1 /* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_HWUI_DISPLAY_OPERATION_H 18 #define ANDROID_HWUI_DISPLAY_OPERATION_H 19 20 #ifndef LOG_TAG 21 #define LOG_TAG "OpenGLRenderer" 22 #endif 23 24 #include <SkXfermode.h> 25 26 #include <private/hwui/DrawGlInfo.h> 27 28 #include "OpenGLRenderer.h" 29 #include "AssetAtlas.h" 30 #include "DeferredDisplayList.h" 31 #include "DisplayListRenderer.h" 32 #include "UvMapper.h" 33 #include "utils/LinearAllocator.h" 34 35 #define CRASH() do { \ 36 *(int *)(uintptr_t) 0xbbadbeef = 0; \ 37 ((void(*)())0)(); /* More reliable, but doesn't say BBADBEEF */ \ 38 } while(false) 39 40 // Use OP_LOG for logging with arglist, OP_LOGS if just printing char* 41 #define OP_LOGS(s) OP_LOG("%s", (s)) 42 #define OP_LOG(s, ...) ALOGD( "%*s" s, level * 2, "", __VA_ARGS__ ) 43 44 namespace android { 45 namespace uirenderer { 46 47 /** 48 * Structure for storing canvas operations when they are recorded into a DisplayList, so that they 49 * may be replayed to an OpenGLRenderer. 50 * 51 * To avoid individual memory allocations, DisplayListOps may only be allocated into a 52 * LinearAllocator's managed memory buffers. Each pointer held by a DisplayListOp is either a 53 * pointer into memory also allocated in the LinearAllocator (mostly for text and float buffers) or 54 * references a externally refcounted object (Sk... and Skia... objects). ~DisplayListOp() is 55 * never called as LinearAllocators are simply discarded, so no memory management should be done in 56 * this class. 57 */ 58 class DisplayListOp { 59 public: 60 // These objects should always be allocated with a LinearAllocator, and never destroyed/deleted. 61 // standard new() intentionally not implemented, and delete/deconstructor should never be used. 62 virtual ~DisplayListOp() { CRASH(); } 63 static void operator delete(void* ptr) { CRASH(); } 64 /** static void* operator new(size_t size); PURPOSELY OMITTED **/ 65 static void* operator new(size_t size, LinearAllocator& allocator) { 66 return allocator.alloc(size); 67 } 68 69 enum OpLogFlag { 70 kOpLogFlag_Recurse = 0x1, 71 kOpLogFlag_JSON = 0x2 // TODO: add? 72 }; 73 74 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 75 bool useQuickReject) = 0; 76 77 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, 78 bool useQuickReject) = 0; 79 80 virtual void output(int level, uint32_t logFlags = 0) const = 0; 81 82 // NOTE: it would be nice to declare constants and overriding the implementation in each op to 83 // point at the constants, but that seems to require a .cpp file 84 virtual const char* name() = 0; 85 }; 86 87 class StateOp : public DisplayListOp { 88 public: 89 StateOp() {}; 90 91 virtual ~StateOp() {} 92 93 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 94 bool useQuickReject) { 95 // default behavior only affects immediate, deferrable state, issue directly to renderer 96 applyState(deferStruct.mRenderer, saveCount); 97 } 98 99 /** 100 * State operations are applied directly to the renderer, but can cause the deferred drawing op 101 * list to flush 102 */ 103 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, 104 bool useQuickReject) { 105 applyState(replayStruct.mRenderer, saveCount); 106 } 107 108 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const = 0; 109 }; 110 111 class DrawOp : public DisplayListOp { 112 friend class MergingDrawBatch; 113 public: 114 DrawOp(SkPaint* paint) 115 : mPaint(paint), mQuickRejected(false) {} 116 117 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 118 bool useQuickReject) { 119 if (mQuickRejected && CC_LIKELY(useQuickReject)) { 120 return; 121 } 122 123 deferStruct.mDeferredList.addDrawOp(deferStruct.mRenderer, this); 124 } 125 126 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, 127 bool useQuickReject) { 128 if (mQuickRejected && CC_LIKELY(useQuickReject)) { 129 return; 130 } 131 132 replayStruct.mDrawGlStatus |= applyDraw(replayStruct.mRenderer, replayStruct.mDirty); 133 } 134 135 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) = 0; 136 137 /** 138 * Draw multiple instances of an operation, must be overidden for operations that merge 139 * 140 * Currently guarantees certain similarities between ops (see MergingDrawBatch::canMergeWith), 141 * and pure translation transformations. Other guarantees of similarity should be enforced by 142 * reducing which operations are tagged as mergeable. 143 */ 144 virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty, 145 const Vector<OpStatePair>& ops, const Rect& bounds) { 146 status_t status = DrawGlInfo::kStatusDone; 147 for (unsigned int i = 0; i < ops.size(); i++) { 148 renderer.restoreDisplayState(*(ops[i].state), true); 149 status |= ops[i].op->applyDraw(renderer, dirty); 150 } 151 return status; 152 } 153 154 /** 155 * When this method is invoked the state field is initialized to have the 156 * final rendering state. We can thus use it to process data as it will be 157 * used at draw time. 158 * 159 * Additionally, this method allows subclasses to provide defer-time preferences for batching 160 * and merging. 161 * 162 * if a subclass can set deferInfo.mergeable to true, it should implement multiDraw() 163 */ 164 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 165 const DeferredDisplayState& state) {} 166 167 /** 168 * Query the conservative, local bounds (unmapped) bounds of the op. 169 * 170 * returns true if bounds exist 171 */ 172 virtual bool getLocalBounds(const DrawModifiers& drawModifiers, Rect& localBounds) { 173 return false; 174 } 175 176 // TODO: better refine localbounds usage 177 void setQuickRejected(bool quickRejected) { mQuickRejected = quickRejected; } 178 bool getQuickRejected() { return mQuickRejected; } 179 180 inline int getPaintAlpha() const { 181 return OpenGLRenderer::getAlphaDirect(mPaint); 182 } 183 184 inline float strokeWidthOutset() { 185 float width = mPaint->getStrokeWidth(); 186 if (width == 0) return 0.5f; // account for hairline 187 return width * 0.5f; 188 } 189 190 protected: 191 SkPaint* getPaint(OpenGLRenderer& renderer) { 192 return renderer.filterPaint(mPaint); 193 } 194 195 // Helper method for determining op opaqueness. Assumes op fills its bounds in local 196 // coordinates, and that paint's alpha is used 197 inline bool isOpaqueOverBounds(const DeferredDisplayState& state) { 198 // ensure that local bounds cover mapped bounds 199 if (!state.mMatrix.isSimple()) return false; 200 201 // check state/paint for transparency 202 if (state.mDrawModifiers.mShader || 203 state.mAlpha != 1.0f || 204 (mPaint && mPaint->getAlpha() != 0xFF)) return false; 205 206 SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint); 207 return (mode == SkXfermode::kSrcOver_Mode || 208 mode == SkXfermode::kSrc_Mode); 209 210 } 211 212 SkPaint* mPaint; // should be accessed via getPaint() when applying 213 bool mQuickRejected; 214 }; 215 216 class DrawBoundedOp : public DrawOp { 217 public: 218 DrawBoundedOp(float left, float top, float right, float bottom, SkPaint* paint) 219 : DrawOp(paint), mLocalBounds(left, top, right, bottom) {} 220 221 DrawBoundedOp(const Rect& localBounds, SkPaint* paint) 222 : DrawOp(paint), mLocalBounds(localBounds) {} 223 224 // Calculates bounds as smallest rect encompassing all points 225 // NOTE: requires at least 1 vertex, and doesn't account for stroke size (should be handled in 226 // subclass' constructor) 227 DrawBoundedOp(const float* points, int count, SkPaint* paint) 228 : DrawOp(paint), mLocalBounds(points[0], points[1], points[0], points[1]) { 229 for (int i = 2; i < count; i += 2) { 230 mLocalBounds.left = fminf(mLocalBounds.left, points[i]); 231 mLocalBounds.right = fmaxf(mLocalBounds.right, points[i]); 232 mLocalBounds.top = fminf(mLocalBounds.top, points[i + 1]); 233 mLocalBounds.bottom = fmaxf(mLocalBounds.bottom, points[i + 1]); 234 } 235 } 236 237 // default empty constructor for bounds, to be overridden in child constructor body 238 DrawBoundedOp(SkPaint* paint): DrawOp(paint) { } 239 240 bool getLocalBounds(const DrawModifiers& drawModifiers, Rect& localBounds) { 241 localBounds.set(mLocalBounds); 242 if (drawModifiers.mHasShadow) { 243 // TODO: inspect paint's looper directly 244 Rect shadow(mLocalBounds); 245 shadow.translate(drawModifiers.mShadowDx, drawModifiers.mShadowDy); 246 shadow.outset(drawModifiers.mShadowRadius); 247 localBounds.unionWith(shadow); 248 } 249 return true; 250 } 251 252 protected: 253 Rect mLocalBounds; // displayed area in LOCAL coord. doesn't incorporate stroke, so check paint 254 }; 255 256 /////////////////////////////////////////////////////////////////////////////// 257 // STATE OPERATIONS - these may affect the state of the canvas/renderer, but do 258 // not directly draw or alter output 259 /////////////////////////////////////////////////////////////////////////////// 260 261 class SaveOp : public StateOp { 262 friend class DisplayList; // give DisplayList private constructor/reinit access 263 public: 264 SaveOp(int flags) 265 : mFlags(flags) {} 266 267 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 268 bool useQuickReject) { 269 int newSaveCount = deferStruct.mRenderer.save(mFlags); 270 deferStruct.mDeferredList.addSave(deferStruct.mRenderer, this, newSaveCount); 271 } 272 273 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { 274 renderer.save(mFlags); 275 } 276 277 virtual void output(int level, uint32_t logFlags) const { 278 OP_LOG("Save flags %x", mFlags); 279 } 280 281 virtual const char* name() { return "Save"; } 282 283 int getFlags() const { return mFlags; } 284 private: 285 SaveOp() {} 286 DisplayListOp* reinit(int flags) { 287 mFlags = flags; 288 return this; 289 } 290 291 int mFlags; 292 }; 293 294 class RestoreToCountOp : public StateOp { 295 friend class DisplayList; // give DisplayList private constructor/reinit access 296 public: 297 RestoreToCountOp(int count) 298 : mCount(count) {} 299 300 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 301 bool useQuickReject) { 302 deferStruct.mDeferredList.addRestoreToCount(deferStruct.mRenderer, 303 this, saveCount + mCount); 304 deferStruct.mRenderer.restoreToCount(saveCount + mCount); 305 } 306 307 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { 308 renderer.restoreToCount(saveCount + mCount); 309 } 310 311 virtual void output(int level, uint32_t logFlags) const { 312 OP_LOG("Restore to count %d", mCount); 313 } 314 315 virtual const char* name() { return "RestoreToCount"; } 316 317 private: 318 RestoreToCountOp() {} 319 DisplayListOp* reinit(int count) { 320 mCount = count; 321 return this; 322 } 323 324 int mCount; 325 }; 326 327 class SaveLayerOp : public StateOp { 328 friend class DisplayList; // give DisplayList private constructor/reinit access 329 public: 330 SaveLayerOp(float left, float top, float right, float bottom, 331 int alpha, SkXfermode::Mode mode, int flags) 332 : mArea(left, top, right, bottom), mAlpha(alpha), mMode(mode), mFlags(flags) {} 333 334 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 335 bool useQuickReject) { 336 // NOTE: don't bother with actual saveLayer, instead issuing it at flush time 337 int newSaveCount = deferStruct.mRenderer.getSaveCount(); 338 deferStruct.mDeferredList.addSaveLayer(deferStruct.mRenderer, this, newSaveCount); 339 340 // NOTE: don't issue full saveLayer, since that has side effects/is costly. instead just 341 // setup the snapshot for deferral, and re-issue the op at flush time 342 deferStruct.mRenderer.saveLayerDeferred(mArea.left, mArea.top, mArea.right, mArea.bottom, 343 mAlpha, mMode, mFlags); 344 } 345 346 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { 347 renderer.saveLayer(mArea.left, mArea.top, mArea.right, mArea.bottom, mAlpha, mMode, mFlags); 348 } 349 350 virtual void output(int level, uint32_t logFlags) const { 351 OP_LOG("SaveLayer%s of area " RECT_STRING, 352 (isSaveLayerAlpha() ? "Alpha" : ""),RECT_ARGS(mArea)); 353 } 354 355 virtual const char* name() { return isSaveLayerAlpha() ? "SaveLayerAlpha" : "SaveLayer"; } 356 357 int getFlags() { return mFlags; } 358 359 private: 360 // Special case, reserved for direct DisplayList usage 361 SaveLayerOp() {} 362 DisplayListOp* reinit(float left, float top, float right, float bottom, 363 int alpha, SkXfermode::Mode mode, int flags) { 364 mArea.set(left, top, right, bottom); 365 mAlpha = alpha; 366 mMode = mode; 367 mFlags = flags; 368 return this; 369 } 370 371 bool isSaveLayerAlpha() const { return mAlpha < 255 && mMode == SkXfermode::kSrcOver_Mode; } 372 Rect mArea; 373 int mAlpha; 374 SkXfermode::Mode mMode; 375 int mFlags; 376 }; 377 378 class TranslateOp : public StateOp { 379 public: 380 TranslateOp(float dx, float dy) 381 : mDx(dx), mDy(dy) {} 382 383 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { 384 renderer.translate(mDx, mDy); 385 } 386 387 virtual void output(int level, uint32_t logFlags) const { 388 OP_LOG("Translate by %f %f", mDx, mDy); 389 } 390 391 virtual const char* name() { return "Translate"; } 392 393 private: 394 float mDx; 395 float mDy; 396 }; 397 398 class