1 /*------------------------------------------------------------------------- 2 * drawElements Quality Program OpenGL ES 3.0 Module 3 * ------------------------------------------------- 4 * 5 * Copyright 2014 The Android Open Source Project 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 * 19 *//*! 20 * \file 21 * \brief Shader derivate function tests. 22 * 23 * \todo [2013-06-25 pyry] Missing features: 24 * - lines and points 25 * - projected coordinates 26 * - continous non-trivial functions (sin, exp) 27 * - non-continous functions (step) 28 *//*--------------------------------------------------------------------*/ 29 30 #include "es3fShaderDerivateTests.hpp" 31 #include "gluShaderProgram.hpp" 32 #include "gluRenderContext.hpp" 33 #include "gluDrawUtil.hpp" 34 #include "gluPixelTransfer.hpp" 35 #include "gluShaderUtil.hpp" 36 #include "gluStrUtil.hpp" 37 #include "gluTextureUtil.hpp" 38 #include "gluTexture.hpp" 39 #include "tcuStringTemplate.hpp" 40 #include "tcuRenderTarget.hpp" 41 #include "tcuSurface.hpp" 42 #include "tcuTestLog.hpp" 43 #include "tcuVectorUtil.hpp" 44 #include "tcuTextureUtil.hpp" 45 #include "tcuRGBA.hpp" 46 #include "tcuFloat.hpp" 47 #include "deRandom.hpp" 48 #include "deUniquePtr.hpp" 49 #include "deString.h" 50 #include "glwEnums.hpp" 51 #include "glwFunctions.hpp" 52 #include "glsShaderRenderCase.hpp" // gls::setupDefaultUniforms() 53 54 #include <sstream> 55 56 namespace deqp 57 { 58 namespace gles3 59 { 60 namespace Functional 61 { 62 63 using std::vector; 64 using std::string; 65 using std::map; 66 using tcu::TestLog; 67 using std::ostringstream; 68 69 enum 70 { 71 VIEWPORT_WIDTH = 167, 72 VIEWPORT_HEIGHT = 103, 73 FBO_WIDTH = 99, 74 FBO_HEIGHT = 133, 75 MAX_FAILED_MESSAGES = 10 76 }; 77 78 enum DerivateFunc 79 { 80 DERIVATE_DFDX = 0, 81 DERIVATE_DFDY, 82 DERIVATE_FWIDTH, 83 84 DERIVATE_LAST 85 }; 86 87 enum SurfaceType 88 { 89 SURFACETYPE_DEFAULT_FRAMEBUFFER = 0, 90 SURFACETYPE_UNORM_FBO, 91 SURFACETYPE_FLOAT_FBO, // \note Uses RGBA32UI fbo actually, since FP rendertargets are not in core spec. 92 93 SURFACETYPE_LAST 94 }; 95 96 // Utilities 97 98 namespace 99 { 100 101 class AutoFbo 102 { 103 public: 104 AutoFbo (const glw::Functions& gl) 105 : m_gl (gl) 106 , m_fbo (0) 107 { 108 } 109 110 ~AutoFbo (void) 111 { 112 if (m_fbo) 113 m_gl.deleteFramebuffers(1, &m_fbo); 114 } 115 116 void gen (void) 117 { 118 DE_ASSERT(!m_fbo); 119 m_gl.genFramebuffers(1, &m_fbo); 120 } 121 122 deUint32 operator* (void) const { return m_fbo; } 123 124 private: 125 const glw::Functions& m_gl; 126 deUint32 m_fbo; 127 }; 128 129 class AutoRbo 130 { 131 public: 132 AutoRbo (const glw::Functions& gl) 133 : m_gl (gl) 134 , m_rbo (0) 135 { 136 } 137 138 ~AutoRbo (void) 139 { 140 if (m_rbo) 141 m_gl.deleteRenderbuffers(1, &m_rbo); 142 } 143 144 void gen (void) 145 { 146 DE_ASSERT(!m_rbo); 147 m_gl.genRenderbuffers(1, &m_rbo); 148 } 149 150 deUint32 operator* (void) const { return m_rbo; } 151 152 private: 153 const glw::Functions& m_gl; 154 deUint32 m_rbo; 155 }; 156 157 } // anonymous 158 159 static const char* getDerivateFuncName (DerivateFunc func) 160 { 161 switch (func) 162 { 163 case DERIVATE_DFDX: return "dFdx"; 164 case DERIVATE_DFDY: return "dFdy"; 165 case DERIVATE_FWIDTH: return "fwidth"; 166 default: 167 DE_ASSERT(false); 168 return DE_NULL; 169 } 170 } 171 172 static const char* getDerivateFuncCaseName (DerivateFunc func) 173 { 174 switch (func) 175 { 176 case DERIVATE_DFDX: return "dfdx"; 177 case DERIVATE_DFDY: return "dfdy"; 178 case DERIVATE_FWIDTH: return "fwidth"; 179 default: 180 DE_ASSERT(false); 181 return DE_NULL; 182 } 183 } 184 185 static inline tcu::BVec4 getDerivateMask (glu::DataType type) 186 { 187 switch (type) 188 { 189 case glu::TYPE_FLOAT: return tcu::BVec4(true, false, false, false); 190 case glu::TYPE_FLOAT_VEC2: return tcu::BVec4(true, true, false, false); 191 case glu::TYPE_FLOAT_VEC3: return tcu::BVec4(true, true, true, false); 192 case glu::TYPE_FLOAT_VEC4: return tcu::BVec4(true, true, true, true); 193 default: 194 DE_ASSERT(false); 195 return tcu::BVec4(true); 196 } 197 } 198 199 static inline tcu::Vec4 readDerivate (const tcu::ConstPixelBufferAccess& surface, const tcu::Vec4& derivScale, const tcu::Vec4& derivBias, int x, int y) 200 { 201 return (surface.getPixel(x, y) - derivBias) / derivScale; 202 } 203 204 static inline tcu::UVec4 getCompExpBits (const tcu::Vec4& v) 205 { 206 return tcu::UVec4(tcu::Float32(v[0]).exponentBits(), 207 tcu::Float32(v[1]).exponentBits(), 208 tcu::Float32(v[2]).exponentBits(), 209 tcu::Float32(v[3]).exponentBits()); 210 } 211 212 float computeFloatingPointError (const float value, const int numAccurateBits) 213 { 214 const int numGarbageBits = 23-numAccurateBits; 215 const deUint32 mask = (1u<<numGarbageBits)-1u; 216 const int exp = tcu::Float32(value).exponent(); 217 218 return tcu::Float32::construct(+1, exp, (1u<<23) | mask).asFloat() - tcu::Float32::construct(+1, exp, 1u<<23).asFloat(); 219 } 220 221 static inline tcu::Vec4 getDerivateThreshold (const glu::Precision precision, const tcu::Vec4& valueMin, const tcu::Vec4& valueMax, const tcu::Vec4& expectedDerivate) 222 { 223 const int baseBits = precision == glu::PRECISION_HIGHP ? 23 : 224 precision == glu::PRECISION_MEDIUMP ? 10 : 225 precision == glu::PRECISION_LOWP ? 6 : 0; 226 const tcu::UVec4 derivExp = getCompExpBits(expectedDerivate); 227 const tcu::UVec4 maxValueExp = max(getCompExpBits(valueMin), getCompExpBits(valueMax)); 228 const tcu::UVec4 numBitsLost = maxValueExp - min(maxValueExp, derivExp); 229 const tcu::IVec4 numAccurateBits = max(baseBits - numBitsLost.asInt() - 3, tcu::IVec4(0)); 230 231 return tcu::Vec4(computeFloatingPointError(expectedDerivate[0], numAccurateBits[0]), 232 computeFloatingPointError(expectedDerivate[1], numAccurateBits[1]), 233 computeFloatingPointError(expectedDerivate[2], numAccurateBits[2]), 234 computeFloatingPointError(expectedDerivate[3], numAccurateBits[3])); 235 } 236 237 namespace 238 { 239 240 struct LogVecComps 241 { 242 const tcu::Vec4& v; 243 int numComps; 244 245 LogVecComps (const tcu::Vec4& v_, int numComps_) 246 : v (v_) 247 , numComps (numComps_) 248 { 249 } 250 }; 251 252 std::ostream& operator<< (std::ostream& str, const LogVecComps& v) 253 { 254 DE_ASSERT(de::inRange(v.numComps, 1, 4)); 255 if (v.numComps == 