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    Searched defs:numTriangles (Results 1 - 6 of 6) sorted by null

  /external/deqp/modules/gles2/functional/
es2fShaderInvarianceTests.cpp 206 const int numTriangles = 72;
208 std::vector<tcu::Vec4> triangles (numTriangles * 3 * 2);
212 for (int triNdx = 0; triNdx < numTriangles; ++triNdx)
224 for (int triNdx = 0; triNdx < numTriangles; ++triNdx)
226 triangles[(numTriangles + triNdx)*3 + 0] = genRandomVector(rnd);
227 triangles[(numTriangles + triNdx)*3 + 1] = genRandomVector(rnd);
228 triangles[(numTriangles + triNdx)*3 + 2] = genRandomVector(rnd);
237 m_verticesInPattern = numTriangles * 3;
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es2fMultisampleTests.cpp 511 const int numTriangles = 25;
512 for (int i = 0; i < numTriangles; i++)
514 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration;
515 float angle1 = 2.0f*DE_PI * (float)(i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentIteration;
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  /external/deqp/modules/gles3/functional/
es3fShaderInvarianceTests.cpp 206 const int numTriangles = 72;
208 std::vector<tcu::Vec4> triangles (numTriangles * 3 * 2);
212 for (int triNdx = 0; triNdx < numTriangles; ++triNdx)
224 for (int triNdx = 0; triNdx < numTriangles; ++triNdx)
226 triangles[(numTriangles + triNdx)*3 + 0] = genRandomVector(rnd);
227 triangles[(numTriangles + triNdx)*3 + 1] = genRandomVector(rnd);
228 triangles[(numTriangles + triNdx)*3 + 2] = genRandomVector(rnd);
237 m_verticesInPattern = numTriangles * 3;
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es3fMultisampleTests.cpp 667 const int numTriangles = 25;
668 for (int i = 0; i < numTriangles; i++)
670 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration;
671 float angle1 = 2.0f*DE_PI * (float)(i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentIteration;
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  /external/deqp/modules/gles31/functional/
es31fMultisampleTests.cpp 487 const int numTriangles = 25;
490 for (int triNdx = 0; triNdx < numTriangles; triNdx++)
492 const float angle0 = 2.0f*DE_PI * (float)triNdx / (float)numTriangles;
493 const float angle1 = 2.0f*DE_PI * (float)(triNdx + 0.5f) / (float)numTriangles;
494 const Vec4 color = Vec4(0.4f + (float)triNdx/(float)numTriangles*0.6f,
495 0.5f + (float)triNdx/(float)numTriangles*0.3f,
496 0.6f - (float)triNdx/(float)numTriangles*0.5f,
497 0.7f - (float)triNdx/(float)numTriangles*0.7f);
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  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 243 int numTriangles = mNumSpheres * mSpheres[0].getTotalIndices() / 3;
244 Log.i(TAG, "Final FPS " + fps + " Num triangles " + numTriangles + " start time " +
247 mListener.onRenderCompletion(fps, numTriangles, mFrameInterval);

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