1 /* 2 * Copyright 2010 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef GrContext_DEFINED 9 #define GrContext_DEFINED 10 11 #include "GrClipData.h" 12 #include "GrColor.h" 13 #include "GrPaint.h" 14 #include "GrPathRendererChain.h" 15 #include "GrPoint.h" 16 #include "GrRenderTarget.h" 17 #include "GrTexture.h" 18 #include "SkMatrix.h" 19 #include "SkTypes.h" 20 21 class GrAARectRenderer; 22 class GrAutoScratchTexture; 23 class GrDrawState; 24 class GrDrawTarget; 25 class GrEffect; 26 class GrFontCache; 27 class GrGpu; 28 class GrIndexBuffer; 29 class GrIndexBufferAllocPool; 30 class GrInOrderDrawBuffer; 31 class GrOvalRenderer; 32 class GrPath; 33 class GrPathRenderer; 34 class GrResourceEntry; 35 class GrResourceCache; 36 class GrStencilBuffer; 37 class GrTestTarget; 38 class GrTextureParams; 39 class GrVertexBuffer; 40 class GrVertexBufferAllocPool; 41 class GrSoftwarePathRenderer; 42 class SkStrokeRec; 43 44 class SK_API GrContext : public SkRefCnt { 45 public: 46 SK_DECLARE_INST_COUNT(GrContext) 47 48 /** 49 * Creates a GrContext for a backend context. 50 */ 51 static GrContext* Create(GrBackend, GrBackendContext); 52 53 virtual ~GrContext(); 54 55 /** 56 * The GrContext normally assumes that no outsider is setting state 57 * within the underlying 3D API's context/device/whatever. This call informs 58 * the context that the state was modified and it should resend. Shouldn't 59 * be called frequently for good performance. 60 * The flag bits, state, is dpendent on which backend is used by the 61 * context, either GL or D3D (possible in future). 62 */ 63 void resetContext(uint32_t state = kAll_GrBackendState); 64 65 /** 66 * Callback function to allow classes to cleanup on GrContext destruction. 67 * The 'info' field is filled in with the 'info' passed to addCleanUp. 68 */ 69 typedef void (*PFCleanUpFunc)(const GrContext* context, void* info); 70 71 /** 72 * Add a function to be called from within GrContext's destructor. 73 * This gives classes a chance to free resources held on a per context basis. 74 * The 'info' parameter will be stored and passed to the callback function. 75 */ 76 void addCleanUp(PFCleanUpFunc cleanUp, void* info) { 77 CleanUpData* entry = fCleanUpData.push(); 78 79 entry->fFunc = cleanUp; 80 entry->fInfo = info; 81 } 82 83 /** 84 * Abandons all GPU resources, assumes 3D API state is unknown. Call this 85 * if you have lost the associated GPU context, and thus internal texture, 86 * buffer, etc. references/IDs are now invalid. Should be called even when 87 * GrContext is no longer going to be used for two reasons: 88 * 1) ~GrContext will not try to free the objects in the 3D API. 89 * 2) If you've created GrResources that outlive the GrContext they will 90 * be marked as invalid (GrResource::isValid()) and won't attempt to 91 * free their underlying resource in the 3D API. 92 * Content drawn since the last GrContext::flush() may be lost. 93 */ 94 void contextLost(); 95 96 /** 97 * Similar to contextLost, but makes no attempt to reset state. 98 * Use this method when GrContext destruction is pending, but 99 * the graphics context is destroyed first. 100 */ 101 void contextDestroyed(); 102 103 /** 104 * Frees GPU created by the context. Can be called to reduce GPU memory 105 * pressure. 106 */ 107 void freeGpuResources(); 108 109 /** 110 * Returns the number of bytes of GPU memory hosted by the texture cache. 111 */ 112 size_t getGpuTextureCacheBytes() const; 113 114 /////////////////////////////////////////////////////////////////////////// 115 // Textures 116 117 /** 118 * Creates a new entry, based on the specified key and texture and returns it. The caller owns a 119 * ref on the returned texture which must be balanced by a call to unref. 120 * 121 * @param params The texture params used to draw a texture may help determine 122 * the cache entry used. (e.g. different versions may exist 123 * for different wrap modes on GPUs with limited NPOT 124 * texture support). NULL implies clamp wrap modes. 125 * @param desc Description of the texture properties. 126 * @param cacheID Cache-specific properties (e.g., texture gen ID) 127 * @param srcData Pointer to the pixel values. 128 * @param rowBytes The number of bytes between rows of the texture. Zero 129 * implies tightly packed rows. 130 * @param cacheKey (optional) If non-NULL, we'll write the cache key we used to cacheKey. 131 */ 132 GrTexture* createTexture(const GrTextureParams* params, 133 const GrTextureDesc& desc, 134 const GrCacheID& cacheID, 135 void* srcData, 136 size_t rowBytes, 137 GrResourceKey* cacheKey = NULL); 138 139 /** 140 * Search for an entry based on key and dimensions. If found, ref it and return it. The return 141 * value will be NULL if not found. The caller must balance with a call to unref. 