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      1 #ifndef __gl2_h_
      2 #define __gl2_h_
      3 
      4 /* $Revision: 7173 $ on $Date:: 2009-01-09 11:18:21 -0800 #$ */
      5 
      6 #include <GLES2/gl2platform.h>
      7 
      8 #ifdef __cplusplus
      9 extern "C" {
     10 #endif
     11 
     12 /*
     13  * This document is licensed under the SGI Free Software B License Version
     14  * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
     15  */
     16 
     17 /*-------------------------------------------------------------------------
     18  * Data type definitions
     19  *-----------------------------------------------------------------------*/
     20 
     21 typedef void             GLvoid;
     22 typedef unsigned int     GLenum;
     23 typedef unsigned char    GLboolean;
     24 typedef unsigned int     GLbitfield;
     25 typedef khronos_int8_t   GLbyte;
     26 typedef short            GLshort;
     27 typedef int              GLint;
     28 typedef int              GLsizei;
     29 typedef khronos_uint8_t  GLubyte;
     30 typedef unsigned short   GLushort;
     31 typedef unsigned int     GLuint;
     32 typedef khronos_float_t  GLfloat;
     33 typedef khronos_float_t  GLclampf;
     34 typedef khronos_int32_t  GLfixed;
     35 
     36 /* GL types for handling large vertex buffer objects */
     37 typedef khronos_intptr_t GLintptr;
     38 typedef khronos_ssize_t  GLsizeiptr;
     39 
     40 /* OpenGL ES core versions */
     41 #define GL_ES_VERSION_2_0                 1
     42 
     43 /* ClearBufferMask */
     44 #define GL_DEPTH_BUFFER_BIT               0x00000100
     45 #define GL_STENCIL_BUFFER_BIT             0x00000400
     46 #define GL_COLOR_BUFFER_BIT               0x00004000
     47 
     48 /* Boolean */
     49 #define GL_FALSE                          0
     50 #define GL_TRUE                           1
     51 
     52 /* BeginMode */
     53 #define GL_POINTS                         0x0000
     54 #define GL_LINES                          0x0001
     55 #define GL_LINE_LOOP                      0x0002
     56 #define GL_LINE_STRIP                     0x0003
     57 #define GL_TRIANGLES                      0x0004
     58 #define GL_TRIANGLE_STRIP                 0x0005
     59 #define GL_TRIANGLE_FAN                   0x0006
     60 
     61 /* AlphaFunction (not supported in ES20) */
     62 /*      GL_NEVER */
     63 /*      GL_LESS */
     64 /*      GL_EQUAL */
     65 /*      GL_LEQUAL */
     66 /*      GL_GREATER */
     67 /*      GL_NOTEQUAL */
     68 /*      GL_GEQUAL */
     69 /*      GL_ALWAYS */
     70 
     71 /* BlendingFactorDest */
     72 #define GL_ZERO                           0
     73 #define GL_ONE                            1
     74 #define GL_SRC_COLOR                      0x0300
     75 #define GL_ONE_MINUS_SRC_COLOR            0x0301
     76 #define GL_SRC_ALPHA                      0x0302
     77 #define GL_ONE_MINUS_SRC_ALPHA            0x0303
     78 #define GL_DST_ALPHA                      0x0304
     79 #define GL_ONE_MINUS_DST_ALPHA            0x0305
     80 
     81 /* BlendingFactorSrc */
     82 /*      GL_ZERO */
     83 /*      GL_ONE */
     84 #define GL_DST_COLOR                      0x0306
     85 #define GL_ONE_MINUS_DST_COLOR            0x0307
     86 #define GL_SRC_ALPHA_SATURATE             0x0308
     87 /*      GL_SRC_ALPHA */
     88 /*      GL_ONE_MINUS_SRC_ALPHA */
     89 /*      GL_DST_ALPHA */
     90 /*      GL_ONE_MINUS_DST_ALPHA */
     91 
     92 /* BlendEquationSeparate */
     93 #define GL_FUNC_ADD                       0x8006
     94 #define GL_BLEND_EQUATION                 0x8009
     95 #define GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */
     96 #define GL_BLEND_EQUATION_ALPHA           0x883D
     97 
     98 /* BlendSubtract */
     99 #define GL_FUNC_SUBTRACT                  0x800A
    100 #define GL_FUNC_REVERSE_SUBTRACT          0x800B
    101 
    102 /* Separate Blend Functions */
    103 #define GL_BLEND_DST_RGB                  0x80C8
    104 #define GL_BLEND_SRC_RGB                  0x80C9
    105 #define GL_BLEND_DST_ALPHA                0x80CA
    106 #define GL_BLEND_SRC_ALPHA                0x80CB
    107 #define GL_CONSTANT_COLOR                 0x8001
    108 #define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
    109 #define GL_CONSTANT_ALPHA                 0x8003
