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      1 // Copyright 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef CC_RESOURCES_RESOURCE_PROVIDER_H_
      6 #define CC_RESOURCES_RESOURCE_PROVIDER_H_
      7 
      8 #include <deque>
      9 #include <set>
     10 #include <string>
     11 #include <utility>
     12 #include <vector>
     13 
     14 #include "base/basictypes.h"
     15 #include "base/callback.h"
     16 #include "base/containers/hash_tables.h"
     17 #include "base/memory/linked_ptr.h"
     18 #include "base/memory/scoped_ptr.h"
     19 #include "base/threading/thread_checker.h"
     20 #include "cc/base/cc_export.h"
     21 #include "cc/output/context_provider.h"
     22 #include "cc/output/output_surface.h"
     23 #include "cc/resources/release_callback.h"
     24 #include "cc/resources/resource_format.h"
     25 #include "cc/resources/return_callback.h"
     26 #include "cc/resources/shared_bitmap.h"
     27 #include "cc/resources/single_release_callback.h"
     28 #include "cc/resources/texture_mailbox.h"
     29 #include "cc/resources/transferable_resource.h"
     30 #include "third_party/khronos/GLES2/gl2.h"
     31 #include "third_party/khronos/GLES2/gl2ext.h"
     32 #include "third_party/skia/include/core/SkBitmap.h"
     33 #include "third_party/skia/include/core/SkCanvas.h"
     34 #include "ui/gfx/size.h"
     35 
     36 class GrContext;
     37 
     38 namespace gpu {
     39 namespace gles {
     40 class GLES2Interface;
     41 }
     42 }
     43 
     44 namespace gfx {
     45 class Rect;
     46 class Vector2d;
     47 }
     48 
     49 namespace cc {
     50 class IdAllocator;
     51 class SharedBitmap;
     52 class SharedBitmapManager;
     53 class TextureUploader;
     54 
     55 // This class is not thread-safe and can only be called from the thread it was
     56 // created on (in practice, the impl thread).
     57 class CC_EXPORT ResourceProvider {
     58  public:
     59   typedef unsigned ResourceId;
     60   typedef std::vector<ResourceId> ResourceIdArray;
     61   typedef std::set<ResourceId> ResourceIdSet;
     62   typedef base::hash_map<ResourceId, ResourceId> ResourceIdMap;
     63   enum TextureUsageHint {
     64     TextureUsageAny,
     65     TextureUsageFramebuffer,
     66   };
     67   enum ResourceType {
     68     InvalidType = 0,
     69     GLTexture = 1,
     70     Bitmap,
     71   };
     72 
     73   static scoped_ptr<ResourceProvider> Create(
     74       OutputSurface* output_surface,
     75       SharedBitmapManager* shared_bitmap_manager,
     76       int highp_threshold_min,
     77       bool use_rgba_4444_texture_format,
     78       size_t id_allocation_chunk_size,
     79       bool use_distance_field_text);
     80   virtual ~ResourceProvider();
     81 
     82   void InitializeSoftware();
     83   void InitializeGL();
     84 
     85   void DidLoseOutputSurface() { lost_output_surface_ = true; }
     86 
     87   int max_texture_size() const { return max_texture_size_; }
     88   ResourceFormat memory_efficient_texture_format() const {
     89     return use_rgba_4444_texture_format_ ? RGBA_4444 : best_texture_format_;
     90   }
     91   ResourceFormat best_texture_format() const { return best_texture_format_; }
     92   bool use_sync_query() const { return use_sync_query_; }
     93   size_t num_resources() const { return resources_.size(); }
     94 
     95   // Checks whether a resource is in use by a consumer.
     96   bool InUseByConsumer(ResourceId id);
     97 
     98   bool IsLost(ResourceId id);
     99   bool AllowOverlay(ResourceId id);
    100 
    101   // Producer interface.
    102 
    103   ResourceType default_resource_type() const { return default_resource_type_; }
    104   ResourceType GetResourceType(ResourceId id);
    105 
    106   // Creates a resource of the default resource type.
    107   ResourceId CreateResource(const gfx::Size& size,
    108                             GLint wrap_mode,
    109                             TextureUsageHint hint,
    110                             ResourceFormat format);
    111 
    112   // Creates a resource which is tagged as being managed for GPU memory
    113   // accounting purposes.