1) return str << v.v[0]; 256 else if (v.numComps == 2) return str << v.v.toWidth<2>(); 257 else if (v.numComps == 3) return str << v.v.toWidth<3>(); 258 else return str << v.v; 259 } 260 261 } // anonymous 262 263 static bool verifyConstantDerivate (tcu::TestLog& log, 264 const tcu::ConstPixelBufferAccess& result, 265 const tcu::PixelBufferAccess& errorMask, 266 glu::DataType dataType, 267 const tcu::Vec4& reference, 268 const tcu::Vec4& threshold, 269 const tcu::Vec4& scale, 270 const tcu::Vec4& bias) 271 { 272 const int numComps = glu::getDataTypeFloatScalars(dataType); 273 const tcu::BVec4 mask = tcu::logicalNot(getDerivateMask(dataType)); 274 int numFailedPixels = 0; 275 276 log << TestLog::Message << "Expecting " << LogVecComps(reference, numComps) << " with threshold " << LogVecComps(threshold, numComps) << TestLog::EndMessage; 277 278 for (int y = 0; y < result.getHeight(); y++) 279 { 280 for (int x = 0; x < result.getWidth(); x++) 281 { 282 const tcu::Vec4 resDerivate = readDerivate(result, scale, bias, x, y); 283 const bool isOk = tcu::allEqual(tcu::logicalOr(tcu::lessThanEqual(tcu::abs(reference - resDerivate), threshold), mask), tcu::BVec4(true)); 284 285 if (!isOk) 286 { 287 if (numFailedPixels < MAX_FAILED_MESSAGES) 288 log << TestLog::Message << "FAIL: got " << LogVecComps(resDerivate, numComps) 289 << ", diff = " << LogVecComps(tcu::abs(reference - resDerivate), numComps) 290 << ", at x = " << x << ", y = " << y 291 << TestLog::EndMessage; 292 numFailedPixels += 1; 293 errorMask.setPixel(tcu::RGBA::red.toVec(), x, y); 294 } 295 } 296 } 297 298 if (numFailedPixels >= MAX_FAILED_MESSAGES) 299 log << TestLog::Message << "..." << TestLog::EndMessage; 300 301 if (numFailedPixels > 0) 302 log << TestLog::Message << "FAIL: found " << numFailedPixels << " failed pixels" << TestLog::EndMessage; 303 304 return numFailedPixels == 0; 305 } 306 307 // TriangleDerivateCase 308 309 class TriangleDerivateCase : public TestCase 310 { 311 public: 312 TriangleDerivateCase (Context& context, const char* name, const char* description); 313 ~TriangleDerivateCase (void); 314 315 IterateResult iterate (void); 316 317 protected: 318 virtual void setupRenderState (deUint32 program) { DE_UNREF(program); } 319 virtual bool verify (const tcu::ConstPixelBufferAccess& result, const tcu::PixelBufferAccess& errorMask) = DE_NULL; 320 321 tcu::IVec2 getViewportSize (void) const; 322 tcu::Vec4 getSurfaceThreshold (void) const; 323 324 glu::DataType m_dataType; 325 glu::Precision m_precision; 326 327 glu::DataType m_coordDataType; 328 glu::Precision m_coordPrecision; 329 330 std::string m_fragmentSrc; 331 332 tcu::Vec4 m_coordMin; 333 tcu::Vec4 m_coordMax; 334 tcu::Vec4 m_derivScale; 335 tcu::Vec4 m_derivBias; 336 337 SurfaceType m_surfaceType; 338 int m_numSamples; 339 deUint32 m_hint; 340 }; 341 342 TriangleDerivateCase::TriangleDerivateCase (Context& context, const char* name, const char* description) 343 : TestCase (context, name, description) 344 , m_dataType (glu::TYPE_LAST) 345 , m_precision (glu::PRECISION_LAST) 346 , m_coordDataType (glu::TYPE_LAST) 347 , m_coordPrecision (glu::PRECISION_LAST) 348 , m_surfaceType (SURFACETYPE_DEFAULT_FRAMEBUFFER) 349 , m_numSamples (0) 350 , m_hint (GL_DONT_CARE) 351 { 352 DE_ASSERT(m_surfaceType != SURFACETYPE_DEFAULT_FRAMEBUFFER || m_numSamples == 0); 353 } 354 355 TriangleDerivateCase::~TriangleDerivateCase (void) 356 { 357 TriangleDerivateCase::deinit(); 358 } 359 360 static std::string genVertexSource (glu::DataType coordType, glu::Precision precision) 361 { 362 DE_ASSERT(glu::isDataTypeFloatOrVec(coordType)); 363 364 const char* vertexTmpl = 365 "#version 300 es\n" 366 "in highp vec4 a_position;\n" 367 "in ${PRECISION} ${DATATYPE} a_coord;\n" 368 "out ${PRECISION} ${DATATYPE} v_coord;\n" 369 "void main (void)\n" 370 "{\n" 371 " gl_Position = a_position;\n" 372 " v_coord = a_coord;\n" 373 "}\n"; 374 375 map<string, string> vertexParams; 376 377 vertexParams["PRECISION"] = glu::getPrecisionName(precision); 378 vertexParams["DATATYPE"] = glu::getDataTypeName(coordType); 379 380 return tcu::StringTemplate(vertexTmpl).specialize(vertexParams); 381 } 382 383 inline tcu::IVec2 TriangleDerivateCase::getViewportSize (void) const 384 { 385 if (m_surfaceType == SURFACETYPE_DEFAULT_FRAMEBUFFER) 386 { 387 const int width = de::min<int>(m_context.getRenderTarget().getWidth(), VIEWPORT_WIDTH); 388 const int height = de::min<int>(m_context.getRenderTarget().getHeight(), VIEWPORT_HEIGHT); 389 return tcu::IVec2(width, height); 390 } 391 else 392 return tcu::IVec2(FBO_WIDTH, FBO_HEIGHT); 393 } 394 395 TriangleDerivateCase::IterateResult TriangleDerivateCase::iterate (void) 396 { 397 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); 398 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(genVertexSource(m_coordDataType, m_coordPrecision), m_fragmentSrc)); 399 de::Random rnd (deStringHash(getName()) ^ 0xbbc24); 400 const bool useFbo = m_surfaceType != SURFACETYPE_DEFAULT_FRAMEBUFFER; 401 const deUint32 fboFormat = m_surfaceType == SURFACETYPE_FLOAT_FBO ? GL_RGBA32UI : GL_RGBA8; 402 const tcu::IVec2 viewportSize = getViewportSize(); 403 const int viewportX = useFbo ? 0 : rnd.getInt(0, m_context.getRenderTarget().getWidth() - viewportSize.x()); 404 const int viewportY = useFbo ? 0 : rnd.getInt(0, m_context.getRenderTarget().getHeight() - viewportSize.y()); 405 AutoFbo fbo (gl); 406 AutoRbo rbo (gl); 407 tcu::TextureLevel result; 408 409 m_testCtx.getLog() << program; 410 411 if (!program.isOk()) 412 TCU_FAIL("Compile failed"); 413 414 if (useFbo) 415 { 416 m_testCtx.getLog() << TestLog::Message 417 << "Rendering to FBO, format = " << glu::getPixelFormatStr(fboFormat) 418 << ", samples = " << m_numSamples 419 << TestLog::EndMessage; 420 421 fbo.gen(); 422 rbo.gen(); 423 424 gl.bindRenderbuffer(GL_RENDERBUFFER, *rbo); 425 gl.renderbufferStorageMultisample(GL_RENDERBUFFER, m_numSamples, fboFormat, viewportSize.x(), viewportSize.y()); 426 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo); 427 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *rbo); 428 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); 429 } 430 else 431 m_testCtx.getLog() << TestLog::Message << "Rendering to default framebuffer" << TestLog::EndMessage; 432 433 m_testCtx.getLog() << TestLog::Message << "in: " << m_coordMin << " -> " << m_coordMax << "\n" 434 << "v_coord.x = in.x * x\n" 435 << "v_coord.y = in.y * y\n" 436 << "v_coord.z = in.z * (x+y)/2\n" 437 << "v_coord.w = in.w * (1 - (x+y)/2)\n" 438 << TestLog::EndMessage 439 << TestLog::Message << "u_scale: " << m_derivScale << ", u_bias: " << m_derivBias << " (displayed values have scale/bias removed)" << TestLog::EndMessage 440 << TestLog::Message << "Viewport: " << viewportSize.x() << "x" << viewportSize.y() << TestLog::EndMessage 441 << TestLog::Message << "GL_FRAGMENT_SHADER_DERIVATE_HINT: " << glu::getHintModeStr(m_hint) << TestLog::EndMessage; 442 443 // Draw 444 { 445 const float positions[] = 446 { 447 -1.0f, -1.0f, 0.0f, 1.0f, 448 -1.0f, 1.0f, 0.0f, 1.0f, 449 1.0f, -1.0f, 0.0f, 1.0f, 450 1.0f, 1.0f, 0.0f, 1.0f 451 }; 452 const float coords[] = 453 { 454 m_coordMin.x(), m_coordMin.y(), m_coordMin.z(), m_coordMax.w(), 455 m_coordMin.x(), m_coordMax.y(), (m_coordMin.z()+m_coordMax.z())*0.5f, (m_coordMin.w()+m_coordMax.w())*0.5f, 456 m_coordMax.x(), m_coordMin.y(), (m_coordMin.z()+m_coordMax.z())*0.5f, (m_coordMin.w()+m_coordMax.w())*0.5f, 457 m_coordMax.x(), m_coordMax.y(), m_coordMax.z(), m_coordMin.w() 458 }; 459 const glu::VertexArrayBinding vertexArrays[] = 460 { 461 glu::va::Float("a_position", 4, 4, 0, &positions[0]), 462 glu::va::Float("a_coord", 4, 4, 0, &coords[0]) 463 }; 464 const deUint16 indices[] = { 0, 2, 1, 2, 3, 1 }; 465 466 gl.clearColor(0.125f, 0.25f, 0.5f, 1.0f); 467 gl.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); 468 469 gl.useProgram(program.getProgram()); 470 471 { 472 const int scaleLoc = gl.getUniformLocation(program.getProgram(), "u_scale"); 473 const int biasLoc = gl.getUniformLocation(program.getProgram(), "u_bias"); 474 475 switch (m_dataType) 476 { 477 case glu::TYPE_FLOAT: 478 gl.uniform1f(scaleLoc, m_derivScale.x()); 479 gl.uniform1f(biasLoc, m_derivBias.x()); 480 break; 481 482 case glu::TYPE_FLOAT_VEC2: 483 gl.uniform2fv(scaleLoc, 1, m_derivScale.getPtr()); 484 gl.uniform2fv(biasLoc, 1, m_derivBias.getPtr()); 485 break; 486 487 case glu::TYPE_FLOAT_VEC3: 488 gl.uniform3fv(scaleLoc, 1, m_derivScale.getPtr()); 489 gl.uniform3fv(biasLoc, 1, m_derivBias.getPtr()); 490 break; 491 492 case glu::TYPE_FLOAT_VEC4: 493 gl.uniform4fv(scaleLoc, 1, m_derivScale.getPtr()); 494 gl.uniform4fv(biasLoc, 1, m_derivBias.getPtr()); 495 break; 496 497 default: 498 DE_ASSERT(false); 499 } 500 } 501 502 gls::setupDefaultUniforms(m_context.getRenderContext(), program.getProgram()); 503 setupRenderState(program.getProgram()); 504 505 gl.hint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT, m_hint); 506 GLU_EXPECT_NO_ERROR(gl.getError(), "Setup program state"); 507 508 gl.viewport(viewportX, viewportY, viewportSize.x(), viewportSize.y()); 509 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], 510 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); 511 GLU_EXPECT_NO_ERROR(gl.getError(), "Draw"); 512 } 513 514 // Read back results 515 { 516 const bool isMSAA = useFbo && m_numSamples > 0; 517 AutoFbo resFbo (gl); 518 AutoRbo resRbo (gl); 519 520 // Resolve if necessary 521 if (isMSAA) 522 { 523 resFbo.gen(); 524 resRbo.gen(); 525 526 gl.bindRenderbuffer(GL_RENDERBUFFER, *resRbo); 527 gl.renderbufferStorageMultisample(GL_RENDERBUFFER, 0, fboFormat, viewportSize.x(), viewportSize.y()); 528 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, *resFbo); 529 gl.framebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *resRbo); 530 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); 531 532 gl.blitFramebuffer(0, 0, viewportSize.x(), viewportSize.y(), 0, 0, viewportSize.x(), viewportSize.y(), GL_COLOR_BUFFER_BIT, GL_NEAREST); 533 GLU_EXPECT_NO_ERROR(gl.getError(), "Resolve blit"); 534 535 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, *resFbo); 536 } 537 538 switch (m_surfaceType) 539 { 540 case SURFACETYPE_DEFAULT_FRAMEBUFFER: 541 case SURFACETYPE_UNORM_FBO: 542 result.setStorage(tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), viewportSize.x(), viewportSize.y()); 543 glu::readPixels(m_context.getRenderContext(), viewportX, viewportY, result); 544 break; 545 546 case SURFACETYPE_FLOAT_FBO: 547 { 548 const tcu::TextureFormat dataFormat (tcu::TextureFormat::RGBA, tcu::TextureFormat::FLOAT); 549 const tcu::TextureFormat transferFormat (tcu::TextureFormat::RGBA, tcu::TextureFormat::UNSIGNED_INT32); 550 551 result.setStorage(dataFormat, viewportSize.x(), viewportSize.y()); 552 glu::readPixels(m_context.getRenderContext(), viewportX, viewportY, 553 tcu::PixelBufferAccess(transferFormat, result.getWidth(), result.getHeight(), result.getDepth(), result.getAccess().getDataPtr())); 554 break; 555 } 556 557 default: 558 DE_ASSERT(false); 559 } 560 561 GLU_EXPECT_NO_ERROR(gl.getError(), "Read pixels"); 562 } 563 564 // Verify 565 { 566 tcu::Surface errorMask(result.getWidth(), result.getHeight()); 567 tcu::clear(errorMask.getAccess(), tcu::RGBA::green.toVec()); 568 569 const bool isOk = verify(result.getAccess(), errorMask.getAccess()); 570 571 m_testCtx.getLog() << TestLog::ImageSet("Result", "Result images") 572 << TestLog::Image("Rendered", "Rendered image", result); 573 574 if (!isOk) 575 m_testCtx.getLog() << TestLog::Image("ErrorMask", "Error mask", errorMask); 576 577 m_testCtx.getLog() << TestLog::EndImageSet; 578 579 m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, 580 isOk ? "Pass" : "Image comparison failed"); 581 } 582 583 return STOP; 584 } 585 586 tcu::Vec4 TriangleDerivateCase::getSurfaceThreshold (void) const 587 { 588 switch (m_surfaceType) 589 { 590 case SURFACETYPE_DEFAULT_FRAMEBUFFER: 591 { 592 const tcu::PixelFormat pixelFormat = m_context.getRenderTarget().getPixelFormat(); 593 const tcu::IVec4 channelBits (pixelFormat.redBits, pixelFormat.greenBits, pixelFormat.blueBits, pixelFormat.alphaBits); 594 const tcu::IVec4 intThreshold = tcu::IVec4(1) << (8 - channelBits); 595 const tcu::Vec4 normThreshold = intThreshold.asFloat() / 255.0f; 596 597 return normThreshold; 598 } 599 600 case SURFACETYPE_UNORM_FBO: return tcu::IVec4(1).asFloat() / 255.0f; 601 case SURFACETYPE_FLOAT_FBO: return tcu::Vec4(0.0f); 602 default: 603 DE_ASSERT(false); 604 return tcu::Vec4(0.0f); 605 } 606 } 607 608 // ConstantDerivateCase 609 610 class ConstantDerivateCase : public TriangleDerivateCase 611 { 612 public: 613 