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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 package jme3test.stress;
     33 
     34 import com.jme3.app.SimpleApplication;
     35 import com.jme3.light.DirectionalLight;
     36 import com.jme3.material.Material;
     37 import com.jme3.math.Quaternion;
     38 import com.jme3.math.Vector3f;
     39 import com.jme3.scene.Geometry;
     40 import com.jme3.scene.Node;
     41 import com.jme3.scene.control.LodControl;
     42 import jme3tools.optimize.GeometryBatchFactory;
     43 
     44 public class TestBatchLod extends SimpleApplication {
     45 
     46     private boolean lod = false;
     47 
     48     public static void main(String[] args) {
     49         TestBatchLod app = new TestBatchLod();
     50         app.start();
     51     }
     52 
     53     public void simpleInitApp() {
     54 //        inputManager.registerKeyBinding("USELOD", KeyInput.KEY_L);
     55 
     56         DirectionalLight dl = new DirectionalLight();
     57         dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
     58         rootNode.addLight(dl);
     59 
     60         Node teapotNode = (Node) assetManager.loadModel("Models/Teapot/Teapot.mesh.xml");
     61         Geometry teapot = (Geometry) teapotNode.getChild(0);
     62 
     63         Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
     64         mat.setFloat("Shininess", 16f);
     65         mat.setBoolean("VertexLighting", true);
     66         teapot.setMaterial(mat);
     67 
     68         // show normals as material
     69         //Material mat = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
     70         flyCam.setMoveSpeed(5);
     71         for (int y = -5; y < 5; y++) {
     72             for (int x = -5; x < 5; x++) {
     73                 Geometry clonePot = teapot.clone();
     74 
     75                 //clonePot.setMaterial(mat);
     76                 clonePot.setLocalTranslation(x * .5f, 0, y * .5f);
     77                 clonePot.setLocalScale(.15f);
     78                 clonePot.setMaterial(mat);
     79                 rootNode.attachChild(clonePot);
     80             }
     81         }
     82         GeometryBatchFactory.optimize(rootNode, true);
     83         LodControl control = new LodControl();
     84         rootNode.getChild(0).addControl(control);
     85         cam.setLocation(new Vector3f(-1.0748308f, 1.35778f, -1.5380064f));
     86         cam.setRotation(new Quaternion(0.18343268f, 0.34531063f, -0.069015436f, 0.9177962f));
     87 
     88     }
     89 }
     90