1 // Copyright 2014 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 // This file is auto-generated from 6 // gpu/command_buffer/build_gles2_cmd_buffer.py 7 // It's formatted by clang-format using chromium coding style: 8 // clang-format -i -style=chromium filename 9 // DO NOT EDIT! 10 11 // These functions emulate GLES2 over command buffers. 12 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ 13 #define GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ 14 15 void GLES2ActiveTexture(GLenum texture) { 16 gles2::GetGLContext()->ActiveTexture(texture); 17 } 18 void GLES2AttachShader(GLuint program, GLuint shader) { 19 gles2::GetGLContext()->AttachShader(program, shader); 20 } 21 void GLES2BindAttribLocation(GLuint program, GLuint index, const char* name) { 22 gles2::GetGLContext()->BindAttribLocation(program, index, name); 23 } 24 void GLES2BindBuffer(GLenum target, GLuint buffer) { 25 gles2::GetGLContext()->BindBuffer(target, buffer); 26 } 27 void GLES2BindFramebuffer(GLenum target, GLuint framebuffer) { 28 gles2::GetGLContext()->BindFramebuffer(target, framebuffer); 29 } 30 void GLES2BindRenderbuffer(GLenum target, GLuint renderbuffer) { 31 gles2::GetGLContext()->BindRenderbuffer(target, renderbuffer); 32 } 33 void GLES2BindTexture(GLenum target, GLuint texture) { 34 gles2::GetGLContext()->BindTexture(target, texture); 35 } 36 void GLES2BlendColor(GLclampf red, 37 GLclampf green, 38 GLclampf blue, 39 GLclampf alpha) { 40 gles2::GetGLContext()->BlendColor(red, green, blue, alpha); 41 } 42 void GLES2BlendEquation(GLenum mode) { 43 gles2::GetGLContext()->BlendEquation(mode); 44 } 45 void GLES2BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { 46 gles2::GetGLContext()->BlendEquationSeparate(modeRGB, modeAlpha); 47 } 48 void GLES2BlendFunc(GLenum sfactor, GLenum dfactor) { 49 gles2::GetGLContext()->BlendFunc(sfactor, dfactor); 50 } 51 void GLES2BlendFuncSeparate(GLenum srcRGB, 52 GLenum dstRGB, 53 GLenum srcAlpha, 54 GLenum dstAlpha) { 55 gles2::GetGLContext()->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); 56 } 57 void GLES2BufferData(GLenum target, 58 GLsizeiptr size, 59 const void* data, 60 GLenum usage) { 61 gles2::GetGLContext()->BufferData(target, size, data, usage); 62 } 63 void GLES2BufferSubData(GLenum target, 64 GLintptr offset, 65 GLsizeiptr size, 66 const void* data) { 67 gles2::GetGLContext()->BufferSubData(target, offset, size, data); 68 } 69 GLenum GLES2CheckFramebufferStatus(GLenum target) { 70 return gles2::GetGLContext()->CheckFramebufferStatus(target); 71 } 72 void GLES2Clear(GLbitfield mask) { 73 gles2::GetGLContext()->Clear(mask); 74 } 75 void GLES2ClearColor(GLclampf red, 76 GLclampf green, 77 GLclampf blue, 78 GLclampf alpha) { 79 gles2::GetGLContext()->ClearColor(red, green, blue, alpha); 80 } 81 void GLES2ClearDepthf(GLclampf depth) { 82 gles2::GetGLContext()->ClearDepthf(depth); 83 } 84 void GLES2ClearStencil(GLint s) { 85 gles2::GetGLContext()->ClearStencil(s); 86 } 87 void GLES2ColorMask(GLboolean red, 88 GLboolean green, 89 GLboolean blue, 90 GLboolean alpha) { 91 gles2::GetGLContext()->ColorMask(red, green, blue, alpha); 92 } 93 void GLES2CompileShader(GLuint shader) { 94 gles2::GetGLContext()->CompileShader(shader); 95 } 96 void GLES2CompressedTexImage2D(GLenum target, 97 GLint level, 98 GLenum internalformat, 99 GLsizei width, 100 GLsizei height, 101 GLint border, 102 GLsizei imageSize, 103 const void* data) { 104 gles2::GetGLContext()->CompressedTexImage2D( 105 target, level, internalformat, width, height, border, imageSize, data); 106 } 107 void GLES2CompressedTexSubImage2D(GLenum target, 108 GLint level, 109 GLint xoffset, 110 GLint yoffset, 111 GLsizei width, 112 GLsizei height, 113 GLenum format, 114 GLsizei imageSize, 115 const void* data) { 116 gles2::GetGLContext()->CompressedTexSubImage2D( 117 target, level, xoffset, yoffset, width, height, format, imageSize, data); 118 } 119 void GLES2CopyTexImage2D(GLenum target, 120 GLint level, 121 GLenum internalformat, 122 GLint x, 123 GLint y, 124 GLsizei width, 125 GLsizei height, 126 GLint border) { 127 gles2::GetGLContext()->CopyTexImage2D( 128 target, level, internalformat, x, y, width, height, border); 129 } 130 void GLES2CopyTexSubImage2D(GLenum target, 131 GLint level, 132 GLint xoffset, 133 GLint yoffset, 134 GLint x, 135 GLint y, 136 GLsizei width, 137 GLsizei height) { 138 gles2::GetGLContext()->CopyTexSubImage2D( 139 target, level, xoffset, yoffset, x, y, width, height); 140 } 141 GLuint GLES2CreateProgram() { 142 return gles2::GetGLContext()->CreateProgram(); 143 } 144 GLuint GLES2CreateShader(GLenum type) { 145 return gles2::GetGLContext()->CreateShader(type); 146 } 147 void GLES2CullFace(GLenum mode) { 148 gles2::GetGLContext()->CullFace(mode); 149 } 150 void GLES2DeleteBuffers(GLsizei n, const GLuint* buffers) { 151 gles2::GetGLContext()->DeleteBuffers(n, buffers); 152 } 153 void GLES2DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) { 154 gles2::GetGLContext()->DeleteFramebuffers(n, framebuffers); 155 } 156 void GLES2DeleteProgram(GLuint program) { 157 gles2::GetGLContext()->DeleteProgram(program); 158 } 159 void GLES2DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) { 160 gles2::GetGLContext()->DeleteRenderbuffers(n, renderbuffers); 161 } 162 void GLES2DeleteShader(GLuint shader) { 163 gles2::GetGLContext()->DeleteShader(shader); 164 } 165 void GLES2DeleteTextures(GLsizei n, const GLuint* textures) { 166 gles2::GetGLContext()->DeleteTextures(n, textures); 167 } 168 void GLES2DepthFunc(GLenum func) { 169 gles2::GetGLContext()->DepthFunc(func); 170 } 171 void GLES2DepthMask(GLboolean flag) { 172 gles2::GetGLContext()->DepthMask(flag); 173 } 174 void GLES2DepthRangef(GLclampf zNear, GLclampf zFar) { 175 gles2::GetGLContext()->DepthRangef(zNear, zFar); 176 } 177 void GLES2DetachShader(GLuint program, GLuint shader) { 178 gles2::GetGLContext()->DetachShader(program, shader); 179 } 180 void GLES2Disable(GLenum cap) { 181 gles2::GetGLContext()->Disable(cap); 182 } 183 void GLES2DisableVertexAttribArray(GLuint index) { 184 gles2::GetGLContext()->DisableVertexAttribArray(index); 185 } 186 void GLES2DrawArrays(GLenum mode, GLint first, GLsizei count) { 187 gles2::GetGLContext()->DrawArrays(mode, first, count); 188 } 189 void GLES2DrawElements(GLenum mode, 190 GLsizei count, 191 GLenum type, 192 const void* indices) { 193 gles2::GetGLContext()->DrawElements(mode, count, type, indices); 194 } 195 void GLES2Enable(GLenum cap) { 196 gles2::GetGLContext()->Enable(cap); 197 } 198 void GLES2EnableVertexAttribArray(GLuint index) { 199 gles2::GetGLContext()->EnableVertexAttribArray(index); 200 } 201 void GLES2Finish() { 202 gles2::GetGLContext()->Finish(); 203 } 204 void GLES2Flush() { 205 gles2::GetGLContext()->Flush(); 206 } 207 void GLES2FramebufferRenderbuffer(GLenum target, 208 GLenum attachment, 209 GLenum renderbuffertarget, 210 GLuint renderbuffer) { 211 gles2::GetGLContext()->FramebufferRenderbuffer( 212 target, attachment, renderbuffertarget, renderbuffer); 213 } 214 void GLES2FramebufferTexture2D(GLenum target, 215 GLenum attachment, 216 GLenum