142 * 143 * @param desc Description of the texture properties. 144 * @param cacheID Cache-specific properties (e.g., texture gen ID) 145 * @param params The texture params used to draw a texture may help determine 146 * the cache entry used. (e.g. different versions may exist 147 * for different wrap modes on GPUs with limited NPOT 148 * texture support). NULL implies clamp wrap modes. 149 */ 150 GrTexture* findAndRefTexture(const GrTextureDesc& desc, 151 const GrCacheID& cacheID, 152 const GrTextureParams* params); 153 /** 154 * Determines whether a texture is in the cache. If the texture is found it 155 * will not be locked or returned. This call does not affect the priority of 156 * the texture for deletion. 157 */ 158 bool isTextureInCache(const GrTextureDesc& desc, 159 const GrCacheID& cacheID, 160 const GrTextureParams* params) const; 161 162 /** 163 * Enum that determines how closely a returned scratch texture must match 164 * a provided GrTextureDesc. 165 */ 166 enum ScratchTexMatch { 167 /** 168 * Finds a texture that exactly matches the descriptor. 169 */ 170 kExact_ScratchTexMatch, 171 /** 172 * Finds a texture that approximately matches the descriptor. Will be 173 * at least as large in width and height as desc specifies. If desc 174 * specifies that texture is a render target then result will be a 175 * render target. If desc specifies a render target and doesn't set the 176 * no stencil flag then result will have a stencil. Format and aa level 177 * will always match. 178 */ 179 kApprox_ScratchTexMatch 180 }; 181 182 /** 183 * Returns a texture matching the desc. It's contents are unknown. Subsequent 184 * requests with the same descriptor are not guaranteed to return the same 185 * texture. The same texture is guaranteed not be returned again until it is 186 * unlocked. Call must be balanced with an unlockTexture() call. The caller 187 * owns a ref on the returned texture and must balance with a call to unref. 188 * 189 * Textures created by createAndLockTexture() hide the complications of 190 * tiling non-power-of-two textures on APIs that don't support this (e.g. 191 * unextended GLES2). Tiling a NPOT texture created by lockScratchTexture on 192 * such an API will create gaps in the tiling pattern. This includes clamp 193 * mode. (This may be addressed in a future update.) 194 */ 195 GrTexture* lockAndRefScratchTexture(const GrTextureDesc&, ScratchTexMatch match); 196 197 /** 198 * When done with an entry, call unlockScratchTexture(entry) on it, which returns 199 * it to the cache, where it may be purged. This does not unref the texture. 200 */ 201 void unlockScratchTexture(GrTexture* texture); 202 203 /** 204 * This method should be called whenever a GrTexture is unreffed or 205 * switched from exclusive to non-exclusive. This 206 * gives the resource cache a chance to discard unneeded textures. 207 * Note: this entry point will be removed once totally ref-driven 208 * cache maintenance is implemented 209 */ 210 void purgeCache(); 211 212 /** 213 * Creates a texture that is outside the cache. Does not count against 214 * cache's budget. 215 */ 216 GrTexture* createUncachedTexture(const GrTextureDesc& desc, 217 void* srcData, 218 size_t rowBytes); 219 220 /** 221 * Returns true if the specified use of an indexed texture is supported. 222 * Support may depend upon whether the texture params indicate that the 223 * texture will be tiled. Passing NULL for the texture params indicates 224 * clamp mode. 225 */ 226 bool supportsIndex8PixelConfig(const GrTextureParams*, 227 int width, 228 int height) const; 229 230 /** 231 * Return the current texture cache limits. 232 * 233 * @param maxTextures If non-null, returns maximum number of textures that 234 * can be held in the cache. 235 * @param maxTextureBytes If non-null, returns maximum number of bytes of 236 * texture memory that can be held in the cache. 237 */ 238 void getTextureCacheLimits(int* maxTextures, size_t* maxTextureBytes) const; 239 240 /** 241 * Specify the texture cache limits. If the current cache exceeds either 242 * of these, it will be purged (LRU) to keep the cache within these limits. 243 * 244 * @param maxTextures The maximum number of textures that can be held in 245 * the cache. 246 * @param maxTextureBytes The maximum number of bytes of texture memory 247 * that can be held in the cache. 