1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33 package jme3test.helloworld; 34 35 import com.jme3.app.SimpleApplication; 36 import com.jme3.font.BitmapText; 37 import com.jme3.light.DirectionalLight; 38 import com.jme3.material.Material; 39 import com.jme3.math.Vector3f; 40 import com.jme3.scene.Geometry; 41 import com.jme3.scene.Spatial; 42 import com.jme3.scene.shape.Box; 43 44 /** Sample 3 - how to load an OBJ model, and OgreXML model, 45 * a material/texture, or text. */ 46 public class HelloAssets extends SimpleApplication { 47 48 public static void main(String[] args) { 49 HelloAssets app = new HelloAssets(); 50 app.start(); 51 } 52 53 @Override 54 public void simpleInitApp() { 55 56 /** Load a teapot model (OBJ file from test-data) */ 57 Spatial teapot = assetManager.loadModel("Models/Teapot/Teapot.obj"); 58 Material mat_default = new Material( assetManager, "Common/MatDefs/Misc/ShowNormals.j3md"); 59 teapot.setMaterial(mat_default); 60 rootNode.attachChild(teapot); 61 62 /** Create a wall (Box with material and texture from test-data) */ 63 Box box = new Box(Vector3f.ZERO, 2.5f,2.5f,1.0f); 64 Spatial wall = new Geometry("Box", box ); 65 Material mat_brick = new Material( assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 66 mat_brick.setTexture("ColorMap", assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg")); 67 wall.setMaterial(mat_brick); 68 wall.setLocalTranslation(2.0f,-2.5f,0.0f); 69 rootNode.attachChild(wall); 70 71 /** Display a line of text (default font from test-data) */ 72 guiNode.detachAllChildren(); 73 guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt"); 74 BitmapText helloText = new BitmapText(guiFont, false); 75 helloText.setSize(guiFont.getCharSet().getRenderedSize()); 76 helloText.setText("Hello World"); 77 helloText.setLocalTranslation(300, helloText.getLineHeight(), 0); 78 guiNode.attachChild(helloText); 79 80 /** Load a Ninja model (OgreXML + material + texture from test_data) */ 81 Spatial ninja = assetManager.loadModel("Models/Ninja/Ninja.mesh.xml"); 82 ninja.scale(0.05f, 0.05f, 0.05f); 83 ninja.rotate(0.0f, -3.0f, 0.0f); 84 ninja.setLocalTranslation(0.0f, -5.0f, -2.0f); 85 rootNode.attachChild(ninja); 86 /** You must add a light to make the model visible */ 87 DirectionalLight sun = new DirectionalLight(); 88 sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f).normalizeLocal()); 89 rootNode.addLight(sun); 90 } 91 } 92