textarget, 217 GLuint texture, 218 GLint level) { 219 gles2::GetGLContext()->FramebufferTexture2D( 220 target, attachment, textarget, texture, level); 221 } 222 void GLES2FrontFace(GLenum mode) { 223 gles2::GetGLContext()->FrontFace(mode); 224 } 225 void GLES2GenBuffers(GLsizei n, GLuint* buffers) { 226 gles2::GetGLContext()->GenBuffers(n, buffers); 227 } 228 void GLES2GenerateMipmap(GLenum target) { 229 gles2::GetGLContext()->GenerateMipmap(target); 230 } 231 void GLES2GenFramebuffers(GLsizei n, GLuint* framebuffers) { 232 gles2::GetGLContext()->GenFramebuffers(n, framebuffers); 233 } 234 void GLES2GenRenderbuffers(GLsizei n, GLuint* renderbuffers) { 235 gles2::GetGLContext()->GenRenderbuffers(n, renderbuffers); 236 } 237 void GLES2GenTextures(GLsizei n, GLuint* textures) { 238 gles2::GetGLContext()->GenTextures(n, textures); 239 } 240 void GLES2GetActiveAttrib(GLuint program, 241 GLuint index, 242 GLsizei bufsize, 243 GLsizei* length, 244 GLint* size, 245 GLenum* type, 246 char* name) { 247 gles2::GetGLContext()->GetActiveAttrib( 248 program, index, bufsize, length, size, type, name); 249 } 250 void GLES2GetActiveUniform(GLuint program, 251 GLuint index, 252 GLsizei bufsize, 253 GLsizei* length, 254 GLint* size, 255 GLenum* type, 256 char* name) { 257 gles2::GetGLContext()->GetActiveUniform( 258 program, index, bufsize, length, size, type, name); 259 } 260 void GLES2GetAttachedShaders(GLuint program, 261 GLsizei maxcount, 262 GLsizei* count, 263 GLuint* shaders) { 264 gles2::GetGLContext()->GetAttachedShaders(program, maxcount, count, shaders); 265 } 266 GLint GLES2GetAttribLocation(GLuint program, const char* name) { 267 return gles2::GetGLContext()->GetAttribLocation(program, name); 268 } 269 void GLES2GetBooleanv(GLenum pname, GLboolean* params) { 270 gles2::GetGLContext()->GetBooleanv(pname, params); 271 } 272 void GLES2GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { 273 gles2::GetGLContext()->GetBufferParameteriv(target, pname, params); 274 } 275 GLenum GLES2GetError() { 276 return gles2::GetGLContext()->GetError(); 277 } 278 void GLES2GetFloatv(GLenum pname, GLfloat* params) { 279 gles2::GetGLContext()->GetFloatv(pname, params); 280 } 281 void GLES2GetFramebufferAttachmentParameteriv(GLenum target, 282 GLenum attachment, 283 GLenum pname, 284 GLint* params) { 285 gles2::GetGLContext()->GetFramebufferAttachmentParameteriv( 286 target, attachment, pname, params); 287 } 288 void GLES2GetIntegerv(GLenum pname, GLint* params) { 289 gles2::GetGLContext()->GetIntegerv(pname, params); 290 } 291 void GLES2GetProgramiv(GLuint program, GLenum pname, GLint* params) { 292 gles2::GetGLContext()->GetProgramiv(program, pname, params); 293 } 294 void GLES2GetProgramInfoLog(GLuint program, 295 GLsizei bufsize, 296 GLsizei* length, 297 char* infolog) { 298 gles2::GetGLContext()->GetProgramInfoLog(program, bufsize, length, infolog); 299 } 300 void GLES2GetRenderbufferParameteriv(GLenum target, 301 GLenum pname, 302 GLint* params) { 303 gles2::GetGLContext()->GetRenderbufferParameteriv(target, pname, params); 304 } 305 void GLES2GetShaderiv(GLuint shader, GLenum pname, GLint* params) { 306 gles2::GetGLContext()->GetShaderiv(shader, pname, params); 307 } 308 void GLES2GetShaderInfoLog(GLuint shader, 309 GLsizei bufsize, 310 GLsizei* length, 311 char* infolog) { 312 gles2::GetGLContext()->GetShaderInfoLog(shader, bufsize, length, infolog); 313 } 314 void GLES2GetShaderPrecisionFormat(GLenum shadertype, 315 GLenum precisiontype, 316 GLint* range, 317 GLint* precision) { 318 gles2::GetGLContext()->GetShaderPrecisionFormat( 319 shadertype, precisiontype, range, precision); 320 } 321 void GLES2GetShaderSource(GLuint shader, 322 GLsizei bufsize, 323 GLsizei* length, 324 char* source) { 325 gles2::GetGLContext()->GetShaderSource(shader, bufsize, length, source); 326 } 327 const GLubyte* GLES2GetString(GLenum name) { 328 return gles2::GetGLContext()->GetString(name); 329 } 330 void GLES2GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) { 331 gles2::GetGLContext()->GetTexParameterfv(target, pname, params); 332 } 333 void GLES2GetTexParameteriv(GLenum target, GLenum pname, GLint* params) { 334 gles2::GetGLContext()->GetTexParameteriv(target, pname, params); 335 } 336 void GLES2GetUniformfv(GLuint program, GLint location, GLfloat* params) { 337 gles2::GetGLContext()->GetUniformfv(program, location, params); 338 } 339 void GLES2GetUniformiv(GLuint program, GLint location, GLint* params) { 340 gles2::GetGLContext()->GetUniformiv(program, location, params); 341 } 342 GLint GLES2GetUniformLocation(GLuint program, const char* name) { 343 return gles2::GetGLContext()->GetUniformLocation(program, name); 344 } 345 void GLES2GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) { 346 gles2::GetGLContext()->GetVertexAttribfv(index, pname, params); 347 } 348 void GLES2GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) { 349 gles2::GetGLContext()->GetVertexAttribiv(index, pname, params); 350 } 351 void GLES2GetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) { 352 gles2::GetGLContext()->GetVertexAttribPointerv(index, pname, pointer); 353 } 354 void GLES2Hint(GLenum target, GLenum mode) { 355 gles2::GetGLContext()->Hint(target, mode); 356 } 357 GLboolean GLES2IsBuffer(GLuint buffer) { 358 return gles2::GetGLContext()->IsBuffer(buffer); 359 } 360 GLboolean GLES2IsEnabled(GLenum cap) { 361 return gles2::GetGLContext()->IsEnabled(cap); 362 } 363 GLboolean GLES2IsFramebuffer(GLuint framebuffer) { 364 return gles2::GetGLContext()->IsFramebuffer(framebuffer); 365 } 366 GLboolean GLES2IsProgram(GLuint program) { 367 return gles2::GetGLContext()->IsProgram(program); 368 } 369 GLboolean GLES2IsRenderbuffer(GLuint renderbuffer) { 370 return gles2::GetGLContext()->IsRenderbuffer(renderbuffer); 371 } 372 GLboolean GLES2IsShader(GLuint shader) { 373 return gles2::GetGLContext()->IsShader(shader); 374 } 375 GLboolean GLES2IsTexture(GLuint texture) { 376 return gles2::GetGLContext()->IsTexture(texture); 377 } 378 void GLES2LineWidth(GLfloat width) { 379 gles2::GetGLContext()->LineWidth(width); 380 } 381 void GLES2LinkProgram(GLuint program) { 382 gles2::GetGLContext()->LinkProgram(program); 383 } 384 void GLES2PixelStorei(GLenum pname, GLint param) { 385 gles2::GetGLContext()->PixelStorei(pname, param); 386 } 387 void GLES2PolygonOffset(GLfloat factor, GLfloat units) { 388 gles2::GetGLContext()->PolygonOffset(factor, units); 389 } 390 void GLES2ReadPixels(GLint x, 391 GLint y, 392 GLsizei width, 393 GLsizei height, 394 GLenum format, 395 GLenum type, 396 void* pixels) { 397 gles2::GetGLContext()->ReadPixels(x, y, width, height, format, type, pixels); 398 } 399 void GLES2ReleaseShaderCompiler() { 400 gles2::GetGLContext()->ReleaseShaderCompiler(); 401 } 402 void GLES2RenderbufferStorage(GLenum target, 403 GLenum internalformat, 404 GLsizei width, 405 GLsizei height) { 406 gles2::GetGLContext()->RenderbufferStorage( 407 target, internalformat, width, height); 408 } 409 void GLES2SampleCoverage(GLclampf value, GLboolean invert) { 410 gles2::GetGLContext()->SampleCoverage(value, invert); 411 } 412 void