248 */ 249 void setTextureCacheLimits(int maxTextures, size_t maxTextureBytes); 250 251 /** 252 * Return the max width or height of a texture supported by the current GPU. 253 */ 254 int getMaxTextureSize() const; 255 256 /** 257 * Temporarily override the true max texture size. Note: an override 258 * larger then the true max texture size will have no effect. 259 * This entry point is mainly meant for testing texture size dependent 260 * features and is only available if defined outside of Skia (see 261 * bleed GM. 262 */ 263 void setMaxTextureSizeOverride(int maxTextureSizeOverride); 264 265 /////////////////////////////////////////////////////////////////////////// 266 // Render targets 267 268 /** 269 * Sets the render target. 270 * @param target the render target to set. 271 */ 272 void setRenderTarget(GrRenderTarget* target) { 273 fRenderTarget.reset(SkSafeRef(target)); 274 } 275 276 /** 277 * Gets the current render target. 278 * @return the currently bound render target. 279 */ 280 const GrRenderTarget* getRenderTarget() const { return fRenderTarget.get(); } 281 GrRenderTarget* getRenderTarget() { return fRenderTarget.get(); } 282 283 GrAARectRenderer* getAARectRenderer() { return fAARectRenderer; } 284 285 /** 286 * Can the provided configuration act as a color render target? 287 */ 288 bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const; 289 290 /** 291 * Return the max width or height of a render target supported by the 292 * current GPU. 293 */ 294 int getMaxRenderTargetSize() const; 295 296 /** 297 * Returns the max sample count for a render target. It will be 0 if MSAA 298 * is not supported. 299 */ 300 int getMaxSampleCount() const; 301 302 /////////////////////////////////////////////////////////////////////////// 303 // Backend Surfaces 304 305 /** 306 * Wraps an existing texture with a GrTexture object. 307 * 308 * OpenGL: if the object is a texture Gr may change its GL texture params 309 * when it is drawn. 310 * 311 * @param desc description of the object to create. 312 * 313 * @return GrTexture object or NULL on failure. 314 */ 315 GrTexture* wrapBackendTexture(const GrBackendTextureDesc& desc); 316 317 /** 318 * Wraps an existing render target with a GrRenderTarget object. It is 319 * similar to wrapBackendTexture but can be used to draw into surfaces 320 * that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that 321 * the client will resolve to a texture). 322 * 323 * @param desc description of the object to create. 324 * 325 * @return GrTexture object or NULL on failure. 326 */ 327 GrRenderTarget* wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc); 328 329 /////////////////////////////////////////////////////////////////////////// 330 // Matrix state 331 332 /** 333 * Gets the current transformation matrix. 334 * @return the current matrix. 335 */ 336 const SkMatrix& getMatrix() const { return fViewMatrix; } 337 338 /** 339 * Sets the transformation matrix. 340 * @param m the matrix to set. 341 */ 342 void setMatrix(const SkMatrix& m) { fViewMatrix = m; } 343 344 /** 345 * Sets the current transformation matrix to identity. 346 */ 347 void setIdentityMatrix() { fViewMatrix.reset(); } 348 349 /** 350 * Concats the current matrix. The passed matrix is applied before the 351 * current matrix. 352 * @param m the matrix to concat. 353 */ 354 void concatMatrix(const SkMatrix& m) { fViewMatrix.preConcat(m); } 355 356 357 /////////////////////////////////////////////////////////////////////////// 358 // Clip state 359 /** 360 * Gets the current clip. 361 * @return the current clip. 362 */ 363 const GrClipData* getClip() const { return fClip; } 364 365 /** 366 * Sets the clip. 367 * @param clipData the clip to set. 368 */ 369 void setClip(const GrClipData* clipData) { fClip = clipData; } 370 371 /////////////////////////////////////////////////////////////////////////// 372 // Draws 373 374 /** 375 * Clear the entire or rect of the render target, ignoring any clips. 376 * @param rect the rect to clear or the whole thing if rect is NULL. 377 * @param color the color to clear to. 378 * @param canIgnoreRect allows partial clears to be converted to whole 379 * clears on platforms for which that is cheap 380 * @param target if non-NULL, the render target to clear otherwise clear 381 * the current render target 382 */ 383 void clear(const SkIRect* rect, GrColor color, bool canIgnoreRect, 384 GrRenderTarget* target = NULL); 385 386 /** 387 * Draw everywhere (respecting the clip) with the paint. 388 */ 389 void drawPaint(const GrPaint& paint); 390 391 /** 392 * Draw the rect using a paint. 393 * @param paint describes how to color pixels. 