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      1 // Copyright 2011 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "cc/trees/layer_tree_host_impl.h"
      6 
      7 #include <algorithm>
      8 #include <limits>
      9 
     10 #include "base/basictypes.h"
     11 #include "base/containers/hash_tables.h"
     12 #include "base/json/json_writer.h"
     13 #include "base/metrics/histogram.h"
     14 #include "base/stl_util.h"
     15 #include "base/strings/stringprintf.h"
     16 #include "cc/animation/scrollbar_animation_controller.h"
     17 #include "cc/animation/timing_function.h"
     18 #include "cc/base/latency_info_swap_promise_monitor.h"
     19 #include "cc/base/math_util.h"
     20 #include "cc/base/util.h"
     21 #include "cc/debug/benchmark_instrumentation.h"
     22 #include "cc/debug/debug_rect_history.h"
     23 #include "cc/debug/devtools_instrumentation.h"
     24 #include "cc/debug/frame_rate_counter.h"
     25 #include "cc/debug/paint_time_counter.h"
     26 #include "cc/debug/rendering_stats_instrumentation.h"
     27 #include "cc/debug/traced_value.h"
     28 #include "cc/input/page_scale_animation.h"
     29 #include "cc/input/top_controls_manager.h"
     30 #include "cc/layers/append_quads_data.h"
     31 #include "cc/layers/heads_up_display_layer_impl.h"
     32 #include "cc/layers/layer_impl.h"
     33 #include "cc/layers/layer_iterator.h"
     34 #include "cc/layers/painted_scrollbar_layer_impl.h"
     35 #include "cc/layers/quad_sink.h"
     36 #include "cc/layers/render_surface_impl.h"
     37 #include "cc/layers/scrollbar_layer_impl_base.h"
     38 #include "cc/output/compositor_frame_metadata.h"
     39 #include "cc/output/copy_output_request.h"
     40 #include "cc/output/delegating_renderer.h"
     41 #include "cc/output/gl_renderer.h"
     42 #include "cc/output/software_renderer.h"
     43 #include "cc/quads/render_pass_draw_quad.h"
     44 #include "cc/quads/shared_quad_state.h"
     45 #include "cc/quads/solid_color_draw_quad.h"
     46 #include "cc/quads/texture_draw_quad.h"
     47 #include "cc/resources/direct_raster_worker_pool.h"
     48 #include "cc/resources/image_copy_raster_worker_pool.h"
     49 #include "cc/resources/image_raster_worker_pool.h"
     50 #include "cc/resources/memory_history.h"
     51 #include "cc/resources/picture_layer_tiling.h"
     52 #include "cc/resources/pixel_buffer_raster_worker_pool.h"
     53 #include "cc/resources/prioritized_resource_manager.h"
     54 #include "cc/resources/raster_worker_pool.h"
     55 #include "cc/resources/resource_pool.h"
     56 #include "cc/resources/texture_mailbox_deleter.h"
     57 #include "cc/resources/ui_resource_bitmap.h"
     58 #include "cc/scheduler/delay_based_time_source.h"
     59 #include "cc/trees/damage_tracker.h"
     60 #include "cc/trees/layer_tree_host.h"
     61 #include "cc/trees/layer_tree_host_common.h"
     62 #include "cc/trees/layer_tree_impl.h"
     63 #include "cc/trees/occlusion_tracker.h"
     64 #include "cc/trees/single_thread_proxy.h"
     65 #include "cc/trees/tree_synchronizer.h"
     66 #include "gpu/GLES2/gl2extchromium.h"
     67 #include "ui/gfx/frame_time.h"
     68 #include "ui/gfx/geometry/rect_conversions.h"
     69 #include "ui/gfx/size_conversions.h"
     70 #include "ui/gfx/vector2d_conversions.h"
     71 
     72 namespace {
     73 
     74 void DidVisibilityChange(cc::LayerTreeHostImpl* id, bool visible) {
     75   if (visible) {
     76     TRACE_EVENT_ASYNC_BEGIN1("webkit",
     77                              "LayerTreeHostImpl::SetVisible",
     78                              id,
     79                              "LayerTreeHostImpl",
     80                              id);
     81     return;
     82   }
     83 
     84   TRACE_EVENT_ASYNC_END0("webkit", "LayerTreeHostImpl::SetVisible", id);
     85 }
     86 
     87 size_t GetMaxTransferBufferUsageBytes(cc::ContextProvider* context_provider) {
     88   // Software compositing should not use this value in production. Just use a
     89   // default value when testing uploads with the software compositor.
     90   if (!context_provider)
     91     return std::numeric_limits<size_t>::max();
     92 
     93   // We want to make sure the default transfer buffer size is equal to the
     94   // amount of data that can be uploaded by the compositor to avoid stalling
     95   // the pipeline.
     96   // For reference Chromebook Pixel can upload 1MB in about 0.5ms.
     97   const size_t kMaxBytesUploadedPerMs = 1024 * 1024 * 2;
     98   // Assuming a two frame deep pipeline between CPU and GPU and we are
     99   // drawing 60 frames per second which would require us to draw one
    100   // frame in 16 milliseconds.
    101   const size_t kMaxTransferBufferUsageBytes = 16 * 2 * kMaxBytesUploadedPerMs;
    102   return std::min(
    103       context_provider->ContextCapabilities().max_transfer_buffer_usage_bytes,
    104       kMaxTransferBufferUsageBytes);
    105 }
    106 
    107 unsigned GetMapImageTextureTarget(cc::ContextProvider* context_provider) {
    108   if (!context_provider)
    109     return GL_TEXTURE_2D;
    110 
    111   if (context_provider->ContextCapabilities().gpu.egl_image_external)
    112     return GL_TEXTURE_EXTERNAL_OES;
    113   if (context_provider->ContextCapabilities().gpu.texture_rectangle)
    114     return GL_TEXTURE_RECTANGLE_ARB;
    115 
    116   return GL_TEXTURE_2D;
    117 }
    118 
    119 }  // namespace
    120 
    121 namespace cc {
    122 
    123 class LayerTreeHostImplTimeSourceAdapter : public TimeSourceClient {
    124  public:
    125   static scoped_ptr<LayerTreeHostImplTimeSourceAdapter> Create(
    126       LayerTreeHostImpl* layer_tree_host_impl,
    127       scoped_refptr<DelayBasedTimeSource> time_source) {
    128     return make_scoped_ptr(
    129         new LayerTreeHostImplTimeSourceAdapter(layer_tree_host_impl,
    130                                                time_source));
    131   }
    132   virtual ~LayerTreeHostImplTimeSourceAdapter() {
    133     time_source_->SetClient(NULL);
    134     time_source_->SetActive(false);
    135   }
    136 
    137   virtual void OnTimerTick() OVERRIDE {
    138     // In single threaded mode we attempt to simulate changing the current
    139     // thread by maintaining a fake thread id. When we switch from one
    140     // thread to another, we construct DebugScopedSetXXXThread objects that
    141     // update the thread id. This lets DCHECKS that ensure we're on the
    142     // right thread to work correctly in single threaded mode. The problem
    143     // here is that the timer tasks are run via the message loop, and when
    144     // they run, we've had no chance to construct a DebugScopedSetXXXThread
    145     // object. The result is that we report that we're running on the main
    146     // thread. In multi-threaded mode, this timer is run on the compositor
    147     // thread, so to keep this consistent in single-threaded mode, we'll
    148     // construct a DebugScopedSetImplThread object. There is no need to do
    149     // this in multi-threaded mode since the real thread id's will be
    150     // correct. In fact, setting fake thread id's interferes with the real
    151     // thread id's and causes breakage.
    152     scoped_ptr<DebugScopedSetImplThread> set_impl_thread;
    153     if (!layer_tree_host_impl_->proxy()->HasImplThread()) {
    154       set_impl_thread.reset(
    155           new DebugScopedSetImplThread(layer_tree_host_impl_->proxy()));
    156     }
    157 
    158     layer_tree_host_impl_->Animate(
    159         layer_tree_host_impl_->CurrentFrameTimeTicks());
    160     layer_tree_host_impl_->UpdateBackgroundAnimateTicking(true);
    161     bool start_ready_animations = true;
    162     layer_tree_host_impl_->UpdateAnimationState(start_ready_animations);
    163 
    164     if (layer_tree_host_impl_->pending_tree()) {
    165       layer_tree_host_impl_->pending_tree()->UpdateDrawProperties();
    166       layer_tree_host_impl_->ManageTiles();
    167     }
    168 
    169     layer_tree_host_impl_->ResetCurrentFrameTimeForNextFrame();
    170   }
    171 
    172   void SetActive(bool active) {
    173     if (active != time_source_->Active())
    174       time_source_->SetActive(active);
    175   }
    176 
    177   bool Active() const { return time_source_->Active(); }
    178 
    179  private:
    180   LayerTreeHostImplTimeSourceAdapter(
    181       LayerTreeHostImpl* layer_tree_host_impl,
    182       scoped_refptr<DelayBasedTimeSource> time_source)
    183       : layer_tree_host_impl_(layer_tree_host_impl),
    184         time_source_(time_source) {
    185     time_source_->SetClient(this);
    186   }
    187 
    188   LayerTreeHostImpl* layer_tree_host_impl_;
    189   scoped_refptr<DelayBasedTimeSource> time_source_;
    190 
    191   DISALLOW_COPY_AND_ASSIGN(LayerTreeHostImplTimeSourceAdapter);
    192 };
    193 
    194 LayerTreeHostImpl::FrameData::FrameData()
    195     : contains_incomplete_tile(false), has_no_damage(false) {}
    196 
    197 LayerTreeHostImpl::FrameData::~FrameData() {}
    198 
    199 scoped_ptr<LayerTreeHostImpl> LayerTreeHostImpl::Create(
    200     const LayerTreeSettings& settings,
    201     LayerTreeHostImplClient* client,
    202     Proxy* proxy,
    203     RenderingStatsInstrumentation* rendering_stats_instrumentation,
    204     SharedBitmapManager* manager,
    205     int id) {
    206   return make_scoped_ptr(new LayerTreeHostImpl(
    207       settings, client, proxy, rendering_stats_instrumentation, manager, id));
    208 }
    209 
    210 LayerTreeHostImpl::LayerTreeHostImpl(
    211     const LayerTreeSettings& settings,
    212     LayerTreeHostImplClient* client,
    213     Proxy* proxy,
    214     RenderingStatsInstrumentation* rendering_stats_instrumentation,
    215     SharedBitmapManager* manager,
    216     int id)
    217     : client_(client),
    218       proxy_(proxy),
    219       use_gpu_rasterization_(false),
    220       on_demand_task_graph_runner_(NULL),
    221       input_handler_client_(NULL),
    222       did_lock_scrolling_layer_(false),
    223       should_bubble_scrolls_(false),
    224       wheel_scrolling_(false),
    225       scroll_affects_scroll_handler_(false),
    226       scroll_layer_id_when_mouse_over_scrollbar_(0),
    227       tile_priorities_dirty_(false),
    228       root_layer_scroll_offset_delegate_(NULL),
    229       settings_(settings),
    230       visible_(true),
    231       cached_managed_memory_policy_(
    232           PrioritizedResourceManager::DefaultMemoryAllocationLimit(),
    233           gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING,
    234           ManagedMemoryPolicy::kDefaultNumResourcesLimit),
    235       pinch_gesture_active_(false),
    236       pinch_gesture_end_should_clear_scrolling_layer_(false),
    237       fps_counter_(FrameRateCounter::Create(proxy_->HasImplThread())),
    238       paint_time_counter_(PaintTimeCounter::Create()),
    239       memory_history_(MemoryHistory::Create()),
    240       debug_rect_history_(DebugRectHistory::Create()),
    241       texture_mailbox_deleter_(new TextureMailboxDeleter(
    242           proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
    243                                   : proxy_->MainThreadTaskRunner())),
    244       max_memory_needed_bytes_(0),
    245       zero_budget_(false),
    246       device_scale_factor_(1.f),
    247       overhang_ui_resource_id_(0),
    248       overdraw_bottom_height_(0.f),
    249       resourceless_software_draw_(false),
    250       begin_impl_frame_interval_(BeginFrameArgs::DefaultInterval()),
    251       animation_registrar_(AnimationRegistrar::Create()),
    252       rendering_stats_instrumentation_(rendering_stats_instrumentation),
    253       micro_benchmark_controller_(this),
    254       need_to_update_visible_tiles_before_draw_(false),
    255 #if DCHECK_IS_ON
    256       did_lose_called_(false),
    257 #endif
    258       shared_bitmap_manager_(manager),
    259       id_(id),
    260       transfer_buffer_memory_limit_(0u) {
    261   DCHECK(proxy_->IsImplThread());
    262   DidVisibilityChange(this, visible_);
    263 
    264   SetDebugState(settings.initial_debug_state);
    265 
    266   if (settings.calculate_top_controls_position) {
    267     top_controls_manager_ =
    268         TopControlsManager::Create(this,
    269                                    settings.top_controls_height,
    270                                    settings.top_controls_show_threshold,
    271                                    settings.top_controls_hide_threshold);
    272   }
    273 
    274   SetDebugState(settings.initial_debug_state);
    275 
    276   // LTHI always has an active tree.
    277   active_tree_ = LayerTreeImpl::create(this);
    278   TRACE_EVENT_OBJECT_CREATED_WITH_ID(
    279       TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_);
    280 }
    281 
    282 LayerTreeHostImpl::~LayerTreeHostImpl() {
    283   DCHECK(proxy_->IsImplThread());
    284   TRACE_EVENT0("cc", "LayerTreeHostImpl::~LayerTreeHostImpl()");
    285   TRACE_EVENT_OBJECT_DELETED_WITH_ID(
    286       TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_);
    287 
    288   if (input_handler_client_) {
    289     input_handler_client_->WillShutdown();
    290     input_handler_client_ = NULL;
    291   }
    292 
    293   // The layer trees must be destroyed before the layer tree host. We've
    294   // made a contract with our animation controllers that the registrar
    295   // will outlive them, and we must make good.
    296   if (recycle_tree_)
    297     recycle_tree_->Shutdown();
    298   if (pending_tree_)
    299     pending_tree_->Shutdown();
    300   active_tree_->Shutdown();
    301   recycle_tree_.reset();
    302   pending_tree_.reset();
    303   active_tree_.reset();
    304   DestroyTileManager();
    305 }
    306 
    307 void LayerTreeHostImpl::BeginMainFrameAborted(bool did_handle) {
    308   // If the begin frame data was handled, then scroll and scale set was applied
    309   // by the main thread, so the active tree needs to be updated as if these sent
    310   // values were applied and committed.
    311   if (did_handle) {
    312     active_tree_->ApplySentScrollAndScaleDeltasFromAbortedCommit();
    313     active_tree_->ResetContentsTexturesPurged();
    314   }
    315 }
    316 
    317 void LayerTreeHostImpl::BeginCommit() {
    318   TRACE_EVENT0("cc", "LayerTreeHostImpl::BeginCommit");
    319 
    320   if (settings_.impl_side_painting)
    321     CreatePendingTree();
    322 }
    323 
    324 void LayerTreeHostImpl::CommitComplete() {
    325   TRACE_EVENT0("cc", "LayerTreeHostImpl::CommitComplete");
    326 
    327   if (settings_.impl_side_painting) {
    328     // Impl-side painting needs an update immediately post-commit to have the
    329     // opportunity to create tilings.  Other paths can call UpdateDrawProperties
    330     // more lazily when needed prior to drawing.
    331     pending_tree()->ApplyScrollDeltasSinceBeginMainFrame();
    332     pending_tree_->set_needs_update_draw_properties();
    333     pending_tree_->UpdateDrawProperties();
    334     // Start working on newly created tiles immediately if needed.
    335     if (!tile_manager_ || !tile_priorities_dirty_)
    336       NotifyReadyToActivate();
    337     else
    338       ManageTiles();
    339   } else {
    340     // If we're not in impl-side painting, the tree is immediately considered
    341     // active.
    342     active_tree_->ProcessUIResourceRequestQueue();
    343     active_tree_->DidBecomeActive();
    344 
    345     ActivateAnimations();
    346 
    347     active_tree_->set_needs_update_draw_properties();
    348     if (time_source_client_adapter_ && time_source_client_adapter_->Active())
    349       DCHECK(active_tree_->root_layer());
    350   }
    351 
    352   micro_benchmark_controller_.DidCompleteCommit();
    353 }
    354 
    355 bool LayerTreeHostImpl::CanDraw() const {
    356   // Note: If you are changing this function or any other function that might
    357   // affect the result of CanDraw, make sure to call
    358   // client_->OnCanDrawStateChanged in the proper places and update the
    359   // NotifyIfCanDrawChanged test.
    360 
    361   if (!renderer_) {
    362     TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no renderer",
    363                          TRACE_EVENT_SCOPE_THREAD);
    364     return false;
    365   }
    366 
    367   // Must have an OutputSurface if |renderer_| is not NULL.
    368   DCHECK(output_surface_);
    369 
    370   // TODO(boliu): Make draws without root_layer work and move this below
    371   // draw_and_swap_full_viewport_every_frame check. Tracked in crbug.com/264967.