ConstantDerivateCase (Context& context, const char* name, const char* description, DerivateFunc func, glu::DataType type); 614 ~ConstantDerivateCase (void) {} 615 616 void init (void); 617 618 protected: 619 bool verify (const tcu::ConstPixelBufferAccess& result, const tcu::PixelBufferAccess& errorMask); 620 621 private: 622 DerivateFunc m_func; 623 }; 624 625 ConstantDerivateCase::ConstantDerivateCase (Context& context, const char* name, const char* description, DerivateFunc func, glu::DataType type) 626 : TriangleDerivateCase (context, name, description) 627 , m_func (func) 628 { 629 m_dataType = type; 630 m_precision = glu::PRECISION_HIGHP; 631 m_coordDataType = m_dataType; 632 m_coordPrecision = m_precision; 633 } 634 635 void ConstantDerivateCase::init (void) 636 { 637 const char* fragmentTmpl = 638 "#version 300 es\n" 639 "layout(location = 0) out mediump vec4 o_color;\n" 640 "uniform ${PRECISION} ${DATATYPE} u_scale;\n" 641 "uniform ${PRECISION} ${DATATYPE} u_bias;\n" 642 "void main (void)\n" 643 "{\n" 644 " ${PRECISION} ${DATATYPE} res = ${FUNC}(${VALUE}) * u_scale + u_bias;\n" 645 " o_color = ${CAST_TO_OUTPUT};\n" 646 "}\n"; 647 map<string, string> fragmentParams; 648 fragmentParams["PRECISION"] = glu::getPrecisionName(m_precision); 649 fragmentParams["DATATYPE"] = glu::getDataTypeName(m_dataType); 650 fragmentParams["FUNC"] = getDerivateFuncName(m_func); 651 fragmentParams["VALUE"] = m_dataType == glu::TYPE_FLOAT_VEC4 ? "vec4(1.0, 7.2, -1e5, 0.0)" : 652 m_dataType == glu::TYPE_FLOAT_VEC3 ? "vec3(1e2, 8.0, 0.01)" : 653 m_dataType == glu::TYPE_FLOAT_VEC2 ? "vec2(-0.0, 2.7)" : 654 /* TYPE_FLOAT */ "7.7"; 655 fragmentParams["CAST_TO_OUTPUT"] = m_dataType == glu::TYPE_FLOAT_VEC4 ? "res" : 656 m_dataType == glu::TYPE_FLOAT_VEC3 ? "vec4(res, 1.0)" : 657 m_dataType == glu::TYPE_FLOAT_VEC2 ? "vec4(res, 0.0, 1.0)" : 658 /* TYPE_FLOAT */ "vec4(res, 0.0, 0.0, 1.0)"; 659 660 m_fragmentSrc = tcu::StringTemplate(fragmentTmpl).specialize(fragmentParams); 661 662 m_derivScale = tcu::Vec4(1e3f, 1e3f, 1e3f, 1e3f); 663 m_derivBias = tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f); 664 } 665 666 bool ConstantDerivateCase::verify (const tcu::ConstPixelBufferAccess& result, const tcu::PixelBufferAccess& errorMask) 667 { 668 const tcu::Vec4 reference (0.0f); // Derivate of constant argument should always be 0 669 const tcu::Vec4 threshold = getSurfaceThreshold() / abs(m_derivScale); 670 671 return verifyConstantDerivate(m_testCtx.getLog(), result, errorMask, m_dataType, 672 reference, threshold, m_derivScale, m_derivBias); 673 } 674 675 // LinearDerivateCase 676 677 class LinearDerivateCase : public TriangleDerivateCase 678 { 679 public: 680 LinearDerivateCase (Context& context, const char* name, const char* description, DerivateFunc func, glu::DataType type, glu::Precision precision, deUint32 hint, SurfaceType surfaceType, int numSamples, const char* fragmentSrcTmpl); 681 ~LinearDerivateCase (void) {} 682 683 void init (void); 684 685 protected: 686 bool verify (const tcu::ConstPixelBufferAccess& result, const tcu::PixelBufferAccess& errorMask); 687 688 private: 689 DerivateFunc m_func; 690 std::string m_fragmentTmpl; 691 }; 692 693 LinearDerivateCase::LinearDerivateCase (Context& context, const char* name, const char* description, DerivateFunc func, glu::DataType type, glu::Precision precision, deUint32 hint, SurfaceType surfaceType, int numSamples, const char* fragmentSrcTmpl) 694 : TriangleDerivateCase (context, name, description) 695 , m_func (func) 696 , m_fragmentTmpl (fragmentSrcTmpl) 697 { 698 m_dataType = type; 699 m_precision = precision; 700 m_coordDataType = m_dataType; 701 m_coordPrecision = m_precision; 702 m_hint = hint; 703 m_surfaceType = surfaceType; 704 m_numSamples = numSamples; 705 } 706 707 void LinearDerivateCase::init (void) 708 { 709 const tcu::IVec2 viewportSize = getViewportSize(); 710 const float w = float(viewportSize.x()); 711 const float h = float(viewportSize.y()); 712 const bool packToInt = m_surfaceType == SURFACETYPE_FLOAT_FBO; 713 map<string, string> fragmentParams; 714 715 fragmentParams["OUTPUT_TYPE"] = glu::getDataTypeName(packToInt ? glu::TYPE_UINT_VEC4 : glu::TYPE_FLOAT_VEC4); 716 fragmentParams["OUTPUT_PREC"] = glu::getPrecisionName(packToInt ? glu::PRECISION_HIGHP : m_precision); 717 fragmentParams["PRECISION"] = glu::getPrecisionName(m_precision); 718 fragmentParams["DATATYPE"] = glu::getDataTypeName(m_dataType); 719 fragmentParams["FUNC"] = getDerivateFuncName(m_func); 720 721 if (packToInt) 722 { 723 fragmentParams["CAST_TO_OUTPUT"] = m_dataType == glu::TYPE_FLOAT_VEC4 ? "floatBitsToUint(res)" : 724 m_dataType == glu::TYPE_FLOAT_VEC3 ? "floatBitsToUint(vec4(res, 1.0))" : 725 m_dataType == glu::TYPE_FLOAT_VEC2 ? "floatBitsToUint(vec4(res, 0.0, 1.0))" : 726 /* TYPE_FLOAT */ "floatBitsToUint(vec4(res, 0.0, 0.0, 1.0))"; 727 } 728 else 729 { 730 fragmentParams["CAST_TO_OUTPUT"] = m_dataType == glu::TYPE_FLOAT_VEC4 ? "res" : 731 m_dataType == glu::TYPE_FLOAT_VEC3 ? "vec4(res, 1.0)" : 732 m_dataType == glu::TYPE_FLOAT_VEC2 ? "vec4(res, 0.0, 1.0)" : 733 /* TYPE_FLOAT */ "vec4(res, 0.0, 0.0, 1.0)"; 734 } 735 736 m_fragmentSrc = tcu::StringTemplate(m_fragmentTmpl.c_str()).specialize(fragmentParams); 737 738 switch (m_precision) 739 { 740 case glu::PRECISION_HIGHP: 741 m_coordMin = tcu::Vec4(-97.f, 0.2f, 71.f, 74.f); 742 m_coordMax = tcu::Vec4(-13.2f, -77.f, 44.f, 76.f); 743 break; 744 745 case glu::PRECISION_MEDIUMP: 746 m_coordMin = tcu::Vec4(-37.0f, 47.f, -7.f, 0.0f); 747 m_coordMax = tcu::Vec4(-1.0f, 12.f, 7.f, 19.f); 748 break; 749 750 case glu::PRECISION_LOWP: 751 m_coordMin = tcu::Vec4(0.0f, -1.0f, 0.0f, 1.0f); 752 m_coordMax = tcu::Vec4(1.0f, 1.0f, -1.0f, -1.0f); 753 break; 754 755 default: 756 DE_ASSERT(false); 757 } 758 759 if (m_surfaceType == SURFACETYPE_FLOAT_FBO) 760 { 761 // No scale or bias used for accuracy. 762 m_derivScale = tcu::Vec4(1.0f); 763 m_derivBias = tcu::Vec4(0.0f); 764 } 765 else 766 { 767 // Compute scale - bias that normalizes to 0..1 range. 