    114   ResourceId CreateManagedResource(const gfx::Size& size,
    115                                    GLenum target,
    116                                    GLint wrap_mode,
    117                                    TextureUsageHint hint,
    118                                    ResourceFormat format);
    119 
    120   // You can also explicitly create a specific resource type.
    121   ResourceId CreateGLTexture(const gfx::Size& size,
    122                              GLenum target,
    123                              GLenum texture_pool,
    124                              GLint wrap_mode,
    125                              TextureUsageHint hint,
    126                              ResourceFormat format);
    127 
    128   ResourceId CreateBitmap(const gfx::Size& size, GLint wrap_mode);
    129   // Wraps an IOSurface into a GL resource.
    130   ResourceId CreateResourceFromIOSurface(const gfx::Size& size,
    131                                          unsigned io_surface_id);
    132 
    133   // Wraps an external texture mailbox into a GL resource.
    134   ResourceId CreateResourceFromTextureMailbox(
    135       const TextureMailbox& mailbox,
    136       scoped_ptr<SingleReleaseCallback> release_callback);
    137 
    138   void DeleteResource(ResourceId id);
    139 
    140   // Update pixels from image, copying source_rect (in image) to dest_offset (in
    141   // the resource).
    142   void SetPixels(ResourceId id,
    143                  const uint8_t* image,
    144                  const gfx::Rect& image_rect,
    145                  const gfx::Rect& source_rect,
    146                  const gfx::Vector2d& dest_offset);
    147 
    148   // Check upload status.
    149   size_t NumBlockingUploads();
    150   void MarkPendingUploadsAsNonBlocking();
    151   size_t EstimatedUploadsPerTick();
    152   void FlushUploads();
    153   void ReleaseCachedData();
    154   base::TimeTicks EstimatedUploadCompletionTime(size_t uploads_per_tick);
    155 
    156   // Flush all context operations, kicking uploads and ensuring ordering with
    157   // respect to other contexts.
    158   void Flush();
    159 
    160   // Finish all context operations, causing any pending callbacks to be
    161   // scheduled.
    162   void Finish();
    163 
    164   // Only flush the command buffer if supported.
    165   // Returns true if the shallow flush occurred, false otherwise.
    166   bool ShallowFlushIfSupported();
    167 
    168   // Creates accounting for a child. Returns a child ID.
    169   int CreateChild(const ReturnCallback& return_callback);
    170 
    171   // Destroys accounting for the child, deleting all accounted resources.
    172   void DestroyChild(int child);
    173 
    174   // Gets the child->parent resource ID map.
    175   const ResourceIdMap& GetChildToParentMap(int child) const;
    176 
    177   // Prepares resources to be transfered to the parent, moving them to
    178   // mailboxes and serializing meta-data into TransferableResources.
    179   // Resources are not removed from the ResourceProvider, but are marked as
    180   // "in use".
    181   void PrepareSendToParent(const ResourceIdArray& resources,
    182                            TransferableResourceArray* transferable_resources);
    183 
    184   // Receives resources from a child, moving them from mailboxes. Resource IDs
    185   // passed are in the child namespace, and will be translated to the parent
    186   // namespace, added to the child->parent map.
    187   // This adds the resources to the working set in the ResourceProvider without
    188   // declaring which resources are in use. Use DeclareUsedResourcesFromChild
    189   // after calling this method to do that. All calls to ReceiveFromChild should
    190   // be followed by a DeclareUsedResourcesFromChild.
    191   // NOTE: if the sync_point is set on any TransferableResource, this will
    192   // wait on it.
    193   void ReceiveFromChild(
    194       int child, const TransferableResourceArray& transferable_resources);
    195 
    196   // Once a set of resources have been received, they may or may not be used.
    197   // This declares what set of resources are currently in use from the child,
    198   // releasing any other resources back to the child.
    199   void DeclareUsedResourcesFromChild(
    200       int child,
    201       const ResourceIdArray& resources_from_child);
    202 
    203   // Receives resources from the parent, moving them from mailboxes. Resource
    204   // IDs passed are in the child namespace.
    205   // NOTE: if the sync_point is set on any TransferableResource, this will
    206   // wait on it.
