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      1 /*
      2  * Copyright (C) 2014 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include <utils/JenkinsHash.h>
     18 #include <utils/Trace.h>
     19 
     20 #include "Caches.h"
     21 #include "OpenGLRenderer.h"
     22 #include "PathTessellator.h"
     23 #include "ShadowTessellator.h"
     24 #include "TessellationCache.h"
     25 
     26 #include "thread/Signal.h"
     27 #include "thread/Task.h"
     28 #include "thread/TaskProcessor.h"
     29 
     30 namespace android {
     31 namespace uirenderer {
     32 
     33 ///////////////////////////////////////////////////////////////////////////////
     34 // Cache entries
     35 ///////////////////////////////////////////////////////////////////////////////
     36 
     37 TessellationCache::Description::Description()
     38         : type(kNone)
     39         , scaleX(1.0f)
     40         , scaleY(1.0f)
     41         , aa(false)
     42         , cap(SkPaint::kDefault_Cap)
     43         , style(SkPaint::kFill_Style)
     44         , strokeWidth(1.0f) {
     45     memset(&shape, 0, sizeof(Shape));
     46 }
     47 
     48 TessellationCache::Description::Description(Type type, const Matrix4& transform, const SkPaint& paint)
     49         : type(type)
     50         , aa(paint.isAntiAlias())
     51         , cap(paint.getStrokeCap())
     52         , style(paint.getStyle())
     53         , strokeWidth(paint.getStrokeWidth()) {
     54     PathTessellator::extractTessellationScales(transform, &scaleX, &scaleY);
     55     memset(&shape, 0, sizeof(Shape));
     56 }
     57 
     58 hash_t TessellationCache::Description::hash() const {
     59     uint32_t hash = JenkinsHashMix(0, type);
     60     hash = JenkinsHashMix(hash, aa);
     61     hash = JenkinsHashMix(hash, cap);
     62     hash = JenkinsHashMix(hash, style);
     63     hash = JenkinsHashMix(hash, android::hash_type(strokeWidth));
     64     hash = JenkinsHashMix(hash, android::hash_type(scaleX));
     65     hash = JenkinsHashMix(hash, android::hash_type(scaleY));
     66     hash = JenkinsHashMixBytes(hash, (uint8_t*) &shape, sizeof(Shape));
     67     return JenkinsHashWhiten(hash);
     68 }
     69 
     70 void TessellationCache::Description::setupMatrixAndPaint(Matrix4* matrix, SkPaint* paint) const {
     71     matrix->loadScale(scaleX, scaleY, 1.0f);
     72     paint->setAntiAlias(aa);
     73     paint->setStrokeCap(cap);
     74     paint->setStyle(style);
     75     paint->setStrokeWidth(strokeWidth);
     76 }
     77 
     78 TessellationCache::ShadowDescription::ShadowDescription()
     79         : nodeKey(NULL) {
     80     memset(&matrixData, 0, 16 * sizeof(float));
     81 }
     82 
     83 TessellationCache::ShadowDescription::ShadowDescription(const void* nodeKey, const Matrix4* drawTransform)
     84         : nodeKey(nodeKey) {
     85     memcpy(&matrixData, drawTransform->data, 16 * sizeof(float));
     86 }
     87 
     88 hash_t TessellationCache::ShadowDescription::hash() const {
     89     uint32_t hash = JenkinsHashMixBytes(0, (uint8_t*) &nodeKey, sizeof(const void*));
     90     hash = JenkinsHashMixBytes(hash, (uint8_t*) &matrixData, 16 * sizeof(float));
     91     return JenkinsHashWhiten(hash);
     92 }
     93 
     94 ///////////////////////////////////////////////////////////////////////////////
     95 // General purpose tessellation task processing
     96 ///////////////////////////////////////////////////////////////////////////////
     97 
     98 class TessellationCache::TessellationTask : public Task<VertexBuffer*> {