RotateOp : public StateOp { 399 public: 400 RotateOp(float degrees) 401 : mDegrees(degrees) {} 402 403 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { 404 renderer.rotate(mDegrees); 405 } 406 407 virtual void output(int level, uint32_t logFlags) const { 408 OP_LOG("Rotate by %f degrees", mDegrees); 409 } 410 411 virtual const char* name() { return "Rotate"; } 412 413 private: 414 float mDegrees; 415 }; 416 417 class ScaleOp : public StateOp { 418 public: 419 ScaleOp(float sx, float sy) 420 : mSx(sx), mSy(sy) {} 421 422 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { 423 renderer.scale(mSx, mSy); 424 } 425 426 virtual void output(int level, uint32_t logFlags) const { 427 OP_LOG("Scale by %f %f", mSx, mSy); 428 } 429 430 virtual const char* name() { return "Scale"; } 431 432 private: 433 float mSx; 434 float mSy; 435 }; 436 437 class SkewOp : public StateOp { 438 public: 439 SkewOp(float sx, float sy) 440 : mSx(sx), mSy(sy) {} 441 442 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { 443 renderer.skew(mSx, mSy); 444 } 445 446 virtual void output(int level, uint32_t logFlags) const { 447 OP_LOG("Skew by %f %f", mSx, mSy); 448 } 449 450 virtual const char* name() { return "Skew"; } 451 452 private: 453 float mSx; 454 float mSy; 455 }; 456 457 class SetMatrixOp : public StateOp { 458 public: 459 SetMatrixOp(SkMatrix* matrix) 460 : mMatrix(matrix) {} 461 462 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { 463 renderer.setMatrix(mMatrix); 464 } 465 466 virtual void output(int level, uint32_t logFlags) const { 467 if (mMatrix) { 468 OP_LOG("SetMatrix " MATRIX_STRING, MATRIX_ARGS(mMatrix)); 469 } else { 470 OP_LOGS("SetMatrix (reset)"); 471 } 472 } 473 474 virtual const char* name() { return "SetMatrix"; } 475 476 private: 477 SkMatrix* mMatrix; 478 }; 479 480 class ConcatMatrixOp : public StateOp { 481 public: 482 ConcatMatrixOp(SkMatrix* matrix) 483 : mMatrix(matrix) {} 484 485 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { 486 renderer.concatMatrix(mMatrix); 487 } 488 489 virtual void output(int level, uint32_t logFlags) const { 490 OP_LOG("ConcatMatrix " MATRIX_STRING, MATRIX_ARGS(mMatrix)); 491 } 492 493 virtual const char* name() { return "ConcatMatrix"; } 494 495 private: 496 SkMatrix* mMatrix; 497 }; 498 499 class ClipOp : public StateOp { 500 public: 501 ClipOp(SkRegion::Op op) : mOp(op) {} 502 503 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 504 bool useQuickReject) { 505 // NOTE: must defer op BEFORE applying state, since it may read clip 506 deferStruct.mDeferredList.addClip(deferStruct.mRenderer, this); 507 508 // TODO: Can we avoid applying complex clips at defer time? 509 applyState(deferStruct.mRenderer, saveCount); 510 } 511 512 bool canCauseComplexClip() { 513 return ((mOp != SkRegion::kIntersect_Op) && (mOp != SkRegion::kReplace_Op)) || !isRect(); 514 } 515 516 protected: 517 ClipOp() {} 518 virtual bool isRect() { return false; } 519 520 SkRegion::Op mOp; 521 }; 522 523 class ClipRectOp : public ClipOp { 524 friend class DisplayList; // give DisplayList private constructor/reinit access 525 public: 526 ClipRectOp(float left, float top, float right, float bottom, SkRegion::Op op) 527 : ClipOp(op), mArea(left, top, right, bottom) {} 528 529 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { 530 renderer.clipRect(mArea.left, mArea.top, mArea.right, mArea.bottom, mOp); 531 } 532 533 virtual void output(int level, uint32_t logFlags) const { 534 OP_LOG("ClipRect " RECT_STRING, RECT_ARGS(mArea)); 535 } 536 537 virtual const char* name() { return "ClipRect"; } 538 539 protected: 540 virtual bool isRect() { return true; } 541 542 private: 543 ClipRectOp() {} 544 DisplayListOp* reinit(float left, float top, float right, float bottom, SkRegion::Op op) { 545 mOp = op; 546 mArea.set(left, top, right, bottom); 547 return this; 548 } 549 550 Rect mArea; 551 }; 552 553 class ClipPathOp : public ClipOp { 554 public: 555 ClipPathOp(SkPath* path, SkRegion::Op op) 556 : ClipOp(op), mPath(path) {} 557 558 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { 559 renderer.clipPath(mPath, mOp); 560 } 561 562 virtual void output(int level, uint32_t logFlags) const { 563 SkRect bounds = mPath->getBounds(); 564 OP_LOG("ClipPath bounds " RECT_STRING, 565 bounds.left(), bounds.top(), bounds.right(), bounds.bottom()); 566 } 567 568 virtual const char* name() { return "ClipPath"; } 569 570 private: 571 SkPath* mPath; 572 }; 573 574 class ClipRegionOp : public ClipOp { 575 public: 576 ClipRegionOp(SkRegion* region, SkRegion::Op op) 577 : ClipOp(op), mRegion(region) {} 578 579 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { 580 renderer.clipRegion(mRegion, mOp); 581 } 582 583 virtual void output(int level, uint32_t logFlags) const { 584 SkIRect bounds = mRegion->getBounds(); 585 OP_LOG("ClipRegion bounds %d %d %d %d", 586 bounds.left(), bounds.top(), bounds.right(), bounds.bottom()); 587 } 588 589 virtual const char* name() { return "ClipRegion"; } 590 591 private: 592 SkRegion* mRegion; 593 }; 594 595 class ResetShaderOp : public StateOp { 596 public: 597 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { 598 renderer.resetShader(); 599 } 600 601 virtual void output(int level, uint32_t logFlags) const { 602 OP_LOGS("ResetShader"); 603 } 604 605 virtual const char* name() { return "ResetShader"; } 606 }; 607 608 class SetupShaderOp : public StateOp { 609 public: 610 SetupShaderOp(SkiaShader* shader) 611 : mShader(shader) {} 612 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { 613 renderer.setupShader(mShader); 614 } 615 616 virtual void output(int level, uint32_t logFlags) const { 617 OP_LOG("SetupShader, shader %p", mShader); 618 } 619 620 virtual const char* name() { return "SetupShader"; } 621 622 private: 623 SkiaShader* mShader; 624 }; 625 626 class ResetColorFilterOp : public StateOp { 627 public: 628 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { 629 renderer.resetColorFilter(); 630 } 631 632 virtual void output(int level, uint32_t logFlags) const { 633 OP_LOGS("ResetColorFilter"); 634 } 635 636 virtual const char* name() { return "ResetColorFilter"; } 637 }; 638 639 class SetupColorFilterOp : public StateOp { 640 public: 641 SetupColorFilterOp(SkiaColorFilter* colorFilter) 642 : mColorFilter(colorFilter) {} 643 644 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { 645 renderer.setupColorFilter(mColorFilter); 646 } 647 648 virtual void output(int level, uint32_t logFlags) const { 649 OP_LOG("SetupColorFilter, filter %p", mColorFilter); 650 } 651 652 virtual const char* name() { return "SetupColorFilter"; } 653 654 private: 655 SkiaColorFilter* mColorFilter; 656 }; 657 658 class ResetShadowOp : public StateOp { 659 public: 660 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { 661 renderer.resetShadow(); 662 } 663 664 virtual void output(int level, uint32_t logFlags) const { 665 OP_LOGS("ResetShadow"); 666 } 667 668 virtual const char* name() { return "ResetShadow"; } 669 }; 670 671 class SetupShadowOp : public StateOp { 672 public: 673 SetupShadowOp(float radius, float dx, float dy, int color) 674 : mRadius(radius), mDx(dx), mDy(dy), mColor(color) {} 675 676 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { 677 renderer.setupShadow(mRadius, mDx, mDy, mColor); 678 } 679 680 virtual void output(int level, uint32_t logFlags) const { 681 OP_LOG("SetupShadow, radius %f, %f, %f, color %#x", mRadius, mDx, mDy, mColor); 682 } 683 684 virtual const char* name() { return "SetupShadow"; } 685 686 private: 687 float mRadius; 688 float mDx; 689 float mDy; 690 int mColor; 691 }; 692 693 class ResetPaintFilterOp : public StateOp { 694 public: 695 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { 696 renderer.resetPaintFilter(); 697 } 698 699 virtual void output(int level, uint32_t logFlags) const { 700 OP_LOGS("ResetPaintFilter"); 701 } 702 703 virtual const char* name() { return "ResetPaintFilter"; } 704 }; 705 706 class SetupPaintFilterOp : public StateOp { 707 public: 708 SetupPaintFilterOp(int clearBits, int setBits) 709 : mClearBits(clearBits), mSetBits(setBits) {} 710 711 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { 712 renderer.setupPaintFilter(mClearBits, mSetBits); 713 } 714 715 virtual void output(int level, uint32_t logFlags) const { 716 OP_LOG("SetupPaintFilter, clear %#x, set %#x", mClearBits, mSetBits); 717 } 718 719 virtual const char* name() { return "SetupPaintFilter"; } 720 721 private: 722 int mClearBits; 723 int mSetBits; 724 }; 725 726 /////////////////////////////////////////////////////////////////////////////// 727 // DRAW OPERATIONS - these are operations that can draw to the canvas's device 728 /////////////////////////////////////////////////////////////////////////////// 729 730 class DrawBitmapOp : public DrawBoundedOp { 731 public: 732 DrawBitmapOp(SkBitmap* bitmap, float left, float top, SkPaint* paint) 733 : DrawBoundedOp(left, top, left + bitmap->width(), top + bitmap->height(), paint), 734 mBitmap(bitmap), mAtlas(Caches::getInstance().assetAtlas) { 735 mEntry = mAtlas.getEntry(bitmap); 736 if (mEntry) { 737 mEntryGenerationId = mAtlas.getGenerationId(); 738 mUvMapper = mEntry->uvMapper; 739 } 740 } 741 742 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 743 return renderer.drawBitmap(mBitmap, mLocalBounds.left, mLocalBounds.top, 744 getPaint(renderer)); 745 } 746 747 AssetAtlas::Entry* getAtlasEntry() { 748 // The atlas entry is stale, let's get a new one 749 if (mEntry && mEntryGenerationId != mAtlas.getGenerationId()) { 750 mEntryGenerationId = mAtlas.getGenerationId(); 751 mEntry = mAtlas.getEntry(mBitmap); 752 mUvMapper = mEntry->uvMapper; 753 } 754 return mEntry; 755 } 756 757 #define SET_TEXTURE(ptr, posRect, offsetRect, texCoordsRect, xDim, yDim) \ 758 TextureVertex::set(ptr++, posRect.xDim - offsetRect.left, posRect.yDim - offsetRect.top, \ 759 texCoordsRect.xDim, texCoordsRect.yDim) 760 761 /** 762 * This multi-draw operation builds a mesh on the stack by generating a quad 763 * for each bitmap in the batch. This method is also responsible for dirtying 764 * the current layer, if any. 765 */ 766 virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty, 767 const Vector<OpStatePair>& ops, const Rect& bounds) { 768 const DeferredDisplayState& firstState = *(ops[0].state); 769 renderer.restoreDisplayState(firstState, true); // restore all but the clip 770 771 TextureVertex vertices[6 * ops.size()]; 772 TextureVertex* vertex = &vertices[0]; 773 774 const bool hasLayer = renderer.hasLayer(); 775 bool pureTranslate = true; 776 777 // TODO: manually handle rect clip for bitmaps by adjusting texCoords per op, 778 // and allowing them to be merged in getBatchId() 779 for (unsigned int i = 0; i < ops.size(); i++) { 780 const DeferredDisplayState& state = *(ops[i].state); 781 const Rect& opBounds = state.mBounds; 782 // When we reach multiDraw(), the matrix can be either 783 // pureTranslate or simple (translate and/or scale). 784 // If the matrix is not pureTranslate, then we have a scale 785 pureTranslate &= state.mMatrix.isPureTranslate(); 786 787 Rect texCoords(0, 0, 1, 1); 788 ((DrawBitmapOp*) ops[i].op)->mUvMapper.map(texCoords); 789 790 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top); 791 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top); 792 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom); 793 794 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom); 795 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top); 796 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom); 797 798 if (hasLayer) { 799 renderer.dirtyLayer(opBounds.left, opBounds.top, opBounds.right, opBounds.bottom); 800 } 801 } 802 803 return renderer.drawBitmaps(mBitmap, mEntry, ops.size(), &vertices[0], 804 pureTranslate, bounds, mPaint); 805 } 806 807 virtual void output(int level, uint32_t logFlags) const { 808 OP_LOG("Draw bitmap %p at %f %f", mBitmap, mLocalBounds.left, mLocalBounds.top); 809 } 810 811 virtual const char* name() { return "DrawBitmap"; } 812 813 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 814 const DeferredDisplayState& state) { 815 deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap; 816 deferInfo.mergeId = getAtlasEntry() ? 