    372   if (!active_tree_->root_layer()) {
    373     TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no root layer",
    374                          TRACE_EVENT_SCOPE_THREAD);
    375     return false;
    376   }
    377 
    378   if (output_surface_->capabilities().draw_and_swap_full_viewport_every_frame)
    379     return true;
    380 
    381   if (DrawViewportSize().IsEmpty()) {
    382     TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw empty viewport",
    383                          TRACE_EVENT_SCOPE_THREAD);
    384     return false;
    385   }
    386   if (active_tree_->ViewportSizeInvalid()) {
    387     TRACE_EVENT_INSTANT0(
    388         "cc", "LayerTreeHostImpl::CanDraw viewport size recently changed",
    389         TRACE_EVENT_SCOPE_THREAD);
    390     return false;
    391   }
    392   if (active_tree_->ContentsTexturesPurged()) {
    393     TRACE_EVENT_INSTANT0(
    394         "cc", "LayerTreeHostImpl::CanDraw contents textures purged",
    395         TRACE_EVENT_SCOPE_THREAD);
    396     return false;
    397   }
    398   if (EvictedUIResourcesExist()) {
    399     TRACE_EVENT_INSTANT0(
    400         "cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated",
    401         TRACE_EVENT_SCOPE_THREAD);
    402     return false;
    403   }
    404   return true;
    405 }
    406 
    407 void LayerTreeHostImpl::Animate(base::TimeTicks monotonic_time) {
    408   if (input_handler_client_)
    409     input_handler_client_->Animate(monotonic_time);
    410   AnimatePageScale(monotonic_time);
    411   AnimateLayers(monotonic_time);
    412   AnimateScrollbars(monotonic_time);
    413   AnimateTopControls(monotonic_time);
    414 }
    415 
    416 void LayerTreeHostImpl::ManageTiles() {
    417   if (!tile_manager_)
    418     return;
    419   if (!tile_priorities_dirty_)
    420     return;
    421 
    422   tile_priorities_dirty_ = false;
    423   tile_manager_->ManageTiles(global_tile_state_);
    424 
    425   client_->DidManageTiles();
    426 }
    427 
    428 void LayerTreeHostImpl::StartPageScaleAnimation(
    429     const gfx::Vector2d& target_offset,
    430     bool anchor_point,
    431     float page_scale,
    432     base::TimeDelta duration) {
    433   if (!InnerViewportScrollLayer())
    434     return;
    435 
    436   gfx::Vector2dF scroll_total = active_tree_->TotalScrollOffset();
    437   gfx::SizeF scaled_scrollable_size = active_tree_->ScrollableSize();
    438   gfx::SizeF viewport_size = UnscaledScrollableViewportSize();
    439 
    440   // Easing constants experimentally determined.
    441   scoped_ptr<TimingFunction> timing_function =
    442       CubicBezierTimingFunction::Create(.8, 0, .3, .9).PassAs<TimingFunction>();
    443 
    444   page_scale_animation_ =
    445       PageScaleAnimation::Create(scroll_total,
    446                                  active_tree_->total_page_scale_factor(),
    447                                  viewport_size,
    448                                  scaled_scrollable_size,
    449                                  timing_function.Pass());
    450 
    451   if (anchor_point) {
    452     gfx::Vector2dF anchor(target_offset);
    453     page_scale_animation_->ZoomWithAnchor(anchor,
    454                                           page_scale,
    455                                           duration.InSecondsF());
    456   } else {
    457     gfx::Vector2dF scaled_target_offset = target_offset;
    458     page_scale_animation_->ZoomTo(scaled_target_offset,
    459                                   page_scale,
    460                                   duration.InSecondsF());
    461   }
    462 
    463   SetNeedsAnimate();
    464   client_->SetNeedsCommitOnImplThread();
    465   client_->RenewTreePriority();
    466 }
    467 
    468 bool LayerTreeHostImpl::IsCurrentlyScrollingLayerAt(
    469     const gfx::Point& viewport_point,
    470     InputHandler::ScrollInputType type) {
    471   if (!CurrentlyScrollingLayer())
    472     return false;
    473 
    474   gfx::PointF device_viewport_point =
    475       gfx::ScalePoint(viewport_point, device_scale_factor_);
    476 
    477   LayerImpl* layer_impl =
    478       active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
    479 
    480   bool scroll_on_main_thread = false;
    481   LayerImpl* scrolling_layer_impl = FindScrollLayerForDeviceViewportPoint(
    482       device_viewport_point, type, layer_impl, &scroll_on_main_thread, NULL);
    483   return CurrentlyScrollingLayer() == scrolling_layer_impl;
    484 }
    485 
    486 bool LayerTreeHostImpl::HaveTouchEventHandlersAt(
    487     const gfx::Point& viewport_point) {
    488   if (!settings_.touch_hit_testing)
    489     return true;
    490 
    491   gfx::PointF device_viewport_point =
    492       gfx::ScalePoint(viewport_point, device_scale_factor_);
    493 
    494   LayerImpl* layer_impl =
    495       active_tree_->FindLayerThatIsHitByPointInTouchHandlerRegion(
    496           device_viewport_point);
    497 
    498   return layer_impl != NULL;
    499 }
    500 
    501 scoped_ptr<SwapPromiseMonitor>
    502 LayerTreeHostImpl::CreateLatencyInfoSwapPromiseMonitor(
    503     ui::LatencyInfo* latency) {
    504   return scoped_ptr<SwapPromiseMonitor>(
    505       new LatencyInfoSwapPromiseMonitor(latency, NULL, this));
    506 }
    507 
    508 void LayerTreeHostImpl::TrackDamageForAllSurfaces(
    509     LayerImpl* root_draw_layer,
    510     const LayerImplList& render_surface_layer_list) {
    511   // For now, we use damage tracking to compute a global scissor. To do this, we
    512   // must compute all damage tracking before drawing anything, so that we know
    513   // the root damage rect. The root damage rect is then used to scissor each
    514   // surface.
    515 
    516   for (int surface_index = render_surface_layer_list.size() - 1;
    517        surface_index >= 0;
    518        --surface_index) {
    519     LayerImpl* render_surface_layer = render_surface_layer_list[surface_index];
    520     RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
    521     DCHECK(render_surface);
    522     render_surface->damage_tracker()->UpdateDamageTrackingState(
    523         render_surface->layer_list(),
    524         render_surface_layer->id(),
    525         render_surface->SurfacePropertyChangedOnlyFromDescendant(),
    526         render_surface->content_rect(),
    527         render_surface_layer->mask_layer(),
    528         render_surface_layer->filters());
    529   }
    530 }
    531 
    532 scoped_ptr<base::Value> LayerTreeHostImpl::FrameData::AsValue() const {
    533   scoped_ptr<base::DictionaryValue> value(new base::DictionaryValue());
    534   value->SetBoolean("contains_incomplete_tile", contains_incomplete_tile);
    535   value->SetBoolean("has_no_damage", has_no_damage);
    536 
    537   // Quad data can be quite large, so only dump render passes if we select
    538   // cc.debug.quads.
    539   bool quads_enabled;
    540   TRACE_EVENT_CATEGORY_GROUP_ENABLED(
    541       TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), &quads_enabled);
    542   if (quads_enabled) {
    543     scoped_ptr<base::ListValue> render_pass_list(new base::ListValue());
    544     for (size_t i = 0; i < render_passes.size(); ++i)
    545       render_pass_list->Append(render_passes[i]->AsValue().release());
    546     value->Set("render_passes", render_pass_list.release());
    547   }
    548   return value.PassAs<base::Value>();
    549 }
    550 
    551 void LayerTreeHostImpl::FrameData::AppendRenderPass(
    552     scoped_ptr<RenderPass> render_pass) {
    553   render_passes_by_id[render_pass->id] = render_pass.get();
    554   render_passes.push_back(render_pass.Pass());
    555 }
    556 
    557 DrawMode LayerTreeHostImpl::GetDrawMode() const {
    558   if (resourceless_software_draw_) {
    559     return DRAW_MODE_RESOURCELESS_SOFTWARE;
    560   } else if (output_surface_->context_provider()) {
    561     return DRAW_MODE_HARDWARE;
    562   } else {
    563     DCHECK_EQ(!output_surface_->software_device(),
    564               output_surface_->capabilities().delegated_rendering &&
    565                   !output_surface_->capabilities().deferred_gl_initialization)
    566         << output_surface_->capabilities().delegated_rendering << " "
    567         << output_surface_->capabilities().deferred_gl_initialization;
    568     return DRAW_MODE_SOFTWARE;
    569   }
    570 }
    571 
    572 static void AppendQuadsForLayer(
    573     RenderPass* target_render_pass,
    574     LayerImpl* layer,
    575     const OcclusionTracker<LayerImpl>& occlusion_tracker,
    576     AppendQuadsData* append_quads_data) {
    577   QuadSink quad_culler(target_render_pass, &occlusion_tracker);
    578   layer->AppendQuads(&quad_culler, append_quads_data);
    579 }
    580 
    581 static void AppendQuadsForRenderSurfaceLayer(
    582     RenderPass* target_render_pass,
    583     LayerImpl* layer,
    584     const RenderPass* contributing_render_pass,
    585     const OcclusionTracker<LayerImpl>& occlusion_tracker,
    586     AppendQuadsData* append_quads_data) {
    587   QuadSink quad_culler(target_render_pass, &occlusion_tracker);
    588 
    589   bool is_replica = false;
    590   layer->render_surface()->AppendQuads(&quad_culler,
    591                                        append_quads_data,
    592                                        is_replica,
    593                                        contributing_render_pass->id);
    594 
    595   // Add replica after the surface so that it appears below the surface.
    596   if (layer->has_replica()) {
    597     is_replica = true;
    598     layer->render_surface()->AppendQuads(&quad_culler,
    599                                          append_quads_data,
    600                                          is_replica,
    601                                          contributing_render_pass->id);
    602   }
    603 }
    604 
    605 static void AppendQuadsToFillScreen(
    606     ResourceProvider::ResourceId overhang_resource_id,
    607     const gfx::SizeF& overhang_resource_scaled_size,
    608     const gfx::Rect& root_scroll_layer_rect,
    609     RenderPass* target_render_pass,
    610     LayerImpl* root_layer,
    611     SkColor screen_background_color,
    612     const OcclusionTracker<LayerImpl>& occlusion_tracker) {
    613   if (!root_layer || !SkColorGetA(screen_background_color))
    614     return;
    615 
    616   Region fill_region = occlusion_tracker.ComputeVisibleRegionInScreen();
    617   if (fill_region.IsEmpty())
    618     return;
    619 
    620   // Divide the fill region into the part to be filled with the overhang
    621   // resource and the part to be filled with the background color.
    622   Region screen_background_color_region = fill_region;
    623   Region overhang_region;
    624   if (overhang_resource_id) {
    625     overhang_region = fill_region;
    626     overhang_region.Subtract(root_scroll_layer_rect);
    627     screen_background_color_region.Intersect(root_scroll_layer_rect);
    628   }
    629 
    630   QuadSink quad_culler(target_render_pass, &occlusion_tracker);
    631 
    632   // Manually create the quad state for the gutter quads, as the root layer
    633   // doesn't have any bounds and so can't generate this itself.
    634   // TODO(danakj): Make the gutter quads generated by the solid color layer
    635   // (make it smarter about generating quads to fill unoccluded areas).
    636 
    637   gfx::Rect root_target_rect = root_layer->render_surface()->content_rect();
    638   float opacity = 1.f;
    639   int sorting_context_id = 0;
    640   SharedQuadState* shared_quad_state = quad_culler.CreateSharedQuadState();
    641   shared_quad_state->SetAll(gfx::Transform(),
    642                             root_target_rect.size(),
    643                             root_target_rect,
    644                             root_target_rect,
    645                             false,
    646                             opacity,
    647                             SkXfermode::kSrcOver_Mode,
    648                             sorting_context_id);
    649 
    650   for (Region::Iterator fill_rects(screen_background_color_region);
    651        fill_rects.has_rect();
    652        fill_rects.next()) {
    653     gfx::Rect screen_space_rect = fill_rects.rect();
    654     gfx::Rect visible_screen_space_rect = screen_space_rect;
    655     // Skip the quad culler and just append the quads directly to avoid
    656     // occlusion checks.
    657     scoped_ptr<SolidColorDrawQuad> quad = SolidColorDrawQuad::Create();
    658     quad->SetNew(shared_quad_state,
    659                  screen_space_rect,
    660                  visible_screen_space_rect,
    661                  screen_background_color,
    662                  false);
    663     quad_culler.Append(quad.PassAs<DrawQuad>());
    664   }
    665   for (Region::Iterator fill_rects(overhang_region);
    666        fill_rects.has_rect();
    667        fill_rects.next()) {
    668     DCHECK(overhang_resource_id);
    669     gfx::Rect screen_space_rect = fill_rects.rect();
    670     gfx::Rect opaque_screen_space_rect = screen_space_rect;
    671     gfx::Rect visible_screen_space_rect = screen_space_rect;
    672     scoped_ptr<TextureDrawQuad> tex_quad = TextureDrawQuad::Create();
    673     const float vertex_opacity[4] = {1.f, 1.f, 1.f, 1.f};
    674     tex_quad->SetNew(
    675         shared_quad_state,
    676         screen_space_rect,
    677         opaque_screen_space_rect,
    678         visible_screen_space_rect,
    679         overhang_resource_id,
    680         false,
    681         gfx::PointF(
    682             screen_space_rect.x() / overhang_resource_scaled_size.width(),
    683             screen_space_rect.y() / overhang_resource_scaled_size.height()),
    684         gfx::PointF(
    685             screen_space_rect.right() / overhang_resource_scaled_size.width(),
    686             screen_space_rect.bottom() /
    687                 overhang_resource_scaled_size.height()),
    688         screen_background_color,
    689         vertex_opacity,
    690         false);
    691     quad_culler.Append(tex_quad.PassAs<DrawQuad>());
    692   }
    693 }
    694 
    695 DrawResult LayerTreeHostImpl::CalculateRenderPasses(
    696     FrameData* frame) {
    697   DCHECK(frame->render_passes.empty());
    698   DCHECK(CanDraw());
    699   DCHECK(active_tree_->root_layer());
    700 
    701   TrackDamageForAllSurfaces(active_tree_->root_layer(),
    702                             *frame->render_surface_layer_list);
    703 
    704   // If the root render surface has no visible damage, then don't generate a
    705   // frame at all.
    706   RenderSurfaceImpl* root_surface =
    707       active_tree_->root_layer()->render_surface();
    708   bool root_surface_has_no_visible_damage =
    709       !root_surface->damage_tracker()->current_damage_rect().Intersects(
    710           root_surface->content_rect());
    711   bool root_surface_has_contributing_layers =
    712       !root_surface->layer_list().empty();
    713   bool hud_wants_to_draw_ = active_tree_->hud_layer() &&
    714                             active_tree_->hud_layer()->IsAnimatingHUDContents();
    715   if (root_surface_has_contributing_layers &&
    716       root_surface_has_no_visible_damage &&
    717       active_tree_->LayersWithCopyOutputRequest().empty() &&
    718       !hud_wants_to_draw_) {
    719     TRACE_EVENT0("cc",
    720                  "LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect");
    721     frame->has_no_damage = true;
    722     DCHECK(!output_surface_->capabilities()
    723                .draw_and_swap_full_viewport_every_frame);
    724     return DRAW_SUCCESS;
    725   }
    726 
    727   TRACE_EVENT1("cc",
    728                "LayerTreeHostImpl::CalculateRenderPasses",
    729                "render_surface_layer_list.size()",
    730                static_cast<uint64>(frame->render_surface_layer_list->size()));
    731 
    732   // Create the render passes in dependency order.
    733   for (int surface_index = frame->render_surface_layer_list->size() - 1;
    734        surface_index >= 0;
    735        --surface_index) {
    736     LayerImpl* render_surface_layer =
    737         (*frame->render_surface_layer_list)[surface_index];
    738     RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
    739 
    740     bool should_draw_into_render_pass =
    741         render_surface_layer->parent() == NULL ||
    742         render_surface->contributes_to_drawn_surface() ||
    743         render_surface_layer->HasCopyRequest();
    744     if (should_draw_into_render_pass)
    745       render_surface_layer->render_surface()->AppendRenderPasses(frame);
    746   }
    747 
    748   // When we are displaying the HUD, change the root damage rect to cover the
    749   // entire root surface. This will disable partial-swap/scissor optimizations
    750   // that would prevent the HUD from updating, since the HUD does not cause
    751   // damage itself, to prevent it from messing with damage visualizations. Since
    752   // damage visualizations are done off the LayerImpls and RenderSurfaceImpls,
    753   // changing the RenderPass does not affect them.
    754   if (active_tree_->hud_layer()) {
    755     RenderPass* root_pass = frame->render_passes.back();
    756     root_pass->damage_rect = root_pass->output_rect;
    757   }
    758 
    759   OcclusionTracker<LayerImpl> occlusion_tracker(
    760       active_tree_->root_layer()->render_surface()->content_rect());
    761   occlusion_tracker.set_minimum_tracking_size(
    762       settings_.minimum_occlusion_tracking_size);
    763 
    764   if (debug_state_.show_occluding_rects) {
    765     occlusion_tracker.set_occluding_screen_space_rects_container(
    766         &frame->occluding_screen_space_rects);
    767   }
    768   if (debug_state_.show_non_occluding_rects) {
    769     occlusion_tracker.set_non_occluding_screen_space_rects_container(
    770         &frame->non_occluding_screen_space_rects);
    771   }
    772 
    773   // Add quads to the Render passes in front-to-back order to allow for testing
    774   // occlusion and performing culling during the tree walk.
    775   typedef LayerIterator<LayerImpl> LayerIteratorType;
    776 
    777   // Typically when we are missing a texture and use a checkerboard quad, we
    778   // still draw the frame. However when the layer being checkerboarded is moving
    779   // due to an impl-animation, we drop the frame to avoid flashing due to the
    780   // texture suddenly appearing in the future.
    781   DrawResult draw_result = DRAW_SUCCESS;
    782   // When we have a copy request for a layer, we need to draw no matter
    783   // what, as the layer may disappear after this frame.