GLES2Scissor(GLint x, GLint y, GLsizei width, GLsizei height) { 413 gles2::GetGLContext()->Scissor(x, y, width, height); 414 } 415 void GLES2ShaderBinary(GLsizei n, 416 const GLuint* shaders, 417 GLenum binaryformat, 418 const void* binary, 419 GLsizei length) { 420 gles2::GetGLContext()->ShaderBinary(n, shaders, binaryformat, binary, length); 421 } 422 void GLES2ShaderSource(GLuint shader, 423 GLsizei count, 424 const GLchar* const* str, 425 const GLint* length) { 426 gles2::GetGLContext()->ShaderSource(shader, count, str, length); 427 } 428 void GLES2ShallowFinishCHROMIUM() { 429 gles2::GetGLContext()->ShallowFinishCHROMIUM(); 430 } 431 void GLES2ShallowFlushCHROMIUM() { 432 gles2::GetGLContext()->ShallowFlushCHROMIUM(); 433 } 434 void GLES2StencilFunc(GLenum func, GLint ref, GLuint mask) { 435 gles2::GetGLContext()->StencilFunc(func, ref, mask); 436 } 437 void GLES2StencilFuncSeparate(GLenum face, 438 GLenum func, 439 GLint ref, 440 GLuint mask) { 441 gles2::GetGLContext()->StencilFuncSeparate(face, func, ref, mask); 442 } 443 void GLES2StencilMask(GLuint mask) { 444 gles2::GetGLContext()->StencilMask(mask); 445 } 446 void GLES2StencilMaskSeparate(GLenum face, GLuint mask) { 447 gles2::GetGLContext()->StencilMaskSeparate(face, mask); 448 } 449 void GLES2StencilOp(GLenum fail, GLenum zfail, GLenum zpass) { 450 gles2::GetGLContext()->StencilOp(fail, zfail, zpass); 451 } 452 void GLES2StencilOpSeparate(GLenum face, 453 GLenum fail, 454 GLenum zfail, 455 GLenum zpass) { 456 gles2::GetGLContext()->StencilOpSeparate(face, fail, zfail, zpass); 457 } 458 void GLES2TexImage2D(GLenum target, 459 GLint level, 460 GLint internalformat, 461 GLsizei width, 462 GLsizei height, 463 GLint border, 464 GLenum format, 465 GLenum type, 466 const void* pixels) { 467 gles2::GetGLContext()->TexImage2D(target, 468 level, 469 internalformat, 470 width, 471 height, 472 border, 473 format, 474 type, 475 pixels); 476 } 477 void GLES2TexParameterf(GLenum target, GLenum pname, GLfloat param) { 478 gles2::GetGLContext()->TexParameterf(target, pname, param); 479 } 480 void GLES2TexParameterfv(GLenum target, GLenum pname, const GLfloat* params) { 481 gles2::GetGLContext()->TexParameterfv(target, pname, params); 482 } 483 void GLES2TexParameteri(GLenum target, GLenum pname, GLint param) { 484 gles2::GetGLContext()->TexParameteri(target, pname, param); 485 } 486 void GLES2TexParameteriv(GLenum target, GLenum pname, const GLint* params) { 487 gles2::GetGLContext()->TexParameteriv(target, pname, params); 488 } 489 void GLES2TexSubImage2D(GLenum target, 490 GLint level, 491 GLint xoffset, 492 GLint yoffset, 493 GLsizei width, 494 GLsizei height, 495 GLenum format, 496 GLenum type, 497 const void* pixels) { 498 gles2::GetGLContext()->TexSubImage2D( 499 target, level, xoffset, yoffset, width, height, format, type, pixels); 500 } 501 void GLES2Uniform1f(GLint location, GLfloat x) { 502 gles2::GetGLContext()->Uniform1f(location, x); 503 } 504 void GLES2Uniform1fv(GLint location, GLsizei count, const GLfloat* v) { 505 gles2::GetGLContext()->Uniform1fv(location, count, v); 506 } 507 void GLES2Uniform1i(GLint location, GLint x) { 508 gles2::GetGLContext()->Uniform1i(location, x); 509 } 510 void GLES2Uniform1iv(GLint location, GLsizei count, const GLint* v) { 511 gles2::GetGLContext()->Uniform1iv(location, count, v); 512 } 513 void GLES2Uniform2f(GLint location, GLfloat x, GLfloat y) { 514 gles2::GetGLContext()->Uniform2f(location, x, y); 515 } 516 void GLES2Uniform2fv(GLint location, GLsizei count, const GLfloat* v) { 517 gles2::GetGLContext()->Uniform2fv(location, count, v); 518 } 519 void GLES2Uniform2i(GLint location, GLint x, GLint y) { 520 gles2::GetGLContext()->Uniform2i(location, x, y); 521 } 522 void GLES2Uniform2iv(GLint location, GLsizei count, const GLint* v) { 523 gles2::GetGLContext()->Uniform2iv(location, count, v); 524 } 525 void GLES2Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) { 526 gles2::GetGLContext()->Uniform3f(location, x, y, z); 527 } 528 void GLES2Uniform3fv(GLint location, GLsizei count, const GLfloat* v) { 529 gles2::GetGLContext()->Uniform3fv(location, count, v); 530 } 531 void GLES2Uniform3i(GLint location, GLint x, GLint y, GLint z) { 532 gles2::GetGLContext()->Uniform3i(location, x, y, z); 533 } 534 void GLES2Uniform3iv(GLint location, GLsizei count, const GLint* v) { 535 gles2::GetGLContext()->Uniform3iv(location, count, v); 536 } 537 void GLES2Uniform4f(GLint location, 538 GLfloat x, 539 GLfloat y, 540 GLfloat z, 541 GLfloat w) { 542 gles2::GetGLContext()->Uniform4f(location, x, y, z, w); 543 } 544 void GLES2Uniform4fv(GLint location, GLsizei count, const GLfloat* v) { 545 gles2::GetGLContext()->Uniform4fv(location, count, v); 546 } 547 void GLES2Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) { 548 gles2::GetGLContext()->Uniform4i(location, x, y, z, w); 549 } 550 void GLES2Uniform4iv(GLint location, GLsizei count, const GLint* v) { 551 gles2::GetGLContext()->Uniform4iv(location, count, v); 552 } 553 void GLES2UniformMatrix2fv(GLint location, 554 GLsizei count, 555 GLboolean transpose, 556 const GLfloat* value) { 557 gles2::GetGLContext()->UniformMatrix2fv(location, count, transpose, value); 558 } 559 void GLES2UniformMatrix3fv(GLint location, 560 GLsizei count, 561 GLboolean transpose, 562 const GLfloat* value) { 563 gles2::GetGLContext()->UniformMatrix3fv(location, count, transpose, value); 564 } 565 void GLES2UniformMatrix4fv(GLint location, 566 GLsizei count, 567 GLboolean transpose, 568 const GLfloat* value) { 569 gles2::GetGLContext()->UniformMatrix4fv(location, count, transpose, value); 570 } 571 void GLES2UseProgram(GLuint program) { 572 gles2::GetGLContext()->UseProgram(program); 573 } 574 void GLES2ValidateProgram(GLuint program) { 575 gles2::GetGLContext()->ValidateProgram(program); 576 } 577 void GLES2VertexAttrib1f(GLuint indx, GLfloat x) { 578 gles2::GetGLContext()->VertexAttrib1f(indx, x); 579 } 580 void GLES2VertexAttrib1fv(GLuint indx, const GLfloat* values) { 581 gles2::GetGLContext()->VertexAttrib1fv(indx, values); 582 } 583 void GLES2VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) { 584 gles2::GetGLContext()->VertexAttrib2f(indx, x, y); 585 } 586 void GLES2VertexAttrib2fv(GLuint indx, const GLfloat* values) { 587 gles2::GetGLContext()->VertexAttrib2fv(indx, values); 588 } 589 void GLES2VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) { 590 gles2::GetGLContext()->VertexAttrib3f(indx, x, y, z); 591 } 592 void GLES2VertexAttrib3fv(GLuint indx, const GLfloat* values) { 593 gles2::GetGLContext()->VertexAttrib3fv(indx, values); 594 } 595 void GLES2VertexAttrib4f(GLuint indx, 596 GLfloat x, 597 GLfloat y, 598 GLfloat z, 599 GLfloat w) { 600 gles2::GetGLContext()->VertexAttrib4f(indx, x, y, z, w); 601 } 602 void GLES2VertexAttrib4fv(GLuint indx, const GLfloat* values) { 603 gles2::GetGLContext()->VertexAttrib4fv(indx, values); 604 } 605 void GLES2VertexAttribPointer(GLuint indx, 606 GLint size, 607 GLenum type, 608 GLboolean normalized, 609 GLsizei stride, 610 const void* ptr) { 611 gles2::GetGLContext()->VertexAttribPointer( 612 