    110 #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
    111 #define GL_BLEND_COLOR                    0x8005
    112 
    113 /* Buffer Objects */
    114 #define GL_ARRAY_BUFFER                   0x8892
    115 #define GL_ELEMENT_ARRAY_BUFFER           0x8893
    116 #define GL_ARRAY_BUFFER_BINDING           0x8894
    117 #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
    118 
    119 #define GL_STREAM_DRAW                    0x88E0
    120 #define GL_STATIC_DRAW                    0x88E4
    121 #define GL_DYNAMIC_DRAW                   0x88E8
    122 
    123 #define GL_BUFFER_SIZE                    0x8764
    124 #define GL_BUFFER_USAGE                   0x8765
    125 
    126 #define GL_CURRENT_VERTEX_ATTRIB          0x8626
    127 
    128 /* CullFaceMode */
    129 #define GL_FRONT                          0x0404
    130 #define GL_BACK                           0x0405
    131 #define GL_FRONT_AND_BACK                 0x0408
    132 
    133 /* DepthFunction */
    134 /*      GL_NEVER */
    135 /*      GL_LESS */
    136 /*      GL_EQUAL */
    137 /*      GL_LEQUAL */
    138 /*      GL_GREATER */
    139 /*      GL_NOTEQUAL */
    140 /*      GL_GEQUAL */
    141 /*      GL_ALWAYS */
    142 
    143 /* EnableCap */
    144 #define GL_TEXTURE_2D                     0x0DE1
    145 #define GL_CULL_FACE                      0x0B44
    146 #define GL_BLEND                          0x0BE2
    147 #define GL_DITHER                         0x0BD0
    148 #define GL_STENCIL_TEST                   0x0B90
    149 #define GL_DEPTH_TEST                     0x0B71
    150 #define GL_SCISSOR_TEST                   0x0C11
    151 #define GL_POLYGON_OFFSET_FILL            0x8037
    152 #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
    153 #define GL_SAMPLE_COVERAGE                0x80A0
    154 
    155 /* ErrorCode */
    156 #define GL_NO_ERROR                       0
    157 #define GL_INVALID_ENUM                   0x0500
    158 #define GL_INVALID_VALUE                  0x0501
    159 #define GL_INVALID_OPERATION              0x0502
    160 #define GL_OUT_OF_MEMORY                  0x0505
    161 
    162 /* FrontFaceDirection */
    163 #define GL_CW                             0x0900
    164 #define GL_CCW                            0x0901
    165 
    166 /* GetPName */
    167 #define GL_LINE_WIDTH                     0x0B21
    168 #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
    169 #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
    170 #define GL_CULL_FACE_MODE                 0x0B45
    171 #define GL_FRONT_FACE                     0x0B46
    172 #define GL_DEPTH_RANGE                    0x0B70
    173 #define GL_DEPTH_WRITEMASK                0x0B72
    174 #define GL_DEPTH_CLEAR_VALUE              0x0B73
    175 #define GL_DEPTH_FUNC                     0x0B74
    176 #define GL_STENCIL_CLEAR_VALUE            0x0B91
    177 #define GL_STENCIL_FUNC                   0x0B92
    178 #define GL_STENCIL_FAIL                   0x0B94
    179 #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
    180 #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
    181 #define GL_STENCIL_REF                    0x0B97
    182 #define GL_STENCIL_VALUE_MASK             0x0B93
    183 #define GL_STENCIL_WRITEMASK              0x0B98
    184 #define GL_STENCIL_BACK_FUNC              0x8800
    185 #define GL_STENCIL_BACK_FAIL              0x8801
    186 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
    187 #define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
    188 #define GL_STENCIL_BACK_REF               0x8CA3
    189 #define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
    190 #define GL_STENCIL_BACK_WRITEMASK         0x8CA5
    191 #define GL_VIEWPORT                       0x0BA2
    192 #define GL_SCISSOR_BOX                    0x0C10
    193 /*      GL_SCISSOR_TEST */
    194 #define GL_COLOR_CLEAR_VALUE              0x0C22
    195 #define GL_COLOR_WRITEMASK                0x0C23
    196 #define GL_UNPACK_ALIGNMENT               0x0CF5
    197 #define GL_PACK_ALIGNMENT                 0x0D05
    198 #define GL_MAX_TEXTURE_SIZE               0x0D33
    199 #define GL_MAX_VIEWPORT_DIMS              0x0D3A
    200 #define GL_SUBPIXEL_BITS                  0x0D50
    201 #define GL_RED_BITS                       0x0D52