    784   bool have_copy_request = false;
    785 
    786   int layers_drawn = 0;
    787 
    788   const DrawMode draw_mode = GetDrawMode();
    789 
    790   LayerIteratorType end =
    791       LayerIteratorType::End(frame->render_surface_layer_list);
    792   for (LayerIteratorType it =
    793            LayerIteratorType::Begin(frame->render_surface_layer_list);
    794        it != end;
    795        ++it) {
    796     RenderPass::Id target_render_pass_id =
    797         it.target_render_surface_layer()->render_surface()->RenderPassId();
    798     RenderPass* target_render_pass =
    799         frame->render_passes_by_id[target_render_pass_id];
    800 
    801     occlusion_tracker.EnterLayer(it);
    802 
    803     AppendQuadsData append_quads_data(target_render_pass_id);
    804 
    805     if (it.represents_target_render_surface()) {
    806       if (it->HasCopyRequest()) {
    807         have_copy_request = true;
    808         it->TakeCopyRequestsAndTransformToTarget(
    809             &target_render_pass->copy_requests);
    810       }
    811     } else if (it.represents_contributing_render_surface() &&
    812                it->render_surface()->contributes_to_drawn_surface()) {
    813       RenderPass::Id contributing_render_pass_id =
    814           it->render_surface()->RenderPassId();
    815       RenderPass* contributing_render_pass =
    816           frame->render_passes_by_id[contributing_render_pass_id];
    817       AppendQuadsForRenderSurfaceLayer(target_render_pass,
    818                                        *it,
    819                                        contributing_render_pass,
    820                                        occlusion_tracker,
    821                                        &append_quads_data);
    822     } else if (it.represents_itself() &&
    823                !it->visible_content_rect().IsEmpty()) {
    824       bool occluded = occlusion_tracker.Occluded(it->render_target(),
    825                                                  it->visible_content_rect(),
    826                                                  it->draw_transform());
    827       if (!occluded && it->WillDraw(draw_mode, resource_provider_.get())) {
    828         DCHECK_EQ(active_tree_, it->layer_tree_impl());
    829 
    830         frame->will_draw_layers.push_back(*it);
    831 
    832         if (it->HasContributingDelegatedRenderPasses()) {
    833           RenderPass::Id contributing_render_pass_id =
    834               it->FirstContributingRenderPassId();
    835           while (frame->render_passes_by_id.find(contributing_render_pass_id) !=
    836                  frame->render_passes_by_id.end()) {
    837             RenderPass* render_pass =
    838                 frame->render_passes_by_id[contributing_render_pass_id];
    839 
    840             AppendQuadsData append_quads_data(render_pass->id);
    841             AppendQuadsForLayer(render_pass,
    842                                 *it,
    843                                 occlusion_tracker,
    844                                 &append_quads_data);
    845 
    846             contributing_render_pass_id =
    847                 it->NextContributingRenderPassId(contributing_render_pass_id);
    848           }
    849         }
    850 
    851         AppendQuadsForLayer(target_render_pass,
    852                             *it,
    853                             occlusion_tracker,
    854                             &append_quads_data);
    855       }
    856 
    857       ++layers_drawn;
    858     }
    859 
    860     rendering_stats_instrumentation_->AddVisibleContentArea(
    861         append_quads_data.visible_content_area);
    862     rendering_stats_instrumentation_->AddApproximatedVisibleContentArea(
    863         append_quads_data.approximated_visible_content_area);
    864 
    865     if (append_quads_data.num_missing_tiles) {
    866       bool layer_has_animating_transform =
    867           it->screen_space_transform_is_animating() ||
    868           it->draw_transform_is_animating();
    869       if (layer_has_animating_transform)
    870         draw_result = DRAW_ABORTED_CHECKERBOARD_ANIMATIONS;
    871     }
    872 
    873     if (append_quads_data.had_incomplete_tile) {
    874       frame->contains_incomplete_tile = true;
    875       if (active_tree()->RequiresHighResToDraw())
    876         draw_result = DRAW_ABORTED_MISSING_HIGH_RES_CONTENT;
    877     }
    878 
    879     occlusion_tracker.LeaveLayer(it);
    880   }
    881 
    882   if (have_copy_request ||
    883       output_surface_->capabilities().draw_and_swap_full_viewport_every_frame)
    884     draw_result = DRAW_SUCCESS;
    885 
    886 #if DCHECK_IS_ON
    887   for (size_t i = 0; i < frame->render_passes.size(); ++i) {
    888     for (size_t j = 0; j < frame->render_passes[i]->quad_list.size(); ++j)
    889       DCHECK(frame->render_passes[i]->quad_list[j]->shared_quad_state);
    890     DCHECK(frame->render_passes_by_id.find(frame->render_passes[i]->id)
    891            != frame->render_passes_by_id.end());
    892   }
    893 #endif
    894   DCHECK(frame->render_passes.back()->output_rect.origin().IsOrigin());
    895 
    896   if (!active_tree_->has_transparent_background()) {
    897     frame->render_passes.back()->has_transparent_background = false;
    898     AppendQuadsToFillScreen(
    899         ResourceIdForUIResource(overhang_ui_resource_id_),
    900         gfx::ScaleSize(overhang_ui_resource_size_, device_scale_factor_),
    901         active_tree_->RootScrollLayerDeviceViewportBounds(),
    902         frame->render_passes.back(),
    903         active_tree_->root_layer(),
    904         active_tree_->background_color(),
    905         occlusion_tracker);
    906   }
    907 
    908   RemoveRenderPasses(CullRenderPassesWithNoQuads(), frame);
    909   renderer_->DecideRenderPassAllocationsForFrame(frame->render_passes);
    910 
    911   // Any copy requests left in the tree are not going to get serviced, and
    912   // should be aborted.
    913   ScopedPtrVector<CopyOutputRequest> requests_to_abort;
    914   while (!active_tree_->LayersWithCopyOutputRequest().empty()) {
    915     LayerImpl* layer = active_tree_->LayersWithCopyOutputRequest().back();
    916     layer->TakeCopyRequestsAndTransformToTarget(&requests_to_abort);
    917   }
    918   for (size_t i = 0; i < requests_to_abort.size(); ++i)
    919     requests_to_abort[i]->SendEmptyResult();
    920 
    921   // If we're making a frame to draw, it better have at least one render pass.
    922   DCHECK(!frame->render_passes.empty());
    923 
    924   // Should only have one render pass in resourceless software mode.
    925   DCHECK(draw_mode != DRAW_MODE_RESOURCELESS_SOFTWARE ||
    926          frame->render_passes.size() == 1u)
    927       << frame->render_passes.size();
    928 
    929   return draw_result;
    930 }
    931 
    932 void LayerTreeHostImpl::MainThreadHasStoppedFlinging() {
    933   if (input_handler_client_)
    934     input_handler_client_->MainThreadHasStoppedFlinging();
    935 }
    936 
    937 void LayerTreeHostImpl::UpdateBackgroundAnimateTicking(
    938     bool should_background_tick) {
    939   DCHECK(proxy_->IsImplThread());
    940   if (should_background_tick)
    941     DCHECK(active_tree_->root_layer());
    942 
    943   bool enabled = should_background_tick && needs_animate_layers();
    944 
    945   // Lazily create the time_source adapter so that we can vary the interval for
    946   // testing.
    947   if (!time_source_client_adapter_) {
    948     time_source_client_adapter_ = LayerTreeHostImplTimeSourceAdapter::Create(
    949         this,
    950         DelayBasedTimeSource::Create(
    951             LowFrequencyAnimationInterval(),
    952             proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
    953                                     : proxy_->MainThreadTaskRunner()));
    954   }
    955 
    956   time_source_client_adapter_->SetActive(enabled);
    957 }
    958 
    959 void LayerTreeHostImpl::DidAnimateScrollOffset() {
    960   client_->SetNeedsCommitOnImplThread();
    961   client_->RenewTreePriority();
    962 }
    963 
    964 void LayerTreeHostImpl::SetViewportDamage(const gfx::Rect& damage_rect) {
    965   viewport_damage_rect_.Union(damage_rect);
    966 }
    967 
    968 static inline RenderPass* FindRenderPassById(
    969     RenderPass::Id render_pass_id,
    970     const LayerTreeHostImpl::FrameData& frame) {
    971   RenderPassIdHashMap::const_iterator it =
    972       frame.render_passes_by_id.find(render_pass_id);
    973   return it != frame.render_passes_by_id.end() ? it->second : NULL;
    974 }
    975 
    976 static void RemoveRenderPassesRecursive(RenderPass::Id remove_render_pass_id,
    977                                         LayerTreeHostImpl::FrameData* frame) {
    978   RenderPass* remove_render_pass =
    979       FindRenderPassById(remove_render_pass_id, *frame);
    980   // The pass was already removed by another quad - probably the original, and
    981   // we are the replica.
    982   if (!remove_render_pass)
    983     return;
    984   RenderPassList& render_passes = frame->render_passes;
    985   RenderPassList::iterator to_remove = std::find(render_passes.begin(),
    986                                                  render_passes.end(),
    987                                                  remove_render_pass);
    988 
    989   DCHECK(to_remove != render_passes.end());
    990 
    991   scoped_ptr<RenderPass> removed_pass = render_passes.take(to_remove);
    992   frame->render_passes.erase(to_remove);
    993   frame->render_passes_by_id.erase(remove_render_pass_id);
    994 
    995   // Now follow up for all RenderPass quads and remove their RenderPasses
    996   // recursively.
    997   const QuadList& quad_list = removed_pass->quad_list;
    998   QuadList::ConstBackToFrontIterator quad_list_iterator =
    999       quad_list.BackToFrontBegin();
   1000   for (; quad_list_iterator != quad_list.BackToFrontEnd();
   1001        ++quad_list_iterator) {
   1002     DrawQuad* current_quad = (*quad_list_iterator);
   1003     if (current_quad->material != DrawQuad::RENDER_PASS)
   1004       continue;
   1005 
   1006     RenderPass::Id next_remove_render_pass_id =
   1007         RenderPassDrawQuad::MaterialCast(current_quad)->render_pass_id;
   1008     RemoveRenderPassesRecursive(next_remove_render_pass_id, frame);
   1009   }
   1010 }
   1011 
   1012 bool LayerTreeHostImpl::CullRenderPassesWithNoQuads::ShouldRemoveRenderPass(
   1013     const RenderPassDrawQuad& quad, const FrameData& frame) const {
   1014   const RenderPass* render_pass =
   1015       FindRenderPassById(quad.render_pass_id, frame);
   1016   if (!render_pass)
   1017     return false;
   1018 
   1019   // If any quad or RenderPass draws into this RenderPass, then keep it.
   1020   const QuadList& quad_list = render_pass->quad_list;
   1021   for (QuadList::ConstBackToFrontIterator quad_list_iterator =
   1022            quad_list.BackToFrontBegin();
   1023        quad_list_iterator != quad_list.BackToFrontEnd();
   1024        ++quad_list_iterator) {
   1025     DrawQuad* current_quad = *quad_list_iterator;
   1026 
   1027     if (current_quad->material != DrawQuad::RENDER_PASS)
   1028       return false;
   1029 
   1030     const RenderPass* contributing_pass = FindRenderPassById(
   1031         RenderPassDrawQuad::MaterialCast(current_quad)->render_pass_id, frame);
   1032     if (contributing_pass)
   1033       return false;
   1034   }
   1035   return true;
   1036 }
   1037 
   1038 // Defined for linking tests.
   1039 template CC_EXPORT void LayerTreeHostImpl::RemoveRenderPasses<
   1040   LayerTreeHostImpl::CullRenderPassesWithNoQuads>(
   1041       CullRenderPassesWithNoQuads culler, FrameData*);
   1042 
   1043 // static
   1044 template <typename RenderPassCuller>
   1045 void LayerTreeHostImpl::RemoveRenderPasses(RenderPassCuller culler,
   1046                                            FrameData* frame) {
   1047   for (size_t it = culler.RenderPassListBegin(frame->render_passes);
   1048        it != culler.RenderPassListEnd(frame->render_passes);
   1049        it = culler.RenderPassListNext(it)) {
   1050     const RenderPass* current_pass = frame->render_passes[it];
   1051     const QuadList& quad_list = current_pass->quad_list;
   1052     QuadList::ConstBackToFrontIterator quad_list_iterator =
   1053         quad_list.BackToFrontBegin();
   1054 
   1055     for (; quad_list_iterator != quad_list.BackToFrontEnd();
   1056          ++quad_list_iterator) {
   1057       DrawQuad* current_quad = *quad_list_iterator;
   1058 
   1059       if (current_quad->material != DrawQuad::RENDER_PASS)
   1060         continue;
   1061 
   1062       const RenderPassDrawQuad* render_pass_quad =
   1063           RenderPassDrawQuad::MaterialCast(current_quad);
   1064       if (!culler.ShouldRemoveRenderPass(*render_pass_quad, *frame))
   1065         continue;
   1066 
   1067       // We are changing the vector in the middle of iteration. Because we
   1068       // delete render passes that draw into the current pass, we are
   1069       // guaranteed that any data from the iterator to the end will not
   1070       // change. So, capture the iterator position from the end of the
   1071       // list, and restore it after the change.
   1072       size_t position_from_end = frame->render_passes.size() - it;
   1073       RemoveRenderPassesRecursive(render_pass_quad->render_pass_id, frame);
   1074       it = frame->render_passes.size() - position_from_end;
   1075       DCHECK_GE(frame->render_passes.size(), position_from_end);
   1076     }
   1077   }
   1078 }
   1079 
   1080 DrawResult LayerTreeHostImpl::PrepareToDraw(FrameData* frame) {
   1081   TRACE_EVENT1("cc",
   1082                "LayerTreeHostImpl::PrepareToDraw",
   1083                "SourceFrameNumber",
   1084                active_tree_->source_frame_number());
   1085 
   1086   if (need_to_update_visible_tiles_before_draw_ &&
   1087       tile_manager_ && tile_manager_->UpdateVisibleTiles()) {
   1088     DidInitializeVisibleTile();
   1089   }
   1090   need_to_update_visible_tiles_before_draw_ = true;
   1091 
   1092   bool ok = active_tree_->UpdateDrawProperties();
   1093   DCHECK(ok) << "UpdateDrawProperties failed during draw";
   1094 
   1095   frame->render_surface_layer_list = &active_tree_->RenderSurfaceLayerList();
   1096   frame->render_passes.clear();
   1097   frame->render_passes_by_id.clear();
   1098   frame->will_draw_layers.clear();
   1099   frame->contains_incomplete_tile = false;
   1100   frame->has_no_damage = false;
   1101 
   1102   if (active_tree_->root_layer()) {
   1103     gfx::Rect device_viewport_damage_rect = viewport_damage_rect_;
   1104     viewport_damage_rect_ = gfx::Rect();
   1105 
   1106     active_tree_->root_layer()->render_surface()->damage_tracker()->
   1107         AddDamageNextUpdate(device_viewport_damage_rect);
   1108   }
   1109 
   1110   DrawResult draw_result = CalculateRenderPasses(frame);
   1111   if (draw_result != DRAW_SUCCESS) {
   1112     DCHECK(!output_surface_->capabilities()
   1113                .draw_and_swap_full_viewport_every_frame);
   1114     return draw_result;
   1115   }
   1116 
   1117   // If we return DRAW_SUCCESS, then we expect DrawLayers() to be called before
   1118   // this function is called again.
   1119   return draw_result;
   1120 }
   1121 
   1122 void LayerTreeHostImpl::EvictTexturesForTesting() {
   1123   EnforceManagedMemoryPolicy(ManagedMemoryPolicy(0));
   1124 }
   1125 
   1126 void LayerTreeHostImpl::BlockNotifyReadyToActivateForTesting(bool block) {
   1127   NOTREACHED();
   1128 }
   1129 
   1130 void LayerTreeHostImpl::DidInitializeVisibleTileForTesting() {
   1131   // Add arbitrary damage, to trigger prepare-to-draws.
   1132   // Here, setting damage as viewport size, used only for testing.
   1133   SetFullRootLayerDamage();
   1134   DidInitializeVisibleTile();
   1135 }
   1136 
   1137 void LayerTreeHostImpl::ResetTreesForTesting() {
   1138   if (active_tree_)
   1139     active_tree_->DetachLayerTree();
   1140   active_tree_ = LayerTreeImpl::create(this);
   1141   if (pending_tree_)
   1142     pending_tree_->DetachLayerTree();
   1143   pending_tree_.reset();
   1144   if (recycle_tree_)
   1145     recycle_tree_->DetachLayerTree();
   1146   recycle_tree_.reset();
   1147 }
   1148 
   1149 void LayerTreeHostImpl::ResetRecycleTreeForTesting() {
   1150   if (recycle_tree_)
   1151     recycle_tree_->DetachLayerTree();
   1152   recycle_tree_.reset();
   1153 }
   1154 
   1155 void LayerTreeHostImpl::EnforceManagedMemoryPolicy(
   1156     const ManagedMemoryPolicy& policy) {
   1157 
   1158   bool evicted_resources = client_->ReduceContentsTextureMemoryOnImplThread(
   1159       visible_ ? policy.bytes_limit_when_visible : 0,
   1160       ManagedMemoryPolicy::PriorityCutoffToValue(
   1161           visible_ ? policy.priority_cutoff_when_visible
   1162                    : gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING));
   1163   if (evicted_resources) {
   1164     active_tree_->SetContentsTexturesPurged();
   1165     if (pending_tree_)
   1166       pending_tree_->SetContentsTexturesPurged();
   1167     client_->SetNeedsCommitOnImplThread();
   1168     client_->OnCanDrawStateChanged(CanDraw());
   1169     client_->RenewTreePriority();
   1170   }
   1171 
   1172   UpdateTileManagerMemoryPolicy(policy);
   1173 }
   1174 
   1175 void LayerTreeHostImpl::UpdateTileManagerMemoryPolicy(
   1176     const ManagedMemoryPolicy& policy) {
   1177   if (!tile_manager_)
   1178     return;
   1179 
   1180   global_tile_state_.hard_memory_limit_in_bytes = 0;
   1181   global_tile_state_.soft_memory_limit_in_bytes = 0;
   1182   if (visible_ && policy.bytes_limit_when_visible > 0) {
   1183     global_tile_state_.hard_memory_limit_in_bytes =
   1184         policy.bytes_limit_when_visible;
   1185     global_tile_state_.soft_memory_limit_in_bytes =
   1186         (static_cast<int64>(global_tile_state_.hard_memory_limit_in_bytes) *
   1187          settings_.max_memory_for_prepaint_percentage) /
   1188         100;
   1189   }
   1190   global_tile_state_.memory_limit_policy =
   1191       ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy(
   1192           visible_ ?
   1193           policy.priority_cutoff_when_visible :
   1194           gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING);
   1195   global_tile_state_.num_resources_limit = policy.num_resources_limit;
   1196 
   1197   // TODO(reveman): We should avoid keeping around unused resources if
   1198   // possible. crbug.com/224475
   1199   // Unused limit is calculated from soft-limit, as hard-limit may
   1200   // be very high and shouldn't typically be exceeded.
   1201   size_t unused_memory_limit_in_bytes = static_cast<size_t>(
   1202       (static_cast<int64>(global_tile_state_.soft_memory_limit_in_bytes) *
   1203        settings_.max_unused_resource_memory_percentage) /
   1204       100);
   1205 
   1206   DCHECK(resource_pool_);
   1207   resource_pool_->CheckBusyResources();
   1208   // Soft limit is used for resource pool such that memory returns to soft
   1209   // limit after going over.
   1210   resource_pool_->SetResourceUsageLimits(
   1211       global_tile_state_.soft_memory_limit_in_bytes,
   1212       unused_memory_limit_in_bytes,
   1213       global_tile_state_.num_resources_limit);
   1214 
   1215   // Staging pool resources are used as transfer buffers so we use
   1216   // |transfer_buffer_memory_limit_| as the memory limit for this resource pool.
