1 /* 2 * Copyright (C) 2012 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #include <GLES2/gl2.h> 17 #include <GLES2/gl2ext.h> 18 #include <stdio.h> 19 #include <stdlib.h> 20 #include "attach_shader_eleven.h" 21 #include "common.h" 22 #include "vertex.h" 23 24 #define LOG_TAG "attach_shader_eleven" 25 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) 26 27 Data attachShaderEleven(){ 28 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, attach_shader_successful_complile_vertex); 29 GLuint program = glCreateProgram(); 30 glAttachShader(program, vertexShader); 31 32 GLsizei maxCount = 10; 33 GLsizei count; 34 GLuint shaders[maxCount]; 35 36 glGetAttachedShaders(program, maxCount, 37 &count, 38 shaders); 39 LOGI("Attached Shader First element : %d\n", *shaders); 40 LOGI("ShaderCount %d\n", count); 41 GLint error = glGetError(); 42 Data data = {error, count, -1}; 43 44 glDeleteProgram(program); 45 return data; 46 } 47