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     32 
     33 package jme3test.model.anim;
     34 
     35 import com.jme3.animation.AnimChannel;
     36 import com.jme3.animation.AnimControl;
     37 import com.jme3.app.SimpleApplication;
     38 import com.jme3.input.KeyInput;
     39 import com.jme3.input.controls.ActionListener;
     40 import com.jme3.input.controls.KeyTrigger;
     41 import com.jme3.light.DirectionalLight;
     42 import com.jme3.material.Material;
     43 import com.jme3.math.ColorRGBA;
     44 import com.jme3.math.Vector3f;
     45 import com.jme3.scene.Node;
     46 import com.jme3.scene.debug.SkeletonDebugger;
     47 
     48 public class TestAnimBlendBug extends SimpleApplication implements ActionListener {
     49 
     50 //    private AnimControl control;
     51     private AnimChannel channel1, channel2;
     52     private String[] animNames;
     53 
     54     private float blendTime = 0.5f;
     55     private float lockAfterBlending =  blendTime + 0.25f;
     56     private float blendingAnimationLock;
     57 
     58     public static void main(String[] args) {
     59         TestAnimBlendBug app = new TestAnimBlendBug();
     60         app.start();
     61     }
     62 
     63     public void onAction(String name, boolean value, float tpf) {
     64         if (name.equals("One") && value){
     65             channel1.setAnim(animNames[4], blendTime);
     66             channel2.setAnim(animNames[4], 0);
     67             channel1.setSpeed(0.25f);
     68             channel2.setSpeed(0.25f);
     69             blendingAnimationLock = lockAfterBlending;
     70         }
     71     }
     72 
     73     public void onPreUpdate(float tpf) {
     74     }
     75 
     76     public void onPostUpdate(float tpf) {
     77     }
     78 
     79     @Override
     80     public void simpleUpdate(float tpf) {
     81         // Is there currently a blending underway?
     82         if (blendingAnimationLock > 0f) {
     83             blendingAnimationLock -= tpf;
     84         }
     85     }
     86 
     87     @Override
     88     public void simpleInitApp() {
     89         inputManager.addMapping("One", new KeyTrigger(KeyInput.KEY_1));
     90         inputManager.addListener(this, "One");
     91 
     92         flyCam.setMoveSpeed(100f);
     93         cam.setLocation( new Vector3f( 0f, 150f, -325f ) );
     94         cam.lookAt( new Vector3f( 0f, 100f, 0f ), Vector3f.UNIT_Y );
     95 
     96         DirectionalLight dl = new DirectionalLight();
     97         dl.setDirection(new Vector3f(-0.1f, -0.7f, 1).normalizeLocal());
     98         dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
     99         rootNode.addLight(dl);
    100 
    101         Node model1 = (Node) assetManager.loadModel("Models/Ninja/Ninja.mesh.xml");
    102         Node model2 = (Node) assetManager.loadModel("Models/Ninja/Ninja.mesh.xml");
    103 //        Node model2 = model1.clone();
    104 
    105         model1.setLocalTranslation(-60, 0, 0);
    106         model2.setLocalTranslation(60, 0, 0);
    107 
    108         AnimControl control1 = model1.getControl(AnimControl.class);
    109         animNames = control1.getAnimationNames().toArray(new String[0]);
    110         channel1 = control1.createChannel();
    111 
    112         AnimControl control2 = model2.getControl(AnimControl.class);
    113         channel2 = control2.createChannel();
    114 
    115         SkeletonDebugger skeletonDebug = new SkeletonDebugger("skeleton1", control1.getSkeleton());
    116         Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    117         mat.getAdditionalRenderState().setWireframe(true);
    118         mat.setColor("Color", ColorRGBA.Green);
    119         mat.getAdditionalRenderState().setDepthTest(false);
    120         skeletonDebug.setMaterial(mat);
    121         model1.attachChild(skeletonDebug);
    122 
    123         skeletonDebug = new SkeletonDebugger("skeleton2", control2.getSkeleton());
    124         skeletonDebug.setMaterial(mat);
    125         model2.attachChild(skeletonDebug);
    126 
    127         rootNode.attachChild(model1);
    128         rootNode.attachChild(model2);
    129     }
    130 
    131 }
    132