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  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestCollisionShapeFactory.java 42 import com.jme3.scene.Geometry;
43 import com.jme3.scene.Node;
44 import com.jme3.scene.Spatial;
45 import com.jme3.scene.shape.Box;
46 import com.jme3.scene.shape.Cylinder;
47 import com.jme3.scene.shape.Torus;
  /external/jmonkeyengine/engine/src/test/jme3test/texture/
TestTexture3D.java 13 import com.jme3.scene.Geometry;
14 import com.jme3.scene.VertexBuffer;
15 import com.jme3.scene.VertexBuffer.Type;
16 import com.jme3.scene.VertexBuffer.Usage;
17 import com.jme3.scene.shape.Sphere;
59 uvCoordsBuffer.setupData(Usage.Static, 3, com.jme3.scene.VertexBuffer.Format.Float,
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/file/
FileBlockHeader.java 32 package com.jme3.scene.plugins.blender.file;
34 import com.jme3.scene.plugins.blender.BlenderContext;
35 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
  /external/jmonkeyengine/engine/src/core/com/jme3/app/
StatsView.java 42 import com.jme3.scene.Node;
43 import com.jme3.scene.Spatial;
44 import com.jme3.scene.control.Control;
55 * the <code>StatsView</code> to the scene graph.<br/>
  /external/jmonkeyengine/engine/src/core/com/jme3/util/
PlaceholderAssets.java 8 import com.jme3.scene.Geometry;
9 import com.jme3.scene.Spatial;
10 import com.jme3.scene.shape.Box;
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/
NormalRecalcControl.java 40 import com.jme3.scene.Spatial;
41 import com.jme3.scene.control.AbstractControl;
42 import com.jme3.scene.control.Control;
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/lodcalc/util/
EntropyComputeUtil.java 8 import com.jme3.scene.Mesh;
9 import com.jme3.scene.VertexBuffer;
10 import com.jme3.scene.VertexBuffer.Type;
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloAssets.java 40 import com.jme3.scene.Geometry;
41 import com.jme3.scene.Spatial;
42 import com.jme3.scene.shape.Box;
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestEnvironmentMapping.java 10 import com.jme3.scene.Geometry;
11 import com.jme3.scene.Node;
12 import com.jme3.scene.Spatial;
TestLightRadius.java 42 import com.jme3.scene.Geometry;
43 import com.jme3.scene.shape.Sphere;
44 import com.jme3.scene.shape.Torus;
  /external/jmonkeyengine/engine/src/test/jme3test/material/
TestNormalMapping.java 41 import com.jme3.scene.Geometry;
42 import com.jme3.scene.Spatial;
43 import com.jme3.scene.shape.Sphere;
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestFBOPassthrough.java 39 import com.jme3.scene.Geometry;
40 import com.jme3.scene.Node;
41 import com.jme3.scene.shape.Sphere;
49 * The scene is first rendered to an FB with a texture attached,
76 // setup framebuffer's scene
84 //setup main scene
113 //SimpleApplication render the default scene
  /external/jmonkeyengine/engine/src/test/jme3test/stress/
TestBatchLod.java 39 import com.jme3.scene.Geometry;
40 import com.jme3.scene.Node;
41 import com.jme3.scene.control.LodControl;
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
TouchHandler.java 43 public void init(Scene scene) {
51 mCameraRig = scene.appendNewCompoundTransform();
59 mCamera = scene.appendNewCamera();
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_rast_debug.c 317 lp_scene_bin_size( const struct lp_scene *scene, unsigned x, unsigned y )
319 struct cmd_bin *bin = lp_scene_get_bin((struct lp_scene *) scene, x, y);
332 lp_debug_draw_bins_by_coverage( struct lp_scene *scene )
340 for (x = 0; x < scene->tiles_x; x++)
344 for (y = 0; y < scene->tiles_y; y++) {
345 for (x = 0; x < scene->tiles_x; x++) {
346 struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
374 for (x = 0; x < scene->tiles_x; x++)
394 lp_debug_draw_bins_by_cmd_length( struct lp_scene *scene )
398 for (y = 0; y < scene->tiles_y; y++)
    [all...]
  /external/jmonkeyengine/engine/src/android/jme3test/android/
TestBumpModel.java 43 import com.jme3.scene.Geometry;
44 import com.jme3.scene.Spatial;
45 import com.jme3.scene.plugins.ogre.OgreMeshKey;
46 import com.jme3.scene.shape.Sphere;
  /external/jmonkeyengine/engine/src/core/com/jme3/effect/shapes/
EmitterMeshConvexHullShape.java 5 import com.jme3.scene.Mesh;
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
SimpleBatchNode.java 5 package com.jme3.scene;
14 * SimpleBatchNode is recommended when you have a large number of geometries using the same material that does not require a complex scene graph structure.
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/
Arrow.java 32 package com.jme3.scene.debug;
36 import com.jme3.scene.Mesh;
37 import com.jme3.scene.VertexBuffer;
38 import com.jme3.scene.VertexBuffer.Type;
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/mesh/
IndexByteBuffer.java 33 package com.jme3.scene.mesh;
IndexShortBuffer.java 33 package com.jme3.scene.mesh;
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
Line.java 33 package com.jme3.scene.shape;
40 import com.jme3.scene.Mesh;
41 import com.jme3.scene.VertexBuffer;
42 import com.jme3.scene.VertexBuffer.Type;
  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
OgreMeshKey.java 33 package com.jme3.scene.plugins.ogre;
  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/matext/
MaterialExtension.java 33 package com.jme3.scene.plugins.ogre.matext;
  /external/jmonkeyengine/engine/src/test/jme3test/batching/
TestBatchNode.java 15 import com.jme3.scene.BatchNode;
16 import com.jme3.scene.Geometry;
17 import com.jme3.scene.Node;
18 import com.jme3.scene.shape.Box;

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