     99 public:
    100     TessellationTask(Tessellator tessellator, const Description& description)
    101         : tessellator(tessellator)
    102         , description(description) {
    103     }
    104 
    105     ~TessellationTask() {}
    106 
    107     Tessellator tessellator;
    108     Description description;
    109 };
    110 
    111 class TessellationCache::TessellationProcessor : public TaskProcessor<VertexBuffer*> {
    112 public:
    113     TessellationProcessor(Caches& caches)
    114             : TaskProcessor<VertexBuffer*>(&caches.tasks) {}
    115     ~TessellationProcessor() {}
    116 
    117     virtual void onProcess(const sp<Task<VertexBuffer*> >& task) {
    118         TessellationTask* t = static_cast<TessellationTask*>(task.get());
    119         ATRACE_NAME("shape tessellation");
    120         VertexBuffer* buffer = t->tessellator(t->description);
    121         t->setResult(buffer);
    122     }
    123 };
    124 
    125 class TessellationCache::Buffer {
    126 public:
    127     Buffer(const sp<Task<VertexBuffer*> >& task)
    128             : mTask(task)
    129             , mBuffer(NULL) {
    130     }
    131 
    132     ~Buffer() {
    133         mTask.clear();
    134         delete mBuffer;
    135     }
    136 
    137     unsigned int getSize() {
    138         blockOnPrecache();
    139         return mBuffer->getSize();
    140     }
    141 
    142     const VertexBuffer* getVertexBuffer() {
    143         blockOnPrecache();
    144         return mBuffer;
    145     }
    146 
    147 private:
    148     void blockOnPrecache() {
    149         if (mTask != NULL) {
    150             mBuffer = mTask->getResult();
    151             LOG_ALWAYS_FATAL_IF(mBuffer == NULL, "Failed to precache");
    152             mTask.clear();
    153         }
    154     }
    155     sp<Task<VertexBuffer*> > mTask;
    156     VertexBuffer* mBuffer;
    157 };
    158 
    159 ///////////////////////////////////////////////////////////////////////////////
    160 // Shadow tessellation task processing
    161 ///////////////////////////////////////////////////////////////////////////////
    162 
    163 class ShadowTask : public Task<TessellationCache::vertexBuffer_pair_t*> {
    164 public:
    165     ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque,
    166             const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ,
    167             const Vector3& lightCenter, float lightRadius)
    168         : drawTransform(*drawTransform)
    169         , localClip(localClip)
    170         , opaque(opaque)
    171         , casterPerimeter(*casterPerimeter)
    172         , transformXY(*transformXY)
    173         , transformZ(*transformZ)
    174         , lightCenter(lightCenter)
    175         , lightRadius(lightRadius) {
    176     }
    177 
    178     ~ShadowTask() {
    179         TessellationCache::vertexBuffer_pair_t* bufferPair = getResult();
    180         delete bufferPair->getFirst();
    181         delete bufferPair->getSecond();
    182         delete bufferPair;
    183     }
    184 
    185     /* Note - we deep copy all task parameters, because *even though* pointers into Allocator
    186      * controlled objects (like the SkPath and Matrix4s) should be safe for the entire frame,
    187      * certain Allocators are destroyed before trim() is called to flush incomplete tasks.
    188      *
    189      * These deep copies could be avoided, long term, by cancelling or flushing outstanding tasks
    190      * before tearning down single-frame LinearAllocators.