768 const tcu::Vec4 dx = (m_coordMax - m_coordMin) / tcu::Vec4(w, w, w*0.5f, -w*0.5f); 769 const tcu::Vec4 dy = (m_coordMax - m_coordMin) / tcu::Vec4(h, h, h*0.5f, -h*0.5f); 770 771 switch (m_func) 772 { 773 case DERIVATE_DFDX: 774 m_derivScale = 0.5f / dx; 775 break; 776 777 case DERIVATE_DFDY: 778 m_derivScale = 0.5f / dy; 779 break; 780 781 case DERIVATE_FWIDTH: 782 m_derivScale = 0.5f / (tcu::abs(dx) + tcu::abs(dy)); 783 break; 784 785 default: 786 DE_ASSERT(false); 787 } 788 789 m_derivBias = tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f); 790 } 791 } 792 793 bool LinearDerivateCase::verify (const tcu::ConstPixelBufferAccess& result, const tcu::PixelBufferAccess& errorMask) 794 { 795 const tcu::Vec4 xScale = tcu::Vec4(1.0f, 0.0f, 0.5f, -0.5f); 796 const tcu::Vec4 yScale = tcu::Vec4(0.0f, 1.0f, 0.5f, -0.5f); 797 const tcu::Vec4 surfaceThreshold = getSurfaceThreshold() / abs(m_derivScale); 798 799 if (m_func == DERIVATE_DFDX || m_func == DERIVATE_DFDY) 800 { 801 const bool isX = m_func == DERIVATE_DFDX; 802 const float div = isX ? float(result.getWidth()) : float(result.getHeight()); 803 const tcu::Vec4 scale = isX ? xScale : yScale; 804 const tcu::Vec4 reference = ((m_coordMax - m_coordMin) / div) * scale; 805 const tcu::Vec4 opThreshold = getDerivateThreshold(m_precision, m_coordMin*scale, m_coordMax*scale, reference); 806 const tcu::Vec4 threshold = max(surfaceThreshold, opThreshold); 807 808 return verifyConstantDerivate(m_testCtx.getLog(), result, errorMask, m_dataType, 809 reference, threshold, m_derivScale, m_derivBias); 810 } 811 else 812 { 813 DE_ASSERT(m_func == DERIVATE_FWIDTH); 814 const float w = float(result.getWidth()); 815 const float h = float(result.getHeight()); 816 817 const tcu::Vec4 dx = ((m_coordMax - m_coordMin) / w) * xScale; 818 const tcu::Vec4 dy = ((m_coordMax - m_coordMin) / h) * yScale; 819 const tcu::Vec4 reference = tcu::abs(dx) + tcu::abs(dy); 820 const tcu::Vec4 dxThreshold = getDerivateThreshold(m_precision, m_coordMin*xScale, m_coordMax*xScale, dx); 821 const tcu::Vec4 dyThreshold = getDerivateThreshold(m_precision, m_coordMin*yScale, m_coordMax*yScale, dy); 822 const tcu::Vec4 threshold = max(surfaceThreshold, max(dxThreshold, dyThreshold)); 823 824 return verifyConstantDerivate(m_testCtx.getLog(), result, errorMask, m_dataType, 825 reference, threshold, m_derivScale, m_derivBias); 826 } 827 } 828 829 // TextureDerivateCase 830 831 class TextureDerivateCase : public TriangleDerivateCase 832 { 833 public: 834 TextureDerivateCase (Context& context, const char* name, const char* description, DerivateFunc func, glu::DataType type, glu::Precision precision, deUint32 hint, SurfaceType surfaceType, int numSamples); 835 ~TextureDerivateCase (void); 836 837 void init (void); 838 void deinit (void); 839 840 protected: 841 void setupRenderState (deUint32 program); 842 bool verify (const tcu::ConstPixelBufferAccess& result, const tcu::PixelBufferAccess& errorMask); 843 844 private: 845 DerivateFunc m_func; 846 847 tcu::Vec4 m_texValueMin; 848 tcu::Vec4 m_texValueMax; 849 glu::Texture2D* m_texture; 850 }; 851 852 TextureDerivateCase::TextureDerivateCase (Context& context, const char* name, const char* description, DerivateFunc func, glu::DataType type, glu::Precision precision, deUint32 hint, SurfaceType surfaceType, int numSamples) 853 : TriangleDerivateCase (context, name, description) 854 , m_func (func) 855 , m_texture (DE_NULL) 856 { 857 m_dataType = type; 858 m_precision = precision; 859 m_coordDataType = glu::TYPE_FLOAT_VEC2; 860 m_coordPrecision = glu::PRECISION_HIGHP; 861 m_hint = hint; 862 m_surfaceType = surfaceType; 863 m_numSamples = numSamples; 864 } 865 866 TextureDerivateCase::~TextureDerivateCase (void) 867 { 868 delete m_texture; 869 } 870 871 void TextureDerivateCase::init (void) 872 { 873 // Generate shader 874 { 875 const char* fragmentTmpl = 876 "#version 300 es\n" 877 "in highp vec2 v_coord;\n" 878 "layout(location = 0) out ${OUTPUT_PREC} ${OUTPUT_TYPE} o_color;\n" 879 "uniform ${PRECISION} sampler2D u_sampler;\n" 880 "uniform ${PRECISION} ${DATATYPE} u_scale;\n" 881 "uniform ${PRECISION} ${DATATYPE} u_bias;\n" 882 "void main (void)\n" 883 "{\n" 884 " ${PRECISION} vec4 tex = texture(u_sampler, v_coord);\n" 885 " ${PRECISION} ${DATATYPE} res = ${FUNC}(tex${SWIZZLE}) * u_scale + u_bias;\n" 886 " o_color = ${CAST_TO_OUTPUT};\n" 887 "}\n"; 888 889 const bool packToInt = m_surfaceType == SURFACETYPE_FLOAT_FBO; 890 map<string, string> fragmentParams; 891 892 fragmentParams["OUTPUT_TYPE"] = glu::getDataTypeName(packToInt ? glu::TYPE_UINT_VEC4 : glu::TYPE_FLOAT_VEC4); 893 fragmentParams["OUTPUT_PREC"] = glu::getPrecisionName(packToInt ? glu::PRECISION_HIGHP : m_precision); 894 fragmentParams["PRECISION"] = glu::getPrecisionName(m_precision); 895 fragmentParams["DATATYPE"] = glu::getDataTypeName(m_dataType); 896 fragmentParams["FUNC"] = getDerivateFuncName(m_func); 897 fragmentParams["SWIZZLE"] = m_dataType == glu::TYPE_FLOAT_VEC4 ? "" : 898 m_dataType == glu::TYPE_FLOAT_VEC3 ? ".xyz" : 899 m_dataType == glu::TYPE_FLOAT_VEC2 ? ".xy" : 900 /* TYPE_FLOAT */ ".x"; 901 902 if (packToInt) 903 { 904 fragmentParams["CAST_TO_OUTPUT"] = m_dataType == glu::TYPE_FLOAT_VEC4 ? "floatBitsToUint(res)" : 905 m_dataType == glu::TYPE_FLOAT_VEC3 ? "floatBitsToUint(vec4(res, 1.0))" : 906 m_dataType == glu::TYPE_FLOAT_VEC2 ? "floatBitsToUint(vec4(res, 0.0, 1.0))" : 907 /* TYPE_FLOAT */ "floatBitsToUint(vec4(res, 0.0, 0.0, 1.0))"; 908 } 909 else 910 { 911 fragmentParams["CAST_TO_OUTPUT"] = m_dataType == glu::TYPE_FLOAT_VEC4 ? "res" : 912 m_dataType == glu::TYPE_FLOAT_VEC3 ? "vec4(res, 1.0)" : 913 m_dataType == glu::TYPE_FLOAT_VEC2 ? "vec4(res, 0.0, 1.0)" : 914 /* TYPE_FLOAT */ "vec4(res, 0.0, 0.0, 1.0)"; 915 } 916 917 m_fragmentSrc = tcu::StringTemplate(fragmentTmpl).specialize(fragmentParams); 918 } 919 920 // Texture size matches viewport and nearest sampling is used. Thus texture sampling 921 // is equal to just interpolating the texture value range. 922 923 // Determine value range for texture. 924 925 switch (m_precision) 926 { 927 case glu::PRECISION_HIGHP: 928 m_texValueMin = tcu::Vec4(-97.f, 0.2f, 71.f, 74.f); 929 m_texValueMax = tcu::Vec4(-13.2f, -77.f, 44.f, 76.f); 930 break; 931 932 case glu::PRECISION_MEDIUMP: 933 m_texValueMin = tcu::Vec4(-37.0f, 47.f, -7.f, 0.0f); 934 m_texValueMax = tcu::Vec4(-1.0f, 12.f, 7.f, 19.f); 935 break; 936 937 case glu::PRECISION_LOWP: 938 m_texValueMin = tcu::Vec4(0.0f, -1.0f, 0.0f, 1.0f); 939 m_texValueMax = tcu::Vec4(1.0f, 1.0f, -1.0f, -1.0f); 940 break; 941 942 default: 943 DE_ASSERT(false); 944 } 945 946 // Lowp and mediump cases use RGBA16F format, while highp uses RGBA32F. 947 { 948 const tcu::IVec2 viewportSize = getViewportSize(); 949 DE_ASSERT(!m_texture); 950 m_texture = new glu::Texture2D(m_context.getRenderContext(), m_precision == glu::PRECISION_HIGHP ? GL_RGBA32F : GL_RGBA16F, viewportSize.x(), viewportSize.y()); 951 m_texture->getRefTexture().allocLevel(0); 952 } 953 954 // Texture coordinates 955 m_coordMin = tcu::Vec4(0.0f); 956 m_coordMax = tcu::Vec4(1.0f); 957 958 // Fill with gradients. 