    202 #define GL_GREEN_BITS                     0x0D53
    203 #define GL_BLUE_BITS                      0x0D54
    204 #define GL_ALPHA_BITS                     0x0D55
    205 #define GL_DEPTH_BITS                     0x0D56
    206 #define GL_STENCIL_BITS                   0x0D57
    207 #define GL_POLYGON_OFFSET_UNITS           0x2A00
    208 /*      GL_POLYGON_OFFSET_FILL */
    209 #define GL_POLYGON_OFFSET_FACTOR          0x8038
    210 #define GL_TEXTURE_BINDING_2D             0x8069
    211 #define GL_SAMPLE_BUFFERS                 0x80A8
    212 #define GL_SAMPLES                        0x80A9
    213 #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
    214 #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
    215 
    216 /* GetTextureParameter */
    217 /*      GL_TEXTURE_MAG_FILTER */
    218 /*      GL_TEXTURE_MIN_FILTER */
    219 /*      GL_TEXTURE_WRAP_S */
    220 /*      GL_TEXTURE_WRAP_T */
    221 
    222 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
    223 #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
    224 
    225 /* HintMode */
    226 #define GL_DONT_CARE                      0x1100
    227 #define GL_FASTEST                        0x1101
    228 #define GL_NICEST                         0x1102
    229 
    230 /* HintTarget */
    231 #define GL_GENERATE_MIPMAP_HINT            0x8192
    232 
    233 /* DataType */
    234 #define GL_BYTE                           0x1400
    235 #define GL_UNSIGNED_BYTE                  0x1401
    236 #define GL_SHORT                          0x1402
    237 #define GL_UNSIGNED_SHORT                 0x1403
    238 #define GL_INT                            0x1404
    239 #define GL_UNSIGNED_INT                   0x1405
    240 #define GL_FLOAT                          0x1406
    241 #define GL_FIXED                          0x140C
    242 
    243 /* PixelFormat */
    244 #define GL_DEPTH_COMPONENT                0x1902
    245 #define GL_ALPHA                          0x1906
    246 #define GL_RGB                            0x1907
    247 #define GL_RGBA                           0x1908
    248 #define GL_LUMINANCE                      0x1909
    249 #define GL_LUMINANCE_ALPHA                0x190A
    250 
    251 /* PixelType */
    252 /*      GL_UNSIGNED_BYTE */
    253 #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
    254 #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
    255 #define GL_UNSIGNED_SHORT_5_6_5           0x8363
    256 
    257 /* Shaders */
    258 #define GL_FRAGMENT_SHADER                  0x8B30
    259 #define GL_VERTEX_SHADER                    0x8B31
    260 #define GL_MAX_VERTEX_ATTRIBS               0x8869
    261 #define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
    262 #define GL_MAX_VARYING_VECTORS              0x8DFC
    263 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
    264 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
    265 #define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
    266 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
    267 #define GL_SHADER_TYPE                      0x8B4F
    268 #define GL_DELETE_STATUS                    0x8B80
    269 #define GL_LINK_STATUS                      0x8B82
    270 #define GL_VALIDATE_STATUS                  0x8B83
    271 #define GL_ATTACHED_SHADERS                 0x8B85
    272 #define GL_ACTIVE_UNIFORMS                  0x8B86
    273 #define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
    274 #define GL_ACTIVE_ATTRIBUTES                0x8B89
    275 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
    276 #define GL_SHADING_LANGUAGE_VERSION         0x8B8C
    277 #define GL_CURRENT_PROGRAM                  0x8B8D
    278 
    279 /* StencilFunction */
    280 #define GL_NEVER                          0x0200
    281 #define GL_LESS                           0x0201
    282 #define GL_EQUAL                          0x0202
    283 #define GL_LEQUAL                         0x0203
    284 #define GL_GREATER                        0x0204
    285 #define GL_NOTEQUAL                       0x0205
    286 #define GL_GEQUAL                         0x0206
    287 #define GL_ALWAYS                         0x0207
    288 
    289 /* StencilOp */
    290 /*      GL_ZERO */
    291 #define GL_KEEP                           0x1E00
    292 #define GL_REPLACE                        0x1E01