    191      */
    192     const Matrix4 drawTransform;
    193     const Rect localClip;
    194     bool opaque;
    195     const SkPath casterPerimeter;
    196     const Matrix4 transformXY;
    197     const Matrix4 transformZ;
    198     const Vector3 lightCenter;
    199     const float lightRadius;
    200 };
    201 
    202 static void mapPointFakeZ(Vector3& point, const mat4* transformXY, const mat4* transformZ) {
    203     // map z coordinate with true 3d matrix
    204     point.z = transformZ->mapZ(point);
    205 
    206     // map x,y coordinates with draw/Skia matrix
    207     transformXY->mapPoint(point.x, point.y);
    208 }
    209 
    210 static void tessellateShadows(
    211         const Matrix4* drawTransform, const Rect* localClip,
    212         bool isCasterOpaque, const SkPath* casterPerimeter,
    213         const Matrix4* casterTransformXY, const Matrix4* casterTransformZ,
    214         const Vector3& lightCenter, float lightRadius,
    215         VertexBuffer& ambientBuffer, VertexBuffer& spotBuffer) {
    216 
    217     // tessellate caster outline into a 2d polygon
    218     Vector<Vertex> casterVertices2d;
    219     const float casterRefinementThresholdSquared = 4.0f;
    220     PathTessellator::approximatePathOutlineVertices(*casterPerimeter,
    221             casterRefinementThresholdSquared, casterVertices2d);
    222     if (!ShadowTessellator::isClockwisePath(*casterPerimeter)) {
    223         ShadowTessellator::reverseVertexArray(casterVertices2d.editArray(),
    224                 casterVertices2d.size());
    225     }
    226 
    227     if (casterVertices2d.size() == 0) return;
    228 
    229     // map 2d caster poly into 3d
    230     const int casterVertexCount = casterVertices2d.size();
    231     Vector3 casterPolygon[casterVertexCount];
    232     float minZ = FLT_MAX;
    233     float maxZ = -FLT_MAX;
    234     for (int i = 0; i < casterVertexCount; i++) {
    235         const Vertex& point2d = casterVertices2d[i];
    236         casterPolygon[i] = (Vector3){point2d.x, point2d.y, 0};
    237         mapPointFakeZ(casterPolygon[i], casterTransformXY, casterTransformZ);
    238         minZ = fmin(minZ, casterPolygon[i].z);
    239         maxZ = fmax(maxZ, casterPolygon[i].z);
    240     }
    241 
    242     // map the centroid of the caster into 3d
    243     Vector2 centroid =  ShadowTessellator::centroid2d(
    244             reinterpret_cast<const Vector2*>(casterVertices2d.array()),
    245             casterVertexCount);
    246     Vector3 centroid3d = {centroid.x, centroid.y, 0};
    247     mapPointFakeZ(centroid3d, casterTransformXY, casterTransformZ);
    248 
    249     // if the caster intersects the z=0 plane, lift it in Z so it doesn't
    250     if (minZ < SHADOW_MIN_CASTER_Z) {
    251         float casterLift = SHADOW_MIN_CASTER_Z - minZ;
    252         for (int i = 0; i < casterVertexCount; i++) {
    253             casterPolygon[i].z += casterLift;
    254         }
    255         centroid3d.z += casterLift;
    256     }
    257 
    258     // Check whether we want to draw the shadow at all by checking the caster's bounds against clip.
    259     // We only have ortho projection, so we can just ignore the Z in caster for
    260     // simple rejection calculation.
    261     Rect casterBounds(casterPerimeter->getBounds());
    262     casterTransformXY->mapRect(casterBounds);
    263 
    264     // actual tessellation of both shadows
    265     ShadowTessellator::tessellateAmbientShadow(
    266             isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
    267             casterBounds, *localClip, maxZ, ambientBuffer);
    268 
    269     ShadowTessellator::tessellateSpotShadow(
    270             isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
    271             *drawTransform, lightCenter, lightRadius, casterBounds, *localClip,
    272             spotBuffer);
    273 }
    274 
    275 class ShadowProcessor : public TaskProcessor<TessellationCache::vertexBuffer_pair_t*> {
    276 public:
    277     ShadowProcessor(Caches& caches)
    278             : TaskProcessor<TessellationCache::vertexBuffer_pair_t*>(&caches.tasks) {}
    279     ~ShadowProcessor() {}
    280 
    281     virtual void onProcess(const sp<Task<TessellationCache::vertexBuffer_pair_t*> >& task) {
    282         ShadowTask* t = static_cast<ShadowTask*>(task.get());