    207   void ReceiveReturnsFromParent(
    208       const ReturnedResourceArray& transferable_resources);
    209 
    210   // The following lock classes are part of the ResourceProvider API and are
    211   // needed to read and write the resource contents. The user must ensure
    212   // that they only use GL locks on GL resources, etc, and this is enforced
    213   // by assertions.
    214   class CC_EXPORT ScopedReadLockGL {
    215    public:
    216     ScopedReadLockGL(ResourceProvider* resource_provider,
    217                      ResourceProvider::ResourceId resource_id);
    218     virtual ~ScopedReadLockGL();
    219 
    220     unsigned texture_id() const { return texture_id_; }
    221 
    222    protected:
    223     ResourceProvider* resource_provider_;
    224     ResourceProvider::ResourceId resource_id_;
    225 
    226    private:
    227     unsigned texture_id_;
    228 
    229     DISALLOW_COPY_AND_ASSIGN(ScopedReadLockGL);
    230   };
    231 
    232   class CC_EXPORT ScopedSamplerGL : public ScopedReadLockGL {
    233    public:
    234     ScopedSamplerGL(ResourceProvider* resource_provider,
    235                     ResourceProvider::ResourceId resource_id,
    236                     GLenum filter);
    237     ScopedSamplerGL(ResourceProvider* resource_provider,
    238                     ResourceProvider::ResourceId resource_id,
    239                     GLenum unit,
    240                     GLenum filter);
    241     virtual ~ScopedSamplerGL();
    242 
    243     GLenum target() const { return target_; }
    244 
    245    private:
    246     GLenum unit_;
    247     GLenum target_;
    248 
    249     DISALLOW_COPY_AND_ASSIGN(ScopedSamplerGL);
    250   };
    251 
    252   class CC_EXPORT ScopedWriteLockGL {
    253    public:
    254     ScopedWriteLockGL(ResourceProvider* resource_provider,
    255                       ResourceProvider::ResourceId resource_id);
    256     ~ScopedWriteLockGL();
    257 
    258     unsigned texture_id() const { return texture_id_; }
    259 
    260    private:
    261     ResourceProvider* resource_provider_;
    262     ResourceProvider::ResourceId resource_id_;
    263     unsigned texture_id_;
    264 
    265     DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockGL);
    266   };
    267 
    268   class CC_EXPORT ScopedReadLockSoftware {
    269    public:
    270     ScopedReadLockSoftware(ResourceProvider* resource_provider,
    271                            ResourceProvider::ResourceId resource_id);
    272     ~ScopedReadLockSoftware();
    273 
    274     const SkBitmap* sk_bitmap() const {
    275       DCHECK(valid());
    276       return &sk_bitmap_;
    277     }
    278     GLint wrap_mode() const { return wrap_mode_; }
    279 
    280     bool valid() const { return !!sk_bitmap_.getPixels(); }
    281 
    282    private:
    283     ResourceProvider* resource_provider_;
    284     ResourceProvider::ResourceId resource_id_;
    285     SkBitmap sk_bitmap_;
    286     GLint wrap_mode_;
    287 
    288     DISALLOW_COPY_AND_ASSIGN(ScopedReadLockSoftware);
    289   };
    290 
    291   class CC_EXPORT ScopedWriteLockSoftware {
    292    public:
    293     ScopedWriteLockSoftware(ResourceProvider* resource_provider,
    294                             ResourceProvider::ResourceId resource_id);
    295     ~ScopedWriteLockSoftware();
    296 
    297     SkCanvas* sk_canvas() { return sk_canvas_.get(); }
    298     bool valid() const { return !!sk_bitmap_.getPixels(); }
    299 
    300    private:
    301     ResourceProvider* resource_provider_;
    302     ResourceProvider::ResourceId resource_id_;
    303     SkBitmap sk_bitmap_;
    304     scoped_ptr<SkCanvas> sk_canvas_;
    305 
    306     DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockSoftware);
    307   };
    308 
    309   class Fence : public base::RefCounted<Fence> {
    310    public:
    311     Fence() {}
    312     virtual bool HasPassed() = 0;
    313 
    314    protected:
    315     friend class base::RefCounted<Fence>;
    316     virtual ~Fence() {}
    317 
    318    private:
    319     DISALLOW_COPY_AND_ASSIGN(Fence);
    320   };
    321 
    322   // Returns a canvas for direct rasterization.