    293 #define GL_INCR                           0x1E02
    294 #define GL_DECR                           0x1E03
    295 #define GL_INVERT                         0x150A
    296 #define GL_INCR_WRAP                      0x8507
    297 #define GL_DECR_WRAP                      0x8508
    298 
    299 /* StringName */
    300 #define GL_VENDOR                         0x1F00
    301 #define GL_RENDERER                       0x1F01
    302 #define GL_VERSION                        0x1F02
    303 #define GL_EXTENSIONS                     0x1F03
    304 
    305 /* TextureMagFilter */
    306 #define GL_NEAREST                        0x2600
    307 #define GL_LINEAR                         0x2601
    308 
    309 /* TextureMinFilter */
    310 /*      GL_NEAREST */
    311 /*      GL_LINEAR */
    312 #define GL_NEAREST_MIPMAP_NEAREST         0x2700
    313 #define GL_LINEAR_MIPMAP_NEAREST          0x2701
    314 #define GL_NEAREST_MIPMAP_LINEAR          0x2702
    315 #define GL_LINEAR_MIPMAP_LINEAR           0x2703
    316 
    317 /* TextureParameterName */
    318 #define GL_TEXTURE_MAG_FILTER             0x2800
    319 #define GL_TEXTURE_MIN_FILTER             0x2801
    320 #define GL_TEXTURE_WRAP_S                 0x2802
    321 #define GL_TEXTURE_WRAP_T                 0x2803
    322 
    323 /* TextureTarget */
    324 /*      GL_TEXTURE_2D */
    325 #define GL_TEXTURE                        0x1702
    326 
    327 #define GL_TEXTURE_CUBE_MAP               0x8513
    328 #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
    329 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
    330 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
    331 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
    332 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
    333 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
    334 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
    335 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
    336 
    337 /* TextureUnit */
    338 #define GL_TEXTURE0                       0x84C0
    339 #define GL_TEXTURE1                       0x84C1
    340 #define GL_TEXTURE2                       0x84C2
    341 #define GL_TEXTURE3                       0x84C3
    342 #define GL_TEXTURE4                       0x84C4
    343 #define GL_TEXTURE5                       0x84C5
    344 #define GL_TEXTURE6                       0x84C6
    345 #define GL_TEXTURE7                       0x84C7
    346 #define GL_TEXTURE8                       0x84C8
    347 #define GL_TEXTURE9                       0x84C9
    348 #define GL_TEXTURE10                      0x84CA
    349 #define GL_TEXTURE11                      0x84CB
    350 #define GL_TEXTURE12                      0x84CC
    351 #define GL_TEXTURE13                      0x84CD
    352 #define GL_TEXTURE14                      0x84CE
    353 #define GL_TEXTURE15                      0x84CF
    354 #define GL_TEXTURE16                      0x84D0
    355 #define GL_TEXTURE17                      0x84D1
    356 #define GL_TEXTURE18                      0x84D2
    357 #define GL_TEXTURE19                      0x84D3
    358 #define GL_TEXTURE20                      0x84D4
    359 #define GL_TEXTURE21                      0x84D5
    360 #define GL_TEXTURE22                      0x84D6
    361 #define GL_TEXTURE23                      0x84D7
    362 #define GL_TEXTURE24                      0x84D8
    363 #define GL_TEXTURE25                      0x84D9
    364 #define GL_TEXTURE26                      0x84DA
    365 #define GL_TEXTURE27                      0x84DB
    366 #define GL_TEXTURE28                      0x84DC
    367 #define GL_TEXTURE29                      0x84DD
    368 #define GL_TEXTURE30                      0x84DE
    369 #define GL_TEXTURE31                      0x84DF
    370 #define GL_ACTIVE_TEXTURE                 0x84E0
    371 
    372 /* TextureWrapMode */
    373 #define GL_REPEAT                         0x2901
    374 #define GL_CLAMP_TO_EDGE                  0x812F
    375 #define GL_MIRRORED_REPEAT                0x8370
    376 
    377 /* Uniform Types */
    378 #define GL_FLOAT_VEC2                     0x8B50
    379 #define GL_FLOAT_VEC3                     0x8B51
    380 #define GL_FLOAT_VEC4                     0x8B52
    381 #define GL_INT_VEC2                       0x8B53