    283         ATRACE_NAME("shadow tessellation");
    284 
    285         VertexBuffer* ambientBuffer = new VertexBuffer;
    286         VertexBuffer* spotBuffer = new VertexBuffer;
    287         tessellateShadows(&t->drawTransform, &t->localClip, t->opaque, &t->casterPerimeter,
    288                 &t->transformXY, &t->transformZ, t->lightCenter, t->lightRadius,
    289                 *ambientBuffer, *spotBuffer);
    290 
    291         t->setResult(new TessellationCache::vertexBuffer_pair_t(ambientBuffer, spotBuffer));
    292     }
    293 };
    294 
    295 ///////////////////////////////////////////////////////////////////////////////
    296 // Cache constructor/destructor
    297 ///////////////////////////////////////////////////////////////////////////////
    298 
    299 TessellationCache::TessellationCache()
    300         : mSize(0)
    301         , mMaxSize(MB(DEFAULT_VERTEX_CACHE_SIZE))
    302         , mCache(LruCache<Description, Buffer*>::kUnlimitedCapacity)
    303         , mShadowCache(LruCache<ShadowDescription, Task<vertexBuffer_pair_t*>*>::kUnlimitedCapacity) {
    304     char property[PROPERTY_VALUE_MAX];
    305     if (property_get(PROPERTY_VERTEX_CACHE_SIZE, property, NULL) > 0) {
    306         INIT_LOGD("  Setting %s cache size to %sMB", name, property);
    307         setMaxSize(MB(atof(property)));
    308     } else {
    309         INIT_LOGD("  Using default %s cache size of %.2fMB", name, DEFAULT_VERTEX_CACHE_SIZE);
    310     }
    311 
    312     mCache.setOnEntryRemovedListener(&mBufferRemovedListener);
    313     mShadowCache.setOnEntryRemovedListener(&mBufferPairRemovedListener);
    314     mDebugEnabled = readDebugLevel() & kDebugCaches;
    315 }
    316 
    317 TessellationCache::~TessellationCache() {
    318     mCache.clear();
    319 }
    320 
    321 ///////////////////////////////////////////////////////////////////////////////
    322 // Size management
    323 ///////////////////////////////////////////////////////////////////////////////
    324 
    325 uint32_t TessellationCache::getSize() {
    326     LruCache<Description, Buffer*>::Iterator iter(mCache);
    327     uint32_t size = 0;
    328     while (iter.next()) {
    329         size += iter.value()->getSize();
    330     }
    331     return size;
    332 }
    333 
    334 uint32_t TessellationCache::getMaxSize() {
    335     return mMaxSize;
    336 }
    337 
    338 void TessellationCache::setMaxSize(uint32_t maxSize) {
    339     mMaxSize = maxSize;
    340     while (mSize > mMaxSize) {
    341         mCache.removeOldest();
    342     }
    343 }
    344 
    345 ///////////////////////////////////////////////////////////////////////////////
    346 // Caching
    347 ///////////////////////////////////////////////////////////////////////////////
    348 
    349 
    350 void TessellationCache::trim() {
    351     uint32_t size = getSize();
    352     while (size > mMaxSize) {
    353         size -= mCache.peekOldestValue()->getSize();
    354         mCache.removeOldest();
    355     }
    356     mShadowCache.clear();
    357 }
    358 
    359 void TessellationCache::clear() {
    360     mCache.clear();
    361     mShadowCache.clear();
    362 }
    363 
    364 ///////////////////////////////////////////////////////////////////////////////
    365 // Callbacks
    366 ///////////////////////////////////////////////////////////////////////////////
    367 
    368 void TessellationCache::BufferRemovedListener::operator()(Description& description,
    369         Buffer*& buffer) {
    370     delete buffer;
    371 }
    372 
    373 ///////////////////////////////////////////////////////////////////////////////
    374 // Shadows
    375 ///////////////////////////////////////////////////////////////////////////////
    376 
    377 void TessellationCache::precacheShadows(const Matrix4* drawTransform, const Rect& localClip,
    378         bool opaque, const SkPath* casterPerimeter,
    379         const Matrix4* transformXY, const Matrix4* transformZ,
    380         const Vector3& lightCenter, float lightRadius) {
    381     ShadowDescription key(casterPerimeter, drawTransform);
    382 
    383     sp<ShadowTask> task = new ShadowTask(drawTransform, localClip, opaque,
    384             casterPerimeter, transformXY, transformZ, lightCenter, lightRadius);