    323   // Call Unmap before the resource can be read or used for compositing.
    324   // It is used for direct gpu rasterization.
    325   SkCanvas* MapDirectRasterBuffer(ResourceId id);
    326   void UnmapDirectRasterBuffer(ResourceId id);
    327 
    328   // Returns a canvas backed by an image buffer. UnmapImageRasterBuffer
    329   // returns true if canvas was written to while mapped.
    330   // Rasterizing to the canvas writes the content into the image buffer,
    331   // which is internally bound to the underlying resource when read.
    332   // Call Unmap before the resource can be read or used for compositing.
    333   // It is used by ImageRasterWorkerPool.
    334   SkCanvas* MapImageRasterBuffer(ResourceId id);
    335   bool UnmapImageRasterBuffer(ResourceId id);
    336 
    337   // Returns a canvas backed by pixel buffer. UnmapPixelRasterBuffer
    338   // returns true if canvas was written to while mapped.
    339   // The pixel buffer needs to be uploaded to the underlying resource
    340   // using BeginSetPixels before the resouce can be used for compositing.
    341   // It is used by PixelRasterWorkerPool.
    342   void AcquirePixelRasterBuffer(ResourceId id);
    343   void ReleasePixelRasterBuffer(ResourceId id);
    344   SkCanvas* MapPixelRasterBuffer(ResourceId id);
    345   bool UnmapPixelRasterBuffer(ResourceId id);
    346 
    347   // Asynchronously update pixels from acquired pixel buffer.
    348   void BeginSetPixels(ResourceId id);
    349   void ForceSetPixelsToComplete(ResourceId id);
    350   bool DidSetPixelsComplete(ResourceId id);
    351 
    352   // For tests only! This prevents detecting uninitialized reads.
    353   // Use SetPixels or LockForWrite to allocate implicitly.
    354   void AllocateForTesting(ResourceId id);
    355 
    356   // For tests only!
    357   void CreateForTesting(ResourceId id);
    358 
    359   GLenum TargetForTesting(ResourceId id);
    360 
    361   // Sets the current read fence. If a resource is locked for read
    362   // and has read fences enabled, the resource will not allow writes
    363   // until this fence has passed.
    364   void SetReadLockFence(Fence* fence) { current_read_lock_fence_ = fence; }
    365 
    366   // Enable read lock fences for a specific resource.
    367   void EnableReadLockFences(ResourceProvider::ResourceId id, bool enable);
    368 
    369   // Indicates if we can currently lock this resource for write.
    370   bool CanLockForWrite(ResourceId id);
    371 
    372   // Copy pixels from source to destination.
    373   void CopyResource(ResourceId source_id, ResourceId dest_id);
    374 
    375   static GLint GetActiveTextureUnit(gpu::gles2::GLES2Interface* gl);
    376 
    377  private:
    378   class DirectRasterBuffer;
    379   class ImageRasterBuffer;
    380   class PixelRasterBuffer;
    381 
    382   struct Resource {
    383     enum Origin { Internal, External, Delegated };
    384 
    385     Resource();
    386     ~Resource();
    387     Resource(unsigned texture_id,
    388              const gfx::Size& size,
    389              Origin origin,
    390              GLenum target,
    391              GLenum filter,
    392              GLenum texture_pool,
    393              GLint wrap_mode,
    394              TextureUsageHint hint,
    395              ResourceFormat format);
    396     Resource(uint8_t* pixels,
    397              SharedBitmap* bitmap,
    398              const gfx::Size& size,
    399              Origin origin,
    400              GLenum filter,
    401              GLint wrap_mode);
    402     Resource(const SharedBitmapId& bitmap_id,
    403              const gfx::Size& size,
    404              Origin origin,
    405              GLenum filter,
    406              GLint wrap_mode);
    407 
    408     int child_id;
    409     unsigned gl_id;
    410     // Pixel buffer used for set pixels without unnecessary copying.
    411     unsigned gl_pixel_buffer_id;
    412     // Query used to determine when asynchronous set pixels complete.
    413     unsigned gl_upload_query_id;
    414     // Query used to determine when read lock fence has passed.