959 { 960 const tcu::PixelBufferAccess level0 = m_texture->getRefTexture().getLevel(0); 961 for (int y = 0; y < level0.getHeight(); y++) 962 { 963 for (int x = 0; x < level0.getWidth(); x++) 964 { 965 const float xf = (float(x)+0.5f) / float(level0.getWidth()); 966 const float yf = (float(y)+0.5f) / float(level0.getHeight()); 967 const tcu::Vec4 s = tcu::Vec4(xf, yf, (xf+yf)/2.0f, 1.0f - (xf+yf)/2.0f); 968 969 level0.setPixel(m_texValueMin + (m_texValueMax - m_texValueMin)*s, x, y); 970 } 971 } 972 } 973 974 m_texture->upload(); 975 976 if (m_surfaceType == SURFACETYPE_FLOAT_FBO) 977 { 978 // No scale or bias used for accuracy. 979 m_derivScale = tcu::Vec4(1.0f); 980 m_derivBias = tcu::Vec4(0.0f); 981 } 982 else 983 { 984 // Compute scale - bias that normalizes to 0..1 range. 985 const tcu::IVec2 viewportSize = getViewportSize(); 986 const float w = float(viewportSize.x()); 987 const float h = float(viewportSize.y()); 988 const tcu::Vec4 dx = (m_texValueMax - m_texValueMin) / tcu::Vec4(w, w, w*0.5f, -w*0.5f); 989 const tcu::Vec4 dy = (m_texValueMax - m_texValueMin) / tcu::Vec4(h, h, h*0.5f, -h*0.5f); 990 991 switch (m_func) 992 { 993 case DERIVATE_DFDX: 994 m_derivScale = 0.5f / dx; 995 break; 996 997 case DERIVATE_DFDY: 998 m_derivScale = 0.5f / dy; 999 break; 1000 1001 case DERIVATE_FWIDTH: 1002 m_derivScale = 0.5f / (tcu::abs(dx) + tcu::abs(dy)); 1003 break; 1004 1005 default: 1006 DE_ASSERT(false); 1007 } 1008 1009 m_derivBias = tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f); 1010 } 1011 } 1012 1013 void TextureDerivateCase::deinit (void) 1014 { 1015 delete m_texture; 1016 m_texture = DE_NULL; 1017 } 1018 1019 void TextureDerivateCase::setupRenderState (deUint32 program) 1020 { 1021 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); 1022 const int texUnit = 1; 1023 1024 gl.activeTexture (GL_TEXTURE0+texUnit); 1025 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); 1026 gl.texParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 1027 gl.texParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1028 gl.texParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 1029 gl.texParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1030 1031 gl.uniform1i (gl.getUniformLocation(program, "u_sampler"), texUnit); 1032 } 1033 1034 bool TextureDerivateCase::verify (const tcu::ConstPixelBufferAccess& result, const tcu::PixelBufferAccess& errorMask) 1035 { 1036 // \note Edges are ignored in comparison 1037 if (result.getWidth() < 2 || result.getHeight() < 2) 1038 throw tcu::NotSupportedError("Too small viewport"); 1039 1040 tcu::ConstPixelBufferAccess compareArea = tcu::getSubregion(result, 1, 1, result.getWidth()-2, result.getHeight()-2); 1041 tcu::PixelBufferAccess maskArea = tcu::getSubregion(errorMask, 1, 1, errorMask.getWidth()-2, errorMask.getHeight()-2); 1042 const tcu::Vec4 xScale = tcu::Vec4(1.0f, 0.0f, 0.5f, -0.5f); 1043 const tcu::Vec4 yScale = tcu::Vec4(0.0f, 1.0f, 0.5f, -0.5f); 1044 const float w = float(result.getWidth()); 1045 const float h = float(result.getHeight()); 1046 1047 const tcu::Vec4 surfaceThreshold = getSurfaceThreshold() / abs(m_derivScale); 1048 1049 if (m_func == DERIVATE_DFDX || m_func == DERIVATE_DFDY) 1050 { 1051 const bool isX = m_func == DERIVATE_DFDX; 1052 const float div = isX ? w : h; 1053 const tcu::Vec4 scale = isX ? xScale : yScale; 1054 const tcu::Vec4 reference = ((m_texValueMax - m_texValueMin) / div) * scale; 1055 const tcu::Vec4 opThreshold = getDerivateThreshold(m_precision, m_texValueMin*scale, m_texValueMax*scale, reference); 1056 const tcu::Vec4 threshold = max(surfaceThreshold, opThreshold); 1057 1058 return verifyConstantDerivate(m_testCtx.getLog(), compareArea, maskArea, m_dataType, 1059 reference, threshold, m_derivScale, m_derivBias); 1060 } 1061 else 1062 { 1063 DE_ASSERT(m_func == DERIVATE_FWIDTH); 1064 const tcu::Vec4 dx = ((m_texValueMax - m_texValueMin) / w) * xScale; 1065 const tcu::Vec4 dy = ((m_texValueMax - m_texValueMin) / h) * yScale; 1066 const tcu::Vec4 reference = tcu::abs(dx) + tcu::abs(dy); 1067 const tcu::Vec4 dxThreshold = getDerivateThreshold(m_precision, m_texValueMin*xScale, m_texValueMax*xScale, dx); 1068 const tcu::Vec4 dyThreshold = getDerivateThreshold(m_precision, m_texValueMin*yScale, m_texValueMax*yScale, dy); 1069 const tcu::Vec4 threshold = max(surfaceThreshold, max(dxThreshold, dyThreshold)); 1070 1071 return verifyConstantDerivate(m_testCtx.getLog(), compareArea, maskArea, m_dataType, 1072 reference, threshold, m_derivScale, m_derivBias); 1073 } 1074 } 1075 1076 ShaderDerivateTests::ShaderDerivateTests (Context& context) 1077 : TestCaseGroup(context, "derivate", "Derivate Function Tests") 1078 { 1079 } 1080 1081 ShaderDerivateTests::~ShaderDerivateTests (void) 1082 { 1083 } 1084 1085 struct FunctionSpec 1086 { 1087 std::string name; 1088 DerivateFunc function; 1089 glu::DataType dataType; 1090 glu::Precision precision; 1091 1092 FunctionSpec (const std::string& name_, DerivateFunc function_, glu::DataType dataType_, glu::Precision precision_) 1093 : name (name_) 1094 , function (function_) 1095 , dataType (dataType_) 1096 , precision (precision_) 1097 { 1098 } 1099 }; 1100 1101 void ShaderDerivateTests::init (void) 1102 { 1103 static const struct 1104 { 1105 const char* name; 1106 const char* description; 1107 const char* source; 1108 } s_linearDerivateCases[] = 1109 { 1110 { 1111 "linear", 1112 "Basic derivate of linearly interpolated argument", 1113 1114 "#version 300 es\n" 1115 "in ${PRECISION} ${DATATYPE} v_coord;\n" 1116 "layout(location = 0) out ${OUTPUT_PREC} ${OUTPUT_TYPE} o_color;\n" 1117 "uniform ${PRECISION} ${DATATYPE} u_scale;\n" 1118 "uniform ${PRECISION} ${DATATYPE} u_bias;\n" 1119 "void main (void)\n" 1120 "{\n" 1121 " ${PRECISION} ${DATATYPE} res = ${FUNC}(v_coord) * u_scale + u_bias;\n" 1122 " o_color = ${CAST_TO_OUTPUT};\n" 1123 "}\n" 1124 }, 1125 { 1126 "in_function", 1127 "Derivate of linear function argument", 1128 1129 "#version 300 es\n" 1130 "in ${PRECISION} ${DATATYPE} v_coord;\n" 1131 "layout(location = 0) out ${OUTPUT_PREC} ${OUTPUT_TYPE} o_color;\n" 1132 "uniform ${PRECISION} ${DATATYPE} u_scale;\n" 1133 "uniform ${PRECISION} ${DATATYPE} u_bias;\n" 1134 "\n" 1135 "${PRECISION} ${DATATYPE} computeRes (${PRECISION} ${DATATYPE} value)\n" 1136 "{\n" 1137 " return ${FUNC}(v_coord) * u_scale + u_bias;\n" 1138 "}\n" 1139 "\n" 1140 "void main (void)\n" 1141 "{\n" 1142 " ${PRECISION} ${DATATYPE} res = computeRes(v_coord);\n" 1143 " o_color = ${CAST_TO_OUTPUT};\n" 1144 "}\n" 1145 }, 1146 { 1147 "static_if", 1148 "Derivate of linearly interpolated value in static if", 1149 1150 "#version 300 es\n" 1151 "in ${PRECISION} ${DATATYPE} v_coord;\n" 1152 "layout(location = 0) out ${OUTPUT_PREC} ${OUTPUT_TYPE} o_color;\n" 1153 "uniform ${PRECISION} ${DATATYPE} u_scale;\n" 1154 "uniform ${PRECISION} ${DATATYPE} u_bias;\n" 1155 "void main (void)\n" 1156 "{\n" 1157 " ${PRECISION} ${DATATYPE} res;\n" 1158 " if (false)\n" 1159 " res = ${FUNC}(-v_coord) * u_scale + u_bias;\n" 1160 " else\n" 1161 " res = ${FUNC}(v_coord) * u_scale + u_bias;\n" 1162 " o_color = ${CAST_TO_OUTPUT};\n" 1163 "}\n" 1164 }, 1165 { 1166 "static_loop", 1167 "Derivate of linearly interpolated value in static loop", 1168 1169 "#version 300 es\n" 1170 "in ${PRECISION} ${DATATYPE} v_coord;\n" 1171 "layout(location = 0) out ${OUTPUT_PREC} ${OUTPUT_TYPE} o_color;\n" 1172 "uniform ${PRECISION} ${DATATYPE} u_scale;\n" 1173 "uniform ${PRECISION} ${DATATYPE} u_bias;\n" 1174 "void main (void)\n" 1175 "{\n" 1176 " ${PRECISION} ${DATATYPE} res = ${DATATYPE}(0.0);\n" 1177 " for (int i = 0; i < 2; i++)\n" 1178 " res += ${FUNC}(v_coord * float(i));\n" 1179 " res = res * u_scale + u_bias;\n" 1180 " o_color = ${CAST_TO_OUTPUT};\n" 1181 "}\n" 1182 }, 1183 { 1184 "static_switch", 1185 "Derivate of linearly interpolated value in static switch", 1186 1187 "#version 300 es\n" 1188 "in ${PRECISION} ${DATATYPE} v_coord;\n" 1189 "layout(location = 0) out ${OUTPUT_PREC} ${OUTPUT_TYPE} o_color;\n" 1190 "uniform ${PRECISION} ${DATATYPE} u_scale;\n" 1191 "uniform ${PRECISION} ${DATATYPE} u_bias;\n" 1192 "void main (void)\n" 1193 "{\n" 1194 " ${PRECISION} ${DATATYPE} res;\n" 1195 " switch (1)\n" 1196 " {\n" 1197 " case 0: res = ${FUNC}(-v_coord) * u_scale + u_bias; break;\n" 1198 " case 1: res = ${FUNC}(v_coord) * u_scale + u_bias; break;\n" 1199 " }\n" 1200 " o_color = ${CAST_TO_OUTPUT};\n" 1201 "}\n" 1202 }, 1203 { 1204 "uniform_if", 1205 "Derivate of linearly interpolated value in uniform if", 1206 1207 "#version 300 es\n" 1208 "in ${PRECISION} ${DATATYPE} v_coord;\n" 1209 "layout(location = 0) out ${OUTPUT_PREC} ${OUTPUT_TYPE} o_color;\n" 1210 "uniform ${PRECISION} ${DATATYPE} u_scale;\n" 1211 "uniform ${PRECISION} ${DATATYPE} u_bias;\n" 1212 "uniform bool ub_true;\n" 1213 "void main (void)\n" 1214 "{\n" 1215 " ${PRECISION} ${DATATYPE} res;\n" 1216 " if (ub_true)" 1217 " res = ${FUNC}(v_coord) * u_scale + u_bias;\n" 1218 " else\n" 1219 " res = ${FUNC}(-v_coord) * u_scale + u_bias;\n" 1220 " o_color = ${CAST_TO_OUTPUT};\n" 1221 "}\n" 1222 }, 1223 { 1224 "uniform_loop", 1225 "Derivate of linearly interpolated value in uniform loop", 1226 1227 "#version 300 es\n" 1228 "in ${PRECISION} ${DATATYPE} v_coord;\n" 1229 "layout(location = 0) out ${OUTPUT_PREC} ${OUTPUT_TYPE} o_color;\n" 1230 "uniform ${PRECISION} ${DATATYPE} u_scale;\n" 1231 "uniform ${PRECISION} ${DATATYPE} u_bias;\n" 1232 "uniform int ui_two;\n" 1233 "void main (void)\n" 1234 "{\n" 1235 " ${PRECISION} ${DATATYPE} res = ${DATATYPE}(0.0);\n" 1236 " for (int i = 0; i < ui_two; i++)\n" 1237 " res += ${FUNC}(v_coord * float(i));\n" 1238 " res = res * u_scale + u_bias;\n" 1239 " o_color = ${CAST_TO_OUTPUT};\n" 1240 "}\n" 1241 }, 1242 { 1243 "uniform_switch", 1244 "Derivate of linearly interpolated value in uniform switch", 1245 1246 "#version 300 es\n" 1247 "in ${PRECISION} ${DATATYPE} v_coord;\n" 1248 "layout(location = 0) out ${OUTPUT_PREC} ${OUTPUT_TYPE} o_color;\n" 1249 "uniform ${PRECISION} ${DATATYPE} u_scale;\n" 1250 "uniform ${PRECISION} ${DATATYPE} u_bias;\n" 1251 "uniform int ui_one;\n" 1252 "void main (void)\n" 1253 "{\n" 1254 " ${PRECISION} ${DATATYPE} res;\n" 1255 " switch (ui_one)\n" 1256 " {\n" 1257 " case 0: res = ${FUNC}(-v_coord) * u_scale + u_bias; break;\n" 1258 " case 1: res = ${FUNC}(v_coord) * u_scale + u_bias; break;\n" 1259 " }\n" 1260 " o_color = ${CAST_TO_OUTPUT};\n" 1261 "}\n" 1262 }, 1263 }; 1264 1265 static const struct 1266 { 1267 const char* name; 1268 SurfaceType surfaceType; 1269 int numSamples; 1270 } s_fboConfigs[] = 1271 { 1272 { "fbo", SURFACETYPE_DEFAULT_FRAMEBUFFER, 0 }, 1273 { "fbo_msaa2", SURFACETYPE_UNORM_FBO, 2 }, 1274 { "fbo_msaa4", SURFACETYPE_UNORM_FBO, 4 }, 1275 { "fbo_float", SURFACETYPE_FLOAT_FBO, 0 }, 1276 }; 1277 1278 static const struct 1279 { 1280 const char* name; 1281 deUint32 hint; 1282 } s_hints[] = 1283 { 1284 { "fastest", GL_FASTEST }, 1285 { "nicest", GL_NICEST }, 1286 }; 1287 1288 static const struct 1289 { 1290 const char* name; 1291 SurfaceType surfaceType; 1292 int numSamples; 1293 } s_hintFboConfigs[] = 1294 { 1295 { "default", SURFACETYPE_DEFAULT_FRAMEBUFFER, 0 }, 1296 { "fbo_msaa4", SURFACETYPE_UNORM_FBO, 4 }, 1297 { "fbo_float", SURFACETYPE_FLOAT_FBO, 0 } 1298 }; 1299 1300 static const struct 1301 { 1302 const char* name; 1303 SurfaceType surfaceType; 1304 int numSamples; 1305 deUint32 hint; 1306 } s_textureConfigs[] = 1307 { 1308 { "basic", SURFACETYPE_DEFAULT_FRAMEBUFFER, 0, GL_DONT_CARE }, 1309 { "msaa4", SURFACETYPE_UNORM_FBO, 4, GL_DONT_CARE }, 1310 { "float_fastest", SURFACETYPE_FLOAT_FBO, 0, GL_FASTEST }, 1311 { "float_nicest", SURFACETYPE_FLOAT_FBO, 0, GL_NICEST }, 1312 }; 1313 1314 // .dfdx, .dfdy, .fwidth 1315 for (int funcNdx = 0; funcNdx < DERIVATE_LAST; funcNdx++) 1316 { 1317 const DerivateFunc function = DerivateFunc(funcNdx); 1318 tcu::TestCaseGroup* const functionGroup = new tcu::TestCaseGroup(m_testCtx, getDerivateFuncCaseName(function), getDerivateFuncName(function)); 1319 addChild(functionGroup); 1320 1321 // .constant - no precision variants, checks that derivate of constant arguments is 0 1322 { 1323 tcu::TestCaseGroup* const constantGroup = new