394 * @param stroke the stroke information (width, join, cap). 395 * If stroke == NULL, then the rect is filled. 396 * Otherwise, if stroke width == 0, then the stroke 397 * is always a single pixel thick, else the rect is 398 * mitered/beveled stroked based on stroke width. 399 * @param matrix Optional matrix applied to the rect. Applied before 400 * context's matrix or the paint's matrix. 401 * The rects coords are used to access the paint (through texture matrix) 402 */ 403 void drawRect(const GrPaint& paint, 404 const SkRect&, 405 const SkStrokeRec* stroke = NULL, 406 const SkMatrix* matrix = NULL); 407 408 /** 409 * Maps a rect of local coordinates onto the a rect of destination 410 * coordinates. Each rect can optionally be transformed. The localRect 411 * is stretched over the dstRect. The dstRect is transformed by the 412 * context's matrix. Additional optional matrices for both rects can be 413 * provided by parameters. 414 * 415 * @param paint describes how to color pixels. 416 * @param dstRect the destination rect to draw. 417 * @param localRect rect of local coordinates to be mapped onto dstRect 418 * @param dstMatrix Optional matrix to transform dstRect. Applied before context's matrix. 419 * @param localMatrix Optional matrix to transform localRect. 420 */ 421 void drawRectToRect(const GrPaint& paint, 422 const SkRect& dstRect, 423 const SkRect& localRect, 424 const SkMatrix* dstMatrix = NULL, 425 const SkMatrix* localMatrix = NULL); 426 427 /** 428 * Draw a roundrect using a paint. 429 * 430 * @param paint describes how to color pixels. 431 * @param rrect the roundrect to draw 432 * @param stroke the stroke information (width, join, cap) 433 */ 434 void drawRRect(const GrPaint& paint, 435 const SkRRect& rrect, 436 const SkStrokeRec& stroke); 437 438 /** 439 * Draws a path. 440 * 441 * @param paint describes how to color pixels. 442 * @param path the path to draw 443 * @param stroke the stroke information (width, join, cap) 444 */ 445 void drawPath(const GrPaint& paint, const SkPath& path, const SkStrokeRec& stroke); 446 447 /** 448 * Draws vertices with a paint. 449 * 450 * @param paint describes how to color pixels. 451 * @param primitiveType primitives type to draw. 452 * @param vertexCount number of vertices. 453 * @param positions array of vertex positions, required. 454 * @param texCoords optional array of texture coordinates used 455 * to access the paint. 456 * @param colors optional array of per-vertex colors, supercedes 457 * the paint's color field. 458 * @param indices optional array of indices. If NULL vertices 459 * are drawn non-indexed. 460 * @param indexCount if indices is non-null then this is the 461 * number of indices. 462 */ 463 void drawVertices(const GrPaint& paint, 464 GrPrimitiveType primitiveType, 465 int vertexCount, 466 const GrPoint positions[], 467 const GrPoint texs[], 468 const GrColor colors[], 469 const uint16_t indices[], 470 int indexCount); 471 472 /** 473 * Draws an oval. 474 * 475 * @param paint describes how to color pixels. 476 * @param oval the bounding rect of the oval. 477 * @param stroke the stroke information (width, style) 478 */ 479 void drawOval(const GrPaint& paint, 480 const SkRect& oval, 481 const SkStrokeRec& stroke); 482 483 /////////////////////////////////////////////////////////////////////////// 484 // Misc. 485 486 /** 487 * Flags that affect flush() behavior. 488 */ 489 enum FlushBits { 490 /** 491 * A client may reach a point where it has partially rendered a frame 492 * through a GrContext that it knows the user will never see. This flag 493 * causes the flush to skip submission of deferred content to the 3D API 494 * during the flush. 495 */ 496 kDiscard_FlushBit = 0x2, 497 }; 498 499 /** 500 * Call to ensure all drawing to the context has been issued to the 501 * underlying 3D API. 502 * @param flagsBitfield flags that control the flushing behavior. See 503 * FlushBits. 504 */ 505 void flush(int flagsBitfield = 0); 506 507 /** 508 * These flags can be used with the read/write pixels functions below. 509 */ 510 enum PixelOpsFlags { 511 /** The GrContext will not be flushed. This means that the read or write may occur before 512 previous draws have executed. */ 513 kDontFlush_PixelOpsFlag = 0x1, 514 /** The src for write or dst read is unpremultiplied. This is only respected if both the 515 config src and dst configs are an RGBA/BGRA 8888 format. */ 516 kUnpremul_PixelOpsFlag = 0x2, 517 }; 518 519 /** 520 * Reads a rectangle of pixels from a render target. 521 * @param target the render target to read from. NULL means the current render target. 