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Searched
refs:scene
(Results
126 - 150
of
512
) sorted by null
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestCollisionShapeFactory.java
42
import com.jme3.
scene
.Geometry;
43
import com.jme3.
scene
.Node;
44
import com.jme3.
scene
.Spatial;
45
import com.jme3.
scene
.shape.Box;
46
import com.jme3.
scene
.shape.Cylinder;
47
import com.jme3.
scene
.shape.Torus;
/external/jmonkeyengine/engine/src/test/jme3test/texture/
TestTexture3D.java
13
import com.jme3.
scene
.Geometry;
14
import com.jme3.
scene
.VertexBuffer;
15
import com.jme3.
scene
.VertexBuffer.Type;
16
import com.jme3.
scene
.VertexBuffer.Usage;
17
import com.jme3.
scene
.shape.Sphere;
59
uvCoordsBuffer.setupData(Usage.Static, 3, com.jme3.
scene
.VertexBuffer.Format.Float,
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/file/
FileBlockHeader.java
32
package com.jme3.
scene
.plugins.blender.file;
34
import com.jme3.
scene
.plugins.blender.BlenderContext;
35
import com.jme3.
scene
.plugins.blender.exceptions.BlenderFileException;
/external/jmonkeyengine/engine/src/core/com/jme3/app/
StatsView.java
42
import com.jme3.
scene
.Node;
43
import com.jme3.
scene
.Spatial;
44
import com.jme3.
scene
.control.Control;
55
* the <code>StatsView</code> to the
scene
graph.<br/>
/external/jmonkeyengine/engine/src/core/com/jme3/util/
PlaceholderAssets.java
8
import com.jme3.
scene
.Geometry;
9
import com.jme3.
scene
.Spatial;
10
import com.jme3.
scene
.shape.Box;
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/
NormalRecalcControl.java
40
import com.jme3.
scene
.Spatial;
41
import com.jme3.
scene
.control.AbstractControl;
42
import com.jme3.
scene
.control.Control;
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/lodcalc/util/
EntropyComputeUtil.java
8
import com.jme3.
scene
.Mesh;
9
import com.jme3.
scene
.VertexBuffer;
10
import com.jme3.
scene
.VertexBuffer.Type;
/external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloAssets.java
40
import com.jme3.
scene
.Geometry;
41
import com.jme3.
scene
.Spatial;
42
import com.jme3.
scene
.shape.Box;
/external/jmonkeyengine/engine/src/test/jme3test/light/
TestEnvironmentMapping.java
10
import com.jme3.
scene
.Geometry;
11
import com.jme3.
scene
.Node;
12
import com.jme3.
scene
.Spatial;
TestLightRadius.java
42
import com.jme3.
scene
.Geometry;
43
import com.jme3.
scene
.shape.Sphere;
44
import com.jme3.
scene
.shape.Torus;
/external/jmonkeyengine/engine/src/test/jme3test/material/
TestNormalMapping.java
41
import com.jme3.
scene
.Geometry;
42
import com.jme3.
scene
.Spatial;
43
import com.jme3.
scene
.shape.Sphere;
/external/jmonkeyengine/engine/src/test/jme3test/post/
TestFBOPassthrough.java
39
import com.jme3.
scene
.Geometry;
40
import com.jme3.
scene
.Node;
41
import com.jme3.
scene
.shape.Sphere;
49
* The
scene
is first rendered to an FB with a texture attached,
76
// setup framebuffer's
scene
84
//setup main
scene
113
//SimpleApplication render the default
scene
/external/jmonkeyengine/engine/src/test/jme3test/stress/
TestBatchLod.java
39
import com.jme3.
scene
.Geometry;
40
import com.jme3.
scene
.Node;
41
import com.jme3.
scene
.control.LodControl;
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
TouchHandler.java
43
public void init(
Scene
scene
) {
51
mCameraRig =
scene
.appendNewCompoundTransform();
59
mCamera =
scene
.appendNewCamera();
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_rast_debug.c
317
lp_scene_bin_size( const struct lp_scene *
scene
, unsigned x, unsigned y )
319
struct cmd_bin *bin = lp_scene_get_bin((struct lp_scene *)
scene
, x, y);
332
lp_debug_draw_bins_by_coverage( struct lp_scene *
scene
)
340
for (x = 0; x <
scene
->tiles_x; x++)
344
for (y = 0; y <
scene
->tiles_y; y++) {
345
for (x = 0; x <
scene
->tiles_x; x++) {
346
struct cmd_bin *bin = lp_scene_get_bin(
scene
, x, y);
374
for (x = 0; x <
scene
->tiles_x; x++)
394
lp_debug_draw_bins_by_cmd_length( struct lp_scene *
scene
)
398
for (y = 0; y <
scene
->tiles_y; y++)
[
all
...]
/external/jmonkeyengine/engine/src/android/jme3test/android/
TestBumpModel.java
43
import com.jme3.
scene
.Geometry;
44
import com.jme3.
scene
.Spatial;
45
import com.jme3.
scene
.plugins.ogre.OgreMeshKey;
46
import com.jme3.
scene
.shape.Sphere;
/external/jmonkeyengine/engine/src/core/com/jme3/effect/shapes/
EmitterMeshConvexHullShape.java
5
import com.jme3.
scene
.Mesh;
/external/jmonkeyengine/engine/src/core/com/jme3/scene/
SimpleBatchNode.java
5
package com.jme3.
scene
;
14
* SimpleBatchNode is recommended when you have a large number of geometries using the same material that does not require a complex
scene
graph structure.
/external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/
Arrow.java
32
package com.jme3.
scene
.debug;
36
import com.jme3.
scene
.Mesh;
37
import com.jme3.
scene
.VertexBuffer;
38
import com.jme3.
scene
.VertexBuffer.Type;
/external/jmonkeyengine/engine/src/core/com/jme3/scene/mesh/
IndexByteBuffer.java
33
package com.jme3.
scene
.mesh;
IndexShortBuffer.java
33
package com.jme3.
scene
.mesh;
/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
Line.java
33
package com.jme3.
scene
.shape;
40
import com.jme3.
scene
.Mesh;
41
import com.jme3.
scene
.VertexBuffer;
42
import com.jme3.
scene
.VertexBuffer.Type;
/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
OgreMeshKey.java
33
package com.jme3.
scene
.plugins.ogre;
/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/matext/
MaterialExtension.java
33
package com.jme3.
scene
.plugins.ogre.matext;
/external/jmonkeyengine/engine/src/test/jme3test/batching/
TestBatchNode.java
15
import com.jme3.
scene
.BatchNode;
16
import com.jme3.
scene
.Geometry;
17
import com.jme3.
scene
.Node;
18
import com.jme3.
scene
.shape.Box;
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