    415     unsigned gl_read_lock_query_id;
    416     TextureMailbox mailbox;
    417     ReleaseCallback release_callback;
    418     uint8_t* pixels;
    419     int lock_for_read_count;
    420     int imported_count;
    421     int exported_count;
    422     bool dirty_image : 1;
    423     bool locked_for_write : 1;
    424     bool lost : 1;
    425     bool marked_for_deletion : 1;
    426     bool pending_set_pixels : 1;
    427     bool set_pixels_completion_forced : 1;
    428     bool allocated : 1;
    429     bool enable_read_lock_fences : 1;
    430     bool has_shared_bitmap_id : 1;
    431     bool allow_overlay : 1;
    432     scoped_refptr<Fence> read_lock_fence;
    433     gfx::Size size;
    434     Origin origin;
    435     GLenum target;
    436     // TODO(skyostil): Use a separate sampler object for filter state.
    437     GLenum original_filter;
    438     GLenum filter;
    439     unsigned image_id;
    440     unsigned bound_image_id;
    441     GLenum texture_pool;
    442     GLint wrap_mode;
    443     TextureUsageHint hint;
    444     ResourceType type;
    445     ResourceFormat format;
    446     SharedBitmapId shared_bitmap_id;
    447     SharedBitmap* shared_bitmap;
    448     linked_ptr<DirectRasterBuffer> direct_raster_buffer;
    449     linked_ptr<ImageRasterBuffer> image_raster_buffer;
    450     linked_ptr<PixelRasterBuffer> pixel_raster_buffer;
    451   };
    452   typedef base::hash_map<ResourceId, Resource> ResourceMap;
    453 
    454   class RasterBuffer {
    455    public:
    456     virtual ~RasterBuffer();
    457 
    458     SkCanvas* LockForWrite();
    459     // Returns true if canvas was written to while locked.
    460     bool UnlockForWrite();
    461 
    462    protected:
    463     RasterBuffer(const Resource* resource, ResourceProvider* resource_provider);
    464     const Resource* resource() const { return resource_; }
    465     ResourceProvider* resource_provider() const { return resource_provider_; }
    466 
    467     virtual SkCanvas* DoLockForWrite() = 0;
    468     virtual bool DoUnlockForWrite() = 0;
    469 
    470    private:
    471     const Resource* resource_;
    472     ResourceProvider* resource_provider_;
    473     SkCanvas* locked_canvas_;
    474     int canvas_save_count_;
    475   };
    476 
    477   class DirectRasterBuffer : public RasterBuffer {
    478    public:
    479     DirectRasterBuffer(const Resource* resource,
    480                        ResourceProvider* resource_provider,
    481                        bool use_distance_field_text);
    482     virtual ~DirectRasterBuffer();
    483 
    484    protected:
    485     virtual SkCanvas* DoLockForWrite() OVERRIDE;
    486     virtual bool DoUnlockForWrite() OVERRIDE;
    487     skia::RefPtr<SkSurface> CreateSurface();
    488 
    489    private:
    490     skia::RefPtr<SkSurface> surface_;
    491     uint32_t surface_generation_id_;
    492     const bool use_distance_field_text_;
    493 
    494     DISALLOW_COPY_AND_ASSIGN(DirectRasterBuffer);
    495   };
    496 
    497   class BitmapRasterBuffer : public RasterBuffer {
    498    public:
    499     virtual ~BitmapRasterBuffer();
    500 
    501    protected:
    502     BitmapRasterBuffer(const Resource* resource,
    503                        ResourceProvider* resource_provider);
    504 
    505     virtual SkCanvas* DoLockForWrite() OVERRIDE;
    506     virtual bool DoUnlockForWrite() OVERRIDE;
    507 
    508     virtual uint8_t* MapBuffer(int* stride) = 0;
    509     virtual void UnmapBuffer() = 0;
    510 
    511    private:
    512     uint8_t* mapped_buffer_;
    513     SkBitmap raster_bitmap_;
    514     uint32_t raster_bitmap_generation_id_;
    515     skia::RefPtr<SkCanvas> raster_canvas_;
    516   };
    517 
    518   class ImageRasterBuffer : public BitmapRasterBuffer {
    519    public:
    520     ImageRasterBuffer(const Resource* resource,
    521                       ResourceProvider* resource_provider);
    522     virtual ~ImageRasterBuffer();