522 * @param left left edge of the rectangle to read (inclusive) 523 * @param top top edge of the rectangle to read (inclusive) 524 * @param width width of rectangle to read in pixels. 525 * @param height height of rectangle to read in pixels. 526 * @param config the pixel config of the destination buffer 527 * @param buffer memory to read the rectangle into. 528 * @param rowBytes number of bytes bewtween consecutive rows. Zero means rows are tightly 529 * packed. 530 * @param pixelOpsFlags see PixelOpsFlags enum above. 531 * 532 * @return true if the read succeeded, false if not. The read can fail because of an unsupported 533 * pixel config or because no render target is currently set and NULL was passed for 534 * target. 535 */ 536 bool readRenderTargetPixels(GrRenderTarget* target, 537 int left, int top, int width, int height, 538 GrPixelConfig config, void* buffer, 539 size_t rowBytes = 0, 540 uint32_t pixelOpsFlags = 0); 541 542 /** 543 * Copy the src pixels [buffer, row bytes, pixel config] into a render target at the specified 544 * rectangle. 545 * @param target the render target to write into. NULL means the current render target. 546 * @param left left edge of the rectangle to write (inclusive) 547 * @param top top edge of the rectangle to write (inclusive) 548 * @param width width of rectangle to write in pixels. 549 * @param height height of rectangle to write in pixels. 550 * @param config the pixel config of the source buffer 551 * @param buffer memory to read the rectangle from. 552 * @param rowBytes number of bytes between consecutive rows. Zero means rows are tightly 553 * packed. 554 * @param pixelOpsFlags see PixelOpsFlags enum above. 555 * 556 * @return true if the write succeeded, false if not. The write can fail because of an 557 * unsupported combination of target and pixel configs. 558 */ 559 bool writeRenderTargetPixels(GrRenderTarget* target, 560 int left, int top, int width, int height, 561 GrPixelConfig config, const void* buffer, 562 size_t rowBytes = 0, 563 uint32_t pixelOpsFlags = 0); 564 565 /** 566 * Reads a rectangle of pixels from a texture. 567 * @param texture the texture to read from. 568 * @param left left edge of the rectangle to read (inclusive) 569 * @param top top edge of the rectangle to read (inclusive) 570 * @param width width of rectangle to read in pixels. 571 * @param height height of rectangle to read in pixels. 572 * @param config the pixel config of the destination buffer 573 * @param buffer memory to read the rectangle into. 574 * @param rowBytes number of bytes between consecutive rows. Zero means rows are tightly 575 * packed. 576 * @param pixelOpsFlags see PixelOpsFlags enum above. 577 * 578 * @return true if the read succeeded, false if not. The read can fail because of an unsupported 579 * pixel config. 580 */ 581 bool readTexturePixels(GrTexture* texture, 582 int left, int top, int width, int height, 583 GrPixelConfig config, void* buffer, 584 size_t rowBytes = 0, 585 uint32_t pixelOpsFlags = 0); 586 587 /** 588 * Writes a rectangle of pixels to a texture. 589 * @param texture the render target to read from. 590 * @param left left edge of the rectangle to write (inclusive) 591 * @param top top edge of the rectangle to write (inclusive) 592 * @param width width of rectangle to write in pixels. 593 * @param height height of rectangle to write in pixels. 594 * @param config the pixel config of the source buffer 595 * @param buffer memory to read pixels from 596 * @param rowBytes number of bytes between consecutive rows. Zero 597 * means rows are tightly packed. 598 * @param pixelOpsFlags see PixelOpsFlags enum above. 599 * @return true if the write succeeded, false if not. The write can fail because of an 600 * unsupported combination of texture and pixel configs. 601 */ 602 bool writeTexturePixels(GrTexture* texture, 603 int left, int top, int width, int height, 604 GrPixelConfig config, const void* buffer, 605 size_t rowBytes, 606 uint32_t pixelOpsFlags = 0); 607 608 609 /** 610 * Copies a rectangle of texels from src to dst. The size of dst is the size of the rectangle 611 * copied and topLeft is the position of the rect in src. The rectangle is clipped to src's 612 * bounds. 613 * @param src the texture to copy from. 614 * @param dst the render target to copy to. 615 * @param topLeft the point in src that will be copied to the top-left of dst. If NULL, 616 * (0, 0) will be used. 617 */ 618 void copyTexture(GrTexture* src, GrRenderTarget* dst, const SkIPoint* topLeft = NULL); 619 620 /** 621 * Resolves a render target that has MSAA. The intermediate MSAA buffer is 622 * down-sampled to the associated GrTexture (accessible via 623 * GrRenderTarget::asTexture()). Any pending draws to the render target will 624 * be executed before the resolve. 