1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33 package jme3test.stress; 34 35 import com.jme3.app.SimpleApplication; 36 import com.jme3.material.Material; 37 import com.jme3.math.Vector3f; 38 import com.jme3.scene.Geometry; 39 import com.jme3.scene.Mesh; 40 import com.jme3.scene.Node; 41 import com.jme3.scene.Spatial.CullHint; 42 import com.jme3.scene.shape.Sphere; 43 import com.jme3.util.NativeObjectManager; 44 import java.util.logging.Level; 45 import java.util.logging.Logger; 46 47 /** 48 * Generates 400 new meshes every frame then leaks them. 49 * Notice how memory usage stays constant and OpenGL objects 50 * are properly destroyed. 51 */ 52 public class TestLeakingGL extends SimpleApplication { 53 54 private Material solidColor; 55 private Sphere original; 56 57 public static void main(String[] args){ 58 TestLeakingGL app = new TestLeakingGL(); 59 app.start(); 60 } 61 62 public void simpleInitApp() { 63 original = new Sphere(4, 4, 1); 64 original.setStatic(); 65 original.setInterleaved(); 66 67 // this will make sure all spheres are rendered always 68 rootNode.setCullHint(CullHint.Never); 69 solidColor = assetManager.loadMaterial("Common/Materials/RedColor.j3m"); 70 cam.setLocation(new Vector3f(0, 5, 0)); 71 cam.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y); 72 73 Logger.getLogger(Node.class.getName()).setLevel(Level.WARNING); 74 Logger.getLogger(NativeObjectManager.class.getName()).setLevel(Level.WARNING); 75 } 76 77 @Override 78 public void simpleUpdate(float tpf){ 79 rootNode.detachAllChildren(); 80 for (int y = -15; y < 15; y++){ 81 for (int x = -15; x < 15; x++){ 82 Mesh sphMesh = original.deepClone(); 83 Geometry sphere = new Geometry("sphere", sphMesh); 84 85 sphere.setMaterial(solidColor); 86 sphere.setLocalTranslation(x * 1.5f, 0, y * 1.5f); 87 rootNode.attachChild(sphere); 88 } 89 } 90 } 91 } 92