817 (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap; 818 819 // Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation 820 // Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in 821 // MergingDrawBatch::canMergeWith() 822 // TODO: support clipped bitmaps by handling them in SET_TEXTURE 823 deferInfo.mergeable = state.mMatrix.isSimple() && state.mMatrix.positiveScale() && 824 !state.mClipSideFlags && 825 OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode && 826 (mBitmap->getConfig() != SkBitmap::kA8_Config); 827 } 828 829 const SkBitmap* bitmap() { return mBitmap; } 830 protected: 831 SkBitmap* mBitmap; 832 const AssetAtlas& mAtlas; 833 uint32_t mEntryGenerationId; 834 AssetAtlas::Entry* mEntry; 835 UvMapper mUvMapper; 836 }; 837 838 class DrawBitmapMatrixOp : public DrawBoundedOp { 839 public: 840 DrawBitmapMatrixOp(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) 841 : DrawBoundedOp(paint), mBitmap(bitmap), mMatrix(matrix) { 842 mLocalBounds.set(0, 0, bitmap->width(), bitmap->height()); 843 const mat4 transform(*matrix); 844 transform.mapRect(mLocalBounds); 845 } 846 847 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 848 return renderer.drawBitmap(mBitmap, mMatrix, getPaint(renderer)); 849 } 850 851 virtual void output(int level, uint32_t logFlags) const { 852 OP_LOG("Draw bitmap %p matrix " MATRIX_STRING, mBitmap, MATRIX_ARGS(mMatrix)); 853 } 854 855 virtual const char* name() { return "DrawBitmapMatrix"; } 856 857 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 858 const DeferredDisplayState& state) { 859 deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap; 860 } 861 862 private: 863 SkBitmap* mBitmap; 864 SkMatrix* mMatrix; 865 }; 866 867 class DrawBitmapRectOp : public DrawBoundedOp { 868 public: 869 DrawBitmapRectOp(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom, 870 float dstLeft, float dstTop, float dstRight, float dstBottom, SkPaint* paint) 871 : DrawBoundedOp(dstLeft, dstTop, dstRight, dstBottom, paint), 872 mBitmap(bitmap), mSrc(srcLeft, srcTop, srcRight, srcBottom) {} 873 874 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 875 return renderer.drawBitmap(mBitmap, mSrc.left, mSrc.top, mSrc.right, mSrc.bottom, 876 mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom, 877 getPaint(renderer)); 878 } 879 880 virtual void output(int level, uint32_t logFlags) const { 881 OP_LOG("Draw bitmap %p src="RECT_STRING", dst="RECT_STRING, 882 mBitmap, RECT_ARGS(mSrc), RECT_ARGS(mLocalBounds)); 883 } 884 885 virtual const char* name() { return "DrawBitmapRect"; } 886 887 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 888 const DeferredDisplayState& state) { 889 deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap; 890 } 891 892 private: 893 SkBitmap* mBitmap; 894 Rect mSrc; 895 }; 896 897 class DrawBitmapDataOp : public DrawBitmapOp { 898 public: 899 DrawBitmapDataOp(SkBitmap* bitmap, float left, float top, SkPaint* paint) 900 : DrawBitmapOp(bitmap, left, top, paint) {} 901 902 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 903 return renderer.drawBitmapData(mBitmap, mLocalBounds.left, 904 mLocalBounds.top, getPaint(renderer)); 905 } 906 907 virtual void output(int level, uint32_t logFlags) const { 908 OP_LOG("Draw bitmap %p", mBitmap); 909 } 910 911 virtual const char* name() { return "DrawBitmapData"; } 912 913 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 914 const DeferredDisplayState& state) { 915 deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap; 916 } 917 }; 918 919 class DrawBitmapMeshOp : public DrawBoundedOp { 920 public: 921 DrawBitmapMeshOp(SkBitmap* bitmap, int meshWidth, int meshHeight, 922 float* vertices, int* colors, SkPaint* paint) 923 : DrawBoundedOp(vertices, 2 * (meshWidth + 1) * (meshHeight + 1), paint), 924 mBitmap(bitmap), mMeshWidth(meshWidth), mMeshHeight(meshHeight), 925 mVertices(vertices), mColors(colors) {} 926 927 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 928 return renderer.drawBitmapMesh(mBitmap, mMeshWidth, mMeshHeight, 929 mVertices, mColors, getPaint(renderer)); 930 } 931 932 virtual void output(int level, uint32_t logFlags) const { 933 OP_LOG("Draw bitmap %p mesh %d x %d", mBitmap, mMeshWidth, mMeshHeight); 934 } 935 936 virtual const char* name() { return "DrawBitmapMesh"; } 937 938 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 939 const DeferredDisplayState& state) { 940 deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap; 941 } 942 943 private: 944 SkBitmap* mBitmap; 945 int mMeshWidth; 946 int mMeshHeight; 947 float* mVertices; 948 int* mColors; 949 }; 950 951 class DrawPatchOp : public DrawBoundedOp { 952 public: 953 DrawPatchOp(SkBitmap* bitmap, Res_png_9patch* patch, 954 float left, float top, float right, float bottom, SkPaint* paint) 955 : DrawBoundedOp(left, top, right, bottom, paint), 956 mBitmap(bitmap), mPatch(patch), mGenerationId(0), mMesh(NULL), 957 mAtlas(Caches::getInstance().assetAtlas) { 958 mEntry = mAtlas.getEntry(bitmap); 959 if (mEntry) { 960 mEntryGenerationId = mAtlas.getGenerationId(); 961 } 962 }; 963 964 AssetAtlas::Entry* getAtlasEntry() { 965 // The atlas entry is stale, let's get a new one 966 if (mEntry && mEntryGenerationId != mAtlas.getGenerationId()) { 967 mEntryGenerationId = mAtlas.getGenerationId(); 968 mEntry = mAtlas.getEntry(mBitmap); 969 } 970 return mEntry; 971 } 972 973 const Patch* getMesh(OpenGLRenderer& renderer) { 974 if (!mMesh || renderer.getCaches().patchCache.getGenerationId() != mGenerationId) { 975 PatchCache& cache = renderer.getCaches().patchCache; 976 mMesh = cache.get(getAtlasEntry(), mBitmap->width(), mBitmap->height(), 977 mLocalBounds.getWidth(), mLocalBounds.getHeight(), mPatch); 978 mGenerationId = cache.getGenerationId(); 979 } 980 return mMesh; 981 } 982 983 /** 984 * This multi-draw operation builds an indexed mesh on the stack by copying 985 * and transforming the vertices of each 9-patch in the batch. This method 986 * is also responsible for dirtying the current layer, if any. 987 */ 988 virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty, 989 const Vector<OpStatePair>& ops, const Rect& bounds) { 990 const DeferredDisplayState& firstState = *(ops[0].state); 991 renderer.restoreDisplayState(firstState, true); // restore all but the clip 992 993 // Batches will usually contain a small number of items so it's 994 // worth performing a first iteration to count the exact number 995 // of vertices we need in the new mesh 996 uint32_t totalVertices = 0; 997 for (unsigned int i = 0; i < ops.size(); i++) { 998 totalVertices += ((DrawPatchOp*) ops[i].op)->getMesh(renderer)->verticesCount; 999 } 1000 1001 const bool hasLayer = renderer.hasLayer(); 1002 1003 uint32_t indexCount = 0; 1004 1005 TextureVertex vertices[totalVertices]; 1006 TextureVertex* vertex = &vertices[0]; 1007 1008 // Create a mesh that contains the transformed vertices for all the 1009 // 9-patch objects that are part of the batch. Note that onDefer() 1010 // enforces ops drawn by this function to have a pure translate or 1011 // identity matrix 1012 for (unsigned int i = 0; i < ops.size(); i++) { 1013 DrawPatchOp* patchOp = (DrawPatchOp*) ops[i].op; 1014 const DeferredDisplayState* state = ops[i].state; 1015 const Patch* opMesh = patchOp->getMesh(renderer); 1016 uint32_t vertexCount = opMesh->verticesCount; 1017 if (vertexCount == 0) continue; 1018 1019 // We use the bounds to know where to translate our vertices 1020 // Using patchOp->state.mBounds wouldn't work because these 1021 // bounds are clipped 1022 const float tx = (int) floorf(state->mMatrix.getTranslateX() + 1023 patchOp->mLocalBounds.left + 0.5f); 1024 const float ty = (int) floorf(state->mMatrix.getTranslateY() + 1025 patchOp->mLocalBounds.top + 0.5f); 1026 1027 // Copy & transform all the vertices for the current operation 1028 TextureVertex* opVertices = opMesh->vertices; 1029 for (uint32_t j = 0; j < vertexCount; j++, opVertices++) { 1030 TextureVertex::set(vertex++, 1031 opVertices->position[0] + tx, opVertices->position[1] + ty, 1032 opVertices->texture[0], opVertices->texture[1]); 1033 } 1034 1035 // Dirty the current layer if possible. When the 9-patch does not 1036 // contain empty quads we can take a shortcut and simply set the 1037 // dirty rect to the object's bounds. 