625 * 626 * This is only necessary when a client wants to access the object directly 627 * using the backend API directly. GrContext will detect when it must 628 * perform a resolve to a GrTexture used as the source of a draw or before 629 * reading pixels back from a GrTexture or GrRenderTarget. 630 */ 631 void resolveRenderTarget(GrRenderTarget* target); 632 633 #ifdef SK_DEVELOPER 634 void dumpFontCache() const; 635 #endif 636 637 /////////////////////////////////////////////////////////////////////////// 638 // Helpers 639 640 class AutoRenderTarget : public ::SkNoncopyable { 641 public: 642 AutoRenderTarget(GrContext* context, GrRenderTarget* target) { 643 fPrevTarget = context->getRenderTarget(); 644 SkSafeRef(fPrevTarget); 645 context->setRenderTarget(target); 646 fContext = context; 647 } 648 AutoRenderTarget(GrContext* context) { 649 fPrevTarget = context->getRenderTarget(); 650 SkSafeRef(fPrevTarget); 651 fContext = context; 652 } 653 ~AutoRenderTarget() { 654 if (NULL != fContext) { 655 fContext->setRenderTarget(fPrevTarget); 656 } 657 SkSafeUnref(fPrevTarget); 658 } 659 private: 660 GrContext* fContext; 661 GrRenderTarget* fPrevTarget; 662 }; 663 664 /** 665 * Save/restore the view-matrix in the context. It can optionally adjust a paint to account 666 * for a coordinate system change. Here is an example of how the paint param can be used: 667 * 668 * A GrPaint is setup with GrEffects. The stages will have access to the pre-matrix source 669 * geometry positions when the draw is executed. Later on a decision is made to transform the 670 * geometry to device space on the CPU. The effects now need to know that the space in which 671 * the geometry will be specified has changed. 672 * 673 * Note that when restore is called (or in the destructor) the context's matrix will be 674 * restored. However, the paint will not be restored. The caller must make a copy of the 675 * paint if necessary. Hint: use SkTCopyOnFirstWrite if the AutoMatrix is conditionally 676 * initialized. 677 */ 678 class AutoMatrix : public ::SkNoncopyable { 679 public: 680 AutoMatrix() : fContext(NULL) {} 681 682 ~AutoMatrix() { this->restore(); } 683 684 /** 685 * Initializes by pre-concat'ing the context's current matrix with the preConcat param. 686 */ 687 void setPreConcat(GrContext* context, const SkMatrix& preConcat, GrPaint* paint = NULL) { 688 SkASSERT(NULL != context); 689 690 this->restore(); 691 692 fContext = context; 693 fMatrix = context->getMatrix(); 694 this->preConcat(preConcat, paint); 695 } 696 697 /** 698 * Sets the context's matrix to identity. Returns false if the inverse matrix is required to 699 * update a paint but the matrix cannot be inverted. 700 */ 701 bool setIdentity(GrContext* context, GrPaint* paint = NULL) { 702 SkASSERT(NULL != context); 703 704 this->restore(); 705 706 if (NULL != paint) { 707 if (!paint->localCoordChangeInverse(context->getMatrix())) { 708 return false; 709 } 710 } 711 fMatrix = context->getMatrix(); 712 fContext = context; 713 context->setIdentityMatrix(); 714 return true; 715 } 716 717 /** 718 * Replaces the context's matrix with a new matrix. Returns false if the inverse matrix is 719 * required to update a paint but the matrix cannot be inverted. 720 */ 721 bool set(GrContext* context, const SkMatrix& newMatrix, GrPaint* paint = NULL) { 722 if (NULL != paint) { 723 if (!this->setIdentity(context, paint)) { 724 return false; 725 } 726 this->preConcat(newMatrix, paint); 727 } else { 728 this->restore(); 729 fContext = context; 730 fMatrix = context->getMatrix(); 731 context->setMatrix(newMatrix); 732 } 733 return true; 734 } 735 736 /** 737 * If this has been initialized then the context's matrix will be further updated by 738 * pre-concat'ing the preConcat param. The matrix that will be restored remains unchanged. 739 * The paint is assumed to be relative to the context's matrix at the time this call is 740 * made, not the matrix at the time AutoMatrix was first initialized. In other words, this 741 * performs an incremental update of the paint. 742 */ 743 void preConcat(const SkMatrix& preConcat, GrPaint* paint = NULL) { 744 if (NULL != paint) { 745 paint->localCoordChange(preConcat); 746 } 747 fContext->concatMatrix(preConcat); 748 } 749 750 /** 751 * Returns false if never initialized or the inverse matrix was required to update a paint 752 * but the matrix could not be inverted. 