    523 
    524    protected:
    525     virtual uint8_t* MapBuffer(int* stride) OVERRIDE;
    526     virtual void UnmapBuffer() OVERRIDE;
    527 
    528    private:
    529     DISALLOW_COPY_AND_ASSIGN(ImageRasterBuffer);
    530   };
    531 
    532   class PixelRasterBuffer : public BitmapRasterBuffer {
    533    public:
    534     PixelRasterBuffer(const Resource* resource,
    535                       ResourceProvider* resource_provider);
    536     virtual ~PixelRasterBuffer();
    537 
    538    protected:
    539     virtual uint8_t* MapBuffer(int* stride) OVERRIDE;
    540     virtual void UnmapBuffer() OVERRIDE;
    541 
    542    private:
    543     DISALLOW_COPY_AND_ASSIGN(PixelRasterBuffer);
    544   };
    545 
    546   static bool CompareResourceMapIteratorsByChildId(
    547       const std::pair<ReturnedResource, ResourceMap::iterator>& a,
    548       const std::pair<ReturnedResource, ResourceMap::iterator>& b);
    549 
    550   struct Child {
    551     Child();
    552     ~Child();
    553 
    554     ResourceIdMap child_to_parent_map;
    555     ResourceIdMap parent_to_child_map;
    556     ReturnCallback return_callback;
    557     ResourceIdSet in_use_resources;
    558     bool marked_for_deletion;
    559   };
    560   typedef base::hash_map<int, Child> ChildMap;
    561 
    562   bool ReadLockFenceHasPassed(const Resource* resource) {
    563     return !resource->read_lock_fence.get() ||
    564            resource->read_lock_fence->HasPassed();
    565   }
    566 
    567   ResourceProvider(OutputSurface* output_surface,
    568                    SharedBitmapManager* shared_bitmap_manager,
    569                    int highp_threshold_min,
    570                    bool use_rgba_4444_texture_format,
    571                    size_t id_allocation_chunk_size,
    572                    bool use_distance_field_text);
    573 
    574   void CleanUpGLIfNeeded();
    575 
    576   Resource* GetResource(ResourceId id);
    577   const Resource* LockForRead(ResourceId id);
    578   void UnlockForRead(ResourceId id);
    579   const Resource* LockForWrite(ResourceId id);
    580   void UnlockForWrite(ResourceId id);
    581   static void PopulateSkBitmapWithResource(SkBitmap* sk_bitmap,
    582                                            const Resource* resource);
    583 
    584   void TransferResource(gpu::gles2::GLES2Interface* gl,
    585                         ResourceId id,
    586                         TransferableResource* resource);
    587   enum DeleteStyle {
    588     Normal,
    589     ForShutdown,
    590   };
    591   void DeleteResourceInternal(ResourceMap::iterator it, DeleteStyle style);
    592   void DeleteAndReturnUnusedResourcesToChild(ChildMap::iterator child_it,
    593                                              DeleteStyle style,
    594                                              const ResourceIdArray& unused);
    595   void DestroyChildInternal(ChildMap::iterator it, DeleteStyle style);
    596   void LazyCreate(Resource* resource);
    597   void LazyAllocate(Resource* resource);
    598 
    599   // TODO(alokp): Move the implementation to PixelRasterBuffer.
    600   // Acquire pixel buffer for resource. The pixel buffer can be used to
    601   // set resource pixels without performing unnecessary copying.
    602   void AcquirePixelBuffer(Resource* resource);
    603   void ReleasePixelBuffer(Resource* resource);
    604   // Map/unmap the acquired pixel buffer.
    605   uint8_t* MapPixelBuffer(const Resource* resource, int* stride);
    606   void UnmapPixelBuffer(const Resource* resource);
    607 
    608   // TODO(alokp): Move the implementation to ImageRasterBuffer.
    609   // Acquire and release an image. The image allows direct
    610   // manipulation of texture memory.
    611   void AcquireImage(Resource* resource);
    612   void ReleaseImage(Resource* resource);
    613   // Maps the acquired image so that its pixels could be modified.
    614   // Unmap is called when all pixels are set.