1038 if (hasLayer) { 1039 if (!opMesh->hasEmptyQuads) { 1040 renderer.dirtyLayer(tx, ty, 1041 tx + patchOp->mLocalBounds.getWidth(), 1042 ty + patchOp->mLocalBounds.getHeight()); 1043 } else { 1044 const size_t count = opMesh->quads.size(); 1045 for (size_t i = 0; i < count; i++) { 1046 const Rect& quadBounds = opMesh->quads[i]; 1047 const float x = tx + quadBounds.left; 1048 const float y = ty + quadBounds.top; 1049 renderer.dirtyLayer(x, y, 1050 x + quadBounds.getWidth(), y + quadBounds.getHeight()); 1051 } 1052 } 1053 } 1054 1055 indexCount += opMesh->indexCount; 1056 } 1057 1058 return renderer.drawPatches(mBitmap, getAtlasEntry(), 1059 &vertices[0], indexCount, getPaint(renderer)); 1060 } 1061 1062 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 1063 // We're not calling the public variant of drawPatch() here 1064 // This method won't perform the quickReject() since we've already done it at this point 1065 return renderer.drawPatch(mBitmap, getMesh(renderer), getAtlasEntry(), 1066 mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom, 1067 getPaint(renderer)); 1068 } 1069 1070 virtual void output(int level, uint32_t logFlags) const { 1071 OP_LOG("Draw patch "RECT_STRING, RECT_ARGS(mLocalBounds)); 1072 } 1073 1074 virtual const char* name() { return "DrawPatch"; } 1075 1076 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 1077 const DeferredDisplayState& state) { 1078 deferInfo.batchId = DeferredDisplayList::kOpBatch_Patch; 1079 deferInfo.mergeId = getAtlasEntry() ? (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap; 1080 deferInfo.mergeable = state.mMatrix.isPureTranslate() && 1081 OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode; 1082 deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) && mBitmap->isOpaque(); 1083 } 1084 1085 private: 1086 SkBitmap* mBitmap; 1087 Res_png_9patch* mPatch; 1088 1089 uint32_t mGenerationId; 1090 const Patch* mMesh; 1091 1092 const AssetAtlas& mAtlas; 1093 uint32_t mEntryGenerationId; 1094 AssetAtlas::Entry* mEntry; 1095 }; 1096 1097 class DrawColorOp : public DrawOp { 1098 public: 1099 DrawColorOp(int color, SkXfermode::Mode mode) 1100 : DrawOp(0), mColor(color), mMode(mode) {}; 1101 1102 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 1103 return renderer.drawColor(mColor, mMode); 1104 } 1105 1106 virtual void output(int level, uint32_t logFlags) const { 1107 OP_LOG("Draw color %#x, mode %d", mColor, mMode); 1108 } 1109 1110 virtual const char* name() { return "DrawColor"; } 1111 1112 private: 1113 int mColor; 1114 SkXfermode::Mode mMode; 1115 }; 1116 1117 class DrawStrokableOp : public DrawBoundedOp { 1118 public: 1119 DrawStrokableOp(float left, float top, float right, float bottom, SkPaint* paint) 1120 : DrawBoundedOp(left, top, right, bottom, paint) {}; 1121 1122 bool getLocalBounds(const DrawModifiers& drawModifiers, Rect& localBounds) { 1123 localBounds.set(mLocalBounds); 1124 if (mPaint && mPaint->getStyle() != SkPaint::kFill_Style) { 1125 localBounds.outset(strokeWidthOutset()); 1126 } 1127 return true; 1128 } 1129 1130 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 1131 const DeferredDisplayState& state) { 1132 if (mPaint->getPathEffect()) { 1133 deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture; 1134 } else { 1135 deferInfo.batchId = mPaint->isAntiAlias() ? 1136 DeferredDisplayList::kOpBatch_AlphaVertices : 1137 DeferredDisplayList::kOpBatch_Vertices; 1138 } 1139 } 1140 }; 1141 1142 class DrawRectOp : public DrawStrokableOp { 1143 public: 1144 DrawRectOp(float left, float top, float right, float bottom, SkPaint* paint) 1145 : DrawStrokableOp(left, top, right, bottom, paint) {} 1146 1147 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 1148 return renderer.drawRect(mLocalBounds.left, mLocalBounds.top, 1149 mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer)); 1150 } 1151 1152 virtual void output(int level, uint32_t logFlags) const { 1153 OP_LOG("Draw Rect "RECT_STRING, RECT_ARGS(mLocalBounds)); 1154 } 1155 1156 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 1157 const DeferredDisplayState& state) { 1158 DrawStrokableOp::onDefer(renderer, deferInfo, state); 1159 deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) && 1160 mPaint->getStyle() == SkPaint::kFill_Style; 1161 } 1162 1163 virtual const char* name() { return "DrawRect"; } 1164 }; 1165 1166 class DrawRectsOp : public DrawBoundedOp { 1167 public: 1168 DrawRectsOp(const float* rects, int count, SkPaint* paint) 1169 : DrawBoundedOp(rects, count, paint), 1170 mRects(rects), mCount(count) {} 1171 1172 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 1173 return renderer.drawRects(mRects, mCount, getPaint(renderer)); 1174 } 1175 1176 virtual void output(int level, uint32_t logFlags) const { 1177 OP_LOG("Draw Rects count %d", mCount); 1178 } 1179 1180 virtual const char* name() { return "DrawRects"; } 1181 1182 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 1183 const DeferredDisplayState& state) { 1184 deferInfo.batchId = DeferredDisplayList::kOpBatch_Vertices; 1185 } 1186 1187 private: 1188 const float* mRects; 1189 int mCount; 1190 }; 1191 1192 class DrawRoundRectOp : public DrawStrokableOp { 1193 public: 1194 DrawRoundRectOp(float left, float top, float right, float bottom, 1195 float rx, float ry, SkPaint* paint) 1196 : DrawStrokableOp(left, top, right, bottom, paint), mRx(rx), mRy(ry) {} 1197 1198 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 1199 return renderer.drawRoundRect(mLocalBounds.left, mLocalBounds.top, 1200 