indx, size, type, normalized, stride, ptr); 613 } 614 void GLES2Viewport(GLint x, GLint y, GLsizei width, GLsizei height) { 615 gles2::GetGLContext()->Viewport(x, y, width, height); 616 } 617 void GLES2BlitFramebufferCHROMIUM(GLint srcX0, 618 GLint srcY0, 619 GLint srcX1, 620 GLint srcY1, 621 GLint dstX0, 622 GLint dstY0, 623 GLint dstX1, 624 GLint dstY1, 625 GLbitfield mask, 626 GLenum filter) { 627 gles2::GetGLContext()->BlitFramebufferCHROMIUM( 628 srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); 629 } 630 void GLES2RenderbufferStorageMultisampleCHROMIUM(GLenum target, 631 GLsizei samples, 632 GLenum internalformat, 633 GLsizei width, 634 GLsizei height) { 635 gles2::GetGLContext()->RenderbufferStorageMultisampleCHROMIUM( 636 target, samples, internalformat, width, height); 637 } 638 void GLES2RenderbufferStorageMultisampleEXT(GLenum target, 639 GLsizei samples, 640 GLenum internalformat, 641 GLsizei width, 642 GLsizei height) { 643 gles2::GetGLContext()->RenderbufferStorageMultisampleEXT( 644 target, samples, internalformat, width, height); 645 } 646 void GLES2FramebufferTexture2DMultisampleEXT(GLenum target, 647 GLenum attachment, 648 GLenum textarget, 649 GLuint texture, 650 GLint level, 651 GLsizei samples) { 652 gles2::GetGLContext()->FramebufferTexture2DMultisampleEXT( 653 target, attachment, textarget, texture, level, samples); 654 } 655 void GLES2TexStorage2DEXT(GLenum target, 656 GLsizei levels, 657 GLenum internalFormat, 658 GLsizei width, 659 GLsizei height) { 660 gles2::GetGLContext()->TexStorage2DEXT( 661 target, levels, internalFormat, width, height); 662 } 663 void GLES2GenQueriesEXT(GLsizei n, GLuint* queries) { 664 gles2::GetGLContext()->GenQueriesEXT(n, queries); 665 } 666 void GLES2DeleteQueriesEXT(GLsizei n, const GLuint* queries) { 667 gles2::GetGLContext()->DeleteQueriesEXT(n, queries); 668 } 669 GLboolean GLES2IsQueryEXT(GLuint id) { 670 return gles2::GetGLContext()->IsQueryEXT(id); 671 } 672 void GLES2BeginQueryEXT(GLenum target, GLuint id) { 673 gles2::GetGLContext()->BeginQueryEXT(target, id); 674 } 675 void GLES2EndQueryEXT(GLenum target) { 676 gles2::GetGLContext()->EndQueryEXT(target); 677 } 678 void GLES2GetQueryivEXT(GLenum target, GLenum pname, GLint* params) { 679 gles2::GetGLContext()->GetQueryivEXT(target, pname, params); 680 } 681 void GLES2GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) { 682 gles2::GetGLContext()->GetQueryObjectuivEXT(id, pname, params); 683 } 684 void GLES2InsertEventMarkerEXT(GLsizei length, const GLchar* marker) { 685 gles2::GetGLContext()->InsertEventMarkerEXT(length, marker); 686 } 687 void GLES2PushGroupMarkerEXT(GLsizei length, const GLchar* marker) { 688 gles2::GetGLContext()->PushGroupMarkerEXT(length, marker); 689 } 690 void GLES2PopGroupMarkerEXT() { 691 gles2::GetGLContext()->PopGroupMarkerEXT(); 692 } 693 void GLES2GenVertexArraysOES(GLsizei n, GLuint* arrays) { 694 gles2::GetGLContext()->GenVertexArraysOES(n, arrays); 695 } 696 void GLES2DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) { 697 gles2::GetGLContext()->DeleteVertexArraysOES(n, arrays); 698 } 699 GLboolean GLES2IsVertexArrayOES(GLuint array) { 700 return gles2::GetGLContext()->IsVertexArrayOES(array); 701 } 702 void GLES2BindVertexArrayOES(GLuint array) { 703 gles2::GetGLContext()->BindVertexArrayOES(array); 704 } 705 void GLES2SwapBuffers() { 706 gles2::GetGLContext()->SwapBuffers(); 707 } 708 GLuint GLES2GetMaxValueInBufferCHROMIUM(GLuint buffer_id, 709 GLsizei count, 710 GLenum type, 711 GLuint offset) { 712 return gles2::GetGLContext()->GetMaxValueInBufferCHROMIUM( 713 buffer_id, count, type, offset); 714 } 715 void GLES2GenSharedIdsCHROMIUM(GLuint namespace_id, 716 GLuint id_offset, 717 GLsizei n, 718 GLuint* ids) { 719 gles2::GetGLContext()->GenSharedIdsCHROMIUM(namespace_id, id_offset, n, ids); 720 } 721 void GLES2DeleteSharedIdsCHROMIUM(GLuint namespace_id, 722 GLsizei n, 723 const GLuint* ids) { 724 gles2::GetGLContext()->DeleteSharedIdsCHROMIUM(namespace_id, n, ids); 725 } 726 void GLES2RegisterSharedIdsCHROMIUM(GLuint namespace_id, 727 GLsizei n, 728 const GLuint* ids) { 729 gles2::GetGLContext()->RegisterSharedIdsCHROMIUM(namespace_id, n, ids); 730 } 731 GLboolean GLES2EnableFeatureCHROMIUM(const char* feature) { 732 return gles2::GetGLContext()->EnableFeatureCHROMIUM(feature); 733 } 734 void* GLES2MapBufferCHROMIUM(GLuint target, GLenum access) { 735 return gles2::GetGLContext()->MapBufferCHROMIUM(target, access); 736 } 737 GLboolean GLES2UnmapBufferCHROMIUM(GLuint target) { 738 return gles2::GetGLContext()->UnmapBufferCHROMIUM(target); 739 } 740 void* GLES2MapImageCHROMIUM(GLuint image_id) { 741 return gles2::GetGLContext()->MapImageCHROMIUM(image_id); 742 } 743 void GLES2UnmapImageCHROMIUM(GLuint image_id) { 744 gles2::GetGLContext()->UnmapImageCHROMIUM(image_id); 745 } 746 void* GLES2MapBufferSubDataCHROMIUM(GLuint target, 747 GLintptr offset, 748 GLsizeiptr size, 749 GLenum access) { 750 return gles2::GetGLContext()->MapBufferSubDataCHROMIUM( 751 target, offset, size, access); 752 } 753 void GLES2UnmapBufferSubDataCHROMIUM(const void* mem) { 754 gles2::GetGLContext()->UnmapBufferSubDataCHROMIUM(mem); 755 } 756 void* GLES2MapTexSubImage2DCHROMIUM(GLenum target, 757 GLint level, 758 GLint xoffset, 759 GLint yoffset, 760 GLsizei width, 761 GLsizei height, 762 GLenum format, 763 GLenum type, 764 GLenum access) { 765 return gles2::GetGLContext()->MapTexSubImage2DCHROMIUM( 766 target, level, xoffset, yoffset, width, height, format, type, access); 767 } 768 void GLES2UnmapTexSubImage2DCHROMIUM(const void* mem) { 769 gles2::GetGLContext()->UnmapTexSubImage2DCHROMIUM(mem); 770 } 771 void GLES2ResizeCHROMIUM(GLuint width, GLuint height, GLfloat scale_factor) { 772 gles2::GetGLContext()->ResizeCHROMIUM(width, height, scale_factor); 773 } 774 const GLchar* GLES2GetRequestableExtensionsCHROMIUM() { 775 return gles2::GetGLContext()->GetRequestableExtensionsCHROMIUM(); 776 } 777 void GLES2RequestExtensionCHROMIUM(const char* extension) { 778 gles2::GetGLContext()->RequestExtensionCHROMIUM(extension); 779 } 780 void GLES2RateLimitOffscreenContextCHROMIUM() { 781 gles2::GetGLContext()->RateLimitOffscreenContextCHROMIUM(); 782 } 783 void GLES2GetMultipleIntegervCHROMIUM(const GLenum* pnames, 784 GLuint count, 785 GLint* results, 786 GLsizeiptr size) { 787 gles2::GetGLContext()->GetMultipleIntegervCHROMIUM( 788 pnames, count, results, size); 789 } 790 void GLES2GetProgramInfoCHROMIUM(GLuint program, 791 GLsizei bufsize, 792 GLsizei* size, 793 void* info) { 794 gles2::GetGLContext()->GetProgramInfoCHROMIUM(program, bufsize, size, info); 795 } 796 GLuint GLES2CreateStreamTextureCHROMIUM(GLuint texture) { 797 return gles2::GetGLContext()->CreateStreamTextureCHROMIUM(texture); 798 } 799 GLuint GLES2CreateImageCHROMIUM(GLsizei width, 800 GLsizei height, 801 GLenum internalformat, 802 GLenum usage) { 803 return gles2::GetGLContext()->CreateImageCHROMIUM( 804 width, height, internalformat, usage); 805 } 806 void GLES2DestroyImageCHROMIUM(GLuint image_id) { 807 gles2::GetGLContext()->DestroyImageCHROMIUM(image_id); 808 } 809 void