   1217   if (staging_resource_pool_) {
   1218     staging_resource_pool_->CheckBusyResources();
   1219     staging_resource_pool_->SetResourceUsageLimits(
   1220         visible_ ? transfer_buffer_memory_limit_ : 0,
   1221         transfer_buffer_memory_limit_,
   1222         std::numeric_limits<size_t>::max());
   1223   }
   1224 
   1225   DidModifyTilePriorities();
   1226 }
   1227 
   1228 void LayerTreeHostImpl::DidModifyTilePriorities() {
   1229   DCHECK(settings_.impl_side_painting);
   1230   // Mark priorities as dirty and schedule a ManageTiles().
   1231   tile_priorities_dirty_ = true;
   1232   client_->SetNeedsManageTilesOnImplThread();
   1233 }
   1234 
   1235 void LayerTreeHostImpl::DidInitializeVisibleTile() {
   1236   if (client_ && !client_->IsInsideDraw())
   1237     client_->DidInitializeVisibleTileOnImplThread();
   1238 }
   1239 
   1240 const std::vector<PictureLayerImpl*>& LayerTreeHostImpl::GetPictureLayers() {
   1241   return picture_layers_;
   1242 }
   1243 
   1244 void LayerTreeHostImpl::NotifyReadyToActivate() {
   1245   client_->NotifyReadyToActivate();
   1246 }
   1247 
   1248 void LayerTreeHostImpl::NotifyTileStateChanged(const Tile* tile) {
   1249   TRACE_EVENT0("cc", "LayerTreeHostImpl::NotifyTileStateChanged");
   1250 
   1251   if (active_tree_) {
   1252     LayerImpl* layer_impl =
   1253         active_tree_->FindActiveTreeLayerById(tile->layer_id());
   1254     if (layer_impl)
   1255       layer_impl->NotifyTileStateChanged(tile);
   1256   }
   1257 
   1258   if (pending_tree_) {
   1259     LayerImpl* layer_impl =
   1260         pending_tree_->FindPendingTreeLayerById(tile->layer_id());
   1261     if (layer_impl)
   1262       layer_impl->NotifyTileStateChanged(tile);
   1263   }
   1264 }
   1265 
   1266 void LayerTreeHostImpl::SetMemoryPolicy(const ManagedMemoryPolicy& policy) {
   1267   SetManagedMemoryPolicy(policy, zero_budget_);
   1268 }
   1269 
   1270 void LayerTreeHostImpl::SetTreeActivationCallback(
   1271     const base::Closure& callback) {
   1272   DCHECK(proxy_->IsImplThread());
   1273   DCHECK(settings_.impl_side_painting || callback.is_null());
   1274   tree_activation_callback_ = callback;
   1275 }
   1276 
   1277 void LayerTreeHostImpl::SetManagedMemoryPolicy(
   1278     const ManagedMemoryPolicy& policy, bool zero_budget) {
   1279   if (cached_managed_memory_policy_ == policy && zero_budget_ == zero_budget)
   1280     return;
   1281 
   1282   ManagedMemoryPolicy old_policy = ActualManagedMemoryPolicy();
   1283 
   1284   cached_managed_memory_policy_ = policy;
   1285   zero_budget_ = zero_budget;
   1286   ManagedMemoryPolicy actual_policy = ActualManagedMemoryPolicy();
   1287 
   1288   if (old_policy == actual_policy)
   1289     return;
   1290 
   1291   if (!proxy_->HasImplThread()) {
   1292     // In single-thread mode, this can be called on the main thread by
   1293     // GLRenderer::OnMemoryAllocationChanged.
   1294     DebugScopedSetImplThread impl_thread(proxy_);
   1295     EnforceManagedMemoryPolicy(actual_policy);
   1296   } else {
   1297     DCHECK(proxy_->IsImplThread());
   1298     EnforceManagedMemoryPolicy(actual_policy);
   1299   }
   1300 
   1301   // If there is already enough memory to draw everything imaginable and the
   1302   // new memory limit does not change this, then do not re-commit. Don't bother
   1303   // skipping commits if this is not visible (commits don't happen when not
   1304   // visible, there will almost always be a commit when this becomes visible).
   1305   bool needs_commit = true;
   1306   if (visible() &&
   1307       actual_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ &&
   1308       old_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ &&
   1309       actual_policy.priority_cutoff_when_visible ==
   1310           old_policy.priority_cutoff_when_visible) {
   1311     needs_commit = false;
   1312   }
   1313 
   1314   if (needs_commit)
   1315     client_->SetNeedsCommitOnImplThread();
   1316 }
   1317 
   1318 void LayerTreeHostImpl::SetExternalDrawConstraints(
   1319     const gfx::Transform& transform,
   1320     const gfx::Rect& viewport,
   1321     const gfx::Rect& clip,
   1322     const gfx::Rect& viewport_rect_for_tile_priority,
   1323     const gfx::Transform& transform_for_tile_priority,
   1324     bool resourceless_software_draw) {
   1325   gfx::Rect viewport_rect_for_tile_priority_in_view_space;
   1326   if (!resourceless_software_draw) {
   1327     gfx::Transform screen_to_view(gfx::Transform::kSkipInitialization);
   1328     if (transform_for_tile_priority.GetInverse(&screen_to_view)) {
   1329       // Convert from screen space to view space.
   1330       viewport_rect_for_tile_priority_in_view_space =
   1331           gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(
   1332               screen_to_view, viewport_rect_for_tile_priority));
   1333     }
   1334   }
   1335 
   1336   if (external_transform_ != transform || external_viewport_ != viewport ||
   1337       resourceless_software_draw_ != resourceless_software_draw ||
   1338       viewport_rect_for_tile_priority_ !=
   1339           viewport_rect_for_tile_priority_in_view_space) {
   1340     active_tree_->set_needs_update_draw_properties();
   1341   }
   1342 
   1343   external_transform_ = transform;
   1344   external_viewport_ = viewport;
   1345   external_clip_ = clip;
   1346   viewport_rect_for_tile_priority_ =
   1347       viewport_rect_for_tile_priority_in_view_space;
   1348   resourceless_software_draw_ = resourceless_software_draw;
   1349 }
   1350 
   1351 void LayerTreeHostImpl::SetNeedsRedrawRect(const gfx::Rect& damage_rect) {
   1352   if (damage_rect.IsEmpty())
   1353     return;
   1354   NotifySwapPromiseMonitorsOfSetNeedsRedraw();
   1355   client_->SetNeedsRedrawRectOnImplThread(damage_rect);
   1356 }
   1357 
   1358 void LayerTreeHostImpl::BeginFrame(const BeginFrameArgs& args) {
   1359   client_->BeginFrame(args);
   1360 }
   1361 
   1362 void LayerTreeHostImpl::DidSwapBuffers() {
   1363   client_->DidSwapBuffersOnImplThread();
   1364 }
   1365 
   1366 void LayerTreeHostImpl::DidSwapBuffersComplete() {
   1367   client_->DidSwapBuffersCompleteOnImplThread();
   1368 }
   1369 
   1370 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck* ack) {
   1371   // TODO(piman): We may need to do some validation on this ack before
   1372   // processing it.
   1373   if (renderer_)
   1374     renderer_->ReceiveSwapBuffersAck(*ack);
   1375 
   1376   // In OOM, we now might be able to release more resources that were held
   1377   // because they were exported.
   1378   if (tile_manager_) {
   1379     DCHECK(resource_pool_);
   1380 
   1381     resource_pool_->CheckBusyResources();
   1382     resource_pool_->ReduceResourceUsage();
   1383   }
   1384   // If we're not visible, we likely released resources, so we want to
   1385   // aggressively flush here to make sure those DeleteTextures make it to the
   1386   // GPU process to free up the memory.
   1387   if (resource_provider_ && !visible_)
   1388     resource_provider_->ShallowFlushIfSupported();
   1389 }
   1390 
   1391 void LayerTreeHostImpl::OnCanDrawStateChangedForTree() {
   1392   client_->OnCanDrawStateChanged(CanDraw());
   1393 }
   1394 
   1395 CompositorFrameMetadata LayerTreeHostImpl::MakeCompositorFrameMetadata() const {
   1396   CompositorFrameMetadata metadata;
   1397   metadata.device_scale_factor = device_scale_factor_;
   1398   metadata.page_scale_factor = active_tree_->total_page_scale_factor();
   1399   metadata.viewport_size = active_tree_->ScrollableViewportSize();
   1400   metadata.root_layer_size = active_tree_->ScrollableSize();
   1401   metadata.min_page_scale_factor = active_tree_->min_page_scale_factor();
   1402   metadata.max_page_scale_factor = active_tree_->max_page_scale_factor();
   1403   if (top_controls_manager_) {
   1404     metadata.location_bar_offset =
   1405         gfx::Vector2dF(0.f, top_controls_manager_->controls_top_offset());
   1406     metadata.location_bar_content_translation =
   1407         gfx::Vector2dF(0.f, top_controls_manager_->content_top_offset());
   1408     metadata.overdraw_bottom_height = overdraw_bottom_height_;
   1409   }
   1410 
   1411   if (!InnerViewportScrollLayer())
   1412     return metadata;
   1413 
   1414   metadata.root_scroll_offset = active_tree_->TotalScrollOffset();
   1415 
   1416   return metadata;
   1417 }
   1418 
   1419 static void LayerTreeHostImplDidBeginTracingCallback(LayerImpl* layer) {
   1420   layer->DidBeginTracing();
   1421 }
   1422 
   1423 void LayerTreeHostImpl::DrawLayers(FrameData* frame,
   1424                                    base::TimeTicks frame_begin_time) {
   1425   TRACE_EVENT0("cc", "LayerTreeHostImpl::DrawLayers");
   1426   DCHECK(CanDraw());
   1427 
   1428   if (frame->has_no_damage) {
   1429     TRACE_EVENT_INSTANT0("cc", "EarlyOut_NoDamage", TRACE_EVENT_SCOPE_THREAD);
   1430     DCHECK(!output_surface_->capabilities()
   1431                .draw_and_swap_full_viewport_every_frame);
   1432     return;
   1433   }
   1434 
   1435   DCHECK(!frame->render_passes.empty());
   1436 
   1437   fps_counter_->SaveTimeStamp(frame_begin_time,
   1438                               !output_surface_->context_provider());
   1439   bool on_main_thread = false;
   1440   rendering_stats_instrumentation_->IncrementFrameCount(
   1441       1, on_main_thread);
   1442 
   1443   if (tile_manager_) {
   1444     memory_history_->SaveEntry(
   1445         tile_manager_->memory_stats_from_last_assign());
   1446   }
   1447 
   1448   if (debug_state_.ShowHudRects()) {
   1449     debug_rect_history_->SaveDebugRectsForCurrentFrame(
   1450         active_tree_->root_layer(),
   1451         active_tree_->hud_layer(),
   1452         *frame->render_surface_layer_list,
   1453         frame->occluding_screen_space_rects,
   1454         frame->non_occluding_screen_space_rects,
   1455         debug_state_);
   1456   }
   1457 
   1458   if (!settings_.impl_side_painting && debug_state_.continuous_painting) {
   1459     const RenderingStats& stats =
   1460         rendering_stats_instrumentation_->GetRenderingStats();
   1461     paint_time_counter_->SavePaintTime(stats.main_stats.paint_time);
   1462   }
   1463 
   1464   bool is_new_trace;
   1465   TRACE_EVENT_IS_NEW_TRACE(&is_new_trace);
   1466   if (is_new_trace) {
   1467     if (pending_tree_) {
   1468       LayerTreeHostCommon::CallFunctionForSubtree(
   1469           pending_tree_->root_layer(),
   1470           base::Bind(&LayerTreeHostImplDidBeginTracingCallback));
   1471     }
   1472     LayerTreeHostCommon::CallFunctionForSubtree(
   1473         active_tree_->root_layer(),
   1474         base::Bind(&LayerTreeHostImplDidBeginTracingCallback));
   1475   }
   1476 
   1477   TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
   1478       TRACE_DISABLED_BY_DEFAULT("cc.debug") ","
   1479       TRACE_DISABLED_BY_DEFAULT("cc.debug.quads") ","
   1480       TRACE_DISABLED_BY_DEFAULT("devtools.timeline.layers"),
   1481       "cc::LayerTreeHostImpl",
   1482       id_,
   1483       TracedValue::FromValue(AsValueWithFrame(frame).release()));
   1484 
   1485   const DrawMode draw_mode = GetDrawMode();
   1486 
   1487   // Because the contents of the HUD depend on everything else in the frame, the
   1488   // contents of its texture are updated as the last thing before the frame is
   1489   // drawn.
   1490   if (active_tree_->hud_layer()) {
   1491     TRACE_EVENT0("cc", "DrawLayers.UpdateHudTexture");
   1492     active_tree_->hud_layer()->UpdateHudTexture(draw_mode,
   1493                                                 resource_provider_.get());
   1494   }
   1495 
   1496   if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) {
   1497     bool disable_picture_quad_image_filtering =
   1498         IsCurrentlyScrolling() || needs_animate_layers();
   1499 
   1500     scoped_ptr<SoftwareRenderer> temp_software_renderer =
   1501         SoftwareRenderer::Create(this, &settings_, output_surface_.get(), NULL);
   1502     temp_software_renderer->DrawFrame(&frame->render_passes,
   1503                                       device_scale_factor_,
   1504                                       DeviceViewport(),
   1505                                       DeviceClip(),
   1506                                       disable_picture_quad_image_filtering);
   1507   } else {
   1508     renderer_->DrawFrame(&frame->render_passes,
   1509                          device_scale_factor_,
   1510                          DeviceViewport(),
   1511                          DeviceClip(),
   1512                          false);
   1513   }
   1514   // The render passes should be consumed by the renderer.
   1515   DCHECK(frame->render_passes.empty());
   1516   frame->render_passes_by_id.clear();
   1517 
   1518   // The next frame should start by assuming nothing has changed, and changes
   1519   // are noted as they occur.
   1520   // TODO(boliu): If we did a temporary software renderer frame, propogate the
   1521   // damage forward to the next frame.
   1522   for (size_t i = 0; i < frame->render_surface_layer_list->size(); i++) {
   1523     (*frame->render_surface_layer_list)[i]->render_surface()->damage_tracker()->
   1524         DidDrawDamagedArea();
   1525   }
   1526   active_tree_->root_layer()->ResetAllChangeTrackingForSubtree();
   1527 
   1528   devtools_instrumentation::DidDrawFrame(id_);
   1529   BenchmarkInstrumentation::IssueImplThreadRenderingStatsEvent(
   1530       rendering_stats_instrumentation_->impl_thread_rendering_stats());
   1531   rendering_stats_instrumentation_->AccumulateAndClearImplThreadStats();
   1532 }
   1533 
   1534 void LayerTreeHostImpl::DidDrawAllLayers(const FrameData& frame) {
   1535   for (size_t i = 0; i < frame.will_draw_layers.size(); ++i)
   1536     frame.will_draw_layers[i]->DidDraw(resource_provider_.get());
   1537 
   1538   // Once all layers have been drawn, pending texture uploads should no
   1539   // longer block future uploads.
   1540   resource_provider_->MarkPendingUploadsAsNonBlocking();
   1541 }
   1542 
   1543 void LayerTreeHostImpl::FinishAllRendering() {
   1544   if (renderer_)
   1545     renderer_->Finish();
   1546 }
   1547 
   1548 bool LayerTreeHostImpl::IsContextLost() {
   1549   DCHECK(proxy_->IsImplThread());
   1550   return renderer_ && renderer_->IsContextLost();
   1551 }
   1552 
   1553 void LayerTreeHostImpl::SetUseGpuRasterization(bool use_gpu) {
   1554   if (use_gpu == use_gpu_rasterization_)
   1555     return;
   1556 
   1557   use_gpu_rasterization_ = use_gpu;
   1558   ReleaseTreeResources();
   1559 
   1560   // Replace existing tile manager with another one that uses appropriate
   1561   // rasterizer.
   1562   if (tile_manager_) {
   1563     DestroyTileManager();
   1564     CreateAndSetTileManager();
   1565   }
   1566 
   1567   // We have released tilings for both active and pending tree.
   1568   // We would not have any content to draw until the pending tree is activated.
   1569   // Prevent the active tree from drawing until activation.
   1570   active_tree_->SetRequiresHighResToDraw();
   1571 }
   1572 
   1573 const RendererCapabilitiesImpl&
   1574 LayerTreeHostImpl::GetRendererCapabilities() const {
   1575   return renderer_->Capabilities();
   1576 }
   1577 
   1578 bool LayerTreeHostImpl::SwapBuffers(const LayerTreeHostImpl::FrameData& frame) {
   1579   active_tree()->ResetRequiresHighResToDraw();
   1580   if (frame.has_no_damage) {
   1581     active_tree()->BreakSwapPromises(SwapPromise::SWAP_FAILS);
   1582     return false;
   1583   }
   1584   CompositorFrameMetadata metadata = MakeCompositorFrameMetadata();
   1585   active_tree()->FinishSwapPromises(&metadata);
   1586   for (size_t i = 0; i < metadata.latency_info.size(); i++) {
   1587     TRACE_EVENT_FLOW_STEP0(
   1588         "input",
   1589         "LatencyInfo.Flow",
   1590         TRACE_ID_DONT_MANGLE(metadata.latency_info[i].trace_id),
   1591         "SwapBuffers");
   1592   }
   1593   renderer_->SwapBuffers(metadata);
   1594   return true;
   1595 }
   1596 
   1597 void LayerTreeHostImpl::SetNeedsBeginFrame(bool enable) {
   1598   if (output_surface_)
   1599     output_surface_->SetNeedsBeginFrame(enable);
   1600   else
   1601     DCHECK(!enable);
   1602 }
   1603 
   1604 void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs& args) {
   1605   // Sample the frame time now. This time will be used for updating animations
   1606   // when we draw.