753 */ 754 bool succeeded() const { return NULL != fContext; } 755 756 /** 757 * If this has been initialized then the context's original matrix is restored. 758 */ 759 void restore() { 760 if (NULL != fContext) { 761 fContext->setMatrix(fMatrix); 762 fContext = NULL; 763 } 764 } 765 766 private: 767 GrContext* fContext; 768 SkMatrix fMatrix; 769 }; 770 771 class AutoClip : public ::SkNoncopyable { 772 public: 773 // This enum exists to require a caller of the constructor to acknowledge that the clip will 774 // initially be wide open. It also could be extended if there are other desirable initial 775 // clip states. 776 enum InitialClip { 777 kWideOpen_InitialClip, 778 }; 779 780 AutoClip(GrContext* context, InitialClip initialState) 781 : fContext(context) { 782 SkASSERT(kWideOpen_InitialClip == initialState); 783 fNewClipData.fClipStack = &fNewClipStack; 784 785 fOldClip = context->getClip(); 786 context->setClip(&fNewClipData); 787 } 788 789 AutoClip(GrContext* context, const SkRect& newClipRect) 790 : fContext(context) 791 , fNewClipStack(newClipRect) { 792 fNewClipData.fClipStack = &fNewClipStack; 793 794 fOldClip = fContext->getClip(); 795 fContext->setClip(&fNewClipData); 796 } 797 798 ~AutoClip() { 799 if (NULL != fContext) { 800 fContext->setClip(fOldClip); 801 } 802 } 803 private: 804 GrContext* fContext; 805 const GrClipData* fOldClip; 806 807 SkClipStack fNewClipStack; 808 GrClipData fNewClipData; 809 }; 810 811 class AutoWideOpenIdentityDraw { 812 public: 813 AutoWideOpenIdentityDraw(GrContext* ctx, GrRenderTarget* rt) 814 : fAutoClip(ctx, AutoClip::kWideOpen_InitialClip) 815 , fAutoRT(ctx, rt) { 816 fAutoMatrix.setIdentity(ctx); 817 // should never fail with no paint param. 818 SkASSERT(fAutoMatrix.succeeded()); 819 } 820 821 private: 822 AutoClip fAutoClip; 823 AutoRenderTarget fAutoRT; 824 AutoMatrix fAutoMatrix; 825 }; 826 827 /////////////////////////////////////////////////////////////////////////// 828 // Functions intended for internal use only. 829 GrGpu* getGpu() { return fGpu; } 830 const GrGpu* getGpu() const { return fGpu; } 831 GrFontCache* getFontCache() { return fFontCache; } 832 GrDrawTarget* getTextTarget(); 833 const GrIndexBuffer* getQuadIndexBuffer() const; 834 835 // Called by tests that draw directly to the context via GrDrawTarget 836 void getTestTarget(GrTestTarget*); 837 838 /** 839 * Stencil buffers add themselves to the cache using addStencilBuffer. findStencilBuffer is 840 * called to check the cache for a SB that matches an RT's criteria. 841 */ 842 void addStencilBuffer(GrStencilBuffer* sb); 843 GrStencilBuffer* findStencilBuffer(int width, int height, int sampleCnt); 844 845 GrPathRenderer* getPathRenderer( 846 const SkPath& path, 847 const SkStrokeRec& stroke, 848 const GrDrawTarget* target, 849 bool allowSW, 850 GrPathRendererChain::DrawType drawType = GrPathRendererChain::kColor_DrawType, 851 GrPathRendererChain::StencilSupport* stencilSupport = NULL); 852 853 854 #if GR_CACHE_STATS 855 void printCacheStats() const; 856 #endif 857 858 private: 859 // Used to indicate whether a draw should be performed immediately or queued in fDrawBuffer. 860 enum BufferedDraw { 861 kYes_BufferedDraw, 862 kNo_BufferedDraw, 863 }; 864 BufferedDraw fLastDrawWasBuffered; 865 866 GrGpu* fGpu; 867 SkMatrix fViewMatrix; 868 SkAutoTUnref<GrRenderTarget> fRenderTarget; 869 const GrClipData* fClip; // TODO: make this ref counted 870 GrDrawState* fDrawState; 871 872 GrResourceCache* fTextureCache; 873 GrFontCache* fFontCache; 874 875 GrPathRendererChain* fPathRendererChain; 876 GrSoftwarePathRenderer* fSoftwarePathRenderer; 877 878 GrVertexBufferAllocPool* fDrawBufferVBAllocPool; 879 GrIndexBufferAllocPool* fDrawBufferIBAllocPool; 880 GrInOrderDrawBuffer* fDrawBuffer; 881 882 // Set by OverbudgetCB() to request that GrContext flush before exiting a draw. 883 bool fFlushToReduceCacheSize; 884 885 GrAARectRenderer* fAARectRenderer; 886 GrOvalRenderer* fOvalRenderer; 887 888 bool fDidTestPMConversions; 889 int fPMToUPMConversion; 890 int fUPMToPMConversion; 891 892 struct CleanUpData { 893 PFCleanUpFunc fFunc; 894 void* fInfo; 895 }; 896 897 SkTDArray<CleanUpData> fCleanUpData; 898 899 int fMaxTextureSizeOverride; 900 901 GrContext(); // init must be called after the constructor. 902 bool init(GrBackend, GrBackendContext); 903 904 void setupDrawBuffer(); 905 906 class AutoRestoreEffects; 907 class AutoCheckFlush; 908 /// Sets the paint and returns the target to draw into. The paint can be NULL in which case the 909 /// draw state is left unmodified. 