GLES2GetImageParameterivCHROMIUM(GLuint image_id, 810 GLenum pname, 811 GLint* params) { 812 gles2::GetGLContext()->GetImageParameterivCHROMIUM(image_id, pname, params); 813 } 814 void GLES2GetTranslatedShaderSourceANGLE(GLuint shader, 815 GLsizei bufsize, 816 GLsizei* length, 817 char* source) { 818 gles2::GetGLContext()->GetTranslatedShaderSourceANGLE( 819 shader, bufsize, length, source); 820 } 821 void GLES2PostSubBufferCHROMIUM(GLint x, GLint y, GLint width, GLint height) { 822 gles2::GetGLContext()->PostSubBufferCHROMIUM(x, y, width, height); 823 } 824 void GLES2TexImageIOSurface2DCHROMIUM(GLenum target, 825 GLsizei width, 826 GLsizei height, 827 GLuint ioSurfaceId, 828 GLuint plane) { 829 gles2::GetGLContext()->TexImageIOSurface2DCHROMIUM( 830 target, width, height, ioSurfaceId, plane); 831 } 832 void GLES2CopyTextureCHROMIUM(GLenum target, 833 GLenum source_id, 834 GLenum dest_id, 835 GLint level, 836 GLint internalformat, 837 GLenum dest_type) { 838 gles2::GetGLContext()->CopyTextureCHROMIUM( 839 target, source_id, dest_id, level, internalformat, dest_type); 840 } 841 void GLES2DrawArraysInstancedANGLE(GLenum mode, 842 GLint first, 843 GLsizei count, 844 GLsizei primcount) { 845 gles2::GetGLContext()->DrawArraysInstancedANGLE( 846 mode, first, count, primcount); 847 } 848 void GLES2DrawElementsInstancedANGLE(GLenum mode, 849 GLsizei count, 850 GLenum type, 851 const void* indices, 852 GLsizei primcount) { 853 gles2::GetGLContext()->DrawElementsInstancedANGLE( 854 mode, count, type, indices, primcount); 855 } 856 void GLES2VertexAttribDivisorANGLE(GLuint index, GLuint divisor) { 857 gles2::GetGLContext()->VertexAttribDivisorANGLE(index, divisor); 858 } 859 void GLES2GenMailboxCHROMIUM(GLbyte* mailbox) { 860 gles2::GetGLContext()->GenMailboxCHROMIUM(mailbox); 861 } 862 void GLES2ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) { 863 gles2::GetGLContext()->ProduceTextureCHROMIUM(target, mailbox); 864 } 865 void GLES2ProduceTextureDirectCHROMIUM(GLuint texture, 866 GLenum target, 867 const GLbyte* mailbox) { 868 gles2::GetGLContext()->ProduceTextureDirectCHROMIUM(texture, target, mailbox); 869 } 870 void GLES2ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) { 871 gles2::GetGLContext()->ConsumeTextureCHROMIUM(target, mailbox); 872 } 873 GLuint GLES2CreateAndConsumeTextureCHROMIUM(GLenum target, 874 const GLbyte* mailbox) { 875 return gles2::GetGLContext()->CreateAndConsumeTextureCHROMIUM(target, 876 mailbox); 877 } 878 void GLES2BindUniformLocationCHROMIUM(GLuint program, 879 GLint location, 880 const char* name) { 881 gles2::GetGLContext()->BindUniformLocationCHROMIUM(program, location, name); 882 } 883 void GLES2BindTexImage2DCHROMIUM(GLenum target, GLint imageId) { 884 gles2::GetGLContext()->BindTexImage2DCHROMIUM(target, imageId); 885 } 886 void GLES2ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) { 887 gles2::GetGLContext()->ReleaseTexImage2DCHROMIUM(target, imageId); 888 } 889 void GLES2TraceBeginCHROMIUM(const char* name) { 890 gles2::GetGLContext()->TraceBeginCHROMIUM(name); 891 } 892 void GLES2TraceEndCHROMIUM() { 893 gles2::GetGLContext()->TraceEndCHROMIUM(); 894 } 895 void GLES2AsyncTexSubImage2DCHROMIUM(GLenum target, 896 GLint level, 897 GLint xoffset, 898 GLint yoffset, 899 GLsizei width, 900 GLsizei height, 901 GLenum format, 902 GLenum type, 903 const void* data) { 904 gles2::GetGLContext()->AsyncTexSubImage2DCHROMIUM( 905 target, level, xoffset, yoffset, width, height, format, type, data); 906 } 907 void GLES2AsyncTexImage2DCHROMIUM(GLenum target, 908 GLint level, 909 GLenum internalformat, 910 GLsizei width, 911 GLsizei height, 912 GLint border, 913 GLenum format, 914 GLenum type, 915 const void* pixels) { 916 gles2::GetGLContext()->AsyncTexImage2DCHROMIUM(target, 917 level, 918 internalformat, 919 width, 920 height, 921 border, 922 format, 923 type, 924 pixels); 925 } 926 void GLES2WaitAsyncTexImage2DCHROMIUM(GLenum target) { 927 gles2::GetGLContext()->WaitAsyncTexImage2DCHROMIUM(target); 928 } 929 void GLES2WaitAllAsyncTexImage2DCHROMIUM() { 930 gles2::GetGLContext()->WaitAllAsyncTexImage2DCHROMIUM(); 931 } 932 void GLES2DiscardFramebufferEXT(GLenum target, 933 GLsizei count, 934 const GLenum* attachments) { 935 gles2::GetGLContext()->DiscardFramebufferEXT(target, count, attachments); 936 } 937 void GLES2LoseContextCHROMIUM(GLenum current, GLenum other) { 938 gles2::GetGLContext()->LoseContextCHROMIUM(current, other); 939 } 940 GLuint GLES2InsertSyncPointCHROMIUM() { 941 return gles2::GetGLContext()->InsertSyncPointCHROMIUM(); 942 } 943 void GLES2WaitSyncPointCHROMIUM(GLuint sync_point) { 944 gles2::GetGLContext()->WaitSyncPointCHROMIUM(sync_point); 945 } 946 void GLES2DrawBuffersEXT(GLsizei count, const GLenum* bufs) { 947 gles2::GetGLContext()->DrawBuffersEXT(count, bufs); 948 } 949 void GLES2DiscardBackbufferCHROMIUM() { 950 gles2::GetGLContext()->DiscardBackbufferCHROMIUM(); 951 } 952 void GLES2ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order, 953 GLenum plane_transform, 954 GLuint overlay_texture_id, 955 GLint bounds_x, 956 GLint bounds_y, 957 GLint bounds_width, 958 GLint bounds_height, 959 GLfloat uv_x, 960 GLfloat uv_y, 961 GLfloat uv_width, 962 GLfloat uv_height) { 963 gles2::GetGLContext()->ScheduleOverlayPlaneCHROMIUM(plane_z_order, 964 plane_transform, 965 overlay_texture_id, 966 bounds_x, 967 bounds_y, 968 bounds_width, 969 bounds_height, 970 uv_x, 971 uv_y, 972 uv_width, 973 uv_height); 974 } 975 976 namespace gles2 { 977 978 extern const NameToFunc g_gles2_function_table[] = { 979 { 980 "glActiveTexture", reinterpret_cast<GLES2FunctionPointer>(glActiveTexture), 981 }, 982 { 983 "glAttachShader", reinterpret_cast<GLES2FunctionPointer>(glAttachShader), 984 }, 985 { 986 "glBindAttribLocation", 987 reinterpret_cast<GLES2FunctionPointer>(glBindAttribLocation), 988 }, 989 { 990 "glBindBuffer", reinterpret_cast<GLES2FunctionPointer>(glBindBuffer), 991 }, 992 { 993 "glBindFramebuffer", 994 reinterpret_cast<GLES2FunctionPointer>(glBindFramebuffer), 995 }, 996 { 997 "glBindRenderbuffer", 998 reinterpret_cast<GLES2FunctionPointer>(glBindRenderbuffer), 999 }, 1000 { 1001 "glBindTexture", reinterpret_cast<GLES2FunctionPointer>(glBindTexture), 1002 }, 1003 { 1004 "glBlendColor", reinterpret_cast<GLES2FunctionPointer>(glBlendColor), 1005 }, 1006 { 1007 "glBlendEquation", reinterpret_cast<GLES2FunctionPointer>(glBlendEquation), 1008 }, 1009 { 1010 "glBlendEquationSeparate", 1011 reinterpret_cast<GLES2FunctionPointer>(glBlendEquationSeparate), 1012 }, 1013 { 1014 "glBlendFunc", reinterpret_cast<GLES2FunctionPointer>(glBlendFunc), 1015 }, 1016 { 1017 "glBlendFuncSeparate", 1018 reinterpret_cast<GLES2FunctionPointer>(glBlendFuncSeparate), 1019 }, 1020 { 1021 "glBufferData", reinterpret_cast<GLES2FunctionPointer>(glBufferData), 1022 }, 1023 { 1024 "glBufferSubData", reinterpret_cast<GLES2FunctionPointer>(glBufferSubData), 1025 }, 1026 { 1027 "glCheckFramebufferStatus", 1028 reinterpret_cast<GLES2FunctionPointer>(glCheckFramebufferStatus), 1029 }, 1030 { 1031 "glClear", reinterpret_cast<GLES2FunctionPointer>(glClear), 1032 }, 