1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "ui/views/animation/scroll_animator.h" 6 7 #include <algorithm> 8 #include <cmath> 9 10 #include "base/logging.h" 11 #include "ui/gfx/animation/slide_animation.h" 12 13 namespace { 14 const float kDefaultAcceleration = -1500.0f; // in pixels per second^2 15 16 // Assumes that d0 == 0.0f 17 float GetPosition(float v0, float a, float t) { 18 float max_t = -v0 / a; 19 if (t > max_t) 20 t = max_t; 21 return t * (v0 + 0.5f * a * t); 22 } 23 24 float GetDelta(float v0, float a, float t1, float t2) { 25 return GetPosition(v0, a, t2) - GetPosition(v0, a, t1); 26 } 27 28 } // namespace 29 30 namespace views { 31 32 ScrollAnimator::ScrollAnimator(ScrollDelegate* delegate) 33 : delegate_(delegate), 34 velocity_x_(0.0f), 35 velocity_y_(0.0f), 36 last_t_(0.0f), 37 duration_(0.0f), 38 acceleration_(kDefaultAcceleration) { 39 DCHECK(delegate); 40 } 41 42 ScrollAnimator::~ScrollAnimator() { 43 Stop(); 44 } 45 46 void ScrollAnimator::Start(float velocity_x, float velocity_y) { 47 if (acceleration_ >= 0.0f) 48 acceleration_ = kDefaultAcceleration; 49 float v = std::max(fabs(velocity_x), fabs(velocity_y)); 50 last_t_ = 0.0f; 51 velocity_x_ = velocity_x; 52 velocity_y_ = velocity_y; 53 duration_ = -v / acceleration_; // in seconds 54 animation_.reset(new gfx::SlideAnimation(this)); 55 animation_->SetSlideDuration(static_cast<int>(duration_ * 1000)); 56 animation_->Show(); 57 } 58 59 void ScrollAnimator::Stop() { 60 velocity_x_ = velocity_y_ = last_t_ = duration_ = 0.0f; 61 animation_.reset(); 62 } 63 64 void ScrollAnimator::AnimationEnded(const gfx::Animation* animation) { 65 Stop(); 66 } 67 68 void ScrollAnimator::AnimationProgressed(const gfx::Animation* animation) { 69 float t = static_cast<float>(animation->GetCurrentValue()) * duration_; 70 float a_x = velocity_x_ > 0 ? acceleration_ : -acceleration_; 71 float a_y = velocity_y_ > 0 ? acceleration_ : -acceleration_; 72 float dx = GetDelta(velocity_x_, a_x, last_t_, t); 73 float dy = GetDelta(velocity_y_, a_y, last_t_, t); 74 last_t_ = t; 75 delegate_->OnScroll(dx, dy); 76 } 77 78 void ScrollAnimator::AnimationCanceled(const gfx::Animation* animation) { 79 Stop(); 80 } 81 82 } // namespace views 83