tcu::TestCaseGroup(m_testCtx, "constant", "Derivate of constant argument"); 1324 functionGroup->addChild(constantGroup); 1325 1326 for (int vecSize = 1; vecSize <= 4; vecSize++) 1327 { 1328 const glu::DataType dataType = vecSize > 1 ? glu::getDataTypeFloatVec(vecSize) : glu::TYPE_FLOAT; 1329 constantGroup->addChild(new ConstantDerivateCase(m_context, glu::getDataTypeName(dataType), "", function, dataType)); 1330 } 1331 } 1332 1333 // Cases based on LinearDerivateCase 1334 for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(s_linearDerivateCases); caseNdx++) 1335 { 1336 tcu::TestCaseGroup* const linearCaseGroup = new tcu::TestCaseGroup(m_testCtx, s_linearDerivateCases[caseNdx].name, s_linearDerivateCases[caseNdx].description); 1337 const char* source = s_linearDerivateCases[caseNdx].source; 1338 functionGroup->addChild(linearCaseGroup); 1339 1340 for (int vecSize = 1; vecSize <= 4; vecSize++) 1341 { 1342 for (int precNdx = 0; precNdx < glu::PRECISION_LAST; precNdx++) 1343 { 1344 const glu::DataType dataType = vecSize > 1 ? glu::getDataTypeFloatVec(vecSize) : glu::TYPE_FLOAT; 1345 const glu::Precision precision = glu::Precision(precNdx); 1346 const SurfaceType surfaceType = SURFACETYPE_DEFAULT_FRAMEBUFFER; 1347 const int numSamples = 0; 1348 const deUint32 hint = GL_DONT_CARE; 1349 ostringstream caseName; 1350 1351 if (caseNdx != 0 && precision == glu::PRECISION_LOWP) 1352 continue; // Skip as lowp doesn't actually produce any bits when rendered to default FB. 1353 1354 caseName << glu::getDataTypeName(dataType) << "_" << glu::getPrecisionName(precision); 1355 1356 linearCaseGroup->addChild(new LinearDerivateCase(m_context, caseName.str().c_str(), "", function, dataType, precision, hint, surfaceType, numSamples, source)); 1357 } 1358 } 1359 } 1360 1361 // Fbo cases 1362 for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(s_fboConfigs); caseNdx++) 1363 { 1364 tcu::TestCaseGroup* const fboGroup = new tcu::TestCaseGroup(m_testCtx, s_fboConfigs[caseNdx].name, "Derivate usage when rendering into FBO"); 1365 const char* source = s_linearDerivateCases[0].source; // use source from .linear group 1366 const SurfaceType surfaceType = s_fboConfigs[caseNdx].surfaceType; 1367 const int numSamples = s_fboConfigs[caseNdx].numSamples; 1368 functionGroup->addChild(fboGroup); 1369 1370 for (int vecSize = 1; vecSize <= 4; vecSize++) 1371 { 1372 for (int precNdx = 0; precNdx < glu::PRECISION_LAST; precNdx++) 1373 { 1374 const glu::DataType dataType = vecSize > 1 ? glu::getDataTypeFloatVec(vecSize) : glu::TYPE_FLOAT; 1375 const glu::Precision precision = glu::Precision(precNdx); 1376 const deUint32 hint = GL_DONT_CARE; 1377 ostringstream caseName; 1378 1379 if (surfaceType != SURFACETYPE_FLOAT_FBO && precision == glu::PRECISION_LOWP) 1380 continue; // Skip as lowp doesn't actually produce any bits when rendered to U8 RT. 1381 1382 caseName << glu::getDataTypeName(dataType) << "_" << glu::getPrecisionName(precision); 1383 1384 fboGroup->addChild(new LinearDerivateCase(m_context, caseName.str().c_str(), "", function, dataType, precision, hint, surfaceType, numSamples, source)); 1385 } 1386 } 1387 } 1388 1389 // .fastest, .nicest 1390 for (int hintCaseNdx = 0; hintCaseNdx < DE_LENGTH_OF_ARRAY(s_hints); hintCaseNdx++) 1391 { 1392 tcu::TestCaseGroup* const hintGroup = new tcu::TestCaseGroup(m_testCtx, s_hints[hintCaseNdx].name, "Shader derivate hints"); 1393 const char* source = s_linearDerivateCases[0].source; // use source from .linear group 1394 const deUint32 hint = s_hints[hintCaseNdx].hint; 1395 functionGroup->addChild(hintGroup); 1396 1397 for (int fboCaseNdx = 0; fboCaseNdx < DE_LENGTH_OF_ARRAY(s_hintFboConfigs); fboCaseNdx++) 1398 { 1399 tcu::TestCaseGroup* const fboGroup = new tcu::TestCaseGroup(m_testCtx, s_hintFboConfigs[fboCaseNdx].name, ""); 1400 const SurfaceType surfaceType = s_hintFboConfigs[fboCaseNdx].surfaceType; 1401 const int numSamples = s_hintFboConfigs[fboCaseNdx].numSamples; 1402 hintGroup->addChild(fboGroup); 1403 1404 for (int vecSize = 1; vecSize <= 4; vecSize++) 1405 { 1406 for (int precNdx = 0; precNdx < glu::PRECISION_LAST; precNdx++) 1407 { 1408 const glu::DataType dataType = vecSize > 1 ? glu::getDataTypeFloatVec(vecSize) : glu::TYPE_FLOAT; 1409 const glu::Precision precision = glu::Precision(precNdx); 1410 ostringstream caseName; 1411 1412 if (surfaceType != SURFACETYPE_FLOAT_FBO && precision == glu::PRECISION_LOWP) 1413 continue; // Skip as lowp doesn't actually produce any bits when rendered to U8 RT. 1414 1415 caseName << glu::getDataTypeName(dataType) << "_" << glu::getPrecisionName(precision); 1416 1417 fboGroup->addChild(new LinearDerivateCase(m_context, caseName.str().c_str(), "", function, dataType, precision, hint, surfaceType, numSamples, source)); 1418 } 1419 } 1420 } 1421 } 1422 1423 // .texture 1424 { 1425 tcu::TestCaseGroup* const textureGroup = new tcu::TestCaseGroup(m_testCtx, "texture", "Derivate of texture lookup result"); 1426 functionGroup->addChild(textureGroup); 1427 1428 for (int texCaseNdx = 0; texCaseNdx < DE_LENGTH_OF_ARRAY(s_textureConfigs); texCaseNdx++) 1429 { 1430 tcu::TestCaseGroup* const caseGroup = new tcu::TestCaseGroup(m_testCtx, s_textureConfigs[texCaseNdx].name, ""); 1431 const SurfaceType surfaceType = s_textureConfigs[texCaseNdx].surfaceType; 1432 const int numSamples = s_textureConfigs[texCaseNdx].numSamples; 1433 const deUint32 hint = s_textureConfigs[texCaseNdx].hint; 1434 textureGroup->addChild(caseGroup); 1435 1436 for (int vecSize = 1; vecSize <= 4; vecSize++) 1437 { 1438 for (int precNdx = 0; precNdx < glu::PRECISION_LAST; precNdx++) 1439 { 1440 const glu::DataType dataType = vecSize > 1 ? glu::getDataTypeFloatVec(vecSize) : glu::TYPE_FLOAT; 1441 const glu::Precision precision = glu::Precision(precNdx); 1442 ostringstream caseName; 1443 1444 if (surfaceType != SURFACETYPE_FLOAT_FBO && precision == glu::PRECISION_LOWP) 1445 continue; // Skip as lowp doesn't actually produce any bits when rendered to U8 RT. 1446 1447 caseName << glu::getDataTypeName(dataType) << "_" << glu::getPrecisionName(precision); 1448 1449 caseGroup->addChild(new TextureDerivateCase(m_context, caseName.str().c_str(), "", function, dataType, precision, hint, surfaceType, numSamples)); 1450 } 1451 } 1452 } 1453 } 1454 } 1455 } 1456 1457 } // Functional 1458 } // gles3 1459 } // deqp 1460