    382 #define GL_INT_VEC3                       0x8B54
    383 #define GL_INT_VEC4                       0x8B55
    384 #define GL_BOOL                           0x8B56
    385 #define GL_BOOL_VEC2                      0x8B57
    386 #define GL_BOOL_VEC3                      0x8B58
    387 #define GL_BOOL_VEC4                      0x8B59
    388 #define GL_FLOAT_MAT2                     0x8B5A
    389 #define GL_FLOAT_MAT3                     0x8B5B
    390 #define GL_FLOAT_MAT4                     0x8B5C
    391 #define GL_SAMPLER_2D                     0x8B5E
    392 #define GL_SAMPLER_CUBE                   0x8B60
    393 
    394 /* Vertex Arrays */
    395 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
    396 #define GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
    397 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
    398 #define GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
    399 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
    400 #define GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
    401 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
    402 
    403 /* Read Format */
    404 #define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
    405 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
    406 
    407 /* Shader Source */
    408 #define GL_COMPILE_STATUS                 0x8B81
    409 #define GL_INFO_LOG_LENGTH                0x8B84
    410 #define GL_SHADER_SOURCE_LENGTH           0x8B88
    411 #define GL_SHADER_COMPILER                0x8DFA
    412 
    413 /* Shader Binary */
    414 #define GL_SHADER_BINARY_FORMATS          0x8DF8
    415 #define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
    416 
    417 /* Shader Precision-Specified Types */
    418 #define GL_LOW_FLOAT                      0x8DF0
    419 #define GL_MEDIUM_FLOAT                   0x8DF1
    420 #define GL_HIGH_FLOAT                     0x8DF2
    421 #define GL_LOW_INT                        0x8DF3
    422 #define GL_MEDIUM_INT                     0x8DF4
    423 #define GL_HIGH_INT                       0x8DF5
    424 
    425 /* Framebuffer Object. */
    426 #define GL_FRAMEBUFFER                    0x8D40
    427 #define GL_RENDERBUFFER                   0x8D41
    428 
    429 #define GL_RGBA4                          0x8056
    430 #define GL_RGB5_A1                        0x8057
    431 #define GL_RGB565                         0x8D62
    432 #define GL_DEPTH_COMPONENT16              0x81A5
    433 #define GL_STENCIL_INDEX                  0x1901
    434 #define GL_STENCIL_INDEX8                 0x8D48
    435 
    436 #define GL_RENDERBUFFER_WIDTH             0x8D42
    437 #define GL_RENDERBUFFER_HEIGHT            0x8D43
    438 #define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
    439 #define GL_RENDERBUFFER_RED_SIZE          0x8D50
    440 #define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
    441 #define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
    442 #define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
    443 #define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
    444 #define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
    445 
    446 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
    447 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
    448 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
    449 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
    450 
    451 #define GL_COLOR_ATTACHMENT0              0x8CE0
    452 #define GL_DEPTH_ATTACHMENT               0x8D00
    453 #define GL_STENCIL_ATTACHMENT             0x8D20
    454 
    455 #define GL_NONE                           0
    456 
    457 #define GL_FRAMEBUFFER_COMPLETE                      0x8CD5
    458 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
    459 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
    460 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
    461 #define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
    462 
    463 #define GL_FRAMEBUFFER_BINDING            0x8CA6
    464 #define GL_RENDERBUFFER_BINDING           0x8CA7
    465 #define GL_MAX_RENDERBUFFER_SIZE          0x84E8
    466 
    467 #define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
    468 
    469 /*-------------------------------------------------------------------------
    470  * GL core functions.
