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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 package jme3test.helloworld;
     34 
     35 import com.jme3.app.SimpleApplication;
     36 import com.jme3.font.BitmapText;
     37 import com.jme3.light.DirectionalLight;
     38 import com.jme3.material.Material;
     39 import com.jme3.math.Vector3f;
     40 import com.jme3.scene.Geometry;
     41 import com.jme3.scene.Spatial;
     42 import com.jme3.scene.shape.Box;
     43 
     44 /** Sample 3 - how to load an OBJ model, and OgreXML model,
     45  * a material/texture, or text. */
     46 public class HelloAssets extends SimpleApplication {
     47 
     48     public static void main(String[] args) {
     49         HelloAssets app = new HelloAssets();
     50         app.start();
     51     }
     52 
     53     @Override
     54     public void simpleInitApp() {
     55 
     56         /** Load a teapot model (OBJ file from test-data) */
     57         Spatial teapot = assetManager.loadModel("Models/Teapot/Teapot.obj");
     58         Material mat_default = new Material( assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
     59         teapot.setMaterial(mat_default);
     60         rootNode.attachChild(teapot);
     61 
     62         /** Create a wall (Box with material and texture from test-data) */
     63         Box box = new Box(Vector3f.ZERO, 2.5f,2.5f,1.0f);
     64         Spatial wall = new Geometry("Box", box );
     65         Material mat_brick = new Material( assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
     66         mat_brick.setTexture("ColorMap", assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg"));
     67         wall.setMaterial(mat_brick);
     68         wall.setLocalTranslation(2.0f,-2.5f,0.0f);
     69         rootNode.attachChild(wall);
     70 
     71         /** Display a line of text (default font from test-data) */
     72         guiNode.detachAllChildren();
     73         guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
     74         BitmapText helloText = new BitmapText(guiFont, false);
     75         helloText.setSize(guiFont.getCharSet().getRenderedSize());
     76         helloText.setText("Hello World");
     77         helloText.setLocalTranslation(300, helloText.getLineHeight(), 0);
     78         guiNode.attachChild(helloText);
     79 
     80         /** Load a Ninja model (OgreXML + material + texture from test_data) */
     81         Spatial ninja = assetManager.loadModel("Models/Ninja/Ninja.mesh.xml");
     82         ninja.scale(0.05f, 0.05f, 0.05f);
     83         ninja.rotate(0.0f, -3.0f, 0.0f);
     84         ninja.setLocalTranslation(0.0f, -5.0f, -2.0f);
     85         rootNode.attachChild(ninja);
     86         /** You must add a light to make the model visible */
     87         DirectionalLight sun = new DirectionalLight();
     88         sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f).normalizeLocal());
     89         rootNode.addLight(sun);
     90     }
     91 }
     92