    385     if (mShadowProcessor == NULL) {
    386         mShadowProcessor = new ShadowProcessor(Caches::getInstance());
    387     }
    388     mShadowProcessor->add(task);
    389 
    390     task->incStrong(NULL); // not using sp<>s, so manually ref while in the cache
    391     mShadowCache.put(key, task.get());
    392 }
    393 
    394 void TessellationCache::getShadowBuffers(const Matrix4* drawTransform, const Rect& localClip,
    395         bool opaque, const SkPath* casterPerimeter,
    396         const Matrix4* transformXY, const Matrix4* transformZ,
    397         const Vector3& lightCenter, float lightRadius, vertexBuffer_pair_t& outBuffers) {
    398     ShadowDescription key(casterPerimeter, drawTransform);
    399     ShadowTask* task = static_cast<ShadowTask*>(mShadowCache.get(key));
    400     if (!task) {
    401         precacheShadows(drawTransform, localClip, opaque, casterPerimeter,
    402                 transformXY, transformZ, lightCenter, lightRadius);
    403         task = static_cast<ShadowTask*>(mShadowCache.get(key));
    404     }
    405     LOG_ALWAYS_FATAL_IF(task == NULL, "shadow not precached");
    406     outBuffers = *(task->getResult());
    407 }
    408 
    409 ///////////////////////////////////////////////////////////////////////////////
    410 // Tessellation precaching
    411 ///////////////////////////////////////////////////////////////////////////////
    412 
    413 TessellationCache::Buffer* TessellationCache::getOrCreateBuffer(
    414         const Description& entry, Tessellator tessellator) {
    415     Buffer* buffer = mCache.get(entry);
    416     if (!buffer) {
    417         // not cached, enqueue a task to fill the buffer
    418         sp<TessellationTask> task = new TessellationTask(tessellator, entry);
    419         buffer = new Buffer(task);
    420 
    421         if (mProcessor == NULL) {
    422             mProcessor = new TessellationProcessor(Caches::getInstance());
    423         }
    424         mProcessor->add(task);
    425         mCache.put(entry, buffer);
    426     }
    427     return buffer;
    428 }
    429 
    430 static VertexBuffer* tessellatePath(const TessellationCache::Description& description,
    431         const SkPath& path) {
    432     Matrix4 matrix;
    433     SkPaint paint;
    434     description.setupMatrixAndPaint(&matrix, &paint);
    435     VertexBuffer* buffer = new VertexBuffer();
    436     PathTessellator::tessellatePath(path, &paint, matrix, *buffer);
    437     return buffer;
    438 }
    439 
    440 ///////////////////////////////////////////////////////////////////////////////
    441 // RoundRect
    442 ///////////////////////////////////////////////////////////////////////////////
    443 
    444 static VertexBuffer* tessellateRoundRect(const TessellationCache::Description& description) {
    445     SkRect rect = SkRect::MakeWH(description.shape.roundRect.width,
    446             description.shape.roundRect.height);
    447     float rx = description.shape.roundRect.rx;
    448     float ry = description.shape.roundRect.ry;
    449     if (description.style == SkPaint::kStrokeAndFill_Style) {
    450         float outset = description.strokeWidth / 2;
    451         rect.outset(outset, outset);
    452         rx += outset;
    453         ry += outset;
    454     }
    455     SkPath path;
    456     path.addRoundRect(rect, rx, ry);
    457     return tessellatePath(description, path);
    458 }
    459 
    460 TessellationCache::Buffer* TessellationCache::getRoundRectBuffer(
    461         const Matrix4& transform, const SkPaint& paint,
    462         float width, float height, float rx, float ry) {
    463     Description entry(Description::kRoundRect, transform, paint);
    464     entry.shape.roundRect.width = width;
    465     entry.shape.roundRect.height = height;
    466     entry.shape.roundRect.rx = rx;
    467     entry.shape.roundRect.ry = ry;
    468     return getOrCreateBuffer(entry, &tessellateRoundRect);
    469 }
    470 const VertexBuffer* TessellationCache::getRoundRect(const Matrix4& transform, const SkPaint& paint,
    471         float width, float height, float rx, float ry) {
    472     return getRoundRectBuffer(transform, paint, width, height, rx, ry)->getVertexBuffer();
    473 }
    474 
    475 }; // namespace uirenderer
    476 }; // namespace android
    477