    471  *-----------------------------------------------------------------------*/
    472 
    473 GL_APICALL void         GL_APIENTRY glActiveTexture (GLenum texture);
    474 GL_APICALL void         GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
    475 GL_APICALL void         GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name);
    476 GL_APICALL void         GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
    477 GL_APICALL void         GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
    478 GL_APICALL void         GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
    479 GL_APICALL void         GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
    480 GL_APICALL void         GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
    481 GL_APICALL void         GL_APIENTRY glBlendEquation ( GLenum mode );
    482 GL_APICALL void         GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
    483 GL_APICALL void         GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
    484 GL_APICALL void         GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
    485 GL_APICALL void         GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage);
    486 GL_APICALL void         GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
    487 GL_APICALL GLenum       GL_APIENTRY glCheckFramebufferStatus (GLenum target);
    488 GL_APICALL void         GL_APIENTRY glClear (GLbitfield mask);
    489 GL_APICALL void         GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
    490 GL_APICALL void         GL_APIENTRY glClearDepthf (GLclampf depth);
    491 GL_APICALL void         GL_APIENTRY glClearStencil (GLint s);
    492 GL_APICALL void         GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
    493 GL_APICALL void         GL_APIENTRY glCompileShader (GLuint shader);
    494 GL_APICALL void         GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
    495 GL_APICALL void         GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
    496 GL_APICALL void         GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
    497 GL_APICALL void         GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
    498 GL_APICALL GLuint       GL_APIENTRY glCreateProgram (void);
    499 GL_APICALL GLuint       GL_APIENTRY glCreateShader (GLenum type);
    500 GL_APICALL void         GL_APIENTRY glCullFace (GLenum mode);
    501 GL_APICALL void         GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
    502 GL_APICALL void         GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
    503 GL_APICALL void         GL_APIENTRY glDeleteProgram (GLuint program);
    504 GL_APICALL void         GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
    505 GL_APICALL void         GL_APIENTRY glDeleteShader (GLuint shader);
    506 GL_APICALL void         GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
    507 GL_APICALL void         GL_APIENTRY glDepthFunc (GLenum func);
    508 GL_APICALL void         GL_APIENTRY glDepthMask (GLboolean flag);
    509 GL_APICALL void         GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
    510 GL_APICALL void         GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
    511 GL_APICALL void         GL_APIENTRY glDisable (GLenum cap);
    512 GL_APICALL void         GL_APIENTRY glDisableVertexAttribArray (GLuint index);
    513 GL_APICALL void         GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
    514 GL_APICALL void         GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void* indices);
    515 GL_APICALL void         GL_APIENTRY glEnable (GLenum cap);
    516 GL_APICALL void         GL_APIENTRY glEnableVertexAttribArray (GLuint index);
    517 GL_APICALL void         GL_APIENTRY glFinish (void);
    518 GL_APICALL void         GL_APIENTRY glFlush (void);
    519 GL_APICALL void         GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
    520 GL_APICALL void         GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
    521 GL_APICALL void         GL_APIENTRY glFrontFace (GLenum mode);
    522 GL_APICALL void         GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
    523 GL_APICALL void         GL_APIENTRY glGenerateMipmap (GLenum target);
    524 GL_APICALL void         GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
    525 GL_APICALL void         GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
    526 GL_APICALL void         GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
    527 GL_APICALL void         GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
    528 GL_APICALL void         GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
    529 GL_APICALL void         GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
    530 GL_APICALL int          GL_APIENTRY glGetAttribLocation (GLuint program, const char* name);
    531 GL_APICALL void         GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
    532 GL_APICALL void         GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
    533 GL_APICALL GLenum       GL_APIENTRY glGetError (void);
    534 GL_APICALL void         GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
    535 GL_APICALL void         GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
    536 GL_APICALL void         GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
    537 GL_APICALL void         GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
    538 GL_APICALL void         GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
    539 GL_APICALL void         GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
    540 GL_APICALL void         GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
    541 GL_APICALL void         GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
    542 GL_APICALL void         GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
    543 GL_APICALL void         GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
    544 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