   1607   UpdateCurrentFrameTime();
   1608   // Cache the begin impl frame interval
   1609   begin_impl_frame_interval_ = args.interval;
   1610 }
   1611 
   1612 gfx::SizeF LayerTreeHostImpl::ComputeInnerViewportContainerSize() const {
   1613   gfx::SizeF dip_size =
   1614       gfx::ScaleSize(device_viewport_size_, 1.f / device_scale_factor());
   1615 
   1616   float top_offset =
   1617       top_controls_manager_ ? top_controls_manager_->content_top_offset() : 0.f;
   1618 
   1619   return gfx::SizeF(dip_size.width(),
   1620                     dip_size.height() - top_offset - overdraw_bottom_height_);
   1621 }
   1622 
   1623 void LayerTreeHostImpl::UpdateInnerViewportContainerSize() {
   1624   LayerImpl* container_layer = active_tree_->InnerViewportContainerLayer();
   1625   if (!container_layer)
   1626     return;
   1627 
   1628   // We pass the value returned from UnscaledScrollableViewportSize() here as
   1629   // it accounts for scrollbar dimensions when
   1630   // container_layer->masks_to_bounds() is set.
   1631   container_layer->SetTemporaryImplBounds(UnscaledScrollableViewportSize());
   1632 }
   1633 
   1634 gfx::SizeF LayerTreeHostImpl::UnscaledScrollableViewportSize() const {
   1635   // Use the root container layer bounds if it clips to them, otherwise, the
   1636   // true viewport size should be used.
   1637   LayerImpl* container_layer = active_tree_->InnerViewportContainerLayer();
   1638   if (container_layer && container_layer->masks_to_bounds()) {
   1639     DCHECK(!top_controls_manager_);
   1640     DCHECK_EQ(0, overdraw_bottom_height_);
   1641     return container_layer->bounds();
   1642   }
   1643 
   1644   return ComputeInnerViewportContainerSize();
   1645 }
   1646 
   1647 float LayerTreeHostImpl::VerticalAdjust() const {
   1648   if (!active_tree_->InnerViewportContainerLayer())
   1649     return 0;
   1650 
   1651   return active_tree_->InnerViewportContainerLayer()->BoundsDelta().y();
   1652 }
   1653 
   1654 void LayerTreeHostImpl::DidLoseOutputSurface() {
   1655   if (resource_provider_)
   1656     resource_provider_->DidLoseOutputSurface();
   1657   // TODO(jamesr): The renderer_ check is needed to make some of the
   1658   // LayerTreeHostContextTest tests pass, but shouldn't be necessary (or
   1659   // important) in production. We should adjust the test to not need this.
   1660   if (renderer_)
   1661     client_->DidLoseOutputSurfaceOnImplThread();
   1662 #if DCHECK_IS_ON
   1663   did_lose_called_ = true;
   1664 #endif
   1665 }
   1666 
   1667 bool LayerTreeHostImpl::HaveRootScrollLayer() const {
   1668   return !!InnerViewportScrollLayer();
   1669 }
   1670 
   1671 LayerImpl* LayerTreeHostImpl::RootLayer() const {
   1672   return active_tree_->root_layer();
   1673 }
   1674 
   1675 LayerImpl* LayerTreeHostImpl::InnerViewportScrollLayer() const {
   1676   return active_tree_->InnerViewportScrollLayer();
   1677 }
   1678 
   1679 LayerImpl* LayerTreeHostImpl::OuterViewportScrollLayer() const {
   1680   return active_tree_->OuterViewportScrollLayer();
   1681 }
   1682 
   1683 LayerImpl* LayerTreeHostImpl::CurrentlyScrollingLayer() const {
   1684   return active_tree_->CurrentlyScrollingLayer();
   1685 }
   1686 
   1687 bool LayerTreeHostImpl::IsCurrentlyScrolling() const {
   1688   return CurrentlyScrollingLayer() ||
   1689          (InnerViewportScrollLayer() &&
   1690           InnerViewportScrollLayer()->IsExternalFlingActive()) ||
   1691          (OuterViewportScrollLayer() &&
   1692           OuterViewportScrollLayer()->IsExternalFlingActive());
   1693 }
   1694 
   1695 // Content layers can be either directly scrollable or contained in an outer
   1696 // scrolling layer which applies the scroll transform. Given a content layer,
   1697 // this function returns the associated scroll layer if any.
   1698 static LayerImpl* FindScrollLayerForContentLayer(LayerImpl* layer_impl) {
   1699   if (!layer_impl)
   1700     return NULL;
   1701 
   1702   if (layer_impl->scrollable())
   1703     return layer_impl;
   1704 
   1705   if (layer_impl->DrawsContent() &&
   1706       layer_impl->parent() &&
   1707       layer_impl->parent()->scrollable())
   1708     return layer_impl->parent();
   1709 
   1710   return NULL;
   1711 }
   1712 
   1713 void LayerTreeHostImpl::CreatePendingTree() {
   1714   CHECK(!pending_tree_);
   1715   if (recycle_tree_)
   1716     recycle_tree_.swap(pending_tree_);
   1717   else
   1718     pending_tree_ = LayerTreeImpl::create(this);
   1719 
   1720   // Update the delta from the active tree, which may have
   1721   // adjusted its delta prior to the pending tree being created.
   1722   DCHECK_EQ(1.f, pending_tree_->sent_page_scale_delta());
   1723   pending_tree_->SetPageScaleDelta(active_tree_->page_scale_delta() /
   1724                                    active_tree_->sent_page_scale_delta());
   1725 
   1726   client_->OnCanDrawStateChanged(CanDraw());
   1727   TRACE_EVENT_ASYNC_BEGIN0("cc", "PendingTree:waiting", pending_tree_.get());
   1728 }
   1729 
   1730 void LayerTreeHostImpl::UpdateVisibleTiles() {
   1731   if (tile_manager_ && tile_manager_->UpdateVisibleTiles())
   1732     DidInitializeVisibleTile();
   1733   need_to_update_visible_tiles_before_draw_ = false;
   1734 }
   1735 
   1736 void LayerTreeHostImpl::ActivatePendingTree() {
   1737   CHECK(pending_tree_);
   1738   TRACE_EVENT_ASYNC_END0("cc", "PendingTree:waiting", pending_tree_.get());
   1739 
   1740   need_to_update_visible_tiles_before_draw_ = true;
   1741 
   1742   active_tree_->SetRootLayerScrollOffsetDelegate(NULL);
   1743   active_tree_->PushPersistedState(pending_tree_.get());
   1744   if (pending_tree_->needs_full_tree_sync()) {
   1745     active_tree_->SetRootLayer(
   1746         TreeSynchronizer::SynchronizeTrees(pending_tree_->root_layer(),
   1747                                            active_tree_->DetachLayerTree(),
   1748                                            active_tree_.get()));
   1749   }
   1750   TreeSynchronizer::PushProperties(pending_tree_->root_layer(),
   1751                                    active_tree_->root_layer());
   1752   DCHECK(!recycle_tree_);
   1753 
   1754   // Process any requests in the UI resource queue.  The request queue is given
   1755   // in LayerTreeHost::FinishCommitOnImplThread.  This must take place before
   1756   // the swap.
   1757   pending_tree_->ProcessUIResourceRequestQueue();
   1758 
   1759   pending_tree_->PushPropertiesTo(active_tree_.get());
   1760 
   1761   // Now that we've synced everything from the pending tree to the active
   1762   // tree, rename the pending tree the recycle tree so we can reuse it on the
   1763   // next sync.
   1764   pending_tree_.swap(recycle_tree_);
   1765 
   1766   active_tree_->DidBecomeActive();
   1767   active_tree_->SetRootLayerScrollOffsetDelegate(
   1768       root_layer_scroll_offset_delegate_);
   1769   ActivateAnimations();
   1770 
   1771   client_->OnCanDrawStateChanged(CanDraw());
   1772   SetNeedsRedraw();
   1773   client_->RenewTreePriority();
   1774 
   1775   if (debug_state_.continuous_painting) {
   1776     const RenderingStats& stats =
   1777         rendering_stats_instrumentation_->GetRenderingStats();
   1778     paint_time_counter_->SavePaintTime(stats.main_stats.paint_time +
   1779                                        stats.main_stats.record_time +
   1780                                        stats.impl_stats.rasterize_time);
   1781   }
   1782 
   1783   UpdateInnerViewportContainerSize();
   1784   client_->DidActivatePendingTree();
   1785   if (!tree_activation_callback_.is_null())
   1786     tree_activation_callback_.Run();
   1787 
   1788   if (time_source_client_adapter_ && time_source_client_adapter_->Active())
   1789     DCHECK(active_tree_->root_layer());
   1790 }
   1791 
   1792 void LayerTreeHostImpl::SetVisible(bool visible) {
   1793   DCHECK(proxy_->IsImplThread());
   1794 
   1795   if (visible_ == visible)
   1796     return;
   1797   visible_ = visible;
   1798   DidVisibilityChange(this, visible_);
   1799   EnforceManagedMemoryPolicy(ActualManagedMemoryPolicy());
   1800 
   1801   // If we just became visible, we have to ensure that we draw high res tiles,
   1802   // to prevent checkerboard/low res flashes.
   1803   if (visible_)
   1804     active_tree()->SetRequiresHighResToDraw();
   1805   else
   1806     EvictAllUIResources();
   1807 
   1808   // Evict tiles immediately if invisible since this tab may never get another
   1809   // draw or timer tick.
   1810   if (!visible_)
   1811     ManageTiles();
   1812 
   1813   if (!renderer_)
   1814     return;
   1815 
   1816   renderer_->SetVisible(visible);
   1817 }
   1818 
   1819 void LayerTreeHostImpl::SetNeedsAnimate() {
   1820   NotifySwapPromiseMonitorsOfSetNeedsRedraw();
   1821   client_->SetNeedsAnimateOnImplThread();
   1822 }
   1823 
   1824 void LayerTreeHostImpl::SetNeedsRedraw() {
   1825   NotifySwapPromiseMonitorsOfSetNeedsRedraw();
   1826   client_->SetNeedsRedrawOnImplThread();
   1827 }
   1828 
   1829 ManagedMemoryPolicy LayerTreeHostImpl::ActualManagedMemoryPolicy() const {
   1830   ManagedMemoryPolicy actual = cached_managed_memory_policy_;
   1831   if (debug_state_.rasterize_only_visible_content) {
   1832     actual.priority_cutoff_when_visible =
   1833         gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY;
   1834   } else if (use_gpu_rasterization()) {
   1835     actual.priority_cutoff_when_visible =
   1836         gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE;
   1837   }
   1838 
   1839   if (zero_budget_) {
   1840     actual.bytes_limit_when_visible = 0;
   1841   }
   1842 
   1843   return actual;
   1844 }
   1845 
   1846 size_t LayerTreeHostImpl::memory_allocation_limit_bytes() const {
   1847   return ActualManagedMemoryPolicy().bytes_limit_when_visible;
   1848 }
   1849 
   1850 int LayerTreeHostImpl::memory_allocation_priority_cutoff() const {
   1851   return ManagedMemoryPolicy::PriorityCutoffToValue(
   1852       ActualManagedMemoryPolicy().priority_cutoff_when_visible);
   1853 }
   1854 
   1855 void LayerTreeHostImpl::ReleaseTreeResources() {
   1856   active_tree_->ReleaseResources();
   1857   if (pending_tree_)
   1858     pending_tree_->ReleaseResources();
   1859   if (recycle_tree_)
   1860     recycle_tree_->ReleaseResources();
   1861 
   1862   EvictAllUIResources();
   1863 }
   1864 
   1865 void LayerTreeHostImpl::CreateAndSetRenderer() {
   1866   DCHECK(!renderer_);
   1867   DCHECK(output_surface_);
   1868   DCHECK(resource_provider_);
   1869 
   1870   if (output_surface_->capabilities().delegated_rendering) {
   1871     renderer_ = DelegatingRenderer::Create(
   1872         this, &settings_, output_surface_.get(), resource_provider_.get());
   1873   } else if (output_surface_->context_provider()) {
   1874     renderer_ = GLRenderer::Create(this,
   1875                                    &settings_,
   1876                                    output_surface_.get(),
   1877                                    resource_provider_.get(),
   1878                                    texture_mailbox_deleter_.get(),
   1879                                    settings_.highp_threshold_min);
   1880   } else if (output_surface_->software_device()) {
   1881     renderer_ = SoftwareRenderer::Create(
   1882         this, &settings_, output_surface_.get(), resource_provider_.get());
   1883   }
   1884   DCHECK(renderer_);
   1885 
   1886   renderer_->SetVisible(visible_);
   1887   SetFullRootLayerDamage();
   1888 
   1889   // See note in LayerTreeImpl::UpdateDrawProperties.  Renderer needs to be
   1890   // initialized to get max texture size.  Also, after releasing resources,
   1891   // trees need another update to generate new ones.
   1892   active_tree_->set_needs_update_draw_properties();
   1893   if (pending_tree_)
   1894     pending_tree_->set_needs_update_draw_properties();
   1895   client_->UpdateRendererCapabilitiesOnImplThread();
   1896 }
   1897 
   1898 void LayerTreeHostImpl::CreateAndSetTileManager() {
   1899   DCHECK(!tile_manager_);
   1900   DCHECK(settings_.impl_side_painting);
   1901   DCHECK(output_surface_);
   1902   DCHECK(resource_provider_);
   1903   DCHECK(proxy_->ImplThreadTaskRunner());
   1904 
   1905   ContextProvider* context_provider = output_surface_->context_provider();
   1906   transfer_buffer_memory_limit_ =
   1907       GetMaxTransferBufferUsageBytes(context_provider);
   1908 
   1909   if (use_gpu_rasterization_ && context_provider) {
   1910     resource_pool_ =
   1911         ResourcePool::Create(resource_provider_.get(),
   1912                              GL_TEXTURE_2D,
   1913                              resource_provider_->best_texture_format());
   1914 
   1915     raster_worker_pool_ =
   1916         DirectRasterWorkerPool::Create(proxy_->ImplThreadTaskRunner(),
   1917                                        resource_provider_.get(),
   1918                                        context_provider);
   1919     on_demand_task_graph_runner_ = &synchronous_task_graph_runner_;
   1920   } else if (UseZeroCopyTextureUpload()) {
   1921     resource_pool_ =
   1922         ResourcePool::Create(resource_provider_.get(),
   1923                              GetMapImageTextureTarget(context_provider),
   1924                              resource_provider_->best_texture_format());
   1925 
   1926     raster_worker_pool_ =
   1927         ImageRasterWorkerPool::Create(proxy_->ImplThreadTaskRunner(),
   1928                                       RasterWorkerPool::GetTaskGraphRunner(),
   1929                                       resource_provider_.get());
   1930     on_demand_task_graph_runner_ = RasterWorkerPool::GetTaskGraphRunner();
   1931   } else if (UseOneCopyTextureUpload()) {
   1932     // We need to create a staging resource pool when using copy rasterizer.
   1933     staging_resource_pool_ =
   1934         ResourcePool::Create(resource_provider_.get(),
   1935                              GetMapImageTextureTarget(context_provider),
   1936                              resource_provider_->best_texture_format());
   1937     resource_pool_ =
   1938         ResourcePool::Create(resource_provider_.get(),
   1939                              GL_TEXTURE_2D,
   1940                              resource_provider_->best_texture_format());
   1941 
   1942     raster_worker_pool_ = ImageCopyRasterWorkerPool::Create(
   1943         proxy_->ImplThreadTaskRunner(),
   1944         RasterWorkerPool::GetTaskGraphRunner(),
   1945         resource_provider_.get(),
   1946         staging_resource_pool_.get());
   1947     on_demand_task_graph_runner_ = RasterWorkerPool::GetTaskGraphRunner();
   1948   } else {
   1949     resource_pool_ = ResourcePool::Create(
   1950         resource_provider_.get(),
   1951         GL_TEXTURE_2D,
   1952         resource_provider_->memory_efficient_texture_format());
   1953 
   1954     raster_worker_pool_ = PixelBufferRasterWorkerPool::Create(
   1955         proxy_->ImplThreadTaskRunner(),
   1956         RasterWorkerPool::GetTaskGraphRunner(),
   1957         resource_provider_.get(),
   1958         transfer_buffer_memory_limit_);
   1959     on_demand_task_graph_runner_ = RasterWorkerPool::GetTaskGraphRunner();
   1960   }
   1961 
   1962   tile_manager_ =
   1963       TileManager::Create(this,
   1964                           proxy_->ImplThreadTaskRunner(),
   1965                           resource_pool_.get(),
   1966                           raster_worker_pool_->AsRasterizer(),
   1967                           rendering_stats_instrumentation_);
   1968 
   1969   UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
   1970   need_to_update_visible_tiles_before_draw_ = false;
   1971   on_demand_task_namespace_ = on_demand_task_graph_runner_->GetNamespaceToken();
   1972 }
   1973 
   1974 void LayerTreeHostImpl::DestroyTileManager() {
   1975   tile_manager_.reset();
   1976   resource_pool_.reset();
   1977   staging_resource_pool_.reset();
   1978   raster_worker_pool_.reset();
   1979 }
   1980 
   1981 bool LayerTreeHostImpl::UseZeroCopyTextureUpload() const {
   1982   // Note: we use zero-copy by default when the renderer is using
   1983   // shared memory resources.
   1984   return (settings_.use_zero_copy ||
   1985           GetRendererCapabilities().using_shared_memory_resources) &&
   1986          GetRendererCapabilities().using_map_image;
   1987 }
   1988 
   1989 bool LayerTreeHostImpl::UseOneCopyTextureUpload() const {
   1990   // Sync query support is required by one-copy rasterizer.
   1991   return settings_.use_one_copy && GetRendererCapabilities().using_map_image &&
   1992          resource_provider_->use_sync_query();
   1993 }
   1994 
   1995 void LayerTreeHostImpl::EnforceZeroBudget(bool zero_budget) {
   1996   SetManagedMemoryPolicy(cached_managed_memory_policy_, zero_budget);
   1997 }
   1998 
   1999 bool LayerTreeHostImpl::InitializeRenderer(
   2000     scoped_ptr<OutputSurface> output_surface) {
   2001   TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer");
   2002 #if DCHECK_IS_ON
   2003   DCHECK(!renderer_ || did_lose_called_);
   2004 #endif
   2005 
   2006   // Since we will create a new resource provider, we cannot continue to use
   2007   // the old resources (i.e. render_surfaces and texture IDs). Clear them
   2008   // before we destroy the old resource provider.
   2009   ReleaseTreeResources();
   2010 
   2011   // Note: order is important here.