1033 { 1034 "glClearColor", reinterpret_cast<GLES2FunctionPointer>(glClearColor), 1035 }, 1036 { 1037 "glClearDepthf", reinterpret_cast<GLES2FunctionPointer>(glClearDepthf), 1038 }, 1039 { 1040 "glClearStencil", reinterpret_cast<GLES2FunctionPointer>(glClearStencil), 1041 }, 1042 { 1043 "glColorMask", reinterpret_cast<GLES2FunctionPointer>(glColorMask), 1044 }, 1045 { 1046 "glCompileShader", reinterpret_cast<GLES2FunctionPointer>(glCompileShader), 1047 }, 1048 { 1049 "glCompressedTexImage2D", 1050 reinterpret_cast<GLES2FunctionPointer>(glCompressedTexImage2D), 1051 }, 1052 { 1053 "glCompressedTexSubImage2D", 1054 reinterpret_cast<GLES2FunctionPointer>(glCompressedTexSubImage2D), 1055 }, 1056 { 1057 "glCopyTexImage2D", 1058 reinterpret_cast<GLES2FunctionPointer>(glCopyTexImage2D), 1059 }, 1060 { 1061 "glCopyTexSubImage2D", 1062 reinterpret_cast<GLES2FunctionPointer>(glCopyTexSubImage2D), 1063 }, 1064 { 1065 "glCreateProgram", reinterpret_cast<GLES2FunctionPointer>(glCreateProgram), 1066 }, 1067 { 1068 "glCreateShader", reinterpret_cast<GLES2FunctionPointer>(glCreateShader), 1069 }, 1070 { 1071 "glCullFace", reinterpret_cast<GLES2FunctionPointer>(glCullFace), 1072 }, 1073 { 1074 "glDeleteBuffers", reinterpret_cast<GLES2FunctionPointer>(glDeleteBuffers), 1075 }, 1076 { 1077 "glDeleteFramebuffers", 1078 reinterpret_cast<GLES2FunctionPointer>(glDeleteFramebuffers), 1079 }, 1080 { 1081 "glDeleteProgram", reinterpret_cast<GLES2FunctionPointer>(glDeleteProgram), 1082 }, 1083 { 1084 "glDeleteRenderbuffers", 1085 reinterpret_cast<GLES2FunctionPointer>(glDeleteRenderbuffers), 1086 }, 1087 { 1088 "glDeleteShader", reinterpret_cast<GLES2FunctionPointer>(glDeleteShader), 1089 }, 1090 { 1091 "glDeleteTextures", 1092 reinterpret_cast<GLES2FunctionPointer>(glDeleteTextures), 1093 }, 1094 { 1095 "glDepthFunc", reinterpret_cast<GLES2FunctionPointer>(glDepthFunc), 1096 }, 1097 { 1098 "glDepthMask", reinterpret_cast<GLES2FunctionPointer>(glDepthMask), 1099 }, 1100 { 1101 "glDepthRangef", reinterpret_cast<GLES2FunctionPointer>(glDepthRangef), 1102 }, 1103 { 1104 "glDetachShader", reinterpret_cast<GLES2FunctionPointer>(glDetachShader), 1105 }, 1106 { 1107 "glDisable", reinterpret_cast<GLES2FunctionPointer>(glDisable), 1108 }, 1109 { 1110 "glDisableVertexAttribArray", 1111 reinterpret_cast<GLES2FunctionPointer>(glDisableVertexAttribArray), 1112 }, 1113 { 1114 "glDrawArrays", reinterpret_cast<GLES2FunctionPointer>(glDrawArrays), 1115 }, 1116 { 1117 "glDrawElements", reinterpret_cast<GLES2FunctionPointer>(glDrawElements), 1118 }, 1119 { 1120 "glEnable", reinterpret_cast<GLES2FunctionPointer>(glEnable), 1121 }, 1122 { 1123 "glEnableVertexAttribArray", 1124 reinterpret_cast<GLES2FunctionPointer>(glEnableVertexAttribArray), 1125 }, 1126 { 1127 "glFinish", reinterpret_cast<GLES2FunctionPointer>(glFinish), 1128 }, 1129 { 1130 "glFlush", reinterpret_cast<GLES2FunctionPointer>(glFlush), 1131 }, 1132 { 1133 "glFramebufferRenderbuffer", 1134 reinterpret_cast<GLES2FunctionPointer>(glFramebufferRenderbuffer), 1135 }, 1136 { 1137 "glFramebufferTexture2D", 1138 reinterpret_cast<GLES2FunctionPointer>(glFramebufferTexture2D), 1139 }, 1140 { 1141 "glFrontFace", reinterpret_cast<GLES2FunctionPointer>(glFrontFace), 1142 }, 1143 { 1144 "glGenBuffers", reinterpret_cast<GLES2FunctionPointer>(glGenBuffers), 1145 }, 1146 { 1147 "glGenerateMipmap", 1148 reinterpret_cast<GLES2FunctionPointer>(glGenerateMipmap), 1149 }, 1150 { 1151 "glGenFramebuffers", 1152 reinterpret_cast<GLES2FunctionPointer>(glGenFramebuffers), 1153 }, 1154 { 1155 "glGenRenderbuffers", 1156 reinterpret_cast<GLES2FunctionPointer>(glGenRenderbuffers), 1157 }, 1158 { 1159 "glGenTextures", reinterpret_cast<GLES2FunctionPointer>(glGenTextures), 1160 }, 1161 { 1162 "glGetActiveAttrib", 1163 reinterpret_cast<GLES2FunctionPointer>(glGetActiveAttrib), 1164 }, 1165 { 1166 "glGetActiveUniform", 1167 reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniform), 1168 }, 1169 { 1170 "glGetAttachedShaders", 1171 reinterpret_cast<GLES2FunctionPointer>(glGetAttachedShaders), 1172 }, 1173 { 1174 "glGetAttribLocation", 1175 reinterpret_cast<GLES2FunctionPointer>(glGetAttribLocation), 1176 }, 1177 { 1178 "glGetBooleanv", reinterpret_cast<GLES2FunctionPointer>(glGetBooleanv), 1179 }, 1180 { 1181 "glGetBufferParameteriv", 1182 reinterpret_cast<GLES2FunctionPointer>(glGetBufferParameteriv), 1183 }, 1184 { 1185 "glGetError", reinterpret_cast<GLES2FunctionPointer>(glGetError), 1186 }, 1187 { 1188 "glGetFloatv", reinterpret_cast<GLES2FunctionPointer>(glGetFloatv), 1189 }, 1190 { 1191 "glGetFramebufferAttachmentParameteriv", 1192 reinterpret_cast<GLES2FunctionPointer>( 1193 glGetFramebufferAttachmentParameteriv), 1194 }, 1195 { 1196 "glGetIntegerv", reinterpret_cast<GLES2FunctionPointer>(glGetIntegerv), 1197 }, 1198 { 1199 "glGetProgramiv", reinterpret_cast<GLES2FunctionPointer>(glGetProgramiv), 1200 }, 1201 { 1202 "glGetProgramInfoLog", 1203 reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoLog), 1204 }, 1205 { 1206 "glGetRenderbufferParameteriv", 1207 reinterpret_cast<GLES2FunctionPointer>(glGetRenderbufferParameteriv), 1208 }, 1209 { 1210 "glGetShaderiv", reinterpret_cast<GLES2FunctionPointer>(glGetShaderiv), 1211 }, 1212 { 1213 "glGetShaderInfoLog", 1214 reinterpret_cast<GLES2FunctionPointer>(glGetShaderInfoLog), 1215 }, 1216 { 1217 "glGetShaderPrecisionFormat", 1218 reinterpret_cast<GLES2FunctionPointer>(glGetShaderPrecisionFormat), 1219 }, 1220 { 1221 "glGetShaderSource", 1222 reinterpret_cast<GLES2FunctionPointer>(glGetShaderSource), 1223 }, 1224 { 1225 "glGetString", reinterpret_cast<GLES2FunctionPointer>(glGetString), 1226 }, 1227 { 1228 "glGetTexParameterfv", 1229 reinterpret_cast<GLES2FunctionPointer>(glGetTexParameterfv), 1230 }, 1231 { 1232 "glGetTexParameteriv", 1233 reinterpret_cast<GLES2FunctionPointer>(glGetTexParameteriv), 1234 }, 1235 { 1236 "glGetUniformfv", reinterpret_cast<GLES2FunctionPointer>(glGetUniformfv), 1237 }, 1238 { 1239 "glGetUniformiv", reinterpret_cast<GLES2FunctionPointer>(glGetUniformiv), 1240 }, 1241 { 1242 "glGetUniformLocation", 1243 reinterpret_cast<GLES2FunctionPointer>(glGetUniformLocation), 1244 }, 1245 { 1246 "glGetVertexAttribfv", 1247 reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribfv), 1248 }, 1249 { 1250 "glGetVertexAttribiv", 1251 reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribiv), 1252 }, 1253 { 1254 "glGetVertexAttribPointerv", 1255 reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribPointerv), 1256 }, 1257 { 1258 "glHint", reinterpret_cast<GLES2FunctionPointer>(glHint), 1259 }, 1260 { 1261 "glIsBuffer", reinterpret_cast<GLES2FunctionPointer>(glIsBuffer), 1262 }, 1263 { 1264 "glIsEnabled", reinterpret_cast<GLES2FunctionPointer>(glIsEnabled), 1265 }, 1266 { 1267 "glIsFramebuffer", reinterpret_cast<GLES2FunctionPointer>(glIsFramebuffer), 1268 }, 1269 { 1270 "glIsProgram", reinterpret_cast<GLES2FunctionPointer>(glIsProgram), 1271 }, 1272 { 1273 "glIsRenderbuffer", 1274 reinterpret_cast<GLES2FunctionPointer>(glIsRenderbuffer), 1275 }, 1276 { 1277 "glIsShader", reinterpret_cast<GLES2FunctionPointer>(glIsShader), 