIndex - the index of the glyph 445 * 446 * Output parameters: 447 * @param x - the glyph's X position 448 * @param y - the glyph's Y position 449 * @param success - set to an error code if the operation fails 450 * 451 * @stable ICU 2.8 452 */ 453 void getGlyphPosition(le_int32 glyphIndex, float &x, float &y, LEErrorCode &success) const; 454 455 /** 456 * This method frees the glyph, character index and position arrays 457 * so that the LayoutEngine can be reused to layout a different 458 * characer array. (This method is also called by the destructor) 459 * 460 * @stable ICU 2.8 461 */ 462 virtual void reset(); 463 464 /** 465 * This method returns a LayoutEngine capable of laying out text 466 * in the given font, script and langauge. Note that the LayoutEngine 467 * returned may be a subclass of LayoutEngine. 468 * 469 * @param fontInstance - the font of the text 470 * @param scriptCode - the script of the text 471 * @param languageCode - the language of the text 472 * @param success - output parameter set to an error code if the operation fails 473 * 474 * @return a LayoutEngine which can layout text in the given font. 475 * 476 * @see LEFontInstance 477 * 478 * @stable ICU 2.8 479 */ 480 static LayoutEngine *layoutEngineFactory(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, LEErrorCode &success); 481 482 /** 483 * Override of existing call that provides flags to control typography. 484 * @stable ICU 3.4 485 */ 486 static LayoutEngine *layoutEngineFactory(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, le_int32 typo_flags, LEErrorCode &success); 487 488 /** 489 * ICU "poor man's RTTI", returns a UClassID for the actual class. 490 * 491 * @stable ICU 2.8 492 */ 493 virtual UClassID getDynamicClassID() const; 494 495 /** 496 * ICU "poor man's RTTI", returns a UClassID for this class. 497 * 498 * @stable ICU 2.8 499 */ 500 static UClassID getStaticClassID(); 501 502 }; 503 504 U_NAMESPACE_END 505 #endif 506