    615   uint8_t* MapImage(const Resource* resource, int* stride);
    616   void UnmapImage(const Resource* resource);
    617 
    618   void BindImageForSampling(Resource* resource);
    619   // Binds the given GL resource to a texture target for sampling using the
    620   // specified filter for both minification and magnification. Returns the
    621   // texture target used. The resource must be locked for reading.
    622   GLenum BindForSampling(ResourceProvider::ResourceId resource_id,
    623                          GLenum unit,
    624                          GLenum filter);
    625 
    626   // Returns NULL if the output_surface_ does not have a ContextProvider.
    627   gpu::gles2::GLES2Interface* ContextGL() const;
    628   class GrContext* GrContext() const;
    629 
    630   OutputSurface* output_surface_;
    631   SharedBitmapManager* shared_bitmap_manager_;
    632   bool lost_output_surface_;
    633   int highp_threshold_min_;
    634   ResourceId next_id_;
    635   ResourceMap resources_;
    636   int next_child_;
    637   ChildMap children_;
    638 
    639   ResourceType default_resource_type_;
    640   bool use_texture_storage_ext_;
    641   bool use_texture_usage_hint_;
    642   bool use_compressed_texture_etc1_;
    643   scoped_ptr<TextureUploader> texture_uploader_;
    644   int max_texture_size_;
    645   ResourceFormat best_texture_format_;
    646 
    647   base::ThreadChecker thread_checker_;
    648 
    649   scoped_refptr<Fence> current_read_lock_fence_;
    650   bool use_rgba_4444_texture_format_;
    651 
    652   const size_t id_allocation_chunk_size_;
    653   scoped_ptr<IdAllocator> texture_id_allocator_;
    654   scoped_ptr<IdAllocator> buffer_id_allocator_;
    655 
    656   bool use_sync_query_;
    657 
    658   bool use_distance_field_text_;
    659 
    660   DISALLOW_COPY_AND_ASSIGN(ResourceProvider);
    661 };
    662 
    663 
    664 // TODO(epenner): Move these format conversions to resource_format.h
    665 // once that builds on mac (npapi.h currently #includes OpenGL.h).
    666 inline unsigned BitsPerPixel(ResourceFormat format) {
    667   DCHECK_LE(format, RESOURCE_FORMAT_MAX);
    668   static const unsigned format_bits_per_pixel[RESOURCE_FORMAT_MAX + 1] = {
    669     32,  // RGBA_8888
    670     16,  // RGBA_4444
    671     32,  // BGRA_8888
    672     8,   // LUMINANCE_8
    673     16,  // RGB_565,
    674     4    // ETC1
    675   };
    676   return format_bits_per_pixel[format];
    677 }
    678 
    679 inline GLenum GLDataType(ResourceFormat format) {
    680   DCHECK_LE(format, RESOURCE_FORMAT_MAX);
    681   static const unsigned format_gl_data_type[RESOURCE_FORMAT_MAX + 1] = {
    682     GL_UNSIGNED_BYTE,           // RGBA_8888
    683     GL_UNSIGNED_SHORT_4_4_4_4,  // RGBA_4444
    684     GL_UNSIGNED_BYTE,           // BGRA_8888
    685     GL_UNSIGNED_BYTE,           // LUMINANCE_8
    686     GL_UNSIGNED_SHORT_5_6_5,    // RGB_565,
    687     GL_UNSIGNED_BYTE            // ETC1
    688   };
    689   return format_gl_data_type[format];
    690 }
    691 
    692 inline GLenum GLDataFormat(ResourceFormat format) {
    693   DCHECK_LE(format, RESOURCE_FORMAT_MAX);
    694   static const unsigned format_gl_data_format[RESOURCE_FORMAT_MAX + 1] = {
    695     GL_RGBA,           // RGBA_8888
    696     GL_RGBA,           // RGBA_4444
    697     GL_BGRA_EXT,       // BGRA_8888
    698     GL_LUMINANCE,      // LUMINANCE_8
    699     GL_RGB,            // RGB_565
    700     GL_ETC1_RGB8_OES   // ETC1
    701   };
    702   return format_gl_data_format[format];
    703 }
    704 
    705 inline GLenum GLInternalFormat(ResourceFormat format) {
    706   return GLDataFormat(format);
    707 }
    708 
    709 }  // namespace cc
    710 
    711 #endif  // CC_RESOURCES_RESOURCE_PROVIDER_H_
    712