   2012   renderer_.reset();
   2013   DestroyTileManager();
   2014   resource_provider_.reset();
   2015   output_surface_.reset();
   2016 
   2017   if (!output_surface->BindToClient(this))
   2018     return false;
   2019 
   2020   output_surface_ = output_surface.Pass();
   2021   resource_provider_ =
   2022       ResourceProvider::Create(output_surface_.get(),
   2023                                shared_bitmap_manager_,
   2024                                settings_.highp_threshold_min,
   2025                                settings_.use_rgba_4444_textures,
   2026                                settings_.texture_id_allocation_chunk_size,
   2027                                settings_.use_distance_field_text);
   2028 
   2029   if (output_surface_->capabilities().deferred_gl_initialization)
   2030     EnforceZeroBudget(true);
   2031 
   2032   CreateAndSetRenderer();
   2033 
   2034   transfer_buffer_memory_limit_ =
   2035       GetMaxTransferBufferUsageBytes(output_surface_->context_provider());
   2036 
   2037   if (settings_.impl_side_painting)
   2038     CreateAndSetTileManager();
   2039 
   2040   // Initialize vsync parameters to sane values.
   2041   const base::TimeDelta display_refresh_interval =
   2042       base::TimeDelta::FromMicroseconds(base::Time::kMicrosecondsPerSecond /
   2043                                         settings_.refresh_rate);
   2044   CommitVSyncParameters(base::TimeTicks(), display_refresh_interval);
   2045 
   2046   // TODO(brianderson): Don't use a hard-coded parent draw time.
   2047   base::TimeDelta parent_draw_time =
   2048       (!settings_.begin_frame_scheduling_enabled &&
   2049        output_surface_->capabilities().adjust_deadline_for_parent)
   2050           ? BeginFrameArgs::DefaultEstimatedParentDrawTime()
   2051           : base::TimeDelta();
   2052   client_->SetEstimatedParentDrawTime(parent_draw_time);
   2053 
   2054   int max_frames_pending = output_surface_->capabilities().max_frames_pending;
   2055   if (max_frames_pending <= 0)
   2056     max_frames_pending = OutputSurface::DEFAULT_MAX_FRAMES_PENDING;
   2057   client_->SetMaxSwapsPendingOnImplThread(max_frames_pending);
   2058   client_->OnCanDrawStateChanged(CanDraw());
   2059 
   2060   return true;
   2061 }
   2062 
   2063 void LayerTreeHostImpl::CommitVSyncParameters(base::TimeTicks timebase,
   2064                                               base::TimeDelta interval) {
   2065   client_->CommitVSyncParameters(timebase, interval);
   2066 }
   2067 
   2068 void LayerTreeHostImpl::DeferredInitialize() {
   2069   DCHECK(output_surface_->capabilities().deferred_gl_initialization);
   2070   DCHECK(settings_.impl_side_painting);
   2071   DCHECK(output_surface_->context_provider());
   2072 
   2073   ReleaseTreeResources();
   2074   renderer_.reset();
   2075   DestroyTileManager();
   2076 
   2077   resource_provider_->InitializeGL();
   2078 
   2079   CreateAndSetRenderer();
   2080   EnforceZeroBudget(false);
   2081   CreateAndSetTileManager();
   2082 
   2083   client_->SetNeedsCommitOnImplThread();
   2084 }
   2085 
   2086 void LayerTreeHostImpl::ReleaseGL() {
   2087   DCHECK(output_surface_->capabilities().deferred_gl_initialization);
   2088   DCHECK(settings_.impl_side_painting);
   2089   DCHECK(output_surface_->context_provider());
   2090 
   2091   ReleaseTreeResources();
   2092   renderer_.reset();
   2093   DestroyTileManager();
   2094 
   2095   resource_provider_->InitializeSoftware();
   2096   output_surface_->ReleaseContextProvider();
   2097 
   2098   CreateAndSetRenderer();
   2099   EnforceZeroBudget(true);
   2100   CreateAndSetTileManager();
   2101 
   2102   client_->SetNeedsCommitOnImplThread();
   2103 }
   2104 
   2105 void LayerTreeHostImpl::SetViewportSize(const gfx::Size& device_viewport_size) {
   2106   if (device_viewport_size == device_viewport_size_)
   2107     return;
   2108 
   2109   if (pending_tree_)
   2110     active_tree_->SetViewportSizeInvalid();
   2111 
   2112   device_viewport_size_ = device_viewport_size;
   2113 
   2114   UpdateInnerViewportContainerSize();
   2115   client_->OnCanDrawStateChanged(CanDraw());
   2116   SetFullRootLayerDamage();
   2117   active_tree_->set_needs_update_draw_properties();
   2118 }
   2119 
   2120 void LayerTreeHostImpl::SetOverdrawBottomHeight(float overdraw_bottom_height) {
   2121   if (overdraw_bottom_height == overdraw_bottom_height_)
   2122     return;
   2123   overdraw_bottom_height_ = overdraw_bottom_height;
   2124 
   2125   UpdateInnerViewportContainerSize();
   2126   SetFullRootLayerDamage();
   2127 }
   2128 
   2129 void LayerTreeHostImpl::SetOverhangUIResource(
   2130     UIResourceId overhang_ui_resource_id,
   2131     const gfx::Size& overhang_ui_resource_size) {
   2132   overhang_ui_resource_id_ = overhang_ui_resource_id;
   2133   overhang_ui_resource_size_ = overhang_ui_resource_size;
   2134 }
   2135 
   2136 void LayerTreeHostImpl::SetDeviceScaleFactor(float device_scale_factor) {
   2137   if (device_scale_factor == device_scale_factor_)
   2138     return;
   2139   device_scale_factor_ = device_scale_factor;
   2140 
   2141   UpdateInnerViewportContainerSize();
   2142   SetFullRootLayerDamage();
   2143 }
   2144 
   2145 const gfx::Rect LayerTreeHostImpl::ViewportRectForTilePriority() const {
   2146   if (viewport_rect_for_tile_priority_.IsEmpty())
   2147     return DeviceViewport();
   2148 
   2149   return viewport_rect_for_tile_priority_;
   2150 }
   2151 
   2152 gfx::Size LayerTreeHostImpl::DrawViewportSize() const {
   2153   return DeviceViewport().size();
   2154 }
   2155 
   2156 gfx::Rect LayerTreeHostImpl::DeviceViewport() const {
   2157   if (external_viewport_.IsEmpty())
   2158     return gfx::Rect(device_viewport_size_);
   2159 
   2160   return external_viewport_;
   2161 }
   2162 
   2163 gfx::Rect LayerTreeHostImpl::DeviceClip() const {
   2164   if (external_clip_.IsEmpty())
   2165     return DeviceViewport();
   2166 
   2167   return external_clip_;
   2168 }
   2169 
   2170 const gfx::Transform& LayerTreeHostImpl::DrawTransform() const {
   2171   return external_transform_;
   2172 }
   2173 
   2174 void LayerTreeHostImpl::DidChangeTopControlsPosition() {
   2175   UpdateInnerViewportContainerSize();
   2176   SetNeedsRedraw();
   2177   SetNeedsAnimate();
   2178   active_tree_->set_needs_update_draw_properties();
   2179   SetFullRootLayerDamage();
   2180 }
   2181 
   2182 void LayerTreeHostImpl::BindToClient(InputHandlerClient* client) {
   2183   DCHECK(input_handler_client_ == NULL);
   2184   input_handler_client_ = client;
   2185 }
   2186 
   2187 static LayerImpl* NextScrollLayer(LayerImpl* layer) {
   2188   if (LayerImpl* scroll_parent = layer->scroll_parent())
   2189     return scroll_parent;
   2190   return layer->parent();
   2191 }
   2192 
   2193 LayerImpl* LayerTreeHostImpl::FindScrollLayerForDeviceViewportPoint(
   2194     const gfx::PointF& device_viewport_point,
   2195     InputHandler::ScrollInputType type,
   2196     LayerImpl* layer_impl,
   2197     bool* scroll_on_main_thread,
   2198     bool* optional_has_ancestor_scroll_handler) const {
   2199   DCHECK(scroll_on_main_thread);
   2200 
   2201   // Walk up the hierarchy and look for a scrollable layer.
   2202   LayerImpl* potentially_scrolling_layer_impl = NULL;
   2203   for (; layer_impl; layer_impl = NextScrollLayer(layer_impl)) {
   2204     // The content layer can also block attempts to scroll outside the main
   2205     // thread.
   2206     ScrollStatus status = layer_impl->TryScroll(device_viewport_point, type);
   2207     if (status == ScrollOnMainThread) {
   2208       *scroll_on_main_thread = true;
   2209       return NULL;
   2210     }
   2211 
   2212     LayerImpl* scroll_layer_impl = FindScrollLayerForContentLayer(layer_impl);
   2213     if (!scroll_layer_impl)
   2214       continue;
   2215 
   2216     status = scroll_layer_impl->TryScroll(device_viewport_point, type);
   2217     // If any layer wants to divert the scroll event to the main thread, abort.
   2218     if (status == ScrollOnMainThread) {
   2219       *scroll_on_main_thread = true;
   2220       return NULL;
   2221     }
   2222 
   2223     if (optional_has_ancestor_scroll_handler &&
   2224         scroll_layer_impl->have_scroll_event_handlers())
   2225       *optional_has_ancestor_scroll_handler = true;
   2226 
   2227     if (status == ScrollStarted && !potentially_scrolling_layer_impl)
   2228       potentially_scrolling_layer_impl = scroll_layer_impl;
   2229   }
   2230 
   2231   // Falling back to the root scroll layer ensures generation of root overscroll
   2232   // notifications while preventing scroll updates from being unintentionally
   2233   // forwarded to the main thread.
   2234   if (!potentially_scrolling_layer_impl)
   2235     potentially_scrolling_layer_impl = OuterViewportScrollLayer()
   2236                                            ? OuterViewportScrollLayer()
   2237                                            : InnerViewportScrollLayer();
   2238 
   2239   return potentially_scrolling_layer_impl;
   2240 }
   2241 
   2242 // Similar to LayerImpl::HasAncestor, but walks up the scroll parents.
   2243 static bool HasScrollAncestor(LayerImpl* child, LayerImpl* scroll_ancestor) {
   2244   DCHECK(scroll_ancestor);
   2245   for (LayerImpl* ancestor = child; ancestor;
   2246        ancestor = NextScrollLayer(ancestor)) {
   2247     if (ancestor->scrollable())
   2248       return ancestor == scroll_ancestor;
   2249   }
   2250   return false;
   2251 }
   2252 
   2253 InputHandler::ScrollStatus LayerTreeHostImpl::ScrollBegin(
   2254     const gfx::Point& viewport_point,
   2255     InputHandler::ScrollInputType type) {
   2256   TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin");
   2257 
   2258   if (top_controls_manager_)
   2259     top_controls_manager_->ScrollBegin();
   2260 
   2261   DCHECK(!CurrentlyScrollingLayer());
   2262   ClearCurrentlyScrollingLayer();
   2263 
   2264   gfx::PointF device_viewport_point = gfx::ScalePoint(viewport_point,
   2265                                                       device_scale_factor_);
   2266   LayerImpl* layer_impl =
   2267       active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
   2268 
   2269   if (layer_impl) {
   2270     LayerImpl* scroll_layer_impl =
   2271         active_tree_->FindFirstScrollingLayerThatIsHitByPoint(
   2272             device_viewport_point);
   2273     if (scroll_layer_impl && !HasScrollAncestor(layer_impl, scroll_layer_impl))
   2274       return ScrollUnknown;
   2275   }
   2276 
   2277   bool scroll_on_main_thread = false;
   2278   LayerImpl* scrolling_layer_impl =
   2279       FindScrollLayerForDeviceViewportPoint(device_viewport_point,
   2280                                             type,
   2281                                             layer_impl,
   2282                                             &scroll_on_main_thread,
   2283                                             &scroll_affects_scroll_handler_);
   2284 
   2285   if (scroll_on_main_thread) {
   2286     UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", true);
   2287     return ScrollOnMainThread;
   2288   }
   2289 
   2290   if (scrolling_layer_impl) {
   2291     active_tree_->SetCurrentlyScrollingLayer(scrolling_layer_impl);
   2292     should_bubble_scrolls_ = (type != NonBubblingGesture);
   2293     wheel_scrolling_ = (type == Wheel);
   2294     client_->RenewTreePriority();
   2295     UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", false);
   2296     return ScrollStarted;
   2297   }
   2298   return ScrollIgnored;
   2299 }
   2300 
   2301 gfx::Vector2dF LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta(
   2302     LayerImpl* layer_impl,
   2303     float scale_from_viewport_to_screen_space,
   2304     const gfx::PointF& viewport_point,
   2305     const gfx::Vector2dF& viewport_delta) {
   2306   // Layers with non-invertible screen space transforms should not have passed
   2307   // the scroll hit test in the first place.
   2308   DCHECK(layer_impl->screen_space_transform().IsInvertible());
   2309   gfx::Transform inverse_screen_space_transform(
   2310       gfx::Transform::kSkipInitialization);
   2311   bool did_invert = layer_impl->screen_space_transform().GetInverse(
   2312       &inverse_screen_space_transform);
   2313   // TODO(shawnsingh): With the advent of impl-side crolling for non-root
   2314   // layers, we may need to explicitly handle uninvertible transforms here.
   2315   DCHECK(did_invert);
   2316 
   2317   gfx::PointF screen_space_point =
   2318       gfx::ScalePoint(viewport_point, scale_from_viewport_to_screen_space);
   2319 
   2320   gfx::Vector2dF screen_space_delta = viewport_delta;
   2321   screen_space_delta.Scale(scale_from_viewport_to_screen_space);
   2322 
   2323   // First project the scroll start and end points to local layer space to find
   2324   // the scroll delta in layer coordinates.
   2325   bool start_clipped, end_clipped;
   2326   gfx::PointF screen_space_end_point = screen_space_point + screen_space_delta;
   2327   gfx::PointF local_start_point =
   2328       MathUtil::ProjectPoint(inverse_screen_space_transform,
   2329                              screen_space_point,
   2330                              &start_clipped);
   2331   gfx::PointF local_end_point =
   2332       MathUtil::ProjectPoint(inverse_screen_space_transform,
   2333                              screen_space_end_point,
   2334                              &end_clipped);
   2335 
   2336   // In general scroll point coordinates should not get clipped.
   2337   DCHECK(!start_clipped);
   2338   DCHECK(!end_clipped);
   2339   if (start_clipped || end_clipped)
   2340     return gfx::Vector2dF();
   2341 
   2342   // local_start_point and local_end_point are in content space but we want to
   2343   // move them to layer space for scrolling.
   2344   float width_scale = 1.f / layer_impl->contents_scale_x();
   2345   float height_scale = 1.f / layer_impl->contents_scale_y();
   2346   local_start_point.Scale(width_scale, height_scale);
   2347   local_end_point.Scale(width_scale, height_scale);
   2348 
   2349   // Apply the scroll delta.
   2350   gfx::Vector2dF previous_delta = layer_impl->ScrollDelta();
   2351   layer_impl->ScrollBy(local_end_point - local_start_point);
   2352 
   2353   // Get the end point in the layer's content space so we can apply its
   2354   // ScreenSpaceTransform.
   2355   gfx::PointF actual_local_end_point = local_start_point +
   2356                                        layer_impl->ScrollDelta() -
   2357                                        previous_delta;
   2358   gfx::PointF actual_local_content_end_point =
   2359       gfx::ScalePoint(actual_local_end_point,
   2360                       1.f / width_scale,
   2361                       1.f / height_scale);
   2362 
   2363   // Calculate the applied scroll delta in viewport space coordinates.
   2364   gfx::PointF actual_screen_space_end_point =
   2365       MathUtil::MapPoint(layer_impl->screen_space_transform(),
   2366                          actual_local_content_end_point,
   2367                          &end_clipped);
   2368   DCHECK(!end_clipped);
   2369   if (end_clipped)
   2370     return gfx::Vector2dF();
   2371   gfx::PointF actual_viewport_end_point =
   2372       gfx::ScalePoint(actual_screen_space_end_point,
   2373                       1.f / scale_from_viewport_to_screen_space);
   2374   return actual_viewport_end_point - viewport_point;
   2375 }
   2376 
   2377 static gfx::Vector2dF ScrollLayerWithLocalDelta(LayerImpl* layer_impl,
   2378     const gfx::Vector2dF& local_delta) {
   2379   gfx::Vector2dF previous_delta(layer_impl->ScrollDelta());
   2380   layer_impl->ScrollBy(local_delta);
   2381   return layer_impl->ScrollDelta() - previous_delta;
   2382 }
   2383 
   2384 bool LayerTreeHostImpl::ScrollBy(const gfx::Point& viewport_point,
   2385                                  const gfx::Vector2dF& scroll_delta) {
   2386   TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBy");
   2387   if (!CurrentlyScrollingLayer())
   2388     return false;
   2389 
   2390   gfx::Vector2dF pending_delta = scroll_delta;
   2391   gfx::Vector2dF unused_root_delta;
   2392   bool did_scroll_x = false;
   2393   bool did_scroll_y = false;
   2394   bool did_scroll_top_controls = false;
   2395   // TODO(wjmaclean) Should we guard against CurrentlyScrollingLayer() == 0
   2396   // here?
   2397   bool consume_by_top_controls =
   2398       top_controls_manager_ &&
   2399       (((CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
   2400          CurrentlyScrollingLayer() == OuterViewportScrollLayer()) &&
   2401         InnerViewportScrollLayer()->MaxScrollOffset().y() > 0) ||
   2402        scroll_delta.y() < 0);
   2403 
   2404   for (LayerImpl* layer_impl = CurrentlyScrollingLayer();
   2405        layer_impl;
   2406        layer_impl = layer_impl->parent()) {
   2407     if (!layer_impl->scrollable())
   2408       continue;
   2409 
   2410     if (layer_impl == InnerViewportScrollLayer()) {
   2411       // Only allow bubble scrolling when the scroll is in the direction to make
   2412       // the top controls visible.
   2413       gfx::Vector2dF applied_delta;
   2414       gfx::Vector2dF excess_delta;
   2415       if (consume_by_top_controls) {
   2416         excess_delta = top_controls_manager_->ScrollBy(pending_delta);
   2417         applied_delta = pending_delta - excess_delta;
   2418         pending_delta = excess_delta;
   2419         // Force updating of vertical adjust values if needed.
   2420         if (applied_delta.y() != 0) {
   2421           did_scroll_top_controls = true;
   2422           layer_impl->ScrollbarParametersDidChange();
   2423         }
   2424       }
   2425       // Track root layer deltas for reporting overscroll.