1278 }, 1279 { 1280 "glIsTexture", reinterpret_cast<GLES2FunctionPointer>(glIsTexture), 1281 }, 1282 { 1283 "glLineWidth", reinterpret_cast<GLES2FunctionPointer>(glLineWidth), 1284 }, 1285 { 1286 "glLinkProgram", reinterpret_cast<GLES2FunctionPointer>(glLinkProgram), 1287 }, 1288 { 1289 "glPixelStorei", reinterpret_cast<GLES2FunctionPointer>(glPixelStorei), 1290 }, 1291 { 1292 "glPolygonOffset", reinterpret_cast<GLES2FunctionPointer>(glPolygonOffset), 1293 }, 1294 { 1295 "glReadPixels", reinterpret_cast<GLES2FunctionPointer>(glReadPixels), 1296 }, 1297 { 1298 "glReleaseShaderCompiler", 1299 reinterpret_cast<GLES2FunctionPointer>(glReleaseShaderCompiler), 1300 }, 1301 { 1302 "glRenderbufferStorage", 1303 reinterpret_cast<GLES2FunctionPointer>(glRenderbufferStorage), 1304 }, 1305 { 1306 "glSampleCoverage", 1307 reinterpret_cast<GLES2FunctionPointer>(glSampleCoverage), 1308 }, 1309 { 1310 "glScissor", reinterpret_cast<GLES2FunctionPointer>(glScissor), 1311 }, 1312 { 1313 "glShaderBinary", reinterpret_cast<GLES2FunctionPointer>(glShaderBinary), 1314 }, 1315 { 1316 "glShaderSource", reinterpret_cast<GLES2FunctionPointer>(glShaderSource), 1317 }, 1318 { 1319 "glShallowFinishCHROMIUM", 1320 reinterpret_cast<GLES2FunctionPointer>(glShallowFinishCHROMIUM), 1321 }, 1322 { 1323 "glShallowFlushCHROMIUM", 1324 reinterpret_cast<GLES2FunctionPointer>(glShallowFlushCHROMIUM), 1325 }, 1326 { 1327 "glStencilFunc", reinterpret_cast<GLES2FunctionPointer>(glStencilFunc), 1328 }, 1329 { 1330 "glStencilFuncSeparate", 1331 reinterpret_cast<GLES2FunctionPointer>(glStencilFuncSeparate), 1332 }, 1333 { 1334 "glStencilMask", reinterpret_cast<GLES2FunctionPointer>(glStencilMask), 1335 }, 1336 { 1337 "glStencilMaskSeparate", 1338 reinterpret_cast<GLES2FunctionPointer>(glStencilMaskSeparate), 1339 }, 1340 { 1341 "glStencilOp", reinterpret_cast<GLES2FunctionPointer>(glStencilOp), 1342 }, 1343 { 1344 "glStencilOpSeparate", 1345 reinterpret_cast<GLES2FunctionPointer>(glStencilOpSeparate), 1346 }, 1347 { 1348 "glTexImage2D", reinterpret_cast<GLES2FunctionPointer>(glTexImage2D), 1349 }, 1350 { 1351 "glTexParameterf", reinterpret_cast<GLES2FunctionPointer>(glTexParameterf), 1352 }, 1353 { 1354 "glTexParameterfv", 1355 reinterpret_cast<GLES2FunctionPointer>(glTexParameterfv), 1356 }, 1357 { 1358 "glTexParameteri", reinterpret_cast<GLES2FunctionPointer>(glTexParameteri), 1359 }, 1360 { 1361 "glTexParameteriv", 1362 reinterpret_cast<GLES2FunctionPointer>(glTexParameteriv), 1363 }, 1364 { 1365 "glTexSubImage2D", reinterpret_cast<GLES2FunctionPointer>(glTexSubImage2D), 1366 }, 1367 { 1368 "glUniform1f", reinterpret_cast<GLES2FunctionPointer>(glUniform1f), 1369 }, 1370 { 1371 "glUniform1fv", reinterpret_cast<GLES2FunctionPointer>(glUniform1fv), 1372 }, 1373 { 1374 "glUniform1i", reinterpret_cast<GLES2FunctionPointer>(glUniform1i), 1375 }, 1376 { 1377 "glUniform1iv", reinterpret_cast<GLES2FunctionPointer>(glUniform1iv), 1378 }, 1379 { 1380 "glUniform2f", reinterpret_cast<GLES2FunctionPointer>(glUniform2f), 1381 }, 1382 { 1383 "glUniform2fv", reinterpret_cast<GLES2FunctionPointer>(glUniform2fv), 1384 }, 1385 { 1386 "glUniform2i", reinterpret_cast<GLES2FunctionPointer>(glUniform2i), 1387 }, 1388 { 1389 "glUniform2iv", reinterpret_cast<GLES2FunctionPointer>(glUniform2iv), 1390 }, 1391 { 1392 "glUniform3f", reinterpret_cast<GLES2FunctionPointer>(glUniform3f), 1393 }, 1394 { 1395 "glUniform3fv", reinterpret_cast<GLES2FunctionPointer>(glUniform3fv), 1396 }, 1397 { 1398 "glUniform3i", reinterpret_cast<GLES2FunctionPointer>(glUniform3i), 1399 }, 1400 { 1401 "glUniform3iv", reinterpret_cast<GLES2FunctionPointer>(glUniform3iv), 1402 }, 1403 { 1404 "glUniform4f", reinterpret_cast<GLES2FunctionPointer>(glUniform4f), 1405 }, 1406 { 1407 "glUniform4fv", reinterpret_cast<GLES2FunctionPointer>(glUniform4fv), 1408 }, 1409 { 1410 "glUniform4i", reinterpret_cast<GLES2FunctionPointer>(glUniform4i), 1411 }, 1412 { 1413 "glUniform4iv", reinterpret_cast<GLES2FunctionPointer>(glUniform4iv), 1414 }, 1415 { 1416 "glUniformMatrix2fv", 1417 reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix2fv), 1418 }, 1419 { 1420 "glUniformMatrix3fv", 1421 reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix3fv), 1422 }, 1423 { 1424 "glUniformMatrix4fv", 1425 reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix4fv), 1426 }, 1427 { 1428 "glUseProgram", reinterpret_cast<GLES2FunctionPointer>(glUseProgram), 1429 }, 1430 { 1431 "glValidateProgram", 1432 reinterpret_cast<GLES2FunctionPointer>(glValidateProgram), 1433 }, 1434 { 1435 "glVertexAttrib1f", 1436 reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib1f), 1437 }, 1438 { 1439 "glVertexAttrib1fv", 1440 reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib1fv), 1441 }, 1442 { 1443 "glVertexAttrib2f", 1444 reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib2f), 1445 }, 1446 { 1447 "glVertexAttrib2fv", 1448 reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib2fv), 1449 }, 1450 { 1451 "glVertexAttrib3f", 1452 reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib3f), 1453 }, 1454 { 1455 "glVertexAttrib3fv", 1456 reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib3fv), 1457 }, 1458 { 1459 "glVertexAttrib4f", 1460 reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib4f), 1461 }, 1462 { 1463 "glVertexAttrib4fv", 1464 reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib4fv), 1465 }, 1466 { 1467 "glVertexAttribPointer", 1468 reinterpret_cast<GLES2FunctionPointer>(glVertexAttribPointer), 1469 }, 1470 { 1471 "glViewport", reinterpret_cast<GLES2FunctionPointer>(glViewport), 1472 }, 1473 { 1474 "glBlitFramebufferCHROMIUM", 1475 reinterpret_cast<GLES2FunctionPointer>(glBlitFramebufferCHROMIUM), 1476 }, 1477 { 1478 "glRenderbufferStorageMultisampleCHROMIUM", 1479 reinterpret_cast<GLES2FunctionPointer>( 1480 glRenderbufferStorageMultisampleCHROMIUM), 1481 }, 1482 { 1483 "glRenderbufferStorageMultisampleEXT", 1484 reinterpret_cast<GLES2FunctionPointer>( 1485 glRenderbufferStorageMultisampleEXT), 1486 }, 1487 { 1488 "glFramebufferTexture2DMultisampleEXT", 1489 reinterpret_cast<GLES2FunctionPointer>( 1490 glFramebufferTexture2DMultisampleEXT), 1491 }, 1492 { 1493 "glTexStorage2DEXT", 1494 reinterpret_cast<GLES2FunctionPointer>(glTexStorage2DEXT), 1495 }, 1496 { 1497 "glGenQueriesEXT", reinterpret_cast<GLES2FunctionPointer>(glGenQueriesEXT), 1498 }, 1499 { 1500 "glDeleteQueriesEXT", 1501 reinterpret_cast<GLES2FunctionPointer>(glDeleteQueriesEXT), 1502 }, 1503 { 1504 "glIsQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glIsQueryEXT), 1505 }, 1506 { 1507 "glBeginQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glBeginQueryEXT), 1508 }, 1509 { 1510 "glEndQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glEndQueryEXT), 1511 }, 1512 { 1513 "glGetQueryivEXT", reinterpret_cast<GLES2FunctionPointer>(glGetQueryivEXT), 1514 }, 1515 { 1516 "glGetQueryObjectuivEXT", 1517 reinterpret_cast<GLES2FunctionPointer>(glGetQueryObjectuivEXT), 1518 }, 1519 { 1520 "glInsertEventMarkerEXT", 1521 reinterpret_cast<GLES2FunctionPointer>(glInsertEventMarkerEXT), 1522 }, 1523 { 1524 "glPushGroupMarkerEXT", 1525 reinterpret_cast<GLES2FunctionPointer>(glPushGroupMarkerEXT), 1526 }, 1527 { 1528 "glPopGroupMarkerEXT", 1529 reinterpret_cast<GLES2FunctionPointer>(glPopGroupMarkerEXT), 1530 }, 1531 { 1532 "glGenVertexArraysOES", 1533 reinterpret_cast<GLES2FunctionPointer>(glGenVertexArraysOES), 1534 }, 1535 { 1536 "glDeleteVertexArraysOES", 1537 reinterpret_cast<GLES2FunctionPointer>(glDeleteVertexArraysOES), 1538 }, 1539 { 1540 "glIsVertexArrayOES", 1541 reinterpret_cast<GLES2FunctionPointer>(glIsVertexArrayOES), 1542 }, 1543 { 1544 "glBindVertexArrayOES", 1545 reinterpret_cast<GLES2FunctionPointer>(glBindVertexArrayOES), 1546 }, 1547 { 1548 "glSwapBuffers", reinterpret_cast<GLES2FunctionPointer>(glSwapBuffers), 1549 }, 1550 { 1551 "glGetMaxValueInBufferCHROMIUM", 1552 reinterpret_cast<GLES2FunctionPointer>(glGetMaxValueInBufferCHROMIUM), 1553 }, 1554 { 1555 "glGenSharedIdsCHROMIUM", 1556 reinterpret_cast<GLES2FunctionPointer>(glGenSharedIdsCHROMIUM), 1557 }, 1558 { 1559 "glDeleteSharedIdsCHROMIUM", 1560 reinterpret_cast<GLES2FunctionPointer>(glDeleteSharedIdsCHROMIUM), 1561 }, 1562 { 1563 "glRegisterSharedIdsCHROMIUM", 1564 reinterpret_cast<GLES2FunctionPointer>(glRegisterSharedIdsCHROMIUM), 1565 }, 1566 { 1567 "glEnableFeatureCHROMIUM", 1568 reinterpret_cast<GLES2FunctionPointer>(glEnableFeatureCHROMIUM), 1569 }, 1570 { 1571 "glMapBufferCHROMIUM", 1572 reinterpret_cast<GLES2FunctionPointer>(glMapBufferCHROMIUM), 1573 }, 1574 { 1575 "glUnmapBufferCHROMIUM", 1576 reinterpret_cast<GLES2FunctionPointer>(glUnmapBufferCHROMIUM), 1577 }, 1578 { 1579 "glMapImageCHROMIUM", 1580 reinterpret_cast<GLES2FunctionPointer>(glMapImageCHROMIUM), 1581 }, 1582 { 1583 "glUnmapImageCHROMIUM", 1584 reinterpret_cast<GLES2FunctionPointer>(glUnmapImageCHROMIUM), 1585 }, 1586 { 1587 "glMapBufferSubDataCHROMIUM", 1588 reinterpret_cast<GLES2FunctionPointer>(glMapBufferSubDataCHROMIUM), 1589 }, 1590 { 1591 "glUnmapBufferSubDataCHROMIUM", 1592 reinterpret_cast<GLES2FunctionPointer>(glUnmapBufferSubDataCHROMIUM), 1593 }, 1594 { 1595 "glMapTexSubImage2DCHROMIUM", 1596 reinterpret_cast<GLES2FunctionPointer>(glMapTexSubImage2DCHROMIUM), 1597 }, 1598 { 1599 "glUnmapTexSubImage2DCHROMIUM", 1600 reinterpret_cast<GLES2FunctionPointer>(glUnmapTexSubImage2DCHROMIUM), 1601 }, 1602 { 1603 "glResizeCHROMIUM", 1604 reinterpret_cast<GLES2FunctionPointer>(glResizeCHROMIUM), 1605 }, 1606 { 1607 "glGetRequestableExtensionsCHROMIUM", 1608 reinterpret_cast<GLES2FunctionPointer>(glGetRequestableExtensionsCHROMIUM), 1609 }, 1610 { 1611 "glRequestExtensionCHROMIUM", 1612 reinterpret_cast<GLES2FunctionPointer>(glRequestExtensionCHROMIUM), 1613 }, 1614 { 1615 "glRateLimitOffscreenContextCHROMIUM", 1616 reinterpret_cast<GLES2FunctionPointer>( 1617 glRateLimitOffscreenContextCHROMIUM), 1618 }, 1619 { 1620 "glGetMultipleIntegervCHROMIUM", 1621 reinterpret_cast<GLES2FunctionPointer>(glGetMultipleIntegervCHROMIUM), 1622 }, 1623 { 1624 "glGetProgramInfoCHROMIUM", 1625 reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoCHROMIUM), 1626 }, 1627 { 1628 "glCreateStreamTextureCHROMIUM", 1629 reinterpret_cast<GLES2FunctionPointer>(glCreateStreamTextureCHROMIUM), 1630 }, 1631 { 1632 "glCreateImageCHROMIUM", 1633 reinterpret_cast<GLES2FunctionPointer>(glCreateImageCHROMIUM), 1634 }, 1635 { 1636 "glDestroyImageCHROMIUM", 1637 reinterpret_cast<GLES2FunctionPointer>(glDestroyImageCHROMIUM), 1638 }, 1639 { 1640 "glGetImageParameterivCHROMIUM", 1641 reinterpret_cast<GLES2FunctionPointer>(glGetImageParameterivCHROMIUM), 1642 }, 1643 { 1644 "glGetTranslatedShaderSourceANGLE", 1645 reinterpret_cast<GLES2FunctionPointer>(glGetTranslatedShaderSourceANGLE), 1646 }, 1647 { 1648 "glPostSubBufferCHROMIUM", 1649 reinterpret_cast<GLES2FunctionPointer>(glPostSubBufferCHROMIUM), 1650 }, 1651 { 1652 "glTexImageIOSurface2DCHROMIUM", 1653 reinterpret_cast<GLES2FunctionPointer>(glTexImageIOSurface2DCHROMIUM), 1654 }, 1655 { 1656 "glCopyTextureCHROMIUM", 1657 reinterpret_cast<GLES2FunctionPointer>(glCopyTextureCHROMIUM), 1658 }, 1659 { 1660 "glDrawArraysInstancedANGLE", 1661 reinterpret_cast<GLES2FunctionPointer>(glDrawArraysInstancedANGLE), 1662 }, 1663 { 1664 "glDrawElementsInstancedANGLE", 1665 reinterpret_cast<GLES2FunctionPointer>(glDrawElementsInstancedANGLE), 1666 }, 1667 { 1668 "glVertexAttribDivisorANGLE", 1669 reinterpret_cast<GLES2FunctionPointer>(glVertexAttribDivisorANGLE), 1670 }, 1671 { 1672 "glGenMailboxCHROMIUM", 1673 reinterpret_cast<GLES2FunctionPointer>(glGenMailboxCHROMIUM), 1674 }, 1675 { 1676 "glProduceTextureCHROMIUM", 1677 reinterpret_cast<GLES2FunctionPointer>(glProduceTextureCHROMIUM), 1678 }, 1679 { 1680 "glProduceTextureDirectCHROMIUM", 1681 reinterpret_cast<GLES2FunctionPointer>(glProduceTextureDirectCHROMIUM), 1682 }, 1683 { 1684 "glConsumeTextureCHROMIUM", 1685 reinterpret_cast<GLES2FunctionPointer>(glConsumeTextureCHROMIUM), 1686 }, 1687 { 1688 "glCreateAndConsumeTextureCHROMIUM", 1689 reinterpret_cast<GLES2FunctionPointer>(glCreateAndConsumeTextureCHROMIUM), 1690 }, 1691 { 1692 "glBindUniformLocationCHROMIUM", 1693 reinterpret_cast<GLES2FunctionPointer>(glBindUniformLocationCHROMIUM), 1694 }, 1695 { 1696 "glBindTexImage2DCHROMIUM", 1697 reinterpret_cast<GLES2FunctionPointer>(glBindTexImage2DCHROMIUM), 1698 }, 1699 { 1700 "glReleaseTexImage2DCHROMIUM", 1701 reinterpret_cast<GLES2FunctionPointer>(glReleaseTexImage2DCHROMIUM), 1702 }, 1703 { 1704 "glTraceBeginCHROMIUM", 1705 reinterpret_cast<GLES2FunctionPointer>(glTraceBeginCHROMIUM), 1706 }, 1707 { 1708 "glTraceEndCHROMIUM", 1709 reinterpret_cast<GLES2FunctionPointer>(glTraceEndCHROMIUM), 1710 }, 1711 { 1712 "glAsyncTexSubImage2DCHROMIUM", 1713 reinterpret_cast<GLES2FunctionPointer>(glAsyncTexSubImage2DCHROMIUM), 1714 }, 1715 { 1716 "glAsyncTexImage2DCHROMIUM", 1717 reinterpret_cast<GLES2FunctionPointer>(glAsyncTexImage2DCHROMIUM), 1718 }, 1719 { 1720 "glWaitAsyncTexImage2DCHROMIUM", 1721 reinterpret_cast<GLES2FunctionPointer>(glWaitAsyncTexImage2DCHROMIUM), 1722 }, 1723 { 1724 "glWaitAllAsyncTexImage2DCHROMIUM", 1725 reinterpret_cast<GLES2FunctionPointer>(glWaitAllAsyncTexImage2DCHROMIUM), 1726 }, 1727 { 1728 "glDiscardFramebufferEXT", 1729 reinterpret_cast<GLES2FunctionPointer>(glDiscardFramebufferEXT), 1730 }, 1731 { 1732 "glLoseContextCHROMIUM", 1733 reinterpret_cast<GLES2FunctionPointer>(glLoseContextCHROMIUM), 1734 }, 1735 { 1736 "glInsertSyncPointCHROMIUM", 1737 reinterpret_cast<GLES2FunctionPointer>(glInsertSyncPointCHROMIUM), 1738 }, 1739 { 1740 "glWaitSyncPointCHROMIUM", 1741 reinterpret_cast<GLES2FunctionPointer>(glWaitSyncPointCHROMIUM), 1742 }, 1743 { 1744 "glDrawBuffersEXT", 1745 reinterpret_cast<GLES2FunctionPointer>(glDrawBuffersEXT), 1746 }, 1747 { 1748 "glDiscardBackbufferCHROMIUM", 1749 reinterpret_cast<GLES2FunctionPointer>(glDiscardBackbufferCHROMIUM), 1750 }, 1751 { 1752 "glScheduleOverlayPlaneCHROMIUM", 1753 reinterpret_cast<GLES2FunctionPointer>(glScheduleOverlayPlaneCHROMIUM), 1754 }, 1755 { 1756 NULL, NULL, 1757 }, 1758 }; 1759 1760 } // namespace gles2 1761 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ 1762