910 GrDrawTarget* prepareToDraw(const GrPaint*, BufferedDraw, AutoRestoreEffects*, AutoCheckFlush*); 911 912 void internalDrawPath(GrDrawTarget* target, bool useAA, const SkPath& path, 913 const SkStrokeRec& stroke); 914 915 GrTexture* createResizedTexture(const GrTextureDesc& desc, 916 const GrCacheID& cacheID, 917 void* srcData, 918 size_t rowBytes, 919 bool filter); 920 921 // Needed so GrTexture's returnToCache helper function can call 922 // addExistingTextureToCache 923 friend class GrTexture; 924 friend class GrStencilAndCoverPathRenderer; 925 926 // Add an existing texture to the texture cache. This is intended solely 927 // for use with textures released from an GrAutoScratchTexture. 928 void addExistingTextureToCache(GrTexture* texture); 929 930 /** 931 * These functions create premul <-> unpremul effects if it is possible to generate a pair 932 * of effects that make a readToUPM->writeToPM->readToUPM cycle invariant. Otherwise, they 933 * return NULL. 934 */ 935 const GrEffectRef* createPMToUPMEffect(GrTexture* texture, 936 bool swapRAndB, 937 const SkMatrix& matrix); 938 const GrEffectRef* createUPMToPMEffect(GrTexture* texture, 939 bool swapRAndB, 940 const SkMatrix& matrix); 941 942 /** 943 * This callback allows the resource cache to callback into the GrContext 944 * when the cache is still overbudget after a purge. 945 */ 946 static bool OverbudgetCB(void* data); 947 948 /** Creates a new gpu path, based on the specified path and stroke and returns it. 949 * The caller owns a ref on the returned path which must be balanced by a call to unref. 950 * 951 * @param skPath the path geometry. 952 * @param stroke the path stroke. 953 * @return a new path or NULL if the operation is not supported by the backend. 954 */ 955 GrPath* createPath(const SkPath& skPath, const SkStrokeRec& stroke); 956 957 typedef SkRefCnt INHERITED; 958 }; 959 960 /** 961 * Gets and locks a scratch texture from a descriptor using either exact or approximate criteria. 962 * Unlocks texture in the destructor. 963 */ 964 class GrAutoScratchTexture : public ::SkNoncopyable { 965 public: 966 GrAutoScratchTexture() 967 : fContext(NULL) 968 , fTexture(NULL) { 969 } 970 971 GrAutoScratchTexture(GrContext* context, 972 const GrTextureDesc& desc, 973 GrContext::ScratchTexMatch match = GrContext::kApprox_ScratchTexMatch) 974 : fContext(NULL) 975 , fTexture(NULL) { 976 this->set(context, desc, match); 977 } 978 979 ~GrAutoScratchTexture() { 980 this->reset(); 981 } 982 983 void reset() { 984 if (NULL != fContext && NULL != fTexture) { 985 fContext->unlockScratchTexture(fTexture); 986 fTexture->unref(); 987 fTexture = NULL; 988 } 989 } 990 991 /* 992 * When detaching a texture we do not unlock it in the texture cache but 993 * we do set the returnToCache flag. In this way the texture remains 994 * "locked" in the texture cache until it is freed and recycled in 995 * GrTexture::internal_dispose. In reality, the texture has been removed 996 * from the cache (because this is in AutoScratchTexture) and by not 997 * calling unlockScratchTexture we simply don't re-add it. It will be 998 * reattached in GrTexture::internal_dispose. 999 * 1000 * Note that the caller is assumed to accept and manage the ref to the 1001 * returned texture. 1002 */ 1003 GrTexture* detach() { 1004 if (NULL == fTexture) { 1005 return NULL; 1006 } 1007 GrTexture* texture = fTexture; 1008 fTexture = NULL; 1009 1010 // This GrAutoScratchTexture has a ref from lockAndRefScratchTexture, which we give up now. 1011 // The cache also has a ref which we are lending to the caller of detach(). When the caller 1012 // lets go of the ref and the ref count goes to 0 internal_dispose will see this flag is 1013 // set and re-ref the texture, thereby restoring the cache's ref. 1014 SkASSERT(texture->getRefCnt() > 1); 1015 texture->setFlag((GrTextureFlags) GrTexture::kReturnToCache_FlagBit); 1016 texture->unref(); 1017 SkASSERT(NULL != texture->getCacheEntry()); 1018 1019 return texture; 1020 } 1021 1022 GrTexture* set(GrContext* context, 1023 const GrTextureDesc& desc, 1024 GrContext::ScratchTexMatch match = GrContext::kApprox_ScratchTexMatch) { 1025 this->reset(); 1026 1027 fContext = context; 1028 if (NULL != fContext) { 1029 fTexture = fContext->lockAndRefScratchTexture(desc, match); 1030 if (NULL == fTexture) { 1031 fContext = NULL; 1032 } 1033 return fTexture; 1034 } else { 1035 return NULL; 1036 } 1037 } 1038 1039 GrTexture* texture() { return fTexture; } 1040 1041 private: 1042 GrContext* fContext; 1043 GrTexture* fTexture; 1044 }; 1045 1046 #endif 1047