/external/jmonkeyengine/engine/src/core/com/jme3/cinematic/ |
Cinematic.java | 45 import com.jme3.scene.CameraNode; 46 import com.jme3.scene.Node; 47 import com.jme3.scene.control.CameraControl; 48 import com.jme3.scene.control.CameraControl.ControlDirection; 64 private Node scene; field in class:Cinematic 76 public Cinematic(Node scene) { 77 this.scene = scene; 80 public Cinematic(Node scene, float initialDuration) { 82 this.scene = scene [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/ |
BlenderLoader.java | 32 package com.jme3.scene.plugins.blender;
42 import com.jme3.scene.Node;
43 import com.jme3.scene.Spatial;
44 import com.jme3.scene.plugins.blender.animations.ArmatureHelper;
45 import com.jme3.scene.plugins.blender.animations.IpoHelper;
46 import com.jme3.scene.plugins.blender.cameras.CameraHelper;
47 import com.jme3.scene.plugins.blender.constraints.ConstraintHelper;
48 import com.jme3.scene.plugins.blender.curves.CurvesHelper;
49 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
50 import com.jme3.scene.plugins.blender.file.BlenderInputStream; [all...] |
BlenderModelLoader.java | 32 package com.jme3.scene.plugins.blender; 37 import com.jme3.scene.Node; 38 import com.jme3.scene.Spatial; 39 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException; 40 import com.jme3.scene.plugins.blender.file.FileBlockHeader;
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/exceptions/ |
BlenderFileException.java | 32 package com.jme3.scene.plugins.blender.exceptions;
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ |
PhysicsControl.java | 8 import com.jme3.scene.control.Control;
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/external/jmonkeyengine/engine/src/core/com/jme3/asset/ |
ModelKey.java | 35 import com.jme3.scene.Spatial;
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/queue/ |
GeometryComparator.java | 36 import com.jme3.scene.Geometry;
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NullComparator.java | 36 import com.jme3.scene.Geometry;
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
SceneGraphVisitorAdapter.java | 1 package com.jme3.scene; 4 * <code>SceneGraphVisitorAdapter</code> is used to traverse the scene 8 * Use by calling {@link Spatial#depthFirstTraversal(com.jme3.scene.SceneGraphVisitor) } 9 * or {@link Spatial#breadthFirstTraversal(com.jme3.scene.SceneGraphVisitor)}.
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/ |
Grid.java | 33 package com.jme3.scene.debug; 35 import com.jme3.scene.Mesh; 36 import com.jme3.scene.Mesh.Mode; 37 import com.jme3.scene.VertexBuffer.Type;
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WireFrustum.java | 33 package com.jme3.scene.debug; 36 import com.jme3.scene.Mesh; 37 import com.jme3.scene.VertexBuffer; 38 import com.jme3.scene.VertexBuffer.Type;
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/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
AnimData.java | 33 package com.jme3.scene.plugins.ogre;
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/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/matext/ |
OgreMaterialKey.java | 33 package com.jme3.scene.plugins.ogre.matext; 67 * {@link OgreMaterialKey#setMaterialExtensionSet(com.jme3.scene.plugins.ogre.matext.MaterialExtensionSet) } method.
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/external/jmonkeyengine/engine/src/test/jme3test/app/state/ |
RootNodeState.java | 36 import com.jme3.scene.Node;
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/frameworks/base/core/java/android/transition/ |
TransitionManager.java | 31 * change of {@link Scene}. To use the manager, add scenes along with 32 * transition objects with calls to {@link #setTransition(Scene, Transition)} 33 * or {@link #setTransition(Scene, Scene, Transition)}. Setting specific 34 * transitions for scene changes is not required; by default, a Scene change 36 * situations. Specifying other transitions for particular scene changes is 44 * that transition to the from/to scene information in that tag. 45 * For example, here is a resource file that declares several scene 52 * creating a scene from a layout in code by callin [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/collision/ |
RayTrace.java | 40 import com.jme3.scene.Spatial; 51 private Spatial scene; field in class:RayTrace 56 public RayTrace(Spatial scene, Camera cam, int width, int height){ 58 this.scene = scene; 78 scene.updateGeometricState(); 90 scene.collideWith(r, results);
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