mLocalBounds.right, mLocalBounds.bottom, mRx, mRy, getPaint(renderer)); 1201 } 1202 1203 virtual void output(int level, uint32_t logFlags) const { 1204 OP_LOG("Draw RoundRect "RECT_STRING", rx %f, ry %f", RECT_ARGS(mLocalBounds), mRx, mRy); 1205 } 1206 1207 virtual const char* name() { return "DrawRoundRect"; } 1208 1209 private: 1210 float mRx; 1211 float mRy; 1212 }; 1213 1214 class DrawCircleOp : public DrawStrokableOp { 1215 public: 1216 DrawCircleOp(float x, float y, float radius, SkPaint* paint) 1217 : DrawStrokableOp(x - radius, y - radius, x + radius, y + radius, paint), 1218 mX(x), mY(y), mRadius(radius) {} 1219 1220 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 1221 return renderer.drawCircle(mX, mY, mRadius, getPaint(renderer)); 1222 } 1223 1224 virtual void output(int level, uint32_t logFlags) const { 1225 OP_LOG("Draw Circle x %f, y %f, r %f", mX, mY, mRadius); 1226 } 1227 1228 virtual const char* name() { return "DrawCircle"; } 1229 1230 private: 1231 float mX; 1232 float mY; 1233 float mRadius; 1234 }; 1235 1236 class DrawOvalOp : public DrawStrokableOp { 1237 public: 1238 DrawOvalOp(float left, float top, float right, float bottom, SkPaint* paint) 1239 : DrawStrokableOp(left, top, right, bottom, paint) {} 1240 1241 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 1242 return renderer.drawOval(mLocalBounds.left, mLocalBounds.top, 1243 mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer)); 1244 } 1245 1246 virtual void output(int level, uint32_t logFlags) const { 1247 OP_LOG("Draw Oval "RECT_STRING, RECT_ARGS(mLocalBounds)); 1248 } 1249 1250 virtual const char* name() { return "DrawOval"; } 1251 }; 1252 1253 class DrawArcOp : public DrawStrokableOp { 1254 public: 1255 DrawArcOp(float left, float top, float right, float bottom, 1256 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) 1257 : DrawStrokableOp(left, top, right, bottom, paint), 1258 mStartAngle(startAngle), mSweepAngle(sweepAngle), mUseCenter(useCenter) {} 1259 1260 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 1261 return renderer.drawArc(mLocalBounds.left, mLocalBounds.top, 1262 mLocalBounds.right, mLocalBounds.bottom, 1263 mStartAngle, mSweepAngle, mUseCenter, getPaint(renderer)); 1264 } 1265 1266 virtual void output(int level, uint32_t logFlags) const { 1267 OP_LOG("Draw Arc "RECT_STRING", start %f, sweep %f, useCenter %d", 1268 RECT_ARGS(mLocalBounds), mStartAngle, mSweepAngle, mUseCenter); 1269 } 1270 1271 virtual const char* name() { return "DrawArc"; } 1272 1273 private: 1274 float mStartAngle; 1275 float mSweepAngle; 1276 bool mUseCenter; 1277 }; 1278 1279 class DrawPathOp : public DrawBoundedOp { 1280 public: 1281 DrawPathOp(SkPath* path, SkPaint* paint) 1282 : DrawBoundedOp(paint), mPath(path) { 1283 float left, top, offset; 1284 uint32_t width, height; 1285 PathCache::computePathBounds(path, paint, left, top, offset, width, height); 1286 left -= offset; 1287 top -= offset; 1288 mLocalBounds.set(left, top, left + width, top + height); 1289 } 1290 1291 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 1292 return renderer.drawPath(mPath, getPaint(renderer)); 1293 } 1294 1295 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 1296 const DeferredDisplayState& state) { 1297 SkPaint* paint = getPaint(renderer); 1298 renderer.getCaches().pathCache.precache(mPath, paint); 1299 1300 deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture; 1301 } 1302 1303 virtual void output(int level, uint32_t logFlags) const { 1304 OP_LOG("Draw Path %p in "RECT_STRING, mPath, RECT_ARGS(mLocalBounds)); 1305 } 1306 1307 virtual const char* name() { return "DrawPath"; } 1308 1309 private: 1310 SkPath* mPath; 1311 }; 1312 1313 class DrawLinesOp : public DrawBoundedOp { 1314 public: 1315 DrawLinesOp(float* points, int count, SkPaint* paint) 1316 : DrawBoundedOp(points, count, paint), 1317 mPoints(points), mCount(count) { 1318 mLocalBounds.outset(strokeWidthOutset()); 1319 } 1320 1321 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 1322 return renderer.drawLines(mPoints, mCount, getPaint(renderer)); 1323 } 1324 1325 virtual void output(int level, uint32_t logFlags) const { 1326 OP_LOG("Draw Lines count %d", mCount); 1327 } 1328 1329 virtual const char* name() { return "DrawLines"; } 1330 1331 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 1332 const DeferredDisplayState& state) { 1333 deferInfo.batchId = mPaint->isAntiAlias() ? 1334 DeferredDisplayList::kOpBatch_AlphaVertices : 1335 DeferredDisplayList::kOpBatch_Vertices; 1336 } 1337 1338 protected: 1339 float* mPoints; 1340 int mCount; 1341 }; 1342 1343 class DrawPointsOp : public DrawLinesOp { 1344 public: 1345 DrawPointsOp(float* points, int count, SkPaint* paint) 1346 : DrawLinesOp(points, count, paint) {} 1347 1348 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 1349 return renderer.drawPoints(mPoints, mCount, getPaint(renderer)); 1350 } 1351 1352 virtual void output(int level, uint32_t logFlags) const { 1353 OP_LOG("Draw Points count %d", mCount); 1354 } 1355 1356 virtual const char* name() { return "DrawPoints"; } 1357 }; 1358 1359 class DrawSomeTextOp : public DrawOp { 1360 public: 1361 DrawSomeTextOp(const char* text, int bytesCount, int count, SkPaint* paint) 1362 : DrawOp(paint), mText(text), mBytesCount(bytesCount), mCount(count) {}; 1363 1364 virtual void output(int level, uint32_t logFlags) const { 1365 OP_LOG("Draw some text, %d bytes", mBytesCount); 1366 } 1367 1368 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 1369 const DeferredDisplayState& state) { 1370 SkPaint* paint = getPaint(renderer); 1371 FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint); 1372 fontRenderer.precache(paint, mText, mCount, mat4::identity()); 1373 1374 deferInfo.batchId = mPaint->getColor() == 0xff000000 ? 