   2426       unused_root_delta = pending_delta;
   2427     }
   2428 
   2429     gfx::Vector2dF applied_delta;
   2430     // Gesture events need to be transformed from viewport coordinates to local
   2431     // layer coordinates so that the scrolling contents exactly follow the
   2432     // user's finger. In contrast, wheel events represent a fixed amount of
   2433     // scrolling so we can just apply them directly.
   2434     if (!wheel_scrolling_) {
   2435       float scale_from_viewport_to_screen_space = device_scale_factor_;
   2436       applied_delta =
   2437           ScrollLayerWithViewportSpaceDelta(layer_impl,
   2438                                             scale_from_viewport_to_screen_space,
   2439                                             viewport_point, pending_delta);
   2440     } else {
   2441       applied_delta = ScrollLayerWithLocalDelta(layer_impl, pending_delta);
   2442     }
   2443 
   2444     const float kEpsilon = 0.1f;
   2445     if (layer_impl == InnerViewportScrollLayer()) {
   2446       unused_root_delta.Subtract(applied_delta);
   2447       if (std::abs(unused_root_delta.x()) < kEpsilon)
   2448         unused_root_delta.set_x(0.0f);
   2449       if (std::abs(unused_root_delta.y()) < kEpsilon)
   2450         unused_root_delta.set_y(0.0f);
   2451       // Disable overscroll on axes which is impossible to scroll.
   2452       if (settings_.report_overscroll_only_for_scrollable_axes) {
   2453         if (std::abs(active_tree_->TotalMaxScrollOffset().x()) <= kEpsilon)
   2454           unused_root_delta.set_x(0.0f);
   2455         if (std::abs(active_tree_->TotalMaxScrollOffset().y()) <= kEpsilon)
   2456           unused_root_delta.set_y(0.0f);
   2457       }
   2458     }
   2459 
   2460     // If the layer wasn't able to move, try the next one in the hierarchy.
   2461     bool did_move_layer_x = std::abs(applied_delta.x()) > kEpsilon;
   2462     bool did_move_layer_y = std::abs(applied_delta.y()) > kEpsilon;
   2463     did_scroll_x |= did_move_layer_x;
   2464     did_scroll_y |= did_move_layer_y;
   2465     if (!did_move_layer_x && !did_move_layer_y) {
   2466       // Scrolls should always bubble between the outer and inner viewports
   2467       if (should_bubble_scrolls_ || !did_lock_scrolling_layer_ ||
   2468           layer_impl == OuterViewportScrollLayer())
   2469         continue;
   2470       else
   2471         break;
   2472     }
   2473 
   2474     did_lock_scrolling_layer_ = true;
   2475     if (!should_bubble_scrolls_) {
   2476       active_tree_->SetCurrentlyScrollingLayer(layer_impl);
   2477       break;
   2478     }
   2479 
   2480     // If the applied delta is within 45 degrees of the input delta, bail out to
   2481     // make it easier to scroll just one layer in one direction without
   2482     // affecting any of its parents.
   2483     float angle_threshold = 45;
   2484     if (MathUtil::SmallestAngleBetweenVectors(
   2485             applied_delta, pending_delta) < angle_threshold) {
   2486       pending_delta = gfx::Vector2d();
   2487       break;
   2488     }
   2489 
   2490     // Allow further movement only on an axis perpendicular to the direction in
   2491     // which the layer moved.
   2492     gfx::Vector2dF perpendicular_axis(-applied_delta.y(), applied_delta.x());
   2493     pending_delta = MathUtil::ProjectVector(pending_delta, perpendicular_axis);
   2494 
   2495     if (gfx::ToRoundedVector2d(pending_delta).IsZero())
   2496       break;
   2497   }
   2498 
   2499   bool did_scroll_content = did_scroll_x || did_scroll_y;
   2500   if (did_scroll_content) {
   2501     client_->SetNeedsCommitOnImplThread();
   2502     SetNeedsRedraw();
   2503     client_->RenewTreePriority();
   2504   }
   2505 
   2506   // Scrolling along an axis resets accumulated root overscroll for that axis.
   2507   if (did_scroll_x)
   2508     accumulated_root_overscroll_.set_x(0);
   2509   if (did_scroll_y)
   2510     accumulated_root_overscroll_.set_y(0);
   2511 
   2512   accumulated_root_overscroll_ += unused_root_delta;
   2513   bool did_overscroll = !unused_root_delta.IsZero();
   2514   if (did_overscroll && input_handler_client_) {
   2515     input_handler_client_->DidOverscroll(accumulated_root_overscroll_,
   2516                                          unused_root_delta);
   2517   }
   2518 
   2519   return did_scroll_content || did_scroll_top_controls;
   2520 }
   2521 
   2522 // This implements scrolling by page as described here:
   2523 // http://msdn.microsoft.com/en-us/library/windows/desktop/ms645601(v=vs.85).aspx#_win32_The_Mouse_Wheel
   2524 // for events with WHEEL_PAGESCROLL set.
   2525 bool LayerTreeHostImpl::ScrollVerticallyByPage(const gfx::Point& viewport_point,
   2526                                                ScrollDirection direction) {
   2527   DCHECK(wheel_scrolling_);
   2528 
   2529   for (LayerImpl* layer_impl = CurrentlyScrollingLayer();
   2530        layer_impl;
   2531        layer_impl = layer_impl->parent()) {
   2532     if (!layer_impl->scrollable())
   2533       continue;
   2534 
   2535     if (!layer_impl->HasScrollbar(VERTICAL))
   2536       continue;
   2537 
   2538     float height = layer_impl->clip_height();
   2539 
   2540     // These magical values match WebKit and are designed to scroll nearly the
   2541     // entire visible content height but leave a bit of overlap.
   2542     float page = std::max(height * 0.875f, 1.f);
   2543     if (direction == SCROLL_BACKWARD)
   2544       page = -page;
   2545 
   2546     gfx::Vector2dF delta = gfx::Vector2dF(0.f, page);
   2547 
   2548     gfx::Vector2dF applied_delta = ScrollLayerWithLocalDelta(layer_impl, delta);
   2549 
   2550     if (!applied_delta.IsZero()) {
   2551       client_->SetNeedsCommitOnImplThread();
   2552       SetNeedsRedraw();
   2553       client_->RenewTreePriority();
   2554       return true;
   2555     }
   2556 
   2557     active_tree_->SetCurrentlyScrollingLayer(layer_impl);
   2558   }
   2559 
   2560   return false;
   2561 }
   2562 
   2563 void LayerTreeHostImpl::SetRootLayerScrollOffsetDelegate(
   2564       LayerScrollOffsetDelegate* root_layer_scroll_offset_delegate) {
   2565   root_layer_scroll_offset_delegate_ = root_layer_scroll_offset_delegate;
   2566   active_tree_->SetRootLayerScrollOffsetDelegate(
   2567       root_layer_scroll_offset_delegate_);
   2568 }
   2569 
   2570 void LayerTreeHostImpl::OnRootLayerDelegatedScrollOffsetChanged() {
   2571   DCHECK(root_layer_scroll_offset_delegate_ != NULL);
   2572   client_->SetNeedsCommitOnImplThread();
   2573   active_tree_->set_needs_update_draw_properties();
   2574 }
   2575 
   2576 void LayerTreeHostImpl::ClearCurrentlyScrollingLayer() {
   2577   active_tree_->ClearCurrentlyScrollingLayer();
   2578   did_lock_scrolling_layer_ = false;
   2579   scroll_affects_scroll_handler_ = false;
   2580   accumulated_root_overscroll_ = gfx::Vector2dF();
   2581 }
   2582 
   2583 void LayerTreeHostImpl::ScrollEnd() {
   2584   if (top_controls_manager_)
   2585     top_controls_manager_->ScrollEnd();
   2586   ClearCurrentlyScrollingLayer();
   2587 }
   2588 
   2589 InputHandler::ScrollStatus LayerTreeHostImpl::FlingScrollBegin() {
   2590   if (!active_tree_->CurrentlyScrollingLayer())
   2591     return ScrollIgnored;
   2592 
   2593   if (settings_.ignore_root_layer_flings &&
   2594       (active_tree_->CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
   2595        active_tree_->CurrentlyScrollingLayer() == OuterViewportScrollLayer())) {
   2596     ClearCurrentlyScrollingLayer();
   2597     return ScrollIgnored;
   2598   }
   2599 
   2600   if (!wheel_scrolling_) {
   2601     // Allow the fling to lock to the first layer that moves after the initial
   2602     // fling |ScrollBy()| event.
   2603     did_lock_scrolling_layer_ = false;
   2604     should_bubble_scrolls_ = false;
   2605   }
   2606 
   2607   return ScrollStarted;
   2608 }
   2609 
   2610 float LayerTreeHostImpl::DeviceSpaceDistanceToLayer(
   2611     const gfx::PointF& device_viewport_point,
   2612     LayerImpl* layer_impl) {
   2613   if (!layer_impl)
   2614     return std::numeric_limits<float>::max();
   2615 
   2616   gfx::Rect layer_impl_bounds(
   2617       layer_impl->content_bounds());
   2618 
   2619   gfx::RectF device_viewport_layer_impl_bounds = MathUtil::MapClippedRect(
   2620       layer_impl->screen_space_transform(),
   2621       layer_impl_bounds);
   2622 
   2623   return device_viewport_layer_impl_bounds.ManhattanDistanceToPoint(
   2624       device_viewport_point);
   2625 }
   2626 
   2627 void LayerTreeHostImpl::MouseMoveAt(const gfx::Point& viewport_point) {
   2628   gfx::PointF device_viewport_point = gfx::ScalePoint(viewport_point,
   2629                                                       device_scale_factor_);
   2630   LayerImpl* layer_impl =
   2631       active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
   2632   if (HandleMouseOverScrollbar(layer_impl, device_viewport_point))
   2633     return;
   2634 
   2635   if (scroll_layer_id_when_mouse_over_scrollbar_) {
   2636     LayerImpl* scroll_layer_impl = active_tree_->LayerById(
   2637         scroll_layer_id_when_mouse_over_scrollbar_);
   2638 
   2639     // The check for a null scroll_layer_impl below was added to see if it will
   2640     // eliminate the crashes described in http://crbug.com/326635.
   2641     // TODO(wjmaclean) Add a unit test if this fixes the crashes.
   2642     ScrollbarAnimationController* animation_controller =
   2643         scroll_layer_impl ? scroll_layer_impl->scrollbar_animation_controller()
   2644                           : NULL;
   2645     if (animation_controller)
   2646       animation_controller->DidMouseMoveOffScrollbar();
   2647     scroll_layer_id_when_mouse_over_scrollbar_ = 0;
   2648   }
   2649 
   2650   bool scroll_on_main_thread = false;
   2651   LayerImpl* scroll_layer_impl =
   2652       FindScrollLayerForDeviceViewportPoint(device_viewport_point,
   2653                                             InputHandler::Gesture,
   2654                                             layer_impl,
   2655                                             &scroll_on_main_thread,
   2656                                             NULL);
   2657   if (scroll_on_main_thread || !scroll_layer_impl)
   2658     return;
   2659 
   2660   ScrollbarAnimationController* animation_controller =
   2661       scroll_layer_impl->scrollbar_animation_controller();
   2662   if (!animation_controller)
   2663     return;
   2664 
   2665   // TODO(wjmaclean) Is it ok to choose distance from more than two scrollbars?
   2666   float distance_to_scrollbar = std::numeric_limits<float>::max();
   2667   for (LayerImpl::ScrollbarSet::iterator it =
   2668            scroll_layer_impl->scrollbars()->begin();
   2669        it != scroll_layer_impl->scrollbars()->end();
   2670        ++it)
   2671     distance_to_scrollbar =
   2672         std::min(distance_to_scrollbar,
   2673                  DeviceSpaceDistanceToLayer(device_viewport_point, *it));
   2674 
   2675   animation_controller->DidMouseMoveNear(distance_to_scrollbar /
   2676                                          device_scale_factor_);
   2677 }
   2678 
   2679 bool LayerTreeHostImpl::HandleMouseOverScrollbar(LayerImpl* layer_impl,
   2680     const gfx::PointF& device_viewport_point) {
   2681   if (layer_impl && layer_impl->ToScrollbarLayer()) {
   2682     int scroll_layer_id = layer_impl->ToScrollbarLayer()->ScrollLayerId();
   2683     layer_impl = active_tree_->LayerById(scroll_layer_id);
   2684     if (layer_impl && layer_impl->scrollbar_animation_controller()) {
   2685       scroll_layer_id_when_mouse_over_scrollbar_ = scroll_layer_id;
   2686       layer_impl->scrollbar_animation_controller()->DidMouseMoveNear(0);
   2687     } else {
   2688       scroll_layer_id_when_mouse_over_scrollbar_ = 0;
   2689     }
   2690 
   2691     return true;
   2692   }
   2693 
   2694   return false;
   2695 }
   2696 
   2697 void LayerTreeHostImpl::PinchGestureBegin() {
   2698   pinch_gesture_active_ = true;
   2699   previous_pinch_anchor_ = gfx::Point();
   2700   client_->RenewTreePriority();
   2701   pinch_gesture_end_should_clear_scrolling_layer_ = !CurrentlyScrollingLayer();
   2702   if (active_tree_->OuterViewportScrollLayer()) {
   2703     active_tree_->SetCurrentlyScrollingLayer(
   2704         active_tree_->OuterViewportScrollLayer());
   2705   } else {
   2706     active_tree_->SetCurrentlyScrollingLayer(
   2707         active_tree_->InnerViewportScrollLayer());
   2708   }
   2709   if (top_controls_manager_)
   2710     top_controls_manager_->PinchBegin();
   2711 }
   2712 
   2713 void LayerTreeHostImpl::PinchGestureUpdate(float magnify_delta,
   2714                                            const gfx::Point& anchor) {
   2715   if (!InnerViewportScrollLayer())
   2716     return;
   2717 
   2718   TRACE_EVENT0("cc", "LayerTreeHostImpl::PinchGestureUpdate");
   2719 
   2720   // For a moment the scroll offset ends up being outside of the max range. This
   2721   // confuses the delegate so we switch it off till after we're done processing
   2722   // the pinch update.
   2723   active_tree_->SetRootLayerScrollOffsetDelegate(NULL);
   2724 
   2725   // Keep the center-of-pinch anchor specified by (x, y) in a stable
   2726   // position over the course of the magnify.
   2727   float page_scale_delta = active_tree_->page_scale_delta();
   2728   gfx::PointF previous_scale_anchor =
   2729       gfx::ScalePoint(anchor, 1.f / page_scale_delta);
   2730   active_tree_->SetPageScaleDelta(page_scale_delta * magnify_delta);
   2731   page_scale_delta = active_tree_->page_scale_delta();
   2732   gfx::PointF new_scale_anchor =
   2733       gfx::ScalePoint(anchor, 1.f / page_scale_delta);
   2734   gfx::Vector2dF move = previous_scale_anchor - new_scale_anchor;
   2735 
   2736   previous_pinch_anchor_ = anchor;
   2737 
   2738   move.Scale(1 / active_tree_->page_scale_factor());
   2739   // If clamping the inner viewport scroll offset causes a change, it should
   2740   // be accounted for from the intended move.
   2741   move -= InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
   2742 
   2743   // We manually manage the bubbling behaviour here as it is different to that
   2744   // implemented in LayerTreeHostImpl::ScrollBy(). Specifically:
   2745   // 1) we want to explicit limit the bubbling to the outer/inner viewports,
   2746   // 2) we don't want the directional limitations on the unused parts that
   2747   //    ScrollBy() implements, and
   2748   // 3) pinching should not engage the top controls manager.
   2749   gfx::Vector2dF unused = OuterViewportScrollLayer()
   2750                               ? OuterViewportScrollLayer()->ScrollBy(move)
   2751                               : move;
   2752 
   2753   if (!unused.IsZero()) {
   2754     InnerViewportScrollLayer()->ScrollBy(unused);
   2755     InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
   2756   }
   2757 
   2758   active_tree_->SetRootLayerScrollOffsetDelegate(
   2759       root_layer_scroll_offset_delegate_);
   2760 
   2761   client_->SetNeedsCommitOnImplThread();
   2762   SetNeedsRedraw();
   2763   client_->RenewTreePriority();
   2764 }
   2765 
   2766 void LayerTreeHostImpl::PinchGestureEnd() {
   2767   pinch_gesture_active_ = false;
   2768   if (pinch_gesture_end_should_clear_scrolling_layer_) {
   2769     pinch_gesture_end_should_clear_scrolling_layer_ = false;
   2770     ClearCurrentlyScrollingLayer();
   2771   }
   2772   if (top_controls_manager_)
   2773     top_controls_manager_->PinchEnd();
   2774   client_->SetNeedsCommitOnImplThread();
   2775 }
   2776 
   2777 static void CollectScrollDeltas(ScrollAndScaleSet* scroll_info,
   2778                                 LayerImpl* layer_impl) {
   2779   if (!layer_impl)
   2780     return;
   2781 
   2782   gfx::Vector2d scroll_delta =
   2783       gfx::ToFlooredVector2d(layer_impl->ScrollDelta());
   2784   if (!scroll_delta.IsZero()) {
   2785     LayerTreeHostCommon::ScrollUpdateInfo scroll;
   2786     scroll.layer_id = layer_impl->id();
   2787     scroll.scroll_delta = scroll_delta;
   2788     scroll_info->scrolls.push_back(scroll);
   2789     layer_impl->SetSentScrollDelta(scroll_delta);
   2790   }
   2791 
   2792   for (size_t i = 0; i < layer_impl->children().size(); ++i)
   2793     CollectScrollDeltas(scroll_info, layer_impl->children()[i]);
   2794 }
   2795 
   2796 scoped_ptr<ScrollAndScaleSet> LayerTreeHostImpl::ProcessScrollDeltas() {
   2797   scoped_ptr<ScrollAndScaleSet> scroll_info(new ScrollAndScaleSet());
   2798 
   2799   CollectScrollDeltas(scroll_info.get(), active_tree_->root_layer());
   2800   scroll_info->page_scale_delta = active_tree_->page_scale_delta();
   2801   active_tree_->set_sent_page_scale_delta(scroll_info->page_scale_delta);
   2802 
   2803   return scroll_info.Pass();
   2804 }
   2805 
   2806 void LayerTreeHostImpl::SetFullRootLayerDamage() {
   2807   SetViewportDamage(gfx::Rect(DrawViewportSize()));
   2808 }
   2809 
   2810 void LayerTreeHostImpl::RunOnDemandRasterTask(Task* on_demand_raster_task) {
   2811   DCHECK(on_demand_task_graph_runner_);
   2812 
   2813   // Construct a task graph that contains this single raster task.