    545 GL_APICALL void         GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
    546 GL_APICALL void         GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
    547 GL_APICALL void         GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
    548 GL_APICALL void         GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
    549 GL_APICALL int          GL_APIENTRY glGetUniformLocation (GLuint program, const char* name);
    550 GL_APICALL void         GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
    551 GL_APICALL void         GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
    552 GL_APICALL void         GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer);
    553 GL_APICALL void         GL_APIENTRY glHint (GLenum target, GLenum mode);
    554 GL_APICALL GLboolean    GL_APIENTRY glIsBuffer (GLuint buffer);
    555 GL_APICALL GLboolean    GL_APIENTRY glIsEnabled (GLenum cap);
    556 GL_APICALL GLboolean    GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
    557 GL_APICALL GLboolean    GL_APIENTRY glIsProgram (GLuint program);
    558 GL_APICALL GLboolean    GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
    559 GL_APICALL GLboolean    GL_APIENTRY glIsShader (GLuint shader);
    560 GL_APICALL GLboolean    GL_APIENTRY glIsTexture (GLuint texture);
    561 GL_APICALL void         GL_APIENTRY glLineWidth (GLfloat width);
    562 GL_APICALL void         GL_APIENTRY glLinkProgram (GLuint program);
    563 GL_APICALL void         GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
    564 GL_APICALL void         GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
    565 GL_APICALL void         GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
    566 GL_APICALL void         GL_APIENTRY glReleaseShaderCompiler (void);
    567 GL_APICALL void         GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
    568 GL_APICALL void         GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
    569 GL_APICALL void         GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
    570 GL_APICALL void         GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length);
    571 GL_APICALL void         GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length);
    572 GL_APICALL void         GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
    573 GL_APICALL void         GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
    574 GL_APICALL void         GL_APIENTRY glStencilMask (GLuint mask);
    575 GL_APICALL void         GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
    576 GL_APICALL void         GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
    577 GL_APICALL void         GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
    578 GL_APICALL void         GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat,  GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
    579 GL_APICALL void         GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
    580 GL_APICALL void         GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
    581 GL_APICALL void         GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
    582 GL_APICALL void         GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
    583 GL_APICALL void         GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
    584 GL_APICALL void         GL_APIENTRY glUniform1f (GLint location, GLfloat x);
    585 GL_APICALL void         GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
    586 GL_APICALL void         GL_APIENTRY glUniform1i (GLint location, GLint x);
    587 GL_APICALL void         GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
    588 GL_APICALL void         GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
    589 GL_APICALL void         GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
    590 GL_APICALL void         GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
    591 GL_APICALL void         GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
    592 GL_APICALL void         GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
    593 GL_APICALL void         GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
    594 GL_APICALL void         GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
    595 GL_APICALL void         GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
    596 GL_APICALL void         GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
    597 GL_APICALL void         GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
    598 GL_APICALL void         GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
    599 GL_APICALL void         GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
    600 GL_APICALL void         GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    601 GL_APICALL void         GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    602 GL_APICALL void         GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    603 GL_APICALL void         GL_APIENTRY glUseProgram (GLuint program);
    604 GL_APICALL void         GL_APIENTRY glValidateProgram (GLuint program);
    605 GL_APICALL void         GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
    606 GL_APICALL void         GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
    607 GL_APICALL void         GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
    608 GL_APICALL void         GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
    609 GL_APICALL void         GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
    610 GL_APICALL void         GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
    611 GL_APICALL void         GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
    612 GL_APICALL void         GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
    613 GL_APICALL void         GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
    614 GL_APICALL void         GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
    615 
    616 #ifdef __cplusplus
    617 }
    618 #endif
    619 
    620 #endif /* __gl2_h_ */
    621