1375 DeferredDisplayList::kOpBatch_Text : 1376 DeferredDisplayList::kOpBatch_ColorText; 1377 } 1378 1379 protected: 1380 const char* mText; 1381 int mBytesCount; 1382 int mCount; 1383 }; 1384 1385 class DrawTextOnPathOp : public DrawSomeTextOp { 1386 public: 1387 DrawTextOnPathOp(const char* text, int bytesCount, int count, 1388 SkPath* path, float hOffset, float vOffset, SkPaint* paint) 1389 : DrawSomeTextOp(text, bytesCount, count, paint), 1390 mPath(path), mHOffset(hOffset), mVOffset(vOffset) { 1391 /* TODO: inherit from DrawBounded and init mLocalBounds */ 1392 } 1393 1394 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 1395 return renderer.drawTextOnPath(mText, mBytesCount, mCount, mPath, 1396 mHOffset, mVOffset, getPaint(renderer)); 1397 } 1398 1399 virtual const char* name() { return "DrawTextOnPath"; } 1400 1401 private: 1402 SkPath* mPath; 1403 float mHOffset; 1404 float mVOffset; 1405 }; 1406 1407 class DrawPosTextOp : public DrawSomeTextOp { 1408 public: 1409 DrawPosTextOp(const char* text, int bytesCount, int count, 1410 const float* positions, SkPaint* paint) 1411 : DrawSomeTextOp(text, bytesCount, count, paint), mPositions(positions) { 1412 /* TODO: inherit from DrawBounded and init mLocalBounds */ 1413 } 1414 1415 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 1416 return renderer.drawPosText(mText, mBytesCount, mCount, mPositions, getPaint(renderer)); 1417 } 1418 1419 virtual const char* name() { return "DrawPosText"; } 1420 1421 private: 1422 const float* mPositions; 1423 }; 1424 1425 class DrawTextOp : public DrawBoundedOp { 1426 public: 1427 DrawTextOp(const char* text, int bytesCount, int count, float x, float y, 1428 const float* positions, SkPaint* paint, float totalAdvance, const Rect& bounds) 1429 : DrawBoundedOp(bounds, paint), mText(text), mBytesCount(bytesCount), mCount(count), 1430 mX(x), mY(y), mPositions(positions), mTotalAdvance(totalAdvance) { 1431 memset(&mPrecacheTransform.data[0], 0xff, 16 * sizeof(float)); 1432 } 1433 1434 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 1435 const DeferredDisplayState& state) { 1436 SkPaint* paint = getPaint(renderer); 1437 FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint); 1438 const mat4& transform = renderer.findBestFontTransform(state.mMatrix); 1439 if (mPrecacheTransform != transform) { 1440 fontRenderer.precache(paint, mText, mCount, transform); 1441 mPrecacheTransform = transform; 1442 } 1443 deferInfo.batchId = mPaint->getColor() == 0xff000000 ? 1444 DeferredDisplayList::kOpBatch_Text : 1445 DeferredDisplayList::kOpBatch_ColorText; 1446 1447 deferInfo.mergeId = (mergeid_t)mPaint->getColor(); 1448 1449 // don't merge decorated text - the decorations won't draw in order 1450 bool noDecorations = !(mPaint->getFlags() & (SkPaint::kUnderlineText_Flag | 1451 SkPaint::kStrikeThruText_Flag)); 1452 deferInfo.mergeable = state.mMatrix.isPureTranslate() && noDecorations && 1453 OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode; 1454 } 1455 1456 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 1457 Rect bounds; 1458 getLocalBounds(renderer.getDrawModifiers(), bounds); 1459 return renderer.drawText(mText, mBytesCount, mCount, mX, mY, 1460 mPositions, getPaint(renderer), mTotalAdvance, bounds); 1461 } 1462 1463 virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty, 1464 const Vector<OpStatePair>& ops, const Rect& bounds) { 1465 status_t status = DrawGlInfo::kStatusDone; 1466 for (unsigned int i = 0; i < ops.size(); i++) { 1467 const DeferredDisplayState& state = *(ops[i].state); 1468 DrawOpMode drawOpMode = (i == ops.size() - 1) ? kDrawOpMode_Flush : kDrawOpMode_Defer; 1469 renderer.restoreDisplayState(state, true); // restore all but the clip 1470 1471 DrawTextOp& op = *((DrawTextOp*)ops[i].op); 1472 // quickReject() will not occure in drawText() so we can use mLocalBounds 1473 // directly, we do not need to account for shadow by calling getLocalBounds() 1474 status |= renderer.drawText(op.mText, op.mBytesCount, op.mCount, op.mX, op.mY, 1475 op.mPositions, op.getPaint(renderer), op.mTotalAdvance, op.mLocalBounds, 1476 drawOpMode); 1477 } 1478 return status; 1479 } 1480 1481 virtual void output(int level, uint32_t logFlags) const { 1482 OP_LOG("Draw Text of count %d, bytes %d", mCount, mBytesCount); 1483 } 1484 1485 virtual const char* name() { return "DrawText"; } 1486 1487 private: 1488 const char* mText; 1489 int mBytesCount; 1490 int mCount; 1491 float mX; 1492 float mY; 1493 const float* mPositions; 1494 float mTotalAdvance; 1495 mat4 mPrecacheTransform; 1496 }; 1497 1498 /////////////////////////////////////////////////////////////////////////////// 1499 // SPECIAL DRAW OPERATIONS 1500 /////////////////////////////////////////////////////////////////////////////// 1501 1502 class DrawFunctorOp : public DrawOp { 1503 public: 1504 DrawFunctorOp(Functor* functor) 1505 : DrawOp(0), mFunctor(functor) {} 1506 1507 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 1508 renderer.startMark("GL functor"); 1509 status_t ret = renderer.callDrawGLFunction(mFunctor, dirty); 1510 renderer.endMark(); 1511 return ret; 1512 } 1513 1514 virtual void output(int level, uint32_t logFlags) const { 1515 OP_LOG("Draw Functor %p", mFunctor); 1516 } 1517 1518 virtual const char* name() { return "DrawFunctor"; } 1519 1520 private: 1521 Functor* mFunctor; 1522 }; 1523 1524 class DrawDisplayListOp : public DrawBoundedOp { 1525 public: 1526 DrawDisplayListOp(DisplayList* displayList, int flags) 1527 : DrawBoundedOp(0, 0, displayList->getWidth(), displayList->getHeight(), 0), 1528 mDisplayList(displayList), mFlags(flags) {} 1529 1530 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 1531 bool useQuickReject) { 1532 if (mDisplayList && mDisplayList->isRenderable()) { 1533 mDisplayList->defer(deferStruct, level + 1); 1534 } 1535 } 1536 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, 1537 bool useQuickReject) { 1538 if (mDisplayList && mDisplayList->isRenderable()) { 1539 mDisplayList->replay(replayStruct, level + 1); 1540 } 1541 } 1542 1543 // NOT USED since replay() is overridden 1544 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 1545 return DrawGlInfo::kStatusDone; 1546 } 1547 1548 virtual void output(int level, uint32_t logFlags) const { 1549 OP_LOG("Draw Display List %p, flags %#x", mDisplayList, mFlags); 1550 if (mDisplayList && (logFlags & kOpLogFlag_Recurse)) { 1551 mDisplayList->output(level + 1); 1552 } 1553 } 1554 1555 virtual const char* name() { return "DrawDisplayList"; } 1556 1557 private: 1558 DisplayList* mDisplayList; 1559 int mFlags; 1560 }; 1561 1562 class DrawLayerOp : public DrawOp { 1563 public: 1564 DrawLayerOp(Layer* layer, float x, float y) 1565 : DrawOp(0), mLayer(layer), mX(x), mY(y) {} 1566 1567 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 1568 return renderer.drawLayer(mLayer, mX, mY); 1569 } 1570 1571 virtual void output(int level, uint32_t logFlags) const { 1572 OP_LOG("Draw Layer %p at %f %f", mLayer, mX, mY); 1573 } 1574 1575 virtual const char* name() { return "DrawLayer"; } 1576 1577 private: 1578 Layer* mLayer; 1579 float mX; 1580 float mY; 1581 }; 1582 1583 }; // namespace uirenderer 1584 }; // namespace android 1585 1586 #endif // ANDROID_HWUI_DISPLAY_OPERATION_H 1587