1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33 package jme3test.model.anim; 34 35 import com.jme3.animation.AnimChannel; 36 import com.jme3.animation.AnimControl; 37 import com.jme3.app.SimpleApplication; 38 import com.jme3.input.KeyInput; 39 import com.jme3.input.controls.ActionListener; 40 import com.jme3.input.controls.KeyTrigger; 41 import com.jme3.light.DirectionalLight; 42 import com.jme3.material.Material; 43 import com.jme3.math.ColorRGBA; 44 import com.jme3.math.Vector3f; 45 import com.jme3.scene.Node; 46 import com.jme3.scene.debug.SkeletonDebugger; 47 48 public class TestAnimBlendBug extends SimpleApplication implements ActionListener { 49 50 // private AnimControl control; 51 private AnimChannel channel1, channel2; 52 private String[] animNames; 53 54 private float blendTime = 0.5f; 55 private float lockAfterBlending = blendTime + 0.25f; 56 private float blendingAnimationLock; 57 58 public static void main(String[] args) { 59 TestAnimBlendBug app = new TestAnimBlendBug(); 60 app.start(); 61 } 62 63 public void onAction(String name, boolean value, float tpf) { 64 if (name.equals("One") && value){ 65 channel1.setAnim(animNames[4], blendTime); 66 channel2.setAnim(animNames[4], 0); 67 channel1.setSpeed(0.25f); 68 channel2.setSpeed(0.25f); 69 blendingAnimationLock = lockAfterBlending; 70 } 71 } 72 73 public void onPreUpdate(float tpf) { 74 } 75 76 public void onPostUpdate(float tpf) { 77 } 78 79 @Override 80 public void simpleUpdate(float tpf) { 81 // Is there currently a blending underway? 82 if (blendingAnimationLock > 0f) { 83 blendingAnimationLock -= tpf; 84 } 85 } 86 87 @Override 88 public void simpleInitApp() { 89 inputManager.addMapping("One", new KeyTrigger(KeyInput.KEY_1)); 90 inputManager.addListener(this, "One"); 91 92 flyCam.setMoveSpeed(100f); 93 cam.setLocation( new Vector3f( 0f, 150f, -325f ) ); 94 cam.lookAt( new Vector3f( 0f, 100f, 0f ), Vector3f.UNIT_Y ); 95 96 DirectionalLight dl = new DirectionalLight(); 97 dl.setDirection(new Vector3f(-0.1f, -0.7f, 1).normalizeLocal()); 98 dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f)); 99 rootNode.addLight(dl); 100 101 Node model1 = (Node) assetManager.loadModel("Models/Ninja/Ninja.mesh.xml"); 102 Node model2 = (Node) assetManager.loadModel("Models/Ninja/Ninja.mesh.xml"); 103 // Node model2 = model1.clone(); 104 105 model1.setLocalTranslation(-60, 0, 0); 106 model2.setLocalTranslation(60, 0, 0); 107 108 AnimControl control1 = model1.getControl(AnimControl.class); 109 animNames = control1.getAnimationNames().toArray(new String[0]); 110 channel1 = control1.createChannel(); 111 112 AnimControl control2 = model2.getControl(AnimControl.class); 113 channel2 = control2.createChannel(); 114 115 SkeletonDebugger skeletonDebug = new SkeletonDebugger("skeleton1", control1.getSkeleton()); 116 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 117 mat.getAdditionalRenderState().setWireframe(true); 118 mat.setColor("Color", ColorRGBA.Green); 119 mat.getAdditionalRenderState().setDepthTest(false); 120 skeletonDebug.setMaterial(mat); 121 model1.attachChild(skeletonDebug); 122 123 skeletonDebug = new SkeletonDebugger("skeleton2", control2.getSkeleton()); 124 skeletonDebug.setMaterial(mat); 125 model2.attachChild(skeletonDebug); 126 127 rootNode.attachChild(model1); 128 rootNode.attachChild(model2); 129 } 130 131 } 132