   2814   TaskGraph graph;
   2815   graph.nodes.push_back(
   2816       TaskGraph::Node(on_demand_raster_task,
   2817                       RasterWorkerPool::kOnDemandRasterTaskPriority,
   2818                       0u));
   2819 
   2820   // Schedule task and wait for task graph runner to finish running it.
   2821   on_demand_task_graph_runner_->ScheduleTasks(on_demand_task_namespace_,
   2822                                               &graph);
   2823 
   2824   if (on_demand_task_graph_runner_ == &synchronous_task_graph_runner_)
   2825     on_demand_task_graph_runner_->RunUntilIdle();
   2826 
   2827   on_demand_task_graph_runner_->WaitForTasksToFinishRunning(
   2828       on_demand_task_namespace_);
   2829 
   2830   // Collect task now that it has finished running.
   2831   Task::Vector completed_tasks;
   2832   on_demand_task_graph_runner_->CollectCompletedTasks(on_demand_task_namespace_,
   2833                                                       &completed_tasks);
   2834   DCHECK_EQ(1u, completed_tasks.size());
   2835   DCHECK_EQ(completed_tasks[0], on_demand_raster_task);
   2836 }
   2837 
   2838 void LayerTreeHostImpl::ScrollViewportBy(gfx::Vector2dF scroll_delta) {
   2839   DCHECK(InnerViewportScrollLayer());
   2840   LayerImpl* scroll_layer = OuterViewportScrollLayer()
   2841                                 ? OuterViewportScrollLayer()
   2842                                 : InnerViewportScrollLayer();
   2843 
   2844   gfx::Vector2dF unused_delta = scroll_layer->ScrollBy(scroll_delta);
   2845 
   2846   if (!unused_delta.IsZero() && (scroll_layer == OuterViewportScrollLayer()))
   2847     InnerViewportScrollLayer()->ScrollBy(unused_delta);
   2848 }
   2849 
   2850 void LayerTreeHostImpl::AnimatePageScale(base::TimeTicks monotonic_time) {
   2851   if (!page_scale_animation_)
   2852     return;
   2853 
   2854   gfx::Vector2dF scroll_total = active_tree_->TotalScrollOffset();
   2855 
   2856   if (!page_scale_animation_->IsAnimationStarted())
   2857     page_scale_animation_->StartAnimation(monotonic_time);
   2858 
   2859   active_tree_->SetPageScaleDelta(
   2860       page_scale_animation_->PageScaleFactorAtTime(monotonic_time) /
   2861       active_tree_->page_scale_factor());
   2862   gfx::Vector2dF next_scroll =
   2863       page_scale_animation_->ScrollOffsetAtTime(monotonic_time);
   2864 
   2865   ScrollViewportBy(next_scroll - scroll_total);
   2866   SetNeedsRedraw();
   2867 
   2868   if (page_scale_animation_->IsAnimationCompleteAtTime(monotonic_time)) {
   2869     page_scale_animation_.reset();
   2870     client_->SetNeedsCommitOnImplThread();
   2871     client_->RenewTreePriority();
   2872   } else {
   2873     SetNeedsAnimate();
   2874   }
   2875 }
   2876 
   2877 void LayerTreeHostImpl::AnimateTopControls(base::TimeTicks time) {
   2878   if (!top_controls_manager_ || !top_controls_manager_->animation())
   2879     return;
   2880   gfx::Vector2dF scroll = top_controls_manager_->Animate(time);
   2881   if (active_tree_->TotalScrollOffset().y() == 0.f)
   2882     return;
   2883   if (!scroll.IsZero()) {
   2884     ScrollViewportBy(gfx::ScaleVector2d(
   2885         scroll, 1.f / active_tree_->total_page_scale_factor()));
   2886     SetNeedsRedraw();
   2887   }
   2888   SetNeedsAnimate();
   2889 }
   2890 
   2891 void LayerTreeHostImpl::AnimateLayers(base::TimeTicks monotonic_time) {
   2892   if (!settings_.accelerated_animation_enabled ||
   2893       !needs_animate_layers() ||
   2894       !active_tree_->root_layer())
   2895     return;
   2896 
   2897   TRACE_EVENT0("cc", "LayerTreeHostImpl::AnimateLayers");
   2898   AnimationRegistrar::AnimationControllerMap copy =
   2899       animation_registrar_->active_animation_controllers();
   2900   for (AnimationRegistrar::AnimationControllerMap::iterator iter = copy.begin();
   2901        iter != copy.end();
   2902        ++iter)
   2903     (*iter).second->Animate(monotonic_time);
   2904 
   2905   SetNeedsAnimate();
   2906 }
   2907 
   2908 void LayerTreeHostImpl::UpdateAnimationState(bool start_ready_animations) {
   2909   if (!settings_.accelerated_animation_enabled ||
   2910       !needs_animate_layers() ||
   2911       !active_tree_->root_layer())
   2912     return;
   2913 
   2914   TRACE_EVENT0("cc", "LayerTreeHostImpl::UpdateAnimationState");
   2915   scoped_ptr<AnimationEventsVector> events =
   2916       make_scoped_ptr(new AnimationEventsVector);
   2917   AnimationRegistrar::AnimationControllerMap copy =
   2918       animation_registrar_->active_animation_controllers();
   2919   for (AnimationRegistrar::AnimationControllerMap::iterator iter = copy.begin();
   2920        iter != copy.end();
   2921        ++iter)
   2922     (*iter).second->UpdateState(start_ready_animations, events.get());
   2923 
   2924   if (!events->empty()) {
   2925     client_->PostAnimationEventsToMainThreadOnImplThread(events.Pass());
   2926   }
   2927 
   2928   SetNeedsAnimate();
   2929 }
   2930 
   2931 void LayerTreeHostImpl::ActivateAnimations() {
   2932   if (!settings_.accelerated_animation_enabled || !needs_animate_layers() ||
   2933       !active_tree_->root_layer())
   2934     return;
   2935 
   2936   TRACE_EVENT0("cc", "LayerTreeHostImpl::ActivateAnimations");
   2937   AnimationRegistrar::AnimationControllerMap copy =
   2938       animation_registrar_->active_animation_controllers();
   2939   for (AnimationRegistrar::AnimationControllerMap::iterator iter = copy.begin();
   2940        iter != copy.end();
   2941        ++iter)
   2942     (*iter).second->ActivateAnimations();
   2943 }
   2944 
   2945 base::TimeDelta LayerTreeHostImpl::LowFrequencyAnimationInterval() const {
   2946   return base::TimeDelta::FromSeconds(1);
   2947 }
   2948 
   2949 std::string LayerTreeHostImpl::LayerTreeAsJson() const {
   2950   std::string str;
   2951   if (active_tree_->root_layer()) {
   2952     scoped_ptr<base::Value> json(active_tree_->root_layer()->LayerTreeAsJson());
   2953     base::JSONWriter::WriteWithOptions(
   2954         json.get(), base::JSONWriter::OPTIONS_PRETTY_PRINT, &str);
   2955   }
   2956   return str;
   2957 }
   2958 
   2959 int LayerTreeHostImpl::SourceAnimationFrameNumber() const {
   2960   return fps_counter_->current_frame_number();
   2961 }
   2962 
   2963 void LayerTreeHostImpl::AnimateScrollbars(base::TimeTicks time) {
   2964   AnimateScrollbarsRecursive(active_tree_->root_layer(), time);
   2965 }
   2966 
   2967 void LayerTreeHostImpl::AnimateScrollbarsRecursive(LayerImpl* layer,
   2968                                                    base::TimeTicks time) {
   2969   if (!layer)
   2970     return;
   2971 
   2972   ScrollbarAnimationController* scrollbar_controller =
   2973       layer->scrollbar_animation_controller();
   2974   if (scrollbar_controller)
   2975     scrollbar_controller->Animate(time);
   2976 
   2977   for (size_t i = 0; i < layer->children().size(); ++i)
   2978     AnimateScrollbarsRecursive(layer->children()[i], time);
   2979 }
   2980 
   2981 void LayerTreeHostImpl::PostDelayedScrollbarFade(
   2982     const base::Closure& start_fade,
   2983     base::TimeDelta delay) {
   2984   client_->PostDelayedScrollbarFadeOnImplThread(start_fade, delay);
   2985 }
   2986 
   2987 void LayerTreeHostImpl::SetNeedsScrollbarAnimationFrame() {
   2988   TRACE_EVENT_INSTANT0(
   2989       "cc",
   2990       "LayerTreeHostImpl::SetNeedsRedraw due to scrollbar fade",
   2991       TRACE_EVENT_SCOPE_THREAD);
   2992   SetNeedsAnimate();
   2993 }
   2994 
   2995 void LayerTreeHostImpl::SetTreePriority(TreePriority priority) {
   2996   if (!tile_manager_)
   2997     return;
   2998 
   2999   if (global_tile_state_.tree_priority == priority)
   3000     return;
   3001   global_tile_state_.tree_priority = priority;
   3002   DidModifyTilePriorities();
   3003 }
   3004 
   3005 void LayerTreeHostImpl::UpdateCurrentFrameTime() {
   3006   DCHECK(current_frame_timeticks_.is_null());
   3007   current_frame_timeticks_ = gfx::FrameTime::Now();
   3008 }
   3009 
   3010 void LayerTreeHostImpl::ResetCurrentFrameTimeForNextFrame() {
   3011   current_frame_timeticks_ = base::TimeTicks();
   3012 }
   3013 
   3014 base::TimeTicks LayerTreeHostImpl::CurrentFrameTimeTicks() {
   3015   // Try to use the current frame time to keep animations non-jittery.  But if
   3016   // we're not in a frame (because this is during an input event or a delayed
   3017   // task), fall back to physical time.  This should still be monotonic.
   3018   if (!current_frame_timeticks_.is_null())
   3019     return current_frame_timeticks_;
   3020   return gfx::FrameTime::Now();
   3021 }
   3022 
   3023 scoped_ptr<base::Value> LayerTreeHostImpl::AsValueWithFrame(
   3024     FrameData* frame) const {
   3025   scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue());
   3026   if (this->pending_tree_)
   3027       state->Set("activation_state", ActivationStateAsValue().release());
   3028   state->Set("device_viewport_size",
   3029              MathUtil::AsValue(device_viewport_size_).release());
   3030 
   3031   std::set<const Tile*> tiles;
   3032   active_tree_->GetAllTilesForTracing(&tiles);
   3033   if (pending_tree_)
   3034     pending_tree_->GetAllTilesForTracing(&tiles);
   3035 
   3036   scoped_ptr<base::ListValue> tile_state(new base::ListValue());
   3037   for (std::set<const Tile*>::const_iterator it = tiles.begin(); it != tiles.end(); ++it)
   3038     tile_state->Append((*it)->AsValue().release());
   3039 
   3040   state->Set("active_tiles", tile_state.release());
   3041 
   3042   if (tile_manager_) {
   3043     state->Set("tile_manager_basic_state", tile_manager_->BasicStateAsValue().release());
   3044   }
   3045   state->Set("active_tree", active_tree_->AsValue().release());
   3046   if (pending_tree_)
   3047     state->Set("pending_tree", pending_tree_->AsValue().release());
   3048   if (frame)
   3049     state->Set("frame", frame->AsValue().release());
   3050   return state.PassAs<base::Value>();
   3051 }
   3052 
   3053 scoped_ptr<base::Value> LayerTreeHostImpl::ActivationStateAsValue() const {
   3054   scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue());
   3055   state->Set("lthi", TracedValue::CreateIDRef(this).release());
   3056   if (tile_manager_)
   3057     state->Set("tile_manager", tile_manager_->BasicStateAsValue().release());
   3058   return state.PassAs<base::Value>();
   3059 }
   3060 
   3061 void LayerTreeHostImpl::SetDebugState(
   3062     const LayerTreeDebugState& new_debug_state) {
   3063   if (LayerTreeDebugState::Equal(debug_state_, new_debug_state))
   3064     return;
   3065   if (debug_state_.continuous_painting != new_debug_state.continuous_painting)
   3066     paint_time_counter_->ClearHistory();
   3067 
   3068   debug_state_ = new_debug_state;
   3069   UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
   3070   SetFullRootLayerDamage();
   3071 }
   3072 
   3073 void LayerTreeHostImpl::CreateUIResource(UIResourceId uid,
   3074                                          const UIResourceBitmap& bitmap) {
   3075   DCHECK_GT(uid, 0);
   3076 
   3077   GLint wrap_mode = 0;
   3078   switch (bitmap.GetWrapMode()) {
   3079     case UIResourceBitmap::CLAMP_TO_EDGE:
   3080       wrap_mode = GL_CLAMP_TO_EDGE;
   3081       break;
   3082     case UIResourceBitmap::REPEAT:
   3083       wrap_mode = GL_REPEAT;
   3084       break;
   3085   }
   3086 
   3087   // Allow for multiple creation requests with the same UIResourceId.  The
   3088   // previous resource is simply deleted.
   3089   ResourceProvider::ResourceId id = ResourceIdForUIResource(uid);
   3090   if (id)
   3091     DeleteUIResource(uid);
   3092 
   3093   ResourceFormat format = resource_provider_->best_texture_format();
   3094   if (bitmap.GetFormat() == UIResourceBitmap::ETC1)
   3095     format = ETC1;
   3096   id = resource_provider_->CreateResource(
   3097       bitmap.GetSize(),
   3098       wrap_mode,
   3099       ResourceProvider::TextureUsageAny,
   3100       format);
   3101 
   3102   UIResourceData data;
   3103   data.resource_id = id;
   3104   data.size = bitmap.GetSize();
   3105   data.opaque = bitmap.GetOpaque();
   3106 
   3107   ui_resource_map_[uid] = data;
   3108 
   3109   AutoLockUIResourceBitmap bitmap_lock(bitmap);
   3110   resource_provider_->SetPixels(id,
   3111                                 bitmap_lock.GetPixels(),
   3112                                 gfx::Rect(bitmap.GetSize()),
   3113                                 gfx::Rect(bitmap.GetSize()),
   3114                                 gfx::Vector2d(0, 0));
   3115   MarkUIResourceNotEvicted(uid);
   3116 }
   3117 
   3118 void LayerTreeHostImpl::DeleteUIResource(UIResourceId uid) {
   3119   ResourceProvider::ResourceId id = ResourceIdForUIResource(uid);
   3120   if (id) {
   3121     resource_provider_->DeleteResource(id);
   3122     ui_resource_map_.erase(uid);
   3123   }
   3124   MarkUIResourceNotEvicted(uid);
   3125 }
   3126 
   3127 void LayerTreeHostImpl::EvictAllUIResources() {
   3128   if (ui_resource_map_.empty())
   3129     return;
   3130 
   3131   for (UIResourceMap::const_iterator iter = ui_resource_map_.begin();
   3132       iter != ui_resource_map_.end();
   3133       ++iter) {
   3134     evicted_ui_resources_.insert(iter->first);
   3135     resource_provider_->DeleteResource(iter->second.resource_id);
   3136   }
   3137   ui_resource_map_.clear();
   3138 
   3139   client_->SetNeedsCommitOnImplThread();
   3140   client_->OnCanDrawStateChanged(CanDraw());
   3141   client_->RenewTreePriority();
   3142 }
   3143 
   3144 ResourceProvider::ResourceId LayerTreeHostImpl::ResourceIdForUIResource(
   3145     UIResourceId uid) const {
   3146   UIResourceMap::const_iterator iter = ui_resource_map_.find(uid);
   3147   if (iter != ui_resource_map_.end())
   3148     return iter->second.resource_id;
   3149   return 0;
   3150 }
   3151 
   3152 bool LayerTreeHostImpl::IsUIResourceOpaque(UIResourceId uid) const {
   3153   UIResourceMap::const_iterator iter = ui_resource_map_.find(uid);
   3154   DCHECK(iter != ui_resource_map_.end());
   3155   return iter->second.opaque;
   3156 }
   3157 
   3158 bool LayerTreeHostImpl::EvictedUIResourcesExist() const {
   3159   return !evicted_ui_resources_.empty();
   3160 }
   3161 
   3162 void LayerTreeHostImpl::MarkUIResourceNotEvicted(UIResourceId uid) {
   3163   std::set<UIResourceId>::iterator found_in_evicted =
   3164       evicted_ui_resources_.find(uid);
   3165   if (found_in_evicted == evicted_ui_resources_.end())
   3166     return;
   3167   evicted_ui_resources_.erase(found_in_evicted);
   3168   if (evicted_ui_resources_.empty())
   3169     client_->OnCanDrawStateChanged(CanDraw());
   3170 }
   3171 
   3172 void LayerTreeHostImpl::ScheduleMicroBenchmark(
   3173     scoped_ptr<MicroBenchmarkImpl> benchmark) {
   3174   micro_benchmark_controller_.ScheduleRun(benchmark.Pass());
   3175 }
   3176 
   3177 void LayerTreeHostImpl::InsertSwapPromiseMonitor(SwapPromiseMonitor* monitor) {
   3178   swap_promise_monitor_.insert(monitor);
   3179 }
   3180 
   3181 void LayerTreeHostImpl::RemoveSwapPromiseMonitor(SwapPromiseMonitor* monitor) {
   3182   swap_promise_monitor_.erase(monitor);
   3183 }
   3184 
   3185 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfSetNeedsRedraw() {
   3186   std::set<SwapPromiseMonitor*>::iterator it = swap_promise_monitor_.begin();
   3187   for (; it != swap_promise_monitor_.end(); it++)
   3188     (*it)->OnSetNeedsRedrawOnImpl();
   3189 }
   3190 
   3191 void LayerTreeHostImpl::RegisterPictureLayerImpl(PictureLayerImpl* layer) {
   3192   DCHECK(std::find(picture_layers_.begin(), picture_layers_.end(), layer) ==
   3193          picture_layers_.end());
   3194   picture_layers_.push_back(layer);
   3195 }
   3196 
   3197 void LayerTreeHostImpl::UnregisterPictureLayerImpl(PictureLayerImpl* layer) {
   3198   std::vector<PictureLayerImpl*>::iterator it =
   3199       std::find(picture_layers_.begin(), picture_layers_.end(), layer);
   3200   DCHECK(it != picture_layers_.end());
   3201   picture_layers_.erase(it);
   3202 }
   3203 
   3204 }  // namespace cc
   3205