ViewPort.java | 38 import com.jme3.scene.Spatial; 48 * which is used to render a set of {@link #attachScene(com.jme3.scene.Spatial) scenes}. 108 * Get the list of {@link SceneProcessor scene processors} that were 276 * Attaches a new scene to render in this ViewPort. 278 * @param scene The scene to attach 282 public void attachScene(Spatial scene){ 283 sceneList.add(scene); 287 * Detaches a scene from rendering. 289 * @param scene The scene to detac [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/stress/ |
TestLeakingGL.java | 38 import com.jme3.scene.Geometry; 39 import com.jme3.scene.Mesh; 40 import com.jme3.scene.Node; 41 import com.jme3.scene.Spatial.CullHint; 42 import com.jme3.scene.shape.Sphere;
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/ |
lp_setup.c | 68 assert(setup->scene == NULL); 73 setup->scene = setup->scenes[setup->scene_idx]; 75 if (setup->scene->fence) { 77 debug_printf("%s: wait for scene %d\n", 78 __FUNCTION__, setup->scene->fence->id); 80 lp_fence_wait(setup->scene->fence); 83 lp_scene_begin_binning(setup->scene, &setup->fb); 129 setup->scene = NULL; 144 /** Rasterize all scene's bins */ 148 struct lp_scene *scene = setup->scene local 174 struct lp_scene *scene = setup->scene; local 413 struct lp_scene *scene = setup->scene; local 779 struct lp_scene *scene = setup->scene; local 990 struct lp_scene *scene = setup->scenes[i]; local [all...] |
/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_setup.c | 68 assert(setup->scene == NULL); 73 setup->scene = setup->scenes[setup->scene_idx]; 75 if (setup->scene->fence) { 77 debug_printf("%s: wait for scene %d\n", 78 __FUNCTION__, setup->scene->fence->id); 80 lp_fence_wait(setup->scene->fence); 83 lp_scene_begin_binning(setup->scene, &setup->fb); 129 setup->scene = NULL; 144 /** Rasterize all scene's bins */ 148 struct lp_scene *scene = setup->scene local 174 struct lp_scene *scene = setup->scene; local 413 struct lp_scene *scene = setup->scene; local 779 struct lp_scene *scene = setup->scene; local 990 struct lp_scene *scene = setup->scenes[i]; local [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/animations/ |
IpoHelper.java | 1 package com.jme3.scene.plugins.blender.animations;
6 import com.jme3.scene.plugins.blender.AbstractBlenderHelper;
7 import com.jme3.scene.plugins.blender.BlenderContext;
8 import com.jme3.scene.plugins.blender.curves.BezierCurve;
9 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
10 import com.jme3.scene.plugins.blender.file.BlenderInputStream;
11 import com.jme3.scene.plugins.blender.file.FileBlockHeader;
12 import com.jme3.scene.plugins.blender.file.Pointer;
13 import com.jme3.scene.plugins.blender.file.Structure;
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/external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/ |
TranslucentBucketFilter.java | 16 import com.jme3.scene.Node; 18 import com.jme3.scene.Spatial; 26 * A filter to handle translucent objects when rendering a scene with filters that uses depth like WaterFilter and SSAOFilter 68 for (Spatial scene : vp.getScenes()) { 69 makeSoftParticleEmitter(scene, enabledSP && enabled); 84 * Override this method and return false if your Filter does not need the scene texture 130 private void makeSoftParticleEmitter(Spatial scene, boolean enabled) { 131 if (scene instanceof Node) { 132 Node n = (Node) scene; 137 if (scene instanceof ParticleEmitter) [all...] |
/external/jmonkeyengine/engine/src/android/com/jme3/asset/ |
AndroidAssetManager.java | 95 registerLoaderSafe(com.jme3.scene.plugins.OBJLoader.class, "obj");
96 registerLoaderSafe(com.jme3.scene.plugins.MTLLoader.class, "mtl");
97 registerLoaderSafe(com.jme3.scene.plugins.ogre.MeshLoader.class, "mesh.xml");
98 registerLoaderSafe(com.jme3.scene.plugins.ogre.SkeletonLoader.class, "skeleton.xml");
99 registerLoaderSafe(com.jme3.scene.plugins.ogre.MaterialLoader.class, "material");
100 registerLoaderSafe(com.jme3.scene.plugins.ogre.SceneLoader.class, "scene");
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/lights/ |
LightHelper.java | 32 package com.jme3.scene.plugins.blender.lights;
41 import com.jme3.scene.plugins.blender.AbstractBlenderHelper;
42 import com.jme3.scene.plugins.blender.BlenderContext;
43 import com.jme3.scene.plugins.blender.BlenderContext.LoadedFeatureDataType;
44 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
45 import com.jme3.scene.plugins.blender.file.Structure;
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/ |
ObjectAnimationModifier.java | 1 package com.jme3.scene.plugins.blender.modifiers;
11 import com.jme3.scene.Node;
12 import com.jme3.scene.plugins.blender.BlenderContext;
13 import com.jme3.scene.plugins.blender.animations.Ipo;
14 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
